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geant4/source/externals/clhep/src/RotationY.cc
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2016-06-09 16:46:55 +02:00

199 lines
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C++

// -*- C++ -*-
// ---------------------------------------------------------------------------
//
// This file is a part of the CLHEP - a Class Library for High Energy Physics.
//
// This is the implementation of methods of the HepRotationY class which
// were introduced when ZOOM PhysicsVectors was merged in.
//
#ifdef GNUPRAGMA
#pragma implementation
#endif
#include "CLHEP/Vector/RotationY.h"
#include "CLHEP/Vector/AxisAngle.h"
#include "CLHEP/Vector/EulerAngles.h"
#include "CLHEP/Vector/LorentzRotation.h"
#include "CLHEP/Units/PhysicalConstants.h"
#include <cmath>
#include <stdlib.h>
#include <iostream>
namespace CLHEP {
static inline double safe_acos (double x) {
if (std::abs(x) <= 1.0) return std::acos(x);
return ( (x>0) ? 0 : CLHEP::pi );
}
HepRotationY::HepRotationY(double delta) :
d(proper(delta)), s(std::sin(delta)), c(std::cos(delta))
{}
HepRotationY & HepRotationY::set ( double delta ) {
d = proper(delta);
s = std::sin(d);
c = std::cos(d);
return *this;
}
double HepRotationY::phi() const {
if ( d == 0 ) {
return 0;
} else if ( (d < 0) || (d == CLHEP::pi) ) {
return +CLHEP::halfpi;
} else {
return -CLHEP::halfpi;
}
} // HepRotationY::phi()
double HepRotationY::theta() const {
return std::fabs( d );
} // HepRotationY::theta()
double HepRotationY::psi() const {
if ( d == 0 ) {
return 0;
} else if ( (d < 0) || (d == CLHEP::pi) ) {
return -CLHEP::halfpi;
} else {
return +CLHEP::halfpi;
}
} // HepRotationY::psi()
HepEulerAngles HepRotationY::eulerAngles() const {
return HepEulerAngles( phi(), theta(), psi() );
} // HepRotationY::eulerAngles()
// From the defining code in the implementation of CLHEP (in Rotation.cc)
// it is clear that thetaX, phiX form the polar angles in the original
// coordinate system of the new X axis (and similarly for phiY and phiZ).
//
// This code is taken directly from the original CLHEP. However, there are as
// shown opportunities for significant speed improvement.
double HepRotationY::phiX() const {
return (yx() == 0.0 && xx() == 0.0) ? 0.0 : std::atan2(yx(),xx());
// or ---- return 0;
}
double HepRotationY::phiY() const {
return (yy() == 0.0 && xy() == 0.0) ? 0.0 : std::atan2(yy(),xy());
// or ---- return CLHEP::halfpi;
}
double HepRotationY::phiZ() const {
return (yz() == 0.0 && xz() == 0.0) ? 0.0 : std::atan2(yz(),xz());
// or ---- return 0;
}
double HepRotationY::thetaX() const {
return safe_acos(zx());
}
double HepRotationY::thetaY() const {
return safe_acos(zy());
// or ---- return CLHEP::halfpi;
}
double HepRotationY::thetaZ() const {
return safe_acos(zz());
// or ---- return d;
}
void HepRotationY::setDelta ( double delta ) {
set(delta);
}
void HepRotationY::decompose
(HepAxisAngle & rotation, Hep3Vector & boost) const {
boost.set(0,0,0);
rotation = axisAngle();
}
void HepRotationY::decompose
(Hep3Vector & boost, HepAxisAngle & rotation) const {
boost.set(0,0,0);
rotation = axisAngle();
}
void HepRotationY::decompose
(HepRotation & rotation, HepBoost & boost) const {
boost.set(0,0,0);
rotation = HepRotation(*this);
}
void HepRotationY::decompose
(HepBoost & boost, HepRotation & rotation) const {
boost.set(0,0,0);
rotation = HepRotation(*this);
}
double HepRotationY::distance2( const HepRotationY & r ) const {
double answer = 2.0 * ( 1.0 - ( s * r.s + c * r.c ) ) ;
return (answer >= 0) ? answer : 0;
}
double HepRotationY::distance2( const HepRotation & r ) const {
double sum = xx() * r.xx() + xz() * r.xz()
+ r.yy()
+ zx() * r.zx() + zz() * r.zz();
double answer = 3.0 - sum;
return (answer >= 0 ) ? answer : 0;
}
double HepRotationY::distance2( const HepLorentzRotation & lt ) const {
HepAxisAngle a;
Hep3Vector b;
lt.decompose(b, a);
double bet = b.beta();
double bet2 = bet*bet;
HepRotation r(a);
return bet2/(1-bet2) + distance2(r);
}
double HepRotationY::distance2( const HepBoost & lt ) const {
return distance2( HepLorentzRotation(lt));
}
double HepRotationY::howNear( const HepRotationY & r ) const {
return std::sqrt(distance2(r));
}
double HepRotationY::howNear( const HepRotation & r ) const {
return std::sqrt(distance2(r));
}
double HepRotationY::howNear( const HepBoost & lt ) const {
return std::sqrt(distance2(lt));
}
double HepRotationY::howNear( const HepLorentzRotation & lt ) const {
return std::sqrt(distance2(lt));
}
bool HepRotationY::isNear(const HepRotationY & r,double epsilon)const{
return (distance2(r) <= epsilon*epsilon);
}
bool HepRotationY::isNear(const HepRotation & r,double epsilon)const {
return (distance2(r) <= epsilon*epsilon);
}
bool HepRotationY::isNear( const HepBoost & lt,double epsilon) const {
return (distance2(lt) <= epsilon*epsilon);
}
bool HepRotationY::isNear( const HepLorentzRotation & lt,
double epsilon) const {
return (distance2(lt) <= epsilon*epsilon);
}
double HepRotationY::norm2() const {
return 2.0 - 2.0 * c;
}
std::ostream & HepRotationY::print( std::ostream & os ) const {
os << "\nRotation about Y (" << d <<
") [cos d = " << c << " sin d = " << s << "]\n";
return os;
}
} // namespace CLHEP