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geant4/source/processes/hadronic/stopping/include/G4MuonMinusCaptureAtRest.hh
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//
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//
// $Id: G4MuonMinusCaptureAtRest.hh,v 1.20 2007/11/15 10:05:13 vnivanch Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// G4MuonMinusCaptureAtRest physics process
// Larry Felawka (TRIUMF) and Art Olin (TRIUMF) April 1998
//---------------------------------------------------------------------
//
// Class Description:
//
// Process for nuclear capture of mu- at rest takes into account Fermi
// model of muon capture in compounds, simplified EM cascade model, muon
// decay from K-shell, and muon nucleus reaction.
//
// Modifications:
// 18/08/2000 V.Ivanchenko Update description, new method to simulate capture
// 12/12/2003 H.P.Wellisch Completly rewrite mu-nuclear part
// 17/05/2006 V.Ivanchenko Cleanup
// 14/11/2006 V.Ivanchenko Remove implementation of GetPhysicsInteractionLength
//
//-----------------------------------------------------------------------------
#ifndef G4MuonMinusCaptureAtRest_h
#define G4MuonMinusCaptureAtRest_h 1
#include "globals.hh"
#include "G4VRestProcess.hh"
#include "G4VParticleChange.hh"
#include "G4ParticleDefinition.hh"
#include "G4StopElementSelector.hh"
#include "G4MuMinusCaptureCascade.hh"
#include "G4ReactionProductVector.hh"
#include "G4MuonMinus.hh"
class G4Fancy3DNucleus;
class G4ExcitationHandler;
class G4GHEKinematicsVector;
class G4MuonMinusCaptureAtRest : public G4VRestProcess
{
public:
G4MuonMinusCaptureAtRest(const G4String& processName ="muMinusCaptureAtRest",
G4ProcessType aType = fHadronic );
virtual ~G4MuonMinusCaptureAtRest();
G4bool IsApplicable(const G4ParticleDefinition&);
void BuildPhysicsTable(const G4ParticleDefinition&)
{};
G4VParticleChange* AtRestDoIt(const G4Track&, const G4Step&);
G4double GetMeanLifeTime(const G4Track&, G4ForceCondition*)
{return 0;};
private:
G4ReactionProductVector* DoMuCapture();
// hide assignment operator as private
G4MuonMinusCaptureAtRest& operator=(const G4MuonMinusCaptureAtRest &right);
G4MuonMinusCaptureAtRest(const G4MuonMinusCaptureAtRest& );
G4int nCascade;
G4double targetZ;
G4double targetA;
G4double targetMass;
G4StopElementSelector* pSelector;
G4MuMinusCaptureCascade* pEMCascade;
G4GHEKinematicsVector* Cascade;
G4Fancy3DNucleus* theN;
G4ExcitationHandler* theHandler;
G4bool isInitialised;
};
#endif