Files
geant4/source/visualization/modeling/include/G4ModelCommandsDrawByParticleID.hh
T
2016-06-09 14:36:02 +02:00

108 lines
3.8 KiB
C++

// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
// $Id: G4ModelCommandsDrawByParticleID.hh,v 1.2 2005/11/23 20:24:15 tinslay Exp $
// GEANT4 tag $Name: geant4-08-00 $
//
// Jane Tinslay, John Allison, Joseph Perl November 2005
//
// Class Description
// Trajectory model commands.
// Class Description - End:
#ifndef G4MODELCOMMANDDRAWBYPARTICLEID_HH
#define G4MODELCOMMANDDRAWBYPARTICLEID_HH
#include "G4String.hh"
#include "G4VModelCommand.hh"
class G4TrajectoryDrawByParticleID;
class G4UIcmdWithAString;
class G4UIcommand;
// Command to set positive/negative/neutral trajectory colouring through a string
class G4ModelCommandDrawByParticleIDSet : public G4VModelCommand<G4TrajectoryDrawByParticleID> {
public: // With description
G4ModelCommandDrawByParticleIDSet(G4TrajectoryDrawByParticleID* model, const G4String& placement);
virtual ~G4ModelCommandDrawByParticleIDSet();
void SetNewValue(G4UIcommand* command, G4String newValue);
private:
G4UIcmdWithAString* fpCommand;
};
// Command to set default positive/negative/neutral trajectory colouring through G4Colour components
class G4ModelCommandDrawByParticleIDSetRGBA : public G4VModelCommand<G4TrajectoryDrawByParticleID> {
public:
G4ModelCommandDrawByParticleIDSetRGBA(G4TrajectoryDrawByParticleID* model, const G4String& placement) ;
virtual ~G4ModelCommandDrawByParticleIDSetRGBA();
void SetNewValue(G4UIcommand* command, G4String newValue);
private:
G4UIcmdWithAString* fpCommand;
};
// Command to set default positive/negative/neutral trajectory colouring through a string
class G4ModelCommandDrawByParticleIDSetDefault : public G4VModelCommand<G4TrajectoryDrawByParticleID> {
public: // With description
G4ModelCommandDrawByParticleIDSetDefault(G4TrajectoryDrawByParticleID* model, const G4String& placement);
virtual ~G4ModelCommandDrawByParticleIDSetDefault();
void SetNewValue(G4UIcommand* command, G4String newValue);
private:
G4UIcmdWithAString* fpCommand;
};
// Command to set default positive/negative/neutral trajectory colouring through G4Colour components
class G4ModelCommandDrawByParticleIDSetDefaultRGBA : public G4VModelCommand<G4TrajectoryDrawByParticleID> {
public:
G4ModelCommandDrawByParticleIDSetDefaultRGBA(G4TrajectoryDrawByParticleID* model, const G4String& placement) ;
virtual ~G4ModelCommandDrawByParticleIDSetDefaultRGBA();
void SetNewValue(G4UIcommand* command, G4String newValue);
private:
G4UIcmdWithAString* fpCommand;
};
#endif