Import Geant4 11.4.0 source tree
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@@ -28,103 +28,170 @@
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// Class description:
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//
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// A Reflected solid is a solid that has been shifted from its original
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// frame of reference to a new one.
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// frame of reference to a new reflected one.
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// 23.07.01, V.Grichine - created
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// Author: Vladimir Grichine (CERN), 23.07.2001 - Created
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// --------------------------------------------------------------------
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#ifndef G4ReflectedSolid_HH
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#define G4ReflectedSolid_HH
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#ifndef G4ReflectedSolid_hh
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#define G4ReflectedSolid_hh
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#include "G4VSolid.hh"
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#include "G4ThreeVector.hh"
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#include "G4Transform3D.hh"
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/**
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* @brief G4ReflectedSolid is a solid that has been shifted from its original
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* frame of reference to a new reflected one.
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*/
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class G4ReflectedSolid : public G4VSolid
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{
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public:
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/**
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* Constructor for G4ReflectedSolid. For use in instantiating
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* a transient instance.
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* @param[in] pName The solid's name.
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* @param[in] pSolid The original primitive being reflected.
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* @param[in] transform The associated transformation.
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*/
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G4ReflectedSolid( const G4String& pName,
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G4VSolid* pSolid ,
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const G4Transform3D& transform ) ;
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// For use in instantiating a transient instance.
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/**
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* Destructor.
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*/
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~G4ReflectedSolid() override;
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// Virtual destructor.
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// Includes all the methods that a solid requires.
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EInside Inside( const G4ThreeVector& p ) const override;
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/**
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* Computes the bounding limits of the solid.
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* @param[out] pMin The minimum bounding limit point.
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* @param[out] pMax The maximum bounding limit point.
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*/
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void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
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/**
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* Calculates the minimum and maximum extent of the solid, when under the
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* specified transform, and within the specified limits.
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* @param[in] pAxis The axis along which compute the extent.
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* @param[in] pVoxelLimit The limiting space dictated by voxels.
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* @param[in] pTransform The internal transformation applied to the solid.
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* @param[out] pMin The minimum extent value.
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* @param[out] pMax The maximum extent value.
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* @returns True if the solid is intersected by the extent region.
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*/
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G4bool CalculateExtent( const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const override;
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/**
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* Concrete implementations of the expected query interfaces for
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* solids, as defined in the base class G4VSolid.
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*/
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EInside Inside( const G4ThreeVector& p ) const override;
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G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override;
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G4double DistanceToIn( const G4ThreeVector& p,
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const G4ThreeVector& v ) const override;
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G4double DistanceToIn( const G4ThreeVector& p) const override;
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G4double DistanceToOut( const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm = false,
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G4bool* validNorm = nullptr,
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G4ThreeVector* n = nullptr ) const override;
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G4double DistanceToOut( const G4ThreeVector& p ) const override;
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void ComputeDimensions( G4VPVParameterisation* p,
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/**
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* Dispatch method for parameterisation replication mechanism and
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* dimension computation.
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*/
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep ) override;
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/**
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* Returning an estimation of the solid volume (capacity) and
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* surface area, in internal units.
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*/
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G4double GetCubicVolume() override;
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G4double GetSurfaceArea() override;
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/**
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* Returns a random point located and uniformly distributed on the
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* surface of the solid.
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*/
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G4ThreeVector GetPointOnSurface() const override;
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/**
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* Returns the number of constituent solids (in case Boolean).
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*/
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G4int GetNumOfConstituents() const override;
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/**
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* Returns true as the solid has only planar faces.
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*/
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G4bool IsFaceted() const override;
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/**
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* Makes a clone of the object for use in multi-treading.
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* @returns A pointer to the new cloned allocated solid.
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*/
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G4VSolid* Clone() const override;
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/**
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* Returns a random point located and uniformly distributed on the
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* surface of the solid.
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*/
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G4GeometryType GetEntityType() const override;
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/**
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* If the Solid is a G4ReflectedSolid, return a self pointer else
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* return nullptr.
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*/
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virtual const G4ReflectedSolid* GetReflectedSolidPtr() const;
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virtual G4ReflectedSolid* GetReflectedSolidPtr();
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// If the Solid is a "G4ReflectedSolid",
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// return a self pointer else return nullptr.
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virtual G4ReflectedSolid* GetReflectedSolidPtr();
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/**
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* Returns a pointer to the original solid primitive.
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*/
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G4VSolid* GetConstituentMovedSolid() const;
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/**
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* Accessors and modifier for the transformation.
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*/
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G4Transform3D GetTransform3D() const;
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G4Transform3D GetDirectTransform3D() const;
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void SetDirectTransform3D(G4Transform3D&);
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// Accessors methods.
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/**
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* Streams the object contents to an output stream.
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*/
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std::ostream& StreamInfo(std::ostream& os) const override;
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/**
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* Copy constructor and assignment operator.
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*/
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G4ReflectedSolid(const G4ReflectedSolid& rhs);
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G4ReflectedSolid& operator=(const G4ReflectedSolid& rhs);
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// Copy constructor and assignment operator.
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const override;
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G4Polyhedron* CreatePolyhedron () const override;
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G4Polyhedron* GetPolyhedron () const override;
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// For creating graphical representations (i.e. for visualisation).
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/**
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* Methods for creating graphical representations (i.e. for visualisation).
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*/
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void DescribeYourselfTo(G4VGraphicsScene& scene) const override;
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G4Polyhedron* CreatePolyhedron() const override;
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G4Polyhedron* GetPolyhedron() const override;
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protected:
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G4VSolid* fPtrSolid = nullptr;
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G4Transform3D* fDirectTransform3D = nullptr;
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/** Caches for the reflected G4Polyhedron. */
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mutable G4bool fRebuildPolyhedron = false;
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mutable G4Polyhedron* fpPolyhedron = nullptr;
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// Caches reflected G4Polyhedron.
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};
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#endif
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