Files
geant4/source/visualization/modeling/include/G4PhysicalVolumeModel.hh
T
2016-06-08 15:09:25 +02:00

116 lines
3.9 KiB
C++

// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4PhysicalVolumeModel.hh,v 1.3 1999/05/10 14:04:24 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
// John Allison 31st December 1997.
// Model for physical volumes.
// It describes a physical volume and its daughters to any desired depth.
// Note: the "sought depth" is specified in the modeling parameters.
#ifndef G4PHYSICALVOLUMEMODEL_HH
#define G4PHYSICALVOLUMEMODEL_HH
#include "G4VModel.hh"
#include "G4Transform3D.hh"
class G4VPhysicalVolume;
class G4LogicalVolume;
class G4VSolid;
class G4Material;
class G4PhysicalVolumeModel: public G4VModel {
public:
enum {UNLIMITED = -1};
G4PhysicalVolumeModel
(G4VPhysicalVolume*,
G4int soughtDepth = UNLIMITED,
const G4Transform3D& modelTransformation = G4Transform3D::Identity,
const G4ModelingParameters* = 0);
virtual ~G4PhysicalVolumeModel ();
void DescribeYourselfTo (G4VGraphicsScene&);
// The main task of a model is to describe itself to the scene. It
// can also provide special information through pointers to working
// space in the scene. These pointers must be set up (if required
// by the scene) in the scene's implementaion of EstablishSpecials
// (G4PhysicalVolumeModel&) which is called from here. To do this,
// the scene should call DefinePointersToWorkingSpace - see below.
// DecommissionSpecials (G4PhysicalVolumeModel&) is also called from
// here. To see how this works, look at the implementation of this
// function and G4VScene::Establish/DecommissionSpecials.
G4String GetCurrentTag () const;
// A tag which depends on the current state of the model.
G4String GetCurrentDescription () const;
// A description which depends on the current state of the model.
G4bool Validate ();
// Validate, but allow internal changes (hence non-const function).
//////////////////////////////////////////////////////////
// Access functions.
void DefinePointersToWorkingSpace (G4int* pCurrentDepth,
G4VPhysicalVolume** ppCurrentPV,
G4LogicalVolume** ppCurrentLV);
/////////////////////////////////////////////////
// Access to other information: use GetModelingParameters()
// (inherited from G4VModel) and the access functions of
// G4ModelingParameters.
private:
void VisitGeometryAndGetVisReps (G4VPhysicalVolume* pVPV,
G4int soughtDepth,
const G4Transform3D& theAT,
G4VGraphicsScene& scene);
void DescribeAndDescend (G4VPhysicalVolume* pVPV,
G4int soughtDepth,
G4LogicalVolume* pLV,
G4VSolid* pSol,
const G4Material* pMaterial,
const G4Transform3D& theAT,
G4VGraphicsScene& scene);
G4bool IsThisCulled (const G4LogicalVolume* pLV,
const G4Material* pMaterial);
G4bool IsDaughterCulled (const G4LogicalVolume* pMotherLV);
/////////////////////////////////////////////////////////
// Data members...
G4VPhysicalVolume* fpTopPV; // The physical volume.
G4String fTopPVName; // ...of the physical volume.
G4int fTopPVCopyNo; // ...of the physical volume.
G4int fSoughtDepth; // Sought depth of geom. hierarchy search.
G4int fCurrentDepth; // Current depth of geom. hierarchy.
G4VPhysicalVolume* fpCurrentPV; // Current physical volume.
G4LogicalVolume* fpCurrentLV; // Current logical volume.
////////////////////////////////////////////////////////////
// Pointers to working space in scene, if required.
G4int* fpCurrentDepth; // Current depth of geom. hierarchy.
G4VPhysicalVolume** fppCurrentPV; // Current physical volume.
G4LogicalVolume** fppCurrentLV; // Current logical volume.
};
#include "G4PhysicalVolumeModel.icc"
#endif