Import Geant4 9.1.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id:
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//
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// MODULE: G4TessellatedGeometryAlgorithms.icc
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//
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// Date: 07/08/2005
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// Author: Rickard Holmberg & Pete Truscott
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// Organisation: QinetiQ Ltd, UK (PT)
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// Customer: ESA-ESTEC / TEC-EES
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// Contract:
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//
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//
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// CHANGE HISTORY
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// --------------
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//
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// 07 August 2007, P R Truscott, QinetiQ Ltd, UK - Created, with member
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// functions based on the work of Rickard Holmberg.
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//
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// CrossProduct
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//
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// This is just a ficticious "cross-product" function for two 2D vectors...
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// "ficticious" because such an operation is not relevant to 2D space compared
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// with 3D space.
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//
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inline G4double
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G4TessellatedGeometryAlgorithms::cross(const G4TwoVector v1,
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const G4TwoVector v2) const
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{
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return v1.x()*v2.y() - v1.y()*v2.x();
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}
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