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geant4/source/geometry/solids/specific/include/G4TessellatedGeometryAlgorithms.icc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id:
// GEANT4 tag $Name: geant4-09-01 $
//
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// MODULE: G4TessellatedGeometryAlgorithms.icc
//
// Date: 07/08/2005
// Author: Rickard Holmberg & Pete Truscott
// Organisation: QinetiQ Ltd, UK (PT)
// Customer: ESA-ESTEC / TEC-EES
// Contract:
//
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// CHANGE HISTORY
// --------------
//
// 07 August 2007, P R Truscott, QinetiQ Ltd, UK - Created, with member
// functions based on the work of Rickard Holmberg.
//
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
///////////////////////////////////////////////////////////////////////////////
//
// CrossProduct
//
// This is just a ficticious "cross-product" function for two 2D vectors...
// "ficticious" because such an operation is not relevant to 2D space compared
// with 3D space.
//
inline G4double
G4TessellatedGeometryAlgorithms::cross(const G4TwoVector v1,
const G4TwoVector v2) const
{
return v1.x()*v2.y() - v1.y()*v2.x();
}