Import Geant4 9.1.0 source tree
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@@ -23,29 +23,18 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4MuonMinusCaptureAtRest.hh,v 1.17 2006/11/15 12:17:15 vnivanch Exp $
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// GEANT4 tag $Name: geant4-09-00 $
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// $Id: G4MuonMinusCaptureAtRest.hh,v 1.20 2007/11/15 10:05:13 vnivanch Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file --- Copyright CERN 1998
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// CERN Geneva Switzerland
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// G4MuonMinusCaptureAtRest physics process
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// Larry Felawka (TRIUMF) and Art Olin (TRIUMF) April 1998
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//---------------------------------------------------------------------
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//
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// History: first implementation, based on object model of
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// 2nd December 1995, G.Cosmo
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// ------------ G4MuonMinusCaptureAtRest physics process ------
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// by Larry Felawka (TRIUMF)
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// E-mail: felawka@alph04.triumf.ca
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// and Art Olin (TRIUMF)
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// E-mail: olin@triumf.ca
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// April 1998
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//-----------------------------------------------------------------------------
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//
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// Class Description
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// Process for nuclear capture of muon- at rest takes into account Fermi model of
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// muon capture in compounds, simplified EM cascade model, muon decay from K-shell,
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// and muon nucleus reaction
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// Class Description - End
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// Class Description:
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//
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// Process for nuclear capture of mu- at rest takes into account Fermi
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// model of muon capture in compounds, simplified EM cascade model, muon
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// decay from K-shell, and muon nucleus reaction.
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//
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// Modifications:
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@@ -66,9 +55,10 @@
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#include "G4StopElementSelector.hh"
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#include "G4MuMinusCaptureCascade.hh"
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#include "G4ReactionProductVector.hh"
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#include "G4Fancy3DNucleus.hh"
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#include "G4ExcitationHandler.hh"
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#include "G4MuonMinus.hh"
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class G4Fancy3DNucleus;
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class G4ExcitationHandler;
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class G4GHEKinematicsVector;
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class G4MuonMinusCaptureAtRest : public G4VRestProcess
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@@ -107,8 +97,10 @@ private:
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G4StopElementSelector* pSelector;
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G4MuMinusCaptureCascade* pEMCascade;
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G4GHEKinematicsVector* Cascade;
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G4Fancy3DNucleus theN;
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G4ExcitationHandler theHandler;
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G4Fancy3DNucleus* theN;
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G4ExcitationHandler* theHandler;
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G4bool isInitialised;
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};
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