Import Geant4 0.1.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4DAWNFILESceneHandler.cc,v 1.1 1999/01/09 16:11:47 allison Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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//
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// Satoshi TANAKA
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// DAWNFILE scene.
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//=================//
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#ifdef G4VIS_BUILD_DAWNFILE_DRIVER
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//=================//
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#define __G_ANSI_C__
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//#define DEBUG_FR_SCENE
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//----- header files
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#include <fstream.h>
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#include <stdlib.h>
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#include <string.h>
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#include "globals.hh"
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#include "G4FRConst.hh"
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#include "G4DAWNFILE.hh"
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#include "G4DAWNFILESceneHandler.hh"
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#include "G4DAWNFILEViewer.hh"
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#include "G4Point3D.hh"
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#include "G4VisAttributes.hh"
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#include "G4Transform3D.hh"
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#include "G4Polyhedron.hh"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Polyline.hh"
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#include "G4Trd.hh"
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#include "G4Tubs.hh"
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#include "G4Text.hh"
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#include "G4Circle.hh"
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#include "G4Square.hh"
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#include "G4ModelingParameters.hh"
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#include "G4VPhysicalVolume.hh"
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//----- constants
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const char FR_ENV_CULL_INVISIBLE_OBJECTS [] = "G4DAWN_CULL_INVISIBLE_OBJECTS";
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const char G4PRIM_FILE_HEADER [] = "g4_";
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const char DEFAULT_G4PRIM_FILE_NAME[] = "g4.prim";
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///////////////////////////
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// Driver-dependent part //
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///////////////////////////
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//----- G4DAWNFILESceneHandler, constructor
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G4DAWNFILESceneHandler::G4DAWNFILESceneHandler (G4DAWNFILE& system, const G4String& name):
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fSystem (system) ,
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G4VSceneHandler (system, fSceneIdCount++, name) ,
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fPrimDest () ,
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flag_in_modeling (false) ,
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flag_saving_g4_prim (false) ,
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COMMAND_BUF_SIZE (G4FRofstream::SEND_BUFMAX)
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{
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// count instantiated scenes
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fSceneCount++;
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// g4.prim filename and its directory
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if ( getenv( "G4DAWNFILE_DEST_DIR" ) == NULL ) {
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strcpy( fG4PrimDestDir , "" );
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strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME );
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} else {
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strcpy( fG4PrimDestDir , getenv( "G4DAWNFILE_DEST_DIR" ) );
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strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME );
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}
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// maximum number of g4.prim files in the dest directory
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fMaxFileNum = 1 ; // initialization
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if ( getenv( "G4DAWNFILE_MAX_FILE_NUM" ) != NULL ) {
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sscanf( getenv("G4DAWNFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
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} else {
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fMaxFileNum = 1 ;
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}
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if( fMaxFileNum < 1 ) { fMaxFileNum = 1 ; }
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}
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//----- G4DAWNFILESceneHandler, destructor
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G4DAWNFILESceneHandler::~G4DAWNFILESceneHandler ()
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{
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** ~G4DAWNFILESceneHandler" << endl;
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#endif
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fSceneCount--;
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ClearStore (); // clear current scene
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}
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void G4DAWNFILESceneHandler::SetG4PrimFileName()
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{
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// g4.prim, g4_1.prim, ..., g4_MAX_FILE_INDEX.prim
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const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
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// dest directory (null if no environmental variables is set)
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strcpy ( fG4PrimFileName, fG4PrimDestDir) ;
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// create full path name (default)
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strcat ( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME );
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// Automatic updation of file names
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for( int i = 0 ; i < fMaxFileNum ; i++) {
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// Message
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if( fMaxFileNum > 1 && i == MAX_FILE_INDEX ) {
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G4cerr << "===========================================" << endl;
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G4cerr << "WARNING MESSAGE from DAWNFILE driver: " << endl;
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G4cerr << " This file name is the final one in the " << endl;
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G4cerr << " automatic updation of the output file name." << endl;
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G4cerr << " You may overwrite an existing file of " << endl;
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G4cerr << " the same name. " << endl;
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G4cerr << "===========================================" << endl;
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}
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// re-determine file to G4DAWNFILE_DEST_DIR/g4_i.prim for i>0
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if( i > 0 ) {
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sprintf( fG4PrimFileName, "%s%s%d.prim" , fG4PrimDestDir, G4PRIM_FILE_HEADER, i );
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}
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// check validity of the file name
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ifstream fin ;
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fin.open(fG4PrimFileName) ;
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if(!fin) {
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// new file
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fin.close(); // error recovery
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break;
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} else {
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// already exists (try next)
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fin.close();
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}
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} // for
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G4cerr << "===========================================" << endl;
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G4cerr << "Output file: " << fG4PrimFileName << endl;
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G4cerr << "Muximal number of file in the destination directory: " << fMaxFileNum << endl;
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G4cerr << " (Customizable as: setenv G4DAWNFILE_MAX_FILE_NUM number) " << endl;
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G4cerr << "===========================================" << endl;
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} // G4DAWNFILESceneHandler::SetG4PrimFileName()
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void G4DAWNFILESceneHandler::BeginSavingG4Prim( void )
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{
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if( !IsSavingG4Prim() )
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{
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SetG4PrimFileName() ; // returned to fG4PrimFileName
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fPrimDest.Open(fG4PrimFileName) ;
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SendStr( FR_G4_PRIM_HEADER ) ;
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flag_saving_g4_prim = true ;
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}
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}
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void G4DAWNFILESceneHandler::EndSavingG4Prim ( void )
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{
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if( IsSavingG4Prim() )
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{
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fPrimDest.Close() ;
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flag_saving_g4_prim = false ;
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}
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}
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/////////////////////////////////////////
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// Common to DAWN and DAWNFILE drivers //
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/////////////////////////////////////////
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#define G4FRSCENE G4DAWNFILESceneHandler
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#include "G4FRSceneFunc.icc"
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#undef G4FRSCENE
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//////////////////////
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// static variables //
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//////////////////////
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//----- static variables
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G4int G4DAWNFILESceneHandler::fSceneIdCount = 0;
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G4int G4DAWNFILESceneHandler::fSceneCount = 0;
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// num of existing instances
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#endif // G4VIS_BUILD_DAWNFILE_DRIVER
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