Import Geant4 9.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 15:58:43 +02:00
parent 96c8bcd0af
commit b79225fb37
7544 changed files with 245407 additions and 91099 deletions
+1 -1
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@@ -25,7 +25,7 @@
//
//
// $Id: G4Poisson.hh,v 1.9 2006/06/29 19:00:44 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
// GEANT4 tag $Name: geant4-09-02 $
//
//
// ------------------------------------------------------------
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
// $Id: G4RandomDirection.hh,v 1.3 2006/06/29 19:00:47 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
// $Id: G4RandomDirection.hh,v 1.5 2008/03/19 17:00:20 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-02 $
//
//
// ------------------------------------------------------------
@@ -33,11 +33,16 @@
// ------------------------------------------------------------
// Class description:
//
// Funtion returning a unit 3-vector homogeneously randomised over 4pi
// Function returning a unit 3-vector homogeneously randomised over 4pi
// solid angle. It can be used in any particle scattering methods
// instead of:
// z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2)
// providing more performant results.
// History:
// 18.03.08 V. Grichine, unit radius sphere surface based algorithm
// ~ 2007 M. Kossov, algorithm based on 8 Quadrants technique
//
// ------------------------------------------------------------
#ifndef G4RANDOMDIR_HH
#define G4RANDOMDIR_HH
@@ -48,40 +53,13 @@
inline G4ThreeVector G4RandomDirection()
{
// Randomization in one of 8 Quadrants (x>0, y>0, z>0)
//
G4double x=G4UniformRand(), y=G4UniformRand(), z=G4UniformRand();
G4double r2= x*x+y*y+z*z;
while(r2>1.||r2<.000001)
{
x = G4UniformRand(); y = G4UniformRand(); z = G4UniformRand();
r2=x*x+y*y+z*z;
}
G4double r=std::sqrt(r2), quad=G4UniformRand();
if(quad>0.5)
{
if(quad>0.75)
{
if(quad>0.875) return G4ThreeVector(-x/r,-y/r,-z/r);
else return G4ThreeVector(-x/r,-y/r, z/r);
}
else
{
if(quad>0.625) return G4ThreeVector(-x/r, y/r,-z/r);
else return G4ThreeVector(-x/r, y/r, z/r);
}
}
else
{
if(quad>0.25)
{
if(quad>0.375) return G4ThreeVector( x/r,-y/r,-z/r);
else return G4ThreeVector( x/r,-y/r, z/r);
}
else if(quad>0.125) return G4ThreeVector( x/r, y/r,-z/r);
}
return G4ThreeVector( x/r, y/r, z/r);
G4double cosTheta = 2.*G4UniformRand()-1.;
G4double sinTheta2 = 1. - cosTheta*cosTheta;
if( sinTheta2 < 0.) sinTheta2 = 0.;
G4double sinTheta = std::sqrt(sinTheta2);
G4double phi = twopi*G4UniformRand();
return G4ThreeVector(sinTheta*std::cos(phi),
sinTheta*std::sin(phi), cosTheta).unit();
}
#endif /* G4RANDOMDIR_HH */
@@ -0,0 +1,90 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4RandomTools.hh,v 1.2 2008/11/07 17:54:21 gum Exp $
// GEANT4 tag $Name: geant4-09-02 $
//
//
// ---------------------------------------------------------------------------
// GEANT 4 class header file
// ---------------------------------------------------------------------------
// Class description:
//
// Utility functions
// History:
//
// 07.11.08 - P.Gumplinger, based on implementation in G4OpBoundaryProcess
//
// ---------------------------------------------------------------------------
#ifndef G4RANDOMTOOLS_HH
#define G4RANDOMTOOLS_HH
#include "globals.hh"
#include "Randomize.hh"
#include "G4RandomDirection.hh"
// ---------------------------------------------------------------------------
// Returns a random lambertian unit vector
//
inline G4ThreeVector G4LambertianRand(const G4ThreeVector& normal)
{
G4ThreeVector vect;
G4double ndotv;
do
{
vect = G4RandomDirection();
ndotv = normal * vect;
if (ndotv < 0.0)
{
vect = -vect;
ndotv = -ndotv;
}
} while (!(G4UniformRand() < ndotv));
return vect;
}
// ---------------------------------------------------------------------------
// Chooses a random vector within a plane given by the unit normal
//
inline G4ThreeVector G4PlaneVectorRand(const G4ThreeVector& normal)
{
G4ThreeVector vec1 = normal.orthogonal();
G4ThreeVector vec2 = vec1.cross(normal);
G4double phi = twopi*G4UniformRand();
G4double cosphi = std::cos(phi);
G4double sinphi = std::sin(phi);
return cosphi * vec1 + sinphi * vec2;
}
#endif /* G4RANDOMTOOLS_HH */
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@@ -25,7 +25,7 @@
//
//
// $Id: Randomize.hh,v 1.7 2006/06/29 19:00:50 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
// GEANT4 tag $Name: geant4-09-02 $
//
#ifndef randomize_h
#define randomize_h 1