Import Geant4 10.3.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-12-09 12:35:28 +01:00
parent 4ec577e5c4
commit a3452e42ac
3514 changed files with 210500 additions and 89628 deletions
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
// $Id: G4SingleDiffractiveExcitation.cc 94750 2015-12-07 08:24:29Z gcosmo $
// $Id: G4SingleDiffractiveExcitation.cc 100828 2016-11-02 15:25:59Z gcosmo $
// ------------------------------------------------------------
// GEANT 4 class implemetation file
//
@@ -47,13 +47,10 @@
#include "G4ExcitedString.hh"
#include "G4Log.hh"
#include "G4Pow.hh"
G4SingleDiffractiveExcitation::G4SingleDiffractiveExcitation(G4double sigmaPt, G4double minextraMass,G4double x0mass)
:
widthOfPtSquare(-2*sqr(sigmaPt)) , minExtraMass(minextraMass),
minmass(x0mass)
: widthOfPtSquare(-2*sqr(sigmaPt)) , minExtraMass(minextraMass), minmass(x0mass)
{}
G4SingleDiffractiveExcitation::~G4SingleDiffractiveExcitation()
@@ -62,212 +59,172 @@ G4SingleDiffractiveExcitation::~G4SingleDiffractiveExcitation()
G4bool G4SingleDiffractiveExcitation::
ExciteParticipants(G4VSplitableHadron *projectile, G4VSplitableHadron *target) const
{
/*
G4cout<<G4endl<<"G4SingleDiffractiveExcitation::ExciteParticipants"<<G4endl;
G4cout<<"Proj Targ "<<projectile->GetDefinition()->GetPDGEncoding()<<" "<<target->GetDefinition()->GetPDGEncoding()<<G4endl;
G4cout<<"minExtraMass "<<minExtraMass<<" minmass "<<minmass<<" widthOfPtSquare "<<widthOfPtSquare<<G4endl;
*/
G4LorentzVector Pprojectile=projectile->Get4Momentum();
G4double Mprojectile = projectile->GetDefinition()->GetPDGMass();
G4double Mprojectile2=sqr(projectile->GetDefinition()->GetPDGMass()); // + minExtraMass);
G4LorentzVector Pprojectile=projectile->Get4Momentum();
G4double Mprojectile2=sqr(projectile->GetDefinition()->GetPDGMass() + minExtraMass);
G4LorentzVector Ptarget=target->Get4Momentum();
G4double Mtarget = target->GetDefinition()->GetPDGMass();
G4double Mtarget2=sqr(target->GetDefinition()->GetPDGMass()); // + minExtraMass);
G4LorentzVector Ptarget=target->Get4Momentum();
G4double Mtarget2=sqr(target->GetDefinition()->GetPDGMass() + minExtraMass);
//G4cout << "E proj, target :" << Pprojectile.e() << ", " << Ptarget.e() << G4endl;
//G4cout<<"Pr Tr 4-Mom "<<Pprojectile<<" "<<Pprojectile.mag()<<G4endl<<" "<<Ptarget <<" "<<Ptarget.mag() <<G4endl;
G4bool KeepProjectile= G4UniformRand() > 0.5;
// Transform momenta to cms and then rotate parallel to z axis;
G4double AveragePt2=sqr(400.*MeV);
// reset the min.mass of the non diffractive particle to its value, ( minus a bit for rounding...)
if ( KeepProjectile )
{
//cout << " Projectile fix" << G4endl;
Mprojectile2 = sqr(projectile->GetDefinition()->GetPDGMass() * (1-perCent) );
} else {
//cout << " Target fix" << G4endl;
Mtarget2=sqr(target->GetDefinition()->GetPDGMass() * (1-perCent) );
}
G4LorentzVector Psum=Pprojectile+Ptarget;
G4double SqrtS=Psum.mag();
G4double S =Psum.mag2();
// Transform momenta to cms and then rotate parallel to z axis;
if(SqrtS-Mprojectile-Mtarget <= 250.0*MeV) {
return true;
/*
G4cerr<<"Projectile: "<<projectile->GetDefinition()->GetPDGEncoding()<<" "
<<Pprojectile<<" "<<Pprojectile.mag()<<G4endl;
G4cerr<<"Target: "<<target->GetDefinition()->GetPDGEncoding()<<" "
<<Ptarget<<" "<<Ptarget.mag()<<G4endl;
G4cerr<<"sqrt(S) = "<<SqrtS<<" Mp + Mt = "<<Pprojectile.mag()+Ptarget.mag()<<G4endl;
throw G4HadronicException(__FILE__, __LINE__, "The QGSM cannot work at such low energy!");
*/
}
G4LorentzVector Psum;
Psum=Pprojectile+Ptarget;
G4LorentzRotation toCms(-1*Psum.boostVector());
G4LorentzRotation toCms(-1*Psum.boostVector());
G4LorentzVector Ptmp=toCms*Pprojectile;
G4LorentzVector Ptmp=toCms*Pprojectile;
if ( Ptmp.pz() <= 0. )
{
// "String" moving backwards in CMS, abort collision !!
// G4cout << " abort Collision!! " << G4endl;
return false;
}
if ( Ptmp.pz() <= 0. )
{
// "String" moving backwards in CMS, abort collision !!
//G4cout << " abort Collision!! " << G4endl;
return false;
}
toCms.rotateZ(-1*Ptmp.phi());
toCms.rotateY(-1*Ptmp.theta());
toCms.rotateZ(-1*Ptmp.phi());
toCms.rotateY(-1*Ptmp.theta());
G4LorentzRotation toLab(toCms.inverse());
//G4cout << "Pprojectile be4 boost " << Pprojectile << G4endl;
//G4cout << "Ptarget be4 boost : " << Ptarget << G4endl;
//G4cout << "Pprojectile be4 boost " << Pprojectile << G4endl;
//G4cout << "Ptarget be4 boost : " << Ptarget << G4endl;
Pprojectile.transform(toCms);
Ptarget.transform(toCms);
//G4cout << "Pprojectile aft boost " << Pprojectile << G4endl;
//G4cout << "Ptarget aft boost : " << Ptarget << G4endl;
G4double maxPtSquare=sqr(Ptarget.pz());
G4LorentzRotation toLab(toCms.inverse());
Pprojectile.transform(toCms);
Ptarget.transform(toCms);
G4double Pt2, PZcms, PZcms2;
G4double ProjMassT2, ProjMassT;
G4double TargMassT2, TargMassT;
G4double PMinusMin, PMinusMax;
//G4double PPlusMin , PPlusMax;
G4double TPlusMin, TPlusMax;
G4double PMinusNew, PPlusNew, TPlusNew, TMinusNew;
G4LorentzVector Qmomentum;
G4int whilecount=0;
do {
// Generate pt
G4LorentzVector Qmomentum;
G4double Qminus, Qplus;
G4double maxPtSquare=sqr(Ptarget.pz());
if (whilecount++ >= 500 && (whilecount%100)==0)
//G4cout << "G4SingleDiffractiveExcitation::ExciteParticipants possibly looping"
// << ", loop count/ maxPtSquare : "
// << whilecount << " / " << maxPtSquare << G4endl;
G4bool ProjectileDiffraction= G4UniformRand() > 0.5;
if ( ProjectileDiffraction )
{ // The projectile will fragment, the target will saved.
Mprojectile2=sqr(Mprojectile + 250.*MeV );
if (whilecount > 1000 )
{
Qmomentum=G4LorentzVector(0.,0.,0.,0.);
//G4cout << "G4SingleDiffractiveExcitation::ExciteParticipants: Aborting loop!" << G4endl;
return false; // Ignore this interaction
}
Qmomentum=G4LorentzVector(GaussianPt(widthOfPtSquare,maxPtSquare),0);
} else {// The target will fragment, the projectile will saved.
Mtarget2 = sqr(Mtarget + 250.*MeV );
}
// Momentum transfer
G4double Xmin = minmass / ( Pprojectile.e() + Ptarget.e() );
G4double Xmax=1.;
G4double Xplus =ChooseX(Xmin,Xmax);
G4double Xminus=ChooseX(Xmin,Xmax);
G4int whilecount=0;
do {
whilecount++;
G4double pt2=G4ThreeVector(Qmomentum.vect()).mag2();
G4double Qplus =-1 * pt2 / Xminus/Ptarget.minus();
G4double Qminus= pt2 / Xplus /Pprojectile.plus();
if (whilecount > 1000 )
{
//G4cout<<"whilecount > 1000 "<<whilecount<<G4endl;
Qmomentum=G4LorentzVector(0.,0.,0.,0.);
return false; // Ignore this interaction
}
// Generate pt
Qmomentum=G4LorentzVector(GaussianPt(AveragePt2,maxPtSquare),0);
if ( KeepProjectile )
{
Qminus = (sqr(projectile->GetDefinition()->GetPDGMass()) + pt2 )
/ (Pprojectile.plus() + Qplus ) - Pprojectile.minus();
} else {
Qplus = Ptarget.plus() - (sqr(target->GetDefinition()->GetPDGMass()) + pt2 )
/ (Ptarget.minus() - Qminus );
}
Pt2 = G4ThreeVector( Qmomentum.vect() ).mag2();
ProjMassT2 = Mprojectile2 + Pt2;
ProjMassT = std::sqrt( ProjMassT2 );
TargMassT2 = Mtarget2 + Pt2;
TargMassT = std::sqrt( TargMassT2 );
//G4cout<<whilecount<<" "<<Pt2<<" "<<ProjMassT<<" "<<TargMassT<<" "<<SqrtS<<" "<<S<<" "<<ProjectileDiffraction<<G4endl;
Qmomentum.setPz( (Qplus-Qminus)/2 );
Qmomentum.setE( (Qplus+Qminus)/2 );
if ( SqrtS < ProjMassT + TargMassT ) continue;
//G4cout << "Qplus / Qminus " << Qplus << " / " << Qminus<<G4endl;
//G4cout << "pt2 " << pt2 << G4endl;
//G4cout << "Qmomentum " << Qmomentum << G4endl;
//G4cout << " Masses (P/T) : " << (Pprojectile+Qmomentum).mag() <<
// " / " << (Ptarget-Qmomentum).mag() << G4endl;
PZcms2 = ( S*S + ProjMassT2*ProjMassT2 + TargMassT2*TargMassT2
- 2.0*S*ProjMassT2 - 2.0*S*TargMassT2 - 2.0*ProjMassT2*TargMassT2 ) / 4.0 / S;
} while ( (Ptarget-Qmomentum).mag2() <= Mtarget2 /* Loop checking, 26.10.2015, A.Ribon */
|| (Pprojectile+Qmomentum).mag2() <= Mprojectile2
|| (Ptarget-Qmomentum).e() < 0.
|| (Pprojectile+Qmomentum).e() < 0. );
if ( PZcms2 < 0 ) continue;
//G4double Ecms=Pprojectile.e() + Ptarget.e();
PZcms = std::sqrt( PZcms2 );
Pprojectile += Qmomentum;
Ptarget -= Qmomentum;
if ( ProjectileDiffraction )
{ // The projectile will fragment, the target will saved.
PMinusMin = std::sqrt( ProjMassT2 + PZcms2 ) - PZcms;
PMinusMax = SqrtS - TargMassT;
//G4cout << "Pprojectile.e() : " << Pprojectile.e() << G4endl;
//G4cout << "Ptarget.e() : " << Ptarget.e() << G4endl;
//G4cout << "end event_______________________________________________"<<G4endl;
//G4cout << "Pprojectile with Q : " << Pprojectile << G4endl;
//G4cout << "Ptarget with Q : " << Ptarget << G4endl;
//G4cout << "Projectile back: " << toLab * Pprojectile << G4endl;
//G4cout << "Target back: " << toLab * Ptarget << G4endl;
PMinusNew = ChooseX( PMinusMin, PMinusMax );
TMinusNew = SqrtS - PMinusNew;
// Transform back and update SplitableHadron Participant.
Pprojectile.transform(toLab);
Ptarget.transform(toLab);
Qminus = Ptarget.minus() - TMinusNew;
TPlusNew = TargMassT2 / TMinusNew;
Qplus = Ptarget.plus() - TPlusNew;
//G4cout << "G4SingleDiffractiveExcitation- Target mass " << Ptarget.mag() << G4endl;
//G4cout << "G4SingleDiffractiveExcitation- Projectile mass " << Pprojectile.mag() << G4endl;
} else {// The target will fragment, the projectile will saved.
TPlusMin = std::sqrt( TargMassT2 + PZcms2 ) - PZcms;
TPlusMax = SqrtS - ProjMassT;
TPlusNew = ChooseX( TPlusMin, TPlusMax );
PPlusNew = SqrtS - TPlusNew;
target->Set4Momentum(Ptarget);
projectile->Set4Momentum(Pprojectile);
Qplus = PPlusNew - Pprojectile.plus();
PMinusNew = ProjMassT2 / PPlusNew;
Qminus = PMinusNew - Pprojectile.minus();
}
Qmomentum.setPz( (Qplus - Qminus)/2 );
Qmomentum.setE( (Qplus + Qminus)/2 );
//G4cout<<ProjectileDiffraction<<" "<<( Pprojectile + Qmomentum ).mag2()<<" "<< Mprojectile2<<G4endl;
//G4cout<<!ProjectileDiffraction<<" "<<( Ptarget + Qmomentum ).mag2()<<" "<< Mtarget2<<G4endl;
} while ( ( ProjectileDiffraction&&( Pprojectile + Qmomentum ).mag2() < Mprojectile2 ) ||
(!ProjectileDiffraction&&( Ptarget - Qmomentum ).mag2() < Mtarget2 ) ); /* Loop checking, 07.08.2015, A.Ribon */
// Repeat the sampling because there was not any excitation
Pprojectile += Qmomentum;
Ptarget -= Qmomentum;
// Transform back and update SplitableHadron Participant.
Pprojectile.transform(toLab);
Ptarget.transform(toLab);
//G4cout << "Pprojectile aft boost " << Pprojectile << G4endl;
//G4cout << "Ptarget aft boost : " << Ptarget << G4endl;
//G4cout << "G4SingleDiffractiveExcitation- Target mass " << Ptarget.mag() << G4endl;
//G4cout << "G4SingleDiffractiveExcitation- Projectile mass " << Pprojectile.mag() << G4endl;
//G4int Uzhi; G4cin>>Uzhi;
target->Set4Momentum(Ptarget);
projectile->Set4Momentum(Pprojectile);
return true;
return true;
}
// --------- private methods ----------------------
G4double G4SingleDiffractiveExcitation::ChooseX(G4double Xmin, G4double Xmax) const
{
// choose an x between Xmin and Xmax with P(x) ~ 1/x
G4double range=Xmax-Xmin;
// choose an x between Xmin and Xmax with P(x) ~ 1/x
// to be improved...
if ( Xmin <= 0. || range <=0. )
{
G4cout << " Xmin, range : " << Xmin << " , " << range << G4endl;
throw G4HadronicException(__FILE__, __LINE__, "G4SingleDiffractiveExcitation::ChooseX : Invalid arguments ");
}
G4double range=Xmax-Xmin;
G4double x = Xmin*G4Pow::GetInstance()->powA(Xmax/Xmin, G4UniformRand() );
return x;
if ( Xmin <= 0. || range <=0. )
{
G4cout << " Xmin, range : " << Xmin << " , " << range << G4endl;
throw G4HadronicException(__FILE__, __LINE__, "G4SingleDiffractiveExcitation::ChooseX : Invalid arguments ");
}
G4double x;
do {
x=Xmin + G4UniformRand() * range;
} while ( Xmin/x < G4UniformRand() ); /* Loop checking, 26.10.2015, A.Ribon */
//cout << "DiffractiveX "<<x<<G4endl;
return x;
}
G4ThreeVector G4SingleDiffractiveExcitation::GaussianPt(G4double widthSquare, G4double maxPtSquare) const
{ // @@ this method is used in FTFModel as well. Should go somewhere common!
{
// @@ this method is used in FTFModel as well. Should go somewhere common!
G4double pt2;
G4double pt2;
const G4int maxNumberOfLoops = 1000;
G4int loopCounter = 0;
do {
pt2=-widthSquare * G4Log( G4UniformRand() );
} while ( ( pt2 > maxPtSquare) && ++loopCounter < maxNumberOfLoops ); /* Loop checking, 07.08.2015, A.Ribon */
if ( loopCounter >= maxNumberOfLoops ) {
pt2 = 0.99*maxPtSquare; // Just an acceptable value, without any physics consideration.
}
const G4int maxNumberOfLoops = 1000;
G4int loopCounter = -1;
do {
pt2=widthSquare * G4Log( G4UniformRand() );
} while ( ( pt2 > maxPtSquare) && ++loopCounter < maxNumberOfLoops ); /* Loop checking, 26.10.2015, A.Ribon */
if ( loopCounter >= maxNumberOfLoops ) pt2 = 0.0;
pt2=std::sqrt(pt2);
pt2=std::sqrt(pt2);
G4double phi=G4UniformRand() * twopi;
G4double phi=G4UniformRand() * twopi;
return G4ThreeVector (pt2*std::cos(phi), pt2*std::sin(phi), 0.);
return G4ThreeVector (pt2*std::cos(phi), pt2*std::sin(phi), 0.);
}