Import Geant4 9.0.0 source tree
This commit is contained in:
@@ -24,8 +24,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLXViewer.cc,v 1.36 2007/02/08 13:47:22 allison Exp $
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// GEANT4 tag $Name: geant4-08-03 $
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// $Id: G4OpenGLXViewer.cc,v 1.42 2007/05/25 10:47:17 allison Exp $
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// GEANT4 tag $Name: geant4-09-00 $
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//
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//
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// Andrew Walkden 7th February 1997
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@@ -76,41 +76,11 @@ int G4OpenGLXViewer::dblBuf_RGBA[13] =
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#define USE_DEFAULT_COLORMAP 1
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#define USE_STANDARD_COLORMAP 0
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static const char* gouraudtriangleEPS[] =
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{
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"/bd{bind def}bind def /triangle { aload pop setrgbcolor aload pop 5 3",
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"roll 4 2 roll 3 2 roll exch moveto lineto lineto closepath fill } bd",
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"/computediff1 { 2 copy sub abs threshold ge {pop pop pop true} { exch 2",
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"index sub abs threshold ge { pop pop true} { sub abs threshold ge } ifelse",
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"} ifelse } bd /computediff3 { 3 copy 0 get 3 1 roll 0 get 3 1 roll 0 get",
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"computediff1 {true} { 3 copy 1 get 3 1 roll 1 get 3 1 roll 1 get",
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"computediff1 {true} { 3 copy 2 get 3 1 roll 2 get 3 1 roll 2 get",
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"computediff1 } ifelse } ifelse } bd /middlecolor { aload pop 4 -1 roll",
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"aload pop 4 -1 roll add 2 div 5 1 roll 3 -1 roll add 2 div 3 1 roll add 2",
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"div 3 1 roll exch 3 array astore } bd /gouraudtriangle { computediff3 { 4",
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"-1 roll aload 7 1 roll 6 -1 roll pop 3 -1 roll pop add 2 div 3 1 roll add",
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"2 div exch 3 -1 roll aload 7 1 roll exch pop 4 -1 roll pop add 2 div 3 1",
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"roll add 2 div exch 3 -1 roll aload 7 1 roll pop 3 -1 roll pop add 2 div 3",
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"1 roll add 2 div exch 7 3 roll 10 -3 roll dup 3 index middlecolor 4 1 roll",
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"2 copy middlecolor 4 1 roll 3 copy pop middlecolor 4 1 roll 13 -1 roll",
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"aload pop 17 index 6 index 15 index 19 index 6 index 17 index 6 array",
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"astore 10 index 10 index 14 index gouraudtriangle 17 index 5 index 17",
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"index 19 index 5 index 19 index 6 array astore 10 index 9 index 13 index",
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"gouraudtriangle 13 index 16 index 5 index 15 index 18 index 5 index 6",
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"array astore 12 index 12 index 9 index gouraudtriangle 17 index 16 index",
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"15 index 19 index 18 index 17 index 6 array astore 10 index 12 index 14",
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"index gouraudtriangle 18 {pop} repeat } { aload pop 5 3 roll aload pop 7 3",
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"roll aload pop 9 3 roll 4 index 6 index 4 index add add 3 div 10 1 roll 7",
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"index 5 index 3 index add add 3 div 10 1 roll 6 index 4 index 2 index add",
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"add 3 div 10 1 roll 9 {pop} repeat 3 array astore triangle } ifelse } bd",
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NULL
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};
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XVisualInfo* G4OpenGLXViewer::vi_single_buffer = 0;
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XVisualInfo* G4OpenGLXViewer::vi_double_buffer = 0;
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extern "C" {
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Bool G4OpenGLXViewerWaitForNotify (Display*, XEvent* e, char* arg) {
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static Bool G4OpenGLXViewerWaitForNotify (Display*, XEvent* e, char* arg) {
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return (e->type == MapNotify) && (e->xmap.window == (Window) arg);
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}
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}
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@@ -124,6 +94,21 @@ void G4OpenGLXViewer::ShowView () {
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glXWaitGL (); //Wait for effects of all previous OpenGL commands to
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//be propagated before progressing.
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glFlush ();
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if (fVP.IsPicking()) {
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G4cout <<
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"Window activated for picking (left-mouse), exit (middle-mouse)."
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<< G4endl;
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while (true) {
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if (XPending(dpy)) {
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XNextEvent(dpy, &event);
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if (event.type == ButtonPress && event.xbutton.button == 1) {
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Pick(event.xbutton.x, event.xbutton.y);
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}
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else if (event.type == ButtonPress && event.xbutton.button == 2) break;
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}
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}
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}
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}
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void G4OpenGLXViewer::GetXConnection () {
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@@ -307,7 +292,17 @@ void G4OpenGLXViewer::CreateMainWindow () {
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XIfEvent (dpy, &event, G4OpenGLXViewerWaitForNotify, (char*) win);
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// connect the context to a window
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glXMakeCurrent (dpy, win, cx);
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Bool success = glXMakeCurrent (dpy, win, cx);
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if (!success) {
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fViewId = -1; // This flags an error.
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G4cerr << "G4OpenGLViewer::G4OpenGLViewer failed to attach a GLX context."
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<< G4endl;
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GLint error = GL_NO_ERROR;
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while ((error = glGetError()) != GL_NO_ERROR) {
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G4cout << "GL Error: " << gluErrorString(error) << G4endl;
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}
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return;
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}
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}
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@@ -351,15 +346,11 @@ void G4OpenGLXViewer::CreateFontLists () {
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G4OpenGLXViewer::G4OpenGLXViewer (G4OpenGLSceneHandler& scene):
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G4VViewer (scene, -1),
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G4OpenGLViewer (scene),
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print_colour (true),
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vectored_ps (true),
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vi_immediate (0),
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vi_stored (0),
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vi (0),
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cmap (0)
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{
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strcpy (print_string, "G4OpenGL.eps");
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GetXConnection ();
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if (fViewId < 0) return;
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@@ -442,36 +433,19 @@ void G4OpenGLXViewer::print() {
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//cout << "print_col_callback requested with file name: " << print_string << G4endl;
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if (vectored_ps) {
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G4int size = 5000000;
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GLfloat* feedback_buffer;
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GLint returned;
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FILE* file;
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feedback_buffer = new GLfloat[size];
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glFeedbackBuffer (size, GL_3D_COLOR, feedback_buffer);
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glRenderMode (GL_FEEDBACK);
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DrawView();
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returned = glRenderMode (GL_RENDER);
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if (print_string) {
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file = fopen (print_string, "w");
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if (file) {
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spewWireframeEPS (file, returned, feedback_buffer, "rendereps");
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} else {
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printf("Could not open %s\n", print_string);
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}
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} else {
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printBuffer (returned, feedback_buffer);
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}
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// free (feedback_buffer);
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delete[] feedback_buffer;
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G4OpenGLViewer::print();
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} else {
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XVisualInfo* pvi;
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GLXContext pcx = create_GL_print_context(pvi);
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if (!pcx) {
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G4cout << "Unable to create print context." << G4endl;
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return;
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}
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GLXContext tmp_cx;
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tmp_cx = cx;
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cx=pcx;
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@@ -496,6 +470,7 @@ void G4OpenGLXViewer::print() {
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glViewport (0, 0, WinSize_x, WinSize_y);
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ClearView ();
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SetView ();
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DrawView ();
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generateEPS (print_string,
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@@ -513,464 +488,53 @@ void G4OpenGLXViewer::print() {
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}
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void G4OpenGLXViewer::print3DcolorVertex(GLint size, GLint * count, GLfloat * buffer)
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{
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G4int i;
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printf(" ");
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for (i = 0; i < 7; i++) {
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printf("%4.2f ", buffer[size - (*count)]);
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*count = *count - 1;
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}
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printf("\n");
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}
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void G4OpenGLXViewer::spewWireframeEPS (FILE* file, GLint size, GLfloat* buffer, const char* cr) {
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GLfloat EPS_GOURAUD_THRESHOLD=0.1;
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GLfloat clearColor[4], viewport[4];
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GLfloat lineWidth;
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G4int i;
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glGetFloatv (GL_VIEWPORT, viewport);
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glGetFloatv (GL_COLOR_CLEAR_VALUE, clearColor);
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glGetFloatv (GL_LINE_WIDTH, &lineWidth);
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glGetFloatv (GL_POINT_SIZE, &pointSize);
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fputs ("%!PS-Adobe-2.0 EPSF-2.0\n", file);
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fprintf (file, "%%%%Creator: %s (using OpenGL feedback)\n", cr);
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fprintf (file, "%%%%BoundingBox: %g %g %g %g\n", viewport[0], viewport[1], viewport[2], viewport[3]);
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fputs ("%%EndComments\n", file);
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fputs ("\n", file);
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fputs ("gsave\n", file);
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fputs ("\n", file);
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fputs ("% the gouraudtriangle PostScript fragment below is free\n", file);
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fputs ("% written by Frederic Delhoume (delhoume@ilog.fr)\n", file);
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fprintf (file, "/threshold %g def\n", EPS_GOURAUD_THRESHOLD);
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for (i=0; gouraudtriangleEPS[i]; i++) {
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fprintf (file, "%s\n", gouraudtriangleEPS[i]);
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}
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fprintf(file, "\n%g setlinewidth\n", lineWidth);
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GLubyte* G4OpenGLXViewer::grabPixels (int inColor, unsigned int width, unsigned int height) {
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fprintf (file, "%g %g %g setrgbcolor\n", clearColor[0], clearColor[1], clearColor[2]);
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fprintf (file, "%g %g %g %g rectfill\n\n", viewport[0], viewport[1], viewport[2], viewport[3]);
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GLubyte* buffer;
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GLint swapbytes, lsbfirst, rowlength;
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GLint skiprows, skippixels, alignment;
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GLenum format;
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int size;
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spewSortedFeedback (file, size, buffer);
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fputs ("grestore\n\n", file);
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fputs ("showpage\n", file);
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fclose(file);
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}
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void G4OpenGLXViewer::printBuffer (GLint size, GLfloat* buffer) {
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GLint count;
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G4int token, nvertices;
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count=size;
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while(count) {
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token=G4int (buffer[size-count]);
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count--;
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switch (token) {
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case GL_PASS_THROUGH_TOKEN:
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printf ("GL_PASS_THROUGH_TOKEN\n");
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printf (" %4.2f\n", buffer[size-count]);
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count--;
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break;
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case GL_POINT_TOKEN:
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printf ("GL_POINT_TOKEN\n");
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print3DcolorVertex (size, &count, buffer);
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break;
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case GL_LINE_TOKEN:
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printf ("GL_LINE_TOKEN\n");
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print3DcolorVertex (size, &count, buffer);
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print3DcolorVertex (size, &count, buffer);
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break;
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case GL_LINE_RESET_TOKEN:
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printf ("GL_LINE_RESET_TOKEN\n");
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print3DcolorVertex (size, &count, buffer);
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print3DcolorVertex (size, &count, buffer);
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break;
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case GL_POLYGON_TOKEN:
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printf ("GL_POLYGON_TOKEN\n");
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nvertices=G4int (buffer[size-count]);
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count--;
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for (; nvertices>0; nvertices--) {
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print3DcolorVertex (size, &count, buffer);
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}
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}
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if (inColor) {
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format = GL_RGB;
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size = width*height*3;
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} else {
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format = GL_LUMINANCE;
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size = width*height*1;
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}
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}
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G4float* G4OpenGLXViewer::spewPrimitiveEPS (FILE* file, GLfloat* loc) {
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buffer = new GLubyte[size];
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if (buffer == NULL)
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return NULL;
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glGetIntegerv (GL_UNPACK_SWAP_BYTES, &swapbytes);
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glGetIntegerv (GL_UNPACK_LSB_FIRST, &lsbfirst);
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glGetIntegerv (GL_UNPACK_ROW_LENGTH, &rowlength);
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glGetIntegerv (GL_UNPACK_SKIP_ROWS, &skiprows);
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glGetIntegerv (GL_UNPACK_SKIP_PIXELS, &skippixels);
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glGetIntegerv (GL_UNPACK_ALIGNMENT, &alignment);
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glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE);
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glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
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glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
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glReadPixels (0, 0, (GLsizei)width, (GLsizei)height, format, GL_UNSIGNED_BYTE, (GLvoid*) buffer);
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glPixelStorei (GL_UNPACK_SWAP_BYTES, swapbytes);
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glPixelStorei (GL_UNPACK_LSB_FIRST, lsbfirst);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, rowlength);
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G4int token;
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G4int nvertices, i;
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GLfloat red, green, blue, intensity;
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G4int smooth;
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GLfloat dx, dy, dr, dg, db, absR, absG, absB, colormax;
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G4int steps;
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Feedback3Dcolor *vertex;
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GLfloat xstep(0.), ystep(0.), rstep(0.), gstep(0.), bstep(0.);
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GLfloat xnext(0.), ynext(0.), rnext(0.), gnext(0.), bnext(0.), distance(0.);
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token=G4int (*loc);
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loc++;
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switch (token) {
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case GL_LINE_RESET_TOKEN:
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case GL_LINE_TOKEN:
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vertex=(Feedback3Dcolor*)loc;
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dr=vertex[1].red - vertex[0].red;
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dg=vertex[1].green - vertex[0].green;
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db=vertex[1].blue - vertex[0].blue;
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if (!print_colour) {
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dr+=(dg+db);
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dr/=3.0;
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dg=dr;
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db=dr;
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}
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if (dr!=0 || dg!=0 || db!=0) {
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dx=vertex[1].x - vertex[0].x;
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dy=vertex[1].y - vertex[0].y;
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distance=std::sqrt(dx*dx + dy*dy);
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absR=std::fabs(dr);
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absG=std::fabs(dg);
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absB=std::fabs(db);
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#define Max(a, b) (((a)>(b))?(a):(b))
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#define EPS_SMOOTH_LINE_FACTOR 0.06
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colormax=Max(absR, Max(absG, absB));
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steps=Max(1, G4int (colormax*distance*EPS_SMOOTH_LINE_FACTOR));
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xstep=dx/steps;
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ystep=dy/steps;
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rstep=dr/steps;
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gstep=dg/steps;
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bstep=db/steps;
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xnext=vertex[0].x;
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ynext=vertex[0].y;
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rnext=vertex[0].red;
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gnext=vertex[0].green;
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bnext=vertex[0].blue;
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if (!print_colour) {
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rnext+=(gnext+bnext);
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rnext/=3.0;
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gnext=rnext;
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bnext=rnext;
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}
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xnext -= xstep/2.0;
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ynext -= ystep/2.0;
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rnext -= rstep/2.0;
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gnext -= gstep/2.0;
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bnext -= bstep/2.0;
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} else {
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steps=0;
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}
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if (print_colour) {
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fprintf (file, "%g %g %g setrgbcolor\n",
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vertex[0].red, vertex[0].green, vertex[0].blue);
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} else {
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intensity = (vertex[0].red + vertex[0].green + vertex[0].blue) / 3.0;
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fprintf (file, "%g %g %g setrgbcolor\n",
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intensity, intensity, intensity);
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}
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fprintf (file, "%g %g moveto\n", vertex[0].x, vertex[0].y);
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for (i=0; i<steps; i++) {
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xnext += xstep;
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ynext += ystep;
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rnext += rstep;
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gnext += gstep;
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bnext += bstep;
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fprintf (file, "%g %g lineto stroke\n", xnext, ynext);
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fprintf (file, "%g %g %g setrgbcolor\n", rnext, gnext, bnext);
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fprintf (file, "%g %g moveto\n", xnext, ynext);
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}
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fprintf (file, "%g %g lineto stroke\n", vertex[1].x, vertex[1].y);
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loc += 14;
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break;
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case GL_POLYGON_TOKEN:
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nvertices = G4int (*loc);
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loc++;
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vertex=(Feedback3Dcolor*)loc;
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if (nvertices>0) {
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red=vertex[0].red;
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green=vertex[0].green;
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blue=vertex[0].blue;
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smooth=0;
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if (!print_colour) {
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red+=(green+blue);
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red/=3.0;
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green=red;
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blue=red;
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}
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if (print_colour) {
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for (i=1; i<nvertices; i++) {
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if (red!=vertex[i].red || green!=vertex[i].green || blue!=vertex[i].blue) {
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smooth=1;
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break;
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}
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}
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} else {
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for (i=1; i<nvertices; i++) {
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intensity = vertex[i].red + vertex[i].green + vertex[i].blue;
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intensity/=3.0;
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if (red!=intensity) {
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smooth=1;
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break;
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}
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}
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}
|
||||
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if (smooth) {
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G4int triOffset;
|
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for (i=0; i<nvertices-2; i++) {
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triOffset = i*7;
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fprintf (file, "[%g %g %g %g %g %g]",
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vertex[0].x, vertex[i+1].x, vertex[i+2].x,
|
||||
vertex[0].y, vertex[i+1].y, vertex[i+2].y);
|
||||
if (print_colour) {
|
||||
fprintf (file, " [%g %g %g] [%g %g %g] [%g %g %g] gouraudtriangle\n",
|
||||
vertex[0].red, vertex[0].green, vertex[0].blue,
|
||||
vertex[i+1].red, vertex[i+1].green, vertex[i+1].blue,
|
||||
vertex[i+2].red, vertex[i+2].green, vertex[i+2].blue);
|
||||
} else {
|
||||
|
||||
intensity = vertex[0].red + vertex[0].green + vertex[0].blue;
|
||||
intensity/=3.0;
|
||||
fprintf (file, " [%g %g %g]", intensity, intensity, intensity);
|
||||
|
||||
intensity = vertex[1].red + vertex[1].green + vertex[1].blue;
|
||||
intensity/=3.0;
|
||||
fprintf (file, " [%g %g %g]", intensity, intensity, intensity);
|
||||
|
||||
intensity = vertex[2].red + vertex[2].green + vertex[2].blue;
|
||||
intensity/=3.0;
|
||||
fprintf (file, " [%g %g %g] gouraudtriangle\n", intensity, intensity, intensity);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
fprintf (file, "newpath\n");
|
||||
fprintf (file, "%g %g %g setrgbcolor\n", red, green, blue);
|
||||
fprintf (file, "%g %g moveto\n", vertex[0].x, vertex[0].y);
|
||||
for (i=1; i<nvertices; i++) {
|
||||
fprintf (file, "%g %g lineto\n", vertex[i].x, vertex[i].y);
|
||||
}
|
||||
fprintf (file, "closepath fill\n\n");
|
||||
}
|
||||
}
|
||||
loc += nvertices*7;
|
||||
break;
|
||||
|
||||
case GL_POINT_TOKEN:
|
||||
vertex=(Feedback3Dcolor*)loc;
|
||||
if (print_colour) {
|
||||
fprintf (file, "%g %g %g setrgbcolor\n", vertex[0].red, vertex[0].green, vertex[0].blue);
|
||||
} else {
|
||||
intensity = vertex[0].red + vertex[0].green + vertex[0].blue;
|
||||
intensity/=3.0;
|
||||
fprintf (file, "%g %g %g setrgbcolor\n", intensity, intensity, intensity);
|
||||
}
|
||||
fprintf(file, "%g %g %g 0 360 arc fill\n\n", vertex[0].x, vertex[0].y, pointSize / 2.0);
|
||||
loc += 7; /* Each vertex element in the feedback
|
||||
buffer is 7 GLfloats. */
|
||||
break;
|
||||
default:
|
||||
/* XXX Left as an excersie to the reader. */
|
||||
static G4bool spewPrimitiveEPSWarned = false;
|
||||
if (!spewPrimitiveEPSWarned) {
|
||||
std::ostringstream oss;
|
||||
oss <<
|
||||
"Incomplete implementation. Unexpected token (" << token << ")."
|
||||
"\n (Seems to be caused by text.)";
|
||||
G4Exception("G4OpenGLXViewer::spewPrimitiveEPS",
|
||||
"Unexpected token",
|
||||
JustWarning,
|
||||
oss.str().c_str());
|
||||
spewPrimitiveEPSWarned = true;
|
||||
}
|
||||
}
|
||||
return loc;
|
||||
}
|
||||
|
||||
typedef struct G4OpenGLXViewerDepthIndex {
|
||||
GLfloat *ptr;
|
||||
GLfloat depth;
|
||||
} DepthIndex;
|
||||
|
||||
extern "C" {
|
||||
int G4OpenGLXViewercompare(const void *a, const void *b)
|
||||
{
|
||||
const DepthIndex *p1 = (DepthIndex *) a;
|
||||
const DepthIndex *p2 = (DepthIndex *) b;
|
||||
GLfloat diff = p2->depth - p1->depth;
|
||||
|
||||
if (diff > 0.0) {
|
||||
return 1;
|
||||
} else if (diff < 0.0) {
|
||||
return -1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void G4OpenGLXViewer::spewSortedFeedback(FILE * file, GLint size, GLfloat * buffer)
|
||||
{
|
||||
int token;
|
||||
GLfloat *loc, *end;
|
||||
Feedback3Dcolor *vertex;
|
||||
GLfloat depthSum;
|
||||
int nprimitives, item;
|
||||
DepthIndex *prims;
|
||||
int nvertices, i;
|
||||
|
||||
end = buffer + size;
|
||||
|
||||
/* Count how many primitives there are. */
|
||||
nprimitives = 0;
|
||||
loc = buffer;
|
||||
while (loc < end) {
|
||||
token = int (*loc);
|
||||
loc++;
|
||||
switch (token) {
|
||||
case GL_LINE_TOKEN:
|
||||
case GL_LINE_RESET_TOKEN:
|
||||
loc += 14;
|
||||
nprimitives++;
|
||||
break;
|
||||
case GL_POLYGON_TOKEN:
|
||||
nvertices = int (*loc);
|
||||
loc++;
|
||||
loc += (7 * nvertices);
|
||||
nprimitives++;
|
||||
break;
|
||||
case GL_POINT_TOKEN:
|
||||
loc += 7;
|
||||
nprimitives++;
|
||||
break;
|
||||
default:
|
||||
/* XXX Left as an excersie to the reader. */
|
||||
static G4bool spewSortedFeedbackWarned = false;
|
||||
if (!spewSortedFeedbackWarned) {
|
||||
std::ostringstream oss;
|
||||
oss <<
|
||||
"Incomplete implementation. Unexpected token (" << token << ")."
|
||||
"\n (Seems to be caused by text.)";
|
||||
G4Exception("G4OpenGLXViewer::spewSortedFeedback",
|
||||
"Unexpected token",
|
||||
JustWarning,
|
||||
oss.str().c_str());
|
||||
spewSortedFeedbackWarned = true;
|
||||
}
|
||||
nprimitives++;
|
||||
}
|
||||
}
|
||||
|
||||
/* Allocate an array of pointers that will point back at
|
||||
primitives in the feedback buffer. There will be one
|
||||
entry per primitive. This array is also where we keep the
|
||||
primitive's average depth. There is one entry per
|
||||
primitive in the feedback buffer. */
|
||||
prims = (DepthIndex *) malloc(sizeof(DepthIndex) * nprimitives);
|
||||
|
||||
item = 0;
|
||||
loc = buffer;
|
||||
while (loc < end) {
|
||||
prims[item].ptr = loc; /* Save this primitive's location. */
|
||||
token = int (*loc);
|
||||
loc++;
|
||||
switch (token) {
|
||||
case GL_LINE_TOKEN:
|
||||
case GL_LINE_RESET_TOKEN:
|
||||
vertex = (Feedback3Dcolor *) loc;
|
||||
depthSum = vertex[0].z + vertex[1].z;
|
||||
prims[item].depth = depthSum / 2.0;
|
||||
loc += 14;
|
||||
break;
|
||||
case GL_POLYGON_TOKEN:
|
||||
nvertices = int (*loc);
|
||||
loc++;
|
||||
vertex = (Feedback3Dcolor *) loc;
|
||||
depthSum = vertex[0].z;
|
||||
for (i = 1; i < nvertices; i++) {
|
||||
depthSum += vertex[i].z;
|
||||
}
|
||||
prims[item].depth = depthSum / nvertices;
|
||||
loc += (7 * nvertices);
|
||||
break;
|
||||
case GL_POINT_TOKEN:
|
||||
vertex = (Feedback3Dcolor *) loc;
|
||||
prims[item].depth = vertex[0].z;
|
||||
loc += 7;
|
||||
break;
|
||||
default:
|
||||
/* XXX Left as an excersie to the reader. */
|
||||
assert(1);
|
||||
}
|
||||
item++;
|
||||
}
|
||||
assert(item == nprimitives);
|
||||
|
||||
/* Sort the primitives back to front. */
|
||||
qsort(prims, nprimitives, sizeof(DepthIndex), G4OpenGLXViewercompare);
|
||||
|
||||
/* Understand that sorting by a primitives average depth
|
||||
doesn't allow us to disambiguate some cases like self
|
||||
intersecting polygons. Handling these cases would require
|
||||
breaking up the primitives. That's too involved for this
|
||||
example. Sorting by depth is good enough for lots of
|
||||
applications. */
|
||||
|
||||
/* Emit the Encapsulated PostScript for the primitives in
|
||||
back to front order. */
|
||||
for (item = 0; item < nprimitives; item++) {
|
||||
(void) spewPrimitiveEPS(file, prims[item].ptr);
|
||||
}
|
||||
|
||||
free(prims);
|
||||
}
|
||||
|
||||
GLXContext G4OpenGLXViewer::create_GL_print_context(XVisualInfo*& pvi) {
|
||||
glPixelStorei (GL_UNPACK_SKIP_ROWS, skiprows);
|
||||
glPixelStorei (GL_UNPACK_SKIP_PIXELS, skippixels);
|
||||
glPixelStorei (GL_UNPACK_ALIGNMENT, alignment);
|
||||
|
||||
pvi = glXChooseVisual (dpy,
|
||||
XDefaultScreen (dpy),
|
||||
snglBuf_RGBA);
|
||||
|
||||
if (!pvi) {
|
||||
pvi = glXChooseVisual (dpy,
|
||||
XDefaultScreen (dpy),
|
||||
dblBuf_RGBA);
|
||||
}
|
||||
|
||||
return glXCreateContext (dpy,
|
||||
pvi,
|
||||
NULL,
|
||||
False);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
int G4OpenGLXViewer::generateEPS (char* filnam,
|
||||
@@ -1050,53 +614,22 @@ int G4OpenGLXViewer::generateEPS (char* filnam,
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLubyte* G4OpenGLXViewer::grabPixels (int inColor, unsigned int width, unsigned int height) {
|
||||
GLXContext G4OpenGLXViewer::create_GL_print_context(XVisualInfo*& pvi) {
|
||||
|
||||
GLubyte* buffer;
|
||||
GLint swapbytes, lsbfirst, rowlength;
|
||||
GLint skiprows, skippixels, alignment;
|
||||
GLenum format;
|
||||
int size;
|
||||
pvi = glXChooseVisual (dpy,
|
||||
XDefaultScreen (dpy),
|
||||
snglBuf_RGBA);
|
||||
|
||||
if (inColor) {
|
||||
format = GL_RGB;
|
||||
size = width*height*3;
|
||||
} else {
|
||||
format = GL_LUMINANCE;
|
||||
size = width*height*1;
|
||||
if (!pvi) {
|
||||
pvi = glXChooseVisual (dpy,
|
||||
XDefaultScreen (dpy),
|
||||
dblBuf_RGBA);
|
||||
}
|
||||
|
||||
buffer = new GLubyte[size];
|
||||
if (buffer == NULL)
|
||||
return NULL;
|
||||
|
||||
glGetIntegerv (GL_UNPACK_SWAP_BYTES, &swapbytes);
|
||||
glGetIntegerv (GL_UNPACK_LSB_FIRST, &lsbfirst);
|
||||
glGetIntegerv (GL_UNPACK_ROW_LENGTH, &rowlength);
|
||||
|
||||
glGetIntegerv (GL_UNPACK_SKIP_ROWS, &skiprows);
|
||||
glGetIntegerv (GL_UNPACK_SKIP_PIXELS, &skippixels);
|
||||
glGetIntegerv (GL_UNPACK_ALIGNMENT, &alignment);
|
||||
|
||||
glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE);
|
||||
glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE);
|
||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
|
||||
|
||||
glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
|
||||
glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
|
||||
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
glReadPixels (0, 0, (GLsizei)width, (GLsizei)height, format, GL_UNSIGNED_BYTE, (GLvoid*) buffer);
|
||||
|
||||
glPixelStorei (GL_UNPACK_SWAP_BYTES, swapbytes);
|
||||
glPixelStorei (GL_UNPACK_LSB_FIRST, lsbfirst);
|
||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, rowlength);
|
||||
|
||||
glPixelStorei (GL_UNPACK_SKIP_ROWS, skiprows);
|
||||
glPixelStorei (GL_UNPACK_SKIP_PIXELS, skippixels);
|
||||
glPixelStorei (GL_UNPACK_ALIGNMENT, alignment);
|
||||
|
||||
return buffer;
|
||||
return glXCreateContext (dpy,
|
||||
pvi,
|
||||
NULL,
|
||||
False);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user