Files
geant4/source/processes/hadronic/models/parton_string/qgsm/src/G4SingleDiffractiveExcitation.cc
T
2016-12-09 12:35:28 +01:00

231 lines
8.4 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4SingleDiffractiveExcitation.cc 100828 2016-11-02 15:25:59Z gcosmo $
// ------------------------------------------------------------
// GEANT 4 class implemetation file
//
// ---------------- G4SingleDiffractiveExcitation --------------
// by Gunter Folger, October 1998.
// diffractive Excitation used by strings models
// Take a projectile and a target
// excite the projectile and target
// ------------------------------------------------------------
#include "G4SingleDiffractiveExcitation.hh"
#include "globals.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
#include "Randomize.hh"
#include "G4LorentzRotation.hh"
#include "G4ThreeVector.hh"
#include "G4ParticleDefinition.hh"
#include "G4VSplitableHadron.hh"
#include "G4ExcitedString.hh"
#include "G4Log.hh"
G4SingleDiffractiveExcitation::G4SingleDiffractiveExcitation(G4double sigmaPt, G4double minextraMass,G4double x0mass)
: widthOfPtSquare(-2*sqr(sigmaPt)) , minExtraMass(minextraMass), minmass(x0mass)
{}
G4SingleDiffractiveExcitation::~G4SingleDiffractiveExcitation()
{}
G4bool G4SingleDiffractiveExcitation::
ExciteParticipants(G4VSplitableHadron *projectile, G4VSplitableHadron *target) const
{
G4LorentzVector Pprojectile=projectile->Get4Momentum();
G4double Mprojectile2=sqr(projectile->GetDefinition()->GetPDGMass() + minExtraMass);
G4LorentzVector Ptarget=target->Get4Momentum();
G4double Mtarget2=sqr(target->GetDefinition()->GetPDGMass() + minExtraMass);
//G4cout << "E proj, target :" << Pprojectile.e() << ", " << Ptarget.e() << G4endl;
G4bool KeepProjectile= G4UniformRand() > 0.5;
// reset the min.mass of the non diffractive particle to its value, ( minus a bit for rounding...)
if ( KeepProjectile )
{
//cout << " Projectile fix" << G4endl;
Mprojectile2 = sqr(projectile->GetDefinition()->GetPDGMass() * (1-perCent) );
} else {
//cout << " Target fix" << G4endl;
Mtarget2=sqr(target->GetDefinition()->GetPDGMass() * (1-perCent) );
}
// Transform momenta to cms and then rotate parallel to z axis;
G4LorentzVector Psum;
Psum=Pprojectile+Ptarget;
G4LorentzRotation toCms(-1*Psum.boostVector());
G4LorentzVector Ptmp=toCms*Pprojectile;
if ( Ptmp.pz() <= 0. )
{
// "String" moving backwards in CMS, abort collision !!
//G4cout << " abort Collision!! " << G4endl;
return false;
}
toCms.rotateZ(-1*Ptmp.phi());
toCms.rotateY(-1*Ptmp.theta());
//G4cout << "Pprojectile be4 boost " << Pprojectile << G4endl;
//G4cout << "Ptarget be4 boost : " << Ptarget << G4endl;
G4LorentzRotation toLab(toCms.inverse());
Pprojectile.transform(toCms);
Ptarget.transform(toCms);
G4LorentzVector Qmomentum;
G4int whilecount=0;
do {
// Generate pt
G4double maxPtSquare=sqr(Ptarget.pz());
if (whilecount++ >= 500 && (whilecount%100)==0)
//G4cout << "G4SingleDiffractiveExcitation::ExciteParticipants possibly looping"
// << ", loop count/ maxPtSquare : "
// << whilecount << " / " << maxPtSquare << G4endl;
if (whilecount > 1000 )
{
Qmomentum=G4LorentzVector(0.,0.,0.,0.);
//G4cout << "G4SingleDiffractiveExcitation::ExciteParticipants: Aborting loop!" << G4endl;
return false; // Ignore this interaction
}
Qmomentum=G4LorentzVector(GaussianPt(widthOfPtSquare,maxPtSquare),0);
// Momentum transfer
G4double Xmin = minmass / ( Pprojectile.e() + Ptarget.e() );
G4double Xmax=1.;
G4double Xplus =ChooseX(Xmin,Xmax);
G4double Xminus=ChooseX(Xmin,Xmax);
G4double pt2=G4ThreeVector(Qmomentum.vect()).mag2();
G4double Qplus =-1 * pt2 / Xminus/Ptarget.minus();
G4double Qminus= pt2 / Xplus /Pprojectile.plus();
if ( KeepProjectile )
{
Qminus = (sqr(projectile->GetDefinition()->GetPDGMass()) + pt2 )
/ (Pprojectile.plus() + Qplus ) - Pprojectile.minus();
} else {
Qplus = Ptarget.plus() - (sqr(target->GetDefinition()->GetPDGMass()) + pt2 )
/ (Ptarget.minus() - Qminus );
}
Qmomentum.setPz( (Qplus-Qminus)/2 );
Qmomentum.setE( (Qplus+Qminus)/2 );
//G4cout << "Qplus / Qminus " << Qplus << " / " << Qminus<<G4endl;
//G4cout << "pt2 " << pt2 << G4endl;
//G4cout << "Qmomentum " << Qmomentum << G4endl;
//G4cout << " Masses (P/T) : " << (Pprojectile+Qmomentum).mag() <<
// " / " << (Ptarget-Qmomentum).mag() << G4endl;
} while ( (Ptarget-Qmomentum).mag2() <= Mtarget2 /* Loop checking, 26.10.2015, A.Ribon */
|| (Pprojectile+Qmomentum).mag2() <= Mprojectile2
|| (Ptarget-Qmomentum).e() < 0.
|| (Pprojectile+Qmomentum).e() < 0. );
//G4double Ecms=Pprojectile.e() + Ptarget.e();
Pprojectile += Qmomentum;
Ptarget -= Qmomentum;
//G4cout << "Pprojectile.e() : " << Pprojectile.e() << G4endl;
//G4cout << "Ptarget.e() : " << Ptarget.e() << G4endl;
//G4cout << "end event_______________________________________________"<<G4endl;
//G4cout << "Pprojectile with Q : " << Pprojectile << G4endl;
//G4cout << "Ptarget with Q : " << Ptarget << G4endl;
//G4cout << "Projectile back: " << toLab * Pprojectile << G4endl;
//G4cout << "Target back: " << toLab * Ptarget << G4endl;
// Transform back and update SplitableHadron Participant.
Pprojectile.transform(toLab);
Ptarget.transform(toLab);
//G4cout << "G4SingleDiffractiveExcitation- Target mass " << Ptarget.mag() << G4endl;
//G4cout << "G4SingleDiffractiveExcitation- Projectile mass " << Pprojectile.mag() << G4endl;
target->Set4Momentum(Ptarget);
projectile->Set4Momentum(Pprojectile);
return true;
}
// --------- private methods ----------------------
G4double G4SingleDiffractiveExcitation::ChooseX(G4double Xmin, G4double Xmax) const
{
// choose an x between Xmin and Xmax with P(x) ~ 1/x
// to be improved...
G4double range=Xmax-Xmin;
if ( Xmin <= 0. || range <=0. )
{
G4cout << " Xmin, range : " << Xmin << " , " << range << G4endl;
throw G4HadronicException(__FILE__, __LINE__, "G4SingleDiffractiveExcitation::ChooseX : Invalid arguments ");
}
G4double x;
do {
x=Xmin + G4UniformRand() * range;
} while ( Xmin/x < G4UniformRand() ); /* Loop checking, 26.10.2015, A.Ribon */
//cout << "DiffractiveX "<<x<<G4endl;
return x;
}
G4ThreeVector G4SingleDiffractiveExcitation::GaussianPt(G4double widthSquare, G4double maxPtSquare) const
{
// @@ this method is used in FTFModel as well. Should go somewhere common!
G4double pt2;
const G4int maxNumberOfLoops = 1000;
G4int loopCounter = -1;
do {
pt2=widthSquare * G4Log( G4UniformRand() );
} while ( ( pt2 > maxPtSquare) && ++loopCounter < maxNumberOfLoops ); /* Loop checking, 26.10.2015, A.Ribon */
if ( loopCounter >= maxNumberOfLoops ) pt2 = 0.0;
pt2=std::sqrt(pt2);
G4double phi=G4UniformRand() * twopi;
return G4ThreeVector (pt2*std::cos(phi), pt2*std::sin(phi), 0.);
}