Import Geant4 0.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:09:25 +02:00
parent b97f8d0df7
commit aaa409b6ee
2922 changed files with 55107 additions and 81674 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4PhysicalVolumeModel.hh,v 2.3 1998/08/31 15:42:02 allison Exp $
// GEANT4 tag $Name: geant4-00 $
// $Id: G4PhysicalVolumeModel.hh,v 1.3 1999/05/10 14:04:24 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
// John Allison 31st December 1997.
@@ -39,9 +39,9 @@ public:
const G4Transform3D& modelTransformation = G4Transform3D::Identity,
const G4ModelingParameters* = 0);
~G4PhysicalVolumeModel ();
virtual ~G4PhysicalVolumeModel ();
virtual void DescribeYourselfTo (G4VGraphicsScene&);
void DescribeYourselfTo (G4VGraphicsScene&);
// The main task of a model is to describe itself to the scene. It
// can also provide special information through pointers to working
// space in the scene. These pointers must be set up (if required
@@ -52,13 +52,13 @@ public:
// here. To see how this works, look at the implementation of this
// function and G4VScene::Establish/DecommissionSpecials.
virtual G4String GetCurrentTag () const;
G4String GetCurrentTag () const;
// A tag which depends on the current state of the model.
virtual G4String GetCurrentDescription () const;
G4String GetCurrentDescription () const;
// A description which depends on the current state of the model.
virtual G4bool Validate ();
G4bool Validate ();
// Validate, but allow internal changes (hence non-const function).
//////////////////////////////////////////////////////////