199 lines
5.2 KiB
C++
199 lines
5.2 KiB
C++
// -*- C++ -*-
|
|
// ---------------------------------------------------------------------------
|
|
//
|
|
// This file is a part of the CLHEP - a Class Library for High Energy Physics.
|
|
//
|
|
// This is the implementation of methods of the HepRotationY class which
|
|
// were introduced when ZOOM PhysicsVectors was merged in.
|
|
//
|
|
|
|
#ifdef GNUPRAGMA
|
|
#pragma implementation
|
|
#endif
|
|
|
|
#include "CLHEP/Vector/RotationY.h"
|
|
#include "CLHEP/Vector/AxisAngle.h"
|
|
#include "CLHEP/Vector/EulerAngles.h"
|
|
#include "CLHEP/Vector/LorentzRotation.h"
|
|
#include "CLHEP/Units/PhysicalConstants.h"
|
|
|
|
#include <cmath>
|
|
#include <stdlib.h>
|
|
#include <iostream>
|
|
|
|
namespace CLHEP {
|
|
|
|
static inline double safe_acos (double x) {
|
|
if (std::abs(x) <= 1.0) return std::acos(x);
|
|
return ( (x>0) ? 0 : CLHEP::pi );
|
|
}
|
|
|
|
HepRotationY::HepRotationY(double delta) :
|
|
d(proper(delta)), s(std::sin(delta)), c(std::cos(delta))
|
|
{}
|
|
|
|
HepRotationY & HepRotationY::set ( double delta ) {
|
|
d = proper(delta);
|
|
s = std::sin(d);
|
|
c = std::cos(d);
|
|
return *this;
|
|
}
|
|
|
|
double HepRotationY::phi() const {
|
|
if ( d == 0 ) {
|
|
return 0;
|
|
} else if ( (d < 0) || (d == CLHEP::pi) ) {
|
|
return +CLHEP::halfpi;
|
|
} else {
|
|
return -CLHEP::halfpi;
|
|
}
|
|
} // HepRotationY::phi()
|
|
|
|
double HepRotationY::theta() const {
|
|
return std::fabs( d );
|
|
} // HepRotationY::theta()
|
|
|
|
double HepRotationY::psi() const {
|
|
if ( d == 0 ) {
|
|
return 0;
|
|
} else if ( (d < 0) || (d == CLHEP::pi) ) {
|
|
return -CLHEP::halfpi;
|
|
} else {
|
|
return +CLHEP::halfpi;
|
|
}
|
|
} // HepRotationY::psi()
|
|
|
|
HepEulerAngles HepRotationY::eulerAngles() const {
|
|
return HepEulerAngles( phi(), theta(), psi() );
|
|
} // HepRotationY::eulerAngles()
|
|
|
|
|
|
// From the defining code in the implementation of CLHEP (in Rotation.cc)
|
|
// it is clear that thetaX, phiX form the polar angles in the original
|
|
// coordinate system of the new X axis (and similarly for phiY and phiZ).
|
|
//
|
|
// This code is taken directly from the original CLHEP. However, there are as
|
|
// shown opportunities for significant speed improvement.
|
|
|
|
double HepRotationY::phiX() const {
|
|
return (yx() == 0.0 && xx() == 0.0) ? 0.0 : std::atan2(yx(),xx());
|
|
// or ---- return 0;
|
|
}
|
|
|
|
double HepRotationY::phiY() const {
|
|
return (yy() == 0.0 && xy() == 0.0) ? 0.0 : std::atan2(yy(),xy());
|
|
// or ---- return CLHEP::halfpi;
|
|
}
|
|
|
|
double HepRotationY::phiZ() const {
|
|
return (yz() == 0.0 && xz() == 0.0) ? 0.0 : std::atan2(yz(),xz());
|
|
// or ---- return 0;
|
|
}
|
|
|
|
double HepRotationY::thetaX() const {
|
|
return safe_acos(zx());
|
|
}
|
|
|
|
double HepRotationY::thetaY() const {
|
|
return safe_acos(zy());
|
|
// or ---- return CLHEP::halfpi;
|
|
}
|
|
|
|
double HepRotationY::thetaZ() const {
|
|
return safe_acos(zz());
|
|
// or ---- return d;
|
|
}
|
|
|
|
void HepRotationY::setDelta ( double delta ) {
|
|
set(delta);
|
|
}
|
|
|
|
void HepRotationY::decompose
|
|
(HepAxisAngle & rotation, Hep3Vector & boost) const {
|
|
boost.set(0,0,0);
|
|
rotation = axisAngle();
|
|
}
|
|
|
|
void HepRotationY::decompose
|
|
(Hep3Vector & boost, HepAxisAngle & rotation) const {
|
|
boost.set(0,0,0);
|
|
rotation = axisAngle();
|
|
}
|
|
|
|
void HepRotationY::decompose
|
|
(HepRotation & rotation, HepBoost & boost) const {
|
|
boost.set(0,0,0);
|
|
rotation = HepRotation(*this);
|
|
}
|
|
|
|
void HepRotationY::decompose
|
|
(HepBoost & boost, HepRotation & rotation) const {
|
|
boost.set(0,0,0);
|
|
rotation = HepRotation(*this);
|
|
}
|
|
|
|
double HepRotationY::distance2( const HepRotationY & r ) const {
|
|
double answer = 2.0 * ( 1.0 - ( s * r.s + c * r.c ) ) ;
|
|
return (answer >= 0) ? answer : 0;
|
|
}
|
|
|
|
double HepRotationY::distance2( const HepRotation & r ) const {
|
|
double sum = xx() * r.xx() + xz() * r.xz()
|
|
+ r.yy()
|
|
+ zx() * r.zx() + zz() * r.zz();
|
|
double answer = 3.0 - sum;
|
|
return (answer >= 0 ) ? answer : 0;
|
|
}
|
|
|
|
double HepRotationY::distance2( const HepLorentzRotation & lt ) const {
|
|
HepAxisAngle a;
|
|
Hep3Vector b;
|
|
lt.decompose(b, a);
|
|
double bet = b.beta();
|
|
double bet2 = bet*bet;
|
|
HepRotation r(a);
|
|
return bet2/(1-bet2) + distance2(r);
|
|
}
|
|
|
|
double HepRotationY::distance2( const HepBoost & lt ) const {
|
|
return distance2( HepLorentzRotation(lt));
|
|
}
|
|
|
|
double HepRotationY::howNear( const HepRotationY & r ) const {
|
|
return std::sqrt(distance2(r));
|
|
}
|
|
double HepRotationY::howNear( const HepRotation & r ) const {
|
|
return std::sqrt(distance2(r));
|
|
}
|
|
double HepRotationY::howNear( const HepBoost & lt ) const {
|
|
return std::sqrt(distance2(lt));
|
|
}
|
|
double HepRotationY::howNear( const HepLorentzRotation & lt ) const {
|
|
return std::sqrt(distance2(lt));
|
|
}
|
|
bool HepRotationY::isNear(const HepRotationY & r,double epsilon)const{
|
|
return (distance2(r) <= epsilon*epsilon);
|
|
}
|
|
bool HepRotationY::isNear(const HepRotation & r,double epsilon)const {
|
|
return (distance2(r) <= epsilon*epsilon);
|
|
}
|
|
bool HepRotationY::isNear( const HepBoost & lt,double epsilon) const {
|
|
return (distance2(lt) <= epsilon*epsilon);
|
|
}
|
|
bool HepRotationY::isNear( const HepLorentzRotation & lt,
|
|
double epsilon) const {
|
|
return (distance2(lt) <= epsilon*epsilon);
|
|
}
|
|
|
|
double HepRotationY::norm2() const {
|
|
return 2.0 - 2.0 * c;
|
|
}
|
|
|
|
std::ostream & HepRotationY::print( std::ostream & os ) const {
|
|
os << "\nRotation about Y (" << d <<
|
|
") [cos d = " << c << " sin d = " << s << "]\n";
|
|
return os;
|
|
}
|
|
|
|
} // namespace CLHEP
|