Import Geant4 9.5.0 source tree
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// -*- C++ -*-
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// ---------------------------------------------------------------------------
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//
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// This file is a part of the CLHEP - a Class Library for High Energy Physics.
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//
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// This is the implementation of methods of the HepRotationY class which
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// were introduced when ZOOM PhysicsVectors was merged in.
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//
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#ifdef GNUPRAGMA
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#pragma implementation
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#endif
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#include "CLHEP/Vector/RotationY.h"
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#include "CLHEP/Vector/AxisAngle.h"
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#include "CLHEP/Vector/EulerAngles.h"
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#include "CLHEP/Vector/LorentzRotation.h"
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#include "CLHEP/Units/PhysicalConstants.h"
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#include <cmath>
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#include <stdlib.h>
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#include <iostream>
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namespace CLHEP {
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static inline double safe_acos (double x) {
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if (std::abs(x) <= 1.0) return std::acos(x);
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return ( (x>0) ? 0 : CLHEP::pi );
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}
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HepRotationY::HepRotationY(double delta) :
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d(proper(delta)), s(std::sin(delta)), c(std::cos(delta))
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{}
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HepRotationY & HepRotationY::set ( double delta ) {
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d = proper(delta);
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s = std::sin(d);
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c = std::cos(d);
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return *this;
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}
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double HepRotationY::phi() const {
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if ( d == 0 ) {
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return 0;
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} else if ( (d < 0) || (d == CLHEP::pi) ) {
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return +CLHEP::halfpi;
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} else {
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return -CLHEP::halfpi;
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}
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} // HepRotationY::phi()
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double HepRotationY::theta() const {
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return std::fabs( d );
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} // HepRotationY::theta()
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double HepRotationY::psi() const {
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if ( d == 0 ) {
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return 0;
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} else if ( (d < 0) || (d == CLHEP::pi) ) {
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return -CLHEP::halfpi;
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} else {
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return +CLHEP::halfpi;
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}
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} // HepRotationY::psi()
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HepEulerAngles HepRotationY::eulerAngles() const {
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return HepEulerAngles( phi(), theta(), psi() );
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} // HepRotationY::eulerAngles()
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// From the defining code in the implementation of CLHEP (in Rotation.cc)
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// it is clear that thetaX, phiX form the polar angles in the original
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// coordinate system of the new X axis (and similarly for phiY and phiZ).
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//
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// This code is taken directly from the original CLHEP. However, there are as
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// shown opportunities for significant speed improvement.
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double HepRotationY::phiX() const {
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return (yx() == 0.0 && xx() == 0.0) ? 0.0 : std::atan2(yx(),xx());
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// or ---- return 0;
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}
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double HepRotationY::phiY() const {
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return (yy() == 0.0 && xy() == 0.0) ? 0.0 : std::atan2(yy(),xy());
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// or ---- return CLHEP::halfpi;
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}
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double HepRotationY::phiZ() const {
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return (yz() == 0.0 && xz() == 0.0) ? 0.0 : std::atan2(yz(),xz());
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// or ---- return 0;
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}
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double HepRotationY::thetaX() const {
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return safe_acos(zx());
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}
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double HepRotationY::thetaY() const {
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return safe_acos(zy());
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// or ---- return CLHEP::halfpi;
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}
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double HepRotationY::thetaZ() const {
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return safe_acos(zz());
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// or ---- return d;
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}
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void HepRotationY::setDelta ( double delta ) {
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set(delta);
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}
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void HepRotationY::decompose
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(HepAxisAngle & rotation, Hep3Vector & boost) const {
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boost.set(0,0,0);
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rotation = axisAngle();
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}
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void HepRotationY::decompose
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(Hep3Vector & boost, HepAxisAngle & rotation) const {
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boost.set(0,0,0);
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rotation = axisAngle();
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}
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void HepRotationY::decompose
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(HepRotation & rotation, HepBoost & boost) const {
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boost.set(0,0,0);
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rotation = HepRotation(*this);
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}
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void HepRotationY::decompose
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(HepBoost & boost, HepRotation & rotation) const {
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boost.set(0,0,0);
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rotation = HepRotation(*this);
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}
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double HepRotationY::distance2( const HepRotationY & r ) const {
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double answer = 2.0 * ( 1.0 - ( s * r.s + c * r.c ) ) ;
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return (answer >= 0) ? answer : 0;
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}
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double HepRotationY::distance2( const HepRotation & r ) const {
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double sum = xx() * r.xx() + xz() * r.xz()
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+ r.yy()
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+ zx() * r.zx() + zz() * r.zz();
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double answer = 3.0 - sum;
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return (answer >= 0 ) ? answer : 0;
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}
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double HepRotationY::distance2( const HepLorentzRotation & lt ) const {
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HepAxisAngle a;
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Hep3Vector b;
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lt.decompose(b, a);
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double bet = b.beta();
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double bet2 = bet*bet;
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HepRotation r(a);
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return bet2/(1-bet2) + distance2(r);
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}
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double HepRotationY::distance2( const HepBoost & lt ) const {
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return distance2( HepLorentzRotation(lt));
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}
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double HepRotationY::howNear( const HepRotationY & r ) const {
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return std::sqrt(distance2(r));
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}
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double HepRotationY::howNear( const HepRotation & r ) const {
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return std::sqrt(distance2(r));
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}
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double HepRotationY::howNear( const HepBoost & lt ) const {
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return std::sqrt(distance2(lt));
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}
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double HepRotationY::howNear( const HepLorentzRotation & lt ) const {
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return std::sqrt(distance2(lt));
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}
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bool HepRotationY::isNear(const HepRotationY & r,double epsilon)const{
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return (distance2(r) <= epsilon*epsilon);
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}
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bool HepRotationY::isNear(const HepRotation & r,double epsilon)const {
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return (distance2(r) <= epsilon*epsilon);
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}
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bool HepRotationY::isNear( const HepBoost & lt,double epsilon) const {
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return (distance2(lt) <= epsilon*epsilon);
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}
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bool HepRotationY::isNear( const HepLorentzRotation & lt,
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double epsilon) const {
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return (distance2(lt) <= epsilon*epsilon);
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}
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double HepRotationY::norm2() const {
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return 2.0 - 2.0 * c;
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}
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std::ostream & HepRotationY::print( std::ostream & os ) const {
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os << "\nRotation about Y (" << d <<
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") [cos d = " << c << " sin d = " << s << "]\n";
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return os;
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}
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} // namespace CLHEP
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