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geant4/source/geometry/management/include/G4ReflectedSolid.hh
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//
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//
// G4ReflectedSolid
//
// Class description:
//
// A Reflected solid is a solid that has been shifted from its original
// frame of reference to a new reflected one.
// Author: Vladimir Grichine (CERN), 23.07.2001 - Created
// --------------------------------------------------------------------
#ifndef G4ReflectedSolid_hh
#define G4ReflectedSolid_hh
#include "G4VSolid.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
/**
* @brief G4ReflectedSolid is a solid that has been shifted from its original
* frame of reference to a new reflected one.
*/
class G4ReflectedSolid : public G4VSolid
{
public:
/**
* Constructor for G4ReflectedSolid. For use in instantiating
* a transient instance.
* @param[in] pName The solid's name.
* @param[in] pSolid The original primitive being reflected.
* @param[in] transform The associated transformation.
*/
G4ReflectedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4Transform3D& transform ) ;
/**
* Destructor.
*/
~G4ReflectedSolid() override;
// Includes all the methods that a solid requires.
/**
* Computes the bounding limits of the solid.
* @param[out] pMin The minimum bounding limit point.
* @param[out] pMax The maximum bounding limit point.
*/
void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
/**
* Calculates the minimum and maximum extent of the solid, when under the
* specified transform, and within the specified limits.
* @param[in] pAxis The axis along which compute the extent.
* @param[in] pVoxelLimit The limiting space dictated by voxels.
* @param[in] pTransform The internal transformation applied to the solid.
* @param[out] pMin The minimum extent value.
* @param[out] pMax The maximum extent value.
* @returns True if the solid is intersected by the extent region.
*/
G4bool CalculateExtent( const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const override;
/**
* Concrete implementations of the expected query interfaces for
* solids, as defined in the base class G4VSolid.
*/
EInside Inside( const G4ThreeVector& p ) const override;
G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override;
G4double DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const override;
G4double DistanceToIn( const G4ThreeVector& p) const override;
G4double DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm = false,
G4bool* validNorm = nullptr,
G4ThreeVector* n = nullptr ) const override;
G4double DistanceToOut( const G4ThreeVector& p ) const override;
/**
* Dispatch method for parameterisation replication mechanism and
* dimension computation.
*/
void ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep ) override;
/**
* Returning an estimation of the solid volume (capacity) and
* surface area, in internal units.
*/
G4double GetCubicVolume() override;
G4double GetSurfaceArea() override;
/**
* Returns a random point located and uniformly distributed on the
* surface of the solid.
*/
G4ThreeVector GetPointOnSurface() const override;
/**
* Returns the number of constituent solids (in case Boolean).
*/
G4int GetNumOfConstituents() const override;
/**
* Returns true as the solid has only planar faces.
*/
G4bool IsFaceted() const override;
/**
* Makes a clone of the object for use in multi-treading.
* @returns A pointer to the new cloned allocated solid.
*/
G4VSolid* Clone() const override;
/**
* Returns a random point located and uniformly distributed on the
* surface of the solid.
*/
G4GeometryType GetEntityType() const override;
/**
* If the Solid is a G4ReflectedSolid, return a self pointer else
* return nullptr.
*/
virtual const G4ReflectedSolid* GetReflectedSolidPtr() const;
virtual G4ReflectedSolid* GetReflectedSolidPtr();
/**
* Returns a pointer to the original solid primitive.
*/
G4VSolid* GetConstituentMovedSolid() const;
/**
* Accessors and modifier for the transformation.
*/
G4Transform3D GetTransform3D() const;
G4Transform3D GetDirectTransform3D() const;
void SetDirectTransform3D(G4Transform3D&);
/**
* Streams the object contents to an output stream.
*/
std::ostream& StreamInfo(std::ostream& os) const override;
/**
* Copy constructor and assignment operator.
*/
G4ReflectedSolid(const G4ReflectedSolid& rhs);
G4ReflectedSolid& operator=(const G4ReflectedSolid& rhs);
/**
* Methods for creating graphical representations (i.e. for visualisation).
*/
void DescribeYourselfTo(G4VGraphicsScene& scene) const override;
G4Polyhedron* CreatePolyhedron() const override;
G4Polyhedron* GetPolyhedron() const override;
protected:
G4VSolid* fPtrSolid = nullptr;
G4Transform3D* fDirectTransform3D = nullptr;
/** Caches for the reflected G4Polyhedron. */
mutable G4bool fRebuildPolyhedron = false;
mutable G4Polyhedron* fpPolyhedron = nullptr;
};
#endif