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geant4/source/event/include/G4ParticleGun.hh
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2016-06-01 15:25:35 +02:00

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C++

// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4ParticleGun.hh,v 2.2 1998/10/01 16:41:52 asaim Exp $
// GEANT4 tag $Name: geant4-00 $
//
#ifndef G4ParticleGun_h
#define G4ParticleGun_h 1
#include "globals.hh"
#include "G4VPrimaryGenerator.hh"
#include "G4ThreeVector.hh"
#include "G4ParticleDefinition.hh"
#include "G4PrimaryVertex.hh"
#include "G4ParticleMomentum.hh"
class G4Event;
class G4ParticleGunMessenger;
class G4ParticleGun:public G4VPrimaryGenerator
{
public:
G4ParticleGun();
G4ParticleGun(G4int numberofparticles);
G4ParticleGun(G4ParticleDefinition * particleDef,
G4int numberofparticles = 1);
virtual ~G4ParticleGun();
G4ParticleGun(const G4ParticleGun &right);
const G4ParticleGun & operator=(const G4ParticleGun &right);
int operator==(const G4ParticleGun &right) const;
int operator!=(const G4ParticleGun &right) const;
virtual void GeneratePrimaryVertex(G4Event* evt);
// Set particle properties to be shoot out
// SetParticleDefinition should be called at first
// By using SetParticleMomentum(), both particle_momentum_direction and
// particle_energy(Kinetic Energy) are determined.
void SetParticleMomentum(G4ParticleMomentum aMomentum);
inline void SetParticleDefinition
(G4ParticleDefinition * aParticleDefinition)
{ particle_definition = aParticleDefinition; }
inline void SetParticleMomentumDirection
(G4ParticleMomentum aMomentumDirection)
{ particle_momentum_direction = aMomentumDirection.unit(); }
inline void SetParticleEnergy(G4double aKineticEnergy)
{ particle_energy = aKineticEnergy; }
inline void SetParticlePosition(G4ThreeVector aPosition)
{ particle_position = aPosition; }
inline void SetParticleTime(G4double aTime)
{ particle_time = aTime; }
inline G4ParticleDefinition* GetParticleDefinition()
{ return particle_definition; }
inline G4ParticleMomentum GetParticleMomentumDirection()
{ return particle_momentum_direction; }
inline G4double GetParticleEnergy()
{ return particle_energy; }
inline G4ThreeVector GetParticlePosition()
{ return particle_position; }
inline G4double GetParticleTime()
{ return particle_time; }
inline void SetParticlePolarization(G4ThreeVector aVal)
{ particle_polarization = aVal; }
inline G4ThreeVector GetParticlePolarization()
{ return particle_polarization; }
inline void SetNumberOfParticles(G4int i)
{ NumberOfParticlesToBeGenerated = i; }
inline G4int GetNumberOfParticles()
{ return NumberOfParticlesToBeGenerated; }
protected:
virtual void SetInitialValues();
G4int NumberOfParticlesToBeGenerated;
G4ParticleDefinition* particle_definition;
G4ParticleMomentum particle_momentum_direction;
G4double particle_energy;
G4ThreeVector particle_position;
G4double particle_time;
G4ThreeVector particle_polarization;
private:
G4ParticleGunMessenger* theMessenger;
};
#endif