Import Geant4 8.0.0 source tree
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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// $Id: G4ModelCommandsDrawByParticleID.hh,v 1.2 2005/11/23 20:24:15 tinslay Exp $
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// GEANT4 tag $Name: geant4-08-00 $
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//
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// Jane Tinslay, John Allison, Joseph Perl November 2005
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//
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// Class Description
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// Trajectory model commands.
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// Class Description - End:
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#ifndef G4MODELCOMMANDDRAWBYPARTICLEID_HH
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#define G4MODELCOMMANDDRAWBYPARTICLEID_HH
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#include "G4String.hh"
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#include "G4VModelCommand.hh"
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class G4TrajectoryDrawByParticleID;
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class G4UIcmdWithAString;
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class G4UIcommand;
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// Command to set positive/negative/neutral trajectory colouring through a string
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class G4ModelCommandDrawByParticleIDSet : public G4VModelCommand<G4TrajectoryDrawByParticleID> {
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public: // With description
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G4ModelCommandDrawByParticleIDSet(G4TrajectoryDrawByParticleID* model, const G4String& placement);
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virtual ~G4ModelCommandDrawByParticleIDSet();
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void SetNewValue(G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithAString* fpCommand;
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};
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// Command to set default positive/negative/neutral trajectory colouring through G4Colour components
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class G4ModelCommandDrawByParticleIDSetRGBA : public G4VModelCommand<G4TrajectoryDrawByParticleID> {
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public:
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G4ModelCommandDrawByParticleIDSetRGBA(G4TrajectoryDrawByParticleID* model, const G4String& placement) ;
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virtual ~G4ModelCommandDrawByParticleIDSetRGBA();
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void SetNewValue(G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithAString* fpCommand;
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};
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// Command to set default positive/negative/neutral trajectory colouring through a string
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class G4ModelCommandDrawByParticleIDSetDefault : public G4VModelCommand<G4TrajectoryDrawByParticleID> {
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public: // With description
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G4ModelCommandDrawByParticleIDSetDefault(G4TrajectoryDrawByParticleID* model, const G4String& placement);
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virtual ~G4ModelCommandDrawByParticleIDSetDefault();
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void SetNewValue(G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithAString* fpCommand;
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};
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// Command to set default positive/negative/neutral trajectory colouring through G4Colour components
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class G4ModelCommandDrawByParticleIDSetDefaultRGBA : public G4VModelCommand<G4TrajectoryDrawByParticleID> {
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public:
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G4ModelCommandDrawByParticleIDSetDefaultRGBA(G4TrajectoryDrawByParticleID* model, const G4String& placement) ;
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virtual ~G4ModelCommandDrawByParticleIDSetDefaultRGBA();
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void SetNewValue(G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithAString* fpCommand;
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};
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#endif
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