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geant4/source/visualization/FukuiRenderer/src/G4DAWNFILESceneHandler.cc
T
2016-06-08 15:09:25 +02:00

199 lines
5.4 KiB
C++

// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4DAWNFILESceneHandler.cc,v 1.1 1999/01/09 16:11:47 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
// Satoshi TANAKA
// DAWNFILE scene.
//=================//
#ifdef G4VIS_BUILD_DAWNFILE_DRIVER
//=================//
#define __G_ANSI_C__
//#define DEBUG_FR_SCENE
//----- header files
#include <fstream.h>
#include <stdlib.h>
#include <string.h>
#include "globals.hh"
#include "G4FRConst.hh"
#include "G4DAWNFILE.hh"
#include "G4DAWNFILESceneHandler.hh"
#include "G4DAWNFILEViewer.hh"
#include "G4Point3D.hh"
#include "G4VisAttributes.hh"
#include "G4Transform3D.hh"
#include "G4Polyhedron.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Polyline.hh"
#include "G4Trd.hh"
#include "G4Tubs.hh"
#include "G4Text.hh"
#include "G4Circle.hh"
#include "G4Square.hh"
#include "G4ModelingParameters.hh"
#include "G4VPhysicalVolume.hh"
//----- constants
const char FR_ENV_CULL_INVISIBLE_OBJECTS [] = "G4DAWN_CULL_INVISIBLE_OBJECTS";
const char G4PRIM_FILE_HEADER [] = "g4_";
const char DEFAULT_G4PRIM_FILE_NAME[] = "g4.prim";
///////////////////////////
// Driver-dependent part //
///////////////////////////
//----- G4DAWNFILESceneHandler, constructor
G4DAWNFILESceneHandler::G4DAWNFILESceneHandler (G4DAWNFILE& system, const G4String& name):
fSystem (system) ,
G4VSceneHandler (system, fSceneIdCount++, name) ,
fPrimDest () ,
flag_in_modeling (false) ,
flag_saving_g4_prim (false) ,
COMMAND_BUF_SIZE (G4FRofstream::SEND_BUFMAX)
{
// count instantiated scenes
fSceneCount++;
// g4.prim filename and its directory
if ( getenv( "G4DAWNFILE_DEST_DIR" ) == NULL ) {
strcpy( fG4PrimDestDir , "" );
strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME );
} else {
strcpy( fG4PrimDestDir , getenv( "G4DAWNFILE_DEST_DIR" ) );
strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME );
}
// maximum number of g4.prim files in the dest directory
fMaxFileNum = 1 ; // initialization
if ( getenv( "G4DAWNFILE_MAX_FILE_NUM" ) != NULL ) {
sscanf( getenv("G4DAWNFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
} else {
fMaxFileNum = 1 ;
}
if( fMaxFileNum < 1 ) { fMaxFileNum = 1 ; }
}
//----- G4DAWNFILESceneHandler, destructor
G4DAWNFILESceneHandler::~G4DAWNFILESceneHandler ()
{
#if defined DEBUG_FR_SCENE
G4cerr << "***** ~G4DAWNFILESceneHandler" << endl;
#endif
fSceneCount--;
ClearStore (); // clear current scene
}
void G4DAWNFILESceneHandler::SetG4PrimFileName()
{
// g4.prim, g4_1.prim, ..., g4_MAX_FILE_INDEX.prim
const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
// dest directory (null if no environmental variables is set)
strcpy ( fG4PrimFileName, fG4PrimDestDir) ;
// create full path name (default)
strcat ( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME );
// Automatic updation of file names
for( int i = 0 ; i < fMaxFileNum ; i++) {
// Message
if( fMaxFileNum > 1 && i == MAX_FILE_INDEX ) {
G4cerr << "===========================================" << endl;
G4cerr << "WARNING MESSAGE from DAWNFILE driver: " << endl;
G4cerr << " This file name is the final one in the " << endl;
G4cerr << " automatic updation of the output file name." << endl;
G4cerr << " You may overwrite an existing file of " << endl;
G4cerr << " the same name. " << endl;
G4cerr << "===========================================" << endl;
}
// re-determine file to G4DAWNFILE_DEST_DIR/g4_i.prim for i>0
if( i > 0 ) {
sprintf( fG4PrimFileName, "%s%s%d.prim" , fG4PrimDestDir, G4PRIM_FILE_HEADER, i );
}
// check validity of the file name
ifstream fin ;
fin.open(fG4PrimFileName) ;
if(!fin) {
// new file
fin.close(); // error recovery
break;
} else {
// already exists (try next)
fin.close();
}
} // for
G4cerr << "===========================================" << endl;
G4cerr << "Output file: " << fG4PrimFileName << endl;
G4cerr << "Muximal number of file in the destination directory: " << fMaxFileNum << endl;
G4cerr << " (Customizable as: setenv G4DAWNFILE_MAX_FILE_NUM number) " << endl;
G4cerr << "===========================================" << endl;
} // G4DAWNFILESceneHandler::SetG4PrimFileName()
void G4DAWNFILESceneHandler::BeginSavingG4Prim( void )
{
if( !IsSavingG4Prim() )
{
SetG4PrimFileName() ; // returned to fG4PrimFileName
fPrimDest.Open(fG4PrimFileName) ;
SendStr( FR_G4_PRIM_HEADER ) ;
flag_saving_g4_prim = true ;
}
}
void G4DAWNFILESceneHandler::EndSavingG4Prim ( void )
{
if( IsSavingG4Prim() )
{
fPrimDest.Close() ;
flag_saving_g4_prim = false ;
}
}
/////////////////////////////////////////
// Common to DAWN and DAWNFILE drivers //
/////////////////////////////////////////
#define G4FRSCENE G4DAWNFILESceneHandler
#include "G4FRSceneFunc.icc"
#undef G4FRSCENE
//////////////////////
// static variables //
//////////////////////
//----- static variables
G4int G4DAWNFILESceneHandler::fSceneIdCount = 0;
G4int G4DAWNFILESceneHandler::fSceneCount = 0;
// num of existing instances
#endif // G4VIS_BUILD_DAWNFILE_DRIVER