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geant4/source/global/HEPRandom/include/G4RandomDirection.hh
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2016-06-09 15:58:43 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * conditions of the Geant4 Software License, included in the file *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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//
//
// $Id: G4RandomDirection.hh,v 1.5 2008/03/19 17:00:20 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-02 $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
// ------------------------------------------------------------
// Class description:
//
// Function returning a unit 3-vector homogeneously randomised over 4pi
// solid angle. It can be used in any particle scattering methods
// instead of:
// z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2)
// providing more performant results.
// History:
// 18.03.08 V. Grichine, unit radius sphere surface based algorithm
// ~ 2007 M. Kossov, algorithm based on 8 Quadrants technique
//
// ------------------------------------------------------------
#ifndef G4RANDOMDIR_HH
#define G4RANDOMDIR_HH
#include "globals.hh"
#include "Randomize.hh"
#include "G4ThreeVector.hh"
inline G4ThreeVector G4RandomDirection()
{
G4double cosTheta = 2.*G4UniformRand()-1.;
G4double sinTheta2 = 1. - cosTheta*cosTheta;
if( sinTheta2 < 0.) sinTheta2 = 0.;
G4double sinTheta = std::sqrt(sinTheta2);
G4double phi = twopi*G4UniformRand();
return G4ThreeVector(sinTheta*std::cos(phi),
sinTheta*std::sin(phi), cosTheta).unit();
}
#endif /* G4RANDOMDIR_HH */