Import Geant4 11.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2023-12-08 10:43:34 +01:00
parent dd1f179cda
commit 860a2b92bf
3962 changed files with 139318 additions and 164259 deletions
@@ -1,39 +0,0 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
#include "G4FastHit.hh"
G4FastHit::G4FastHit()
: fEnergy()
, fPosition(G4ThreeVector())
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4FastHit::G4FastHit(const G4ThreeVector& aPosition, G4double aEnergy)
: fEnergy(aEnergy)
, fPosition(aPosition)
{}
@@ -26,19 +26,18 @@
#include "G4FastSimHitMaker.hh"
#include "G4TransportationManager.hh"
#include "G4VSensitiveDetector.hh"
#include "G4TouchableHandle.hh"
#include "G4Step.hh"
#include "G4StepPoint.hh"
#include "G4TouchableHandle.hh"
#include "G4TransportationManager.hh"
#include "G4VFastSimSensitiveDetector.hh"
#include "G4VSensitiveDetector.hh"
G4FastSimHitMaker::G4FastSimHitMaker()
{
fTouchableHandle = new G4TouchableHistory();
fpNavigator = new G4Navigator();
fNaviSetup = false;
fpNavigator = new G4Navigator();
fNaviSetup = false;
fWorldWithSdName = "";
fpSpotS = new G4Step();
fpSpotP = new G4StepPoint();
@@ -49,9 +48,9 @@ G4FastSimHitMaker::G4FastSimHitMaker()
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4FastSimHitMaker::~G4FastSimHitMaker()
G4FastSimHitMaker::~G4FastSimHitMaker()
{
delete fpNavigator;
delete fpNavigator;
delete fpSpotP;
fpSpotS->ResetPreStepPoint();
fpSpotS->ResetPostStepPoint();
@@ -63,54 +62,44 @@ G4FastSimHitMaker::~G4FastSimHitMaker()
void G4FastSimHitMaker::make(const G4FastHit& aHit, const G4FastTrack& aTrack)
{
// do not make empty deposit
if(aHit.GetEnergy() <= 0)
return;
if (aHit.GetEnergy() <= 0) return;
// Locate the spot
if(!fNaviSetup)
{
if (!fNaviSetup) {
// Choose the world volume that contains the sensitive detector based on its
// name (empty name for mass geometry)
G4VPhysicalVolume* worldWithSD = nullptr;
if(fWorldWithSdName.empty())
{
if (fWorldWithSdName.empty()) {
worldWithSD = G4TransportationManager::GetTransportationManager()
->GetNavigatorForTracking()
->GetWorldVolume();
}
else
{
else {
worldWithSD =
G4TransportationManager::GetTransportationManager()->GetParallelWorld(
fWorldWithSdName);
G4TransportationManager::GetTransportationManager()->GetParallelWorld(fWorldWithSdName);
}
fpNavigator->SetWorldVolume(worldWithSD);
// use track global position
fpNavigator->LocateGlobalPointAndUpdateTouchable(
aTrack.GetPrimaryTrack()->GetPosition(), fTouchableHandle(), false);
fpNavigator->LocateGlobalPointAndUpdateTouchable(aTrack.GetPrimaryTrack()->GetPosition(),
fTouchableHandle(), false);
fNaviSetup = true;
}
else
{
else {
// for further deposits use hit (local) position and local->global
// transformation
fpNavigator->LocateGlobalPointAndUpdateTouchable(
aTrack.GetInverseAffineTransformation()->TransformPoint(
aHit.GetPosition()),
aTrack.GetInverseAffineTransformation()->TransformPoint(aHit.GetPosition()),
fTouchableHandle());
}
G4VPhysicalVolume* currentVolume = fTouchableHandle()->GetVolume();
if(currentVolume != 0)
{
if (currentVolume != nullptr) {
G4VSensitiveDetector* sensitive = currentVolume->GetLogicalVolume()->GetSensitiveDetector();
G4VFastSimSensitiveDetector* fastSimSensitive =
dynamic_cast<G4VFastSimSensitiveDetector*>(sensitive);
if(fastSimSensitive)
{
auto fastSimSensitive = dynamic_cast<G4VFastSimSensitiveDetector*>(sensitive);
if (fastSimSensitive != nullptr) {
fastSimSensitive->Hit(&aHit, &aTrack, &fTouchableHandle);
}
else if(sensitive &&
currentVolume->GetLogicalVolume()->GetFastSimulationManager())
else if ((sensitive != nullptr)
&& (currentVolume->GetLogicalVolume()->GetFastSimulationManager() != nullptr))
{
fpSpotS->SetTotalEnergyDeposit(aHit.GetEnergy());
fpSpotS->SetTrack(const_cast<G4Track*>(aTrack.GetPrimaryTrack()));
@@ -25,31 +25,34 @@
//
#include "G4FastSimulationHelper.hh"
#include "G4ProcessManager.hh"
#include "G4FastSimulationManagerProcess.hh"
#include "G4ProcessManager.hh"
void G4FastSimulationHelper::ActivateFastSimulation(G4ProcessManager* pmanager, G4String parallelGeometryName )
void G4FastSimulationHelper::ActivateFastSimulation(G4ProcessManager* pmanager,
G4String parallelGeometryName)
{
G4FastSimulationManagerProcess* fastSimProcess;
if ( parallelGeometryName.empty() ) {
if (parallelGeometryName.empty()) {
fastSimProcess = new G4FastSimulationManagerProcess("fastSimProcess_massGeom");
// -- For the parametrisation envelope belonging to the mass geometry case, the G4FastSimulationManagerProcess
// -- For the parametrisation envelope belonging to the mass geometry case, the
// G4FastSimulationManagerProcess
// -- is a PostStep process, and ordering does not matter:
pmanager-> AddDiscreteProcess(fastSimProcess);
pmanager->AddDiscreteProcess(fastSimProcess);
}
else {
fastSimProcess = new G4FastSimulationManagerProcess("fastSimProcess_parallelGeom",parallelGeometryName);
// -- For the parallel geometry case, the G4FastSimulationManagerProcessz
// -- is an Along+PostStep process, and ordering matters:
pmanager->AddProcess(fastSimProcess);
pmanager->SetProcessOrdering(fastSimProcess, idxAlongStep, 1);
fastSimProcess =
new G4FastSimulationManagerProcess("fastSimProcess_parallelGeom", parallelGeometryName);
// -- For the parallel geometry case, the G4FastSimulationManagerProcessz
// -- is an Along+PostStep process, and ordering matters:
pmanager->AddProcess(fastSimProcess);
pmanager->SetProcessOrdering(fastSimProcess, idxAlongStep, 1);
}
// If the parallel world
// exists (with parallel world physics), e.g. for the sensitive detector.
// In that case make sure fast simulation is the first process to be checked by the steppping manager
// (highest ordering) so that user can kill the particle and/or deposit energy, ignoring other processes.
// Otherwise the parallel world physics (which is a StronglyFroced process) will invoke a PostStepDoIt
// on the same step, leading to e.g. duplicated energy deposits.
// In that case make sure fast simulation is the first process to be checked by the steppping
// manager (highest ordering) so that user can kill the particle and/or deposit energy, ignoring
// other processes. Otherwise the parallel world physics (which is a StronglyFroced process) will
// invoke a PostStepDoIt on the same step, leading to e.g. duplicated energy deposits.
// Register as the process with highest ordering so it is checked as the first one,
// and since it is exclusively forced no other process will be considered (to be invoked).
@@ -40,6 +40,7 @@
//---------------------------------------------------------------
#include "G4FastSimulationManager.hh"
#include "G4GlobalFastSimulationManager.hh"
#include "G4PVPlacement.hh"
#include "G4TransportationManager.hh"
@@ -48,19 +49,15 @@
// Constructor with envelope and IsUnique flag :
// --------------------------------------------------
//
G4FastSimulationManager::
G4FastSimulationManager(G4Envelope *anEnvelope,
G4bool IsUnique) :
fFastTrack(anEnvelope,IsUnique),fTriggedFastSimulationModel(0),
fLastCrossedParticle(0)
G4FastSimulationManager::G4FastSimulationManager(G4Envelope* anEnvelope, G4bool IsUnique)
: fFastTrack(anEnvelope, IsUnique)
{
// Communicates to the region that it becomes a
// envelope and with this fast simulation manager.
anEnvelope->SetFastSimulationManager(this);
// Add itself to the GlobalFastSimulationManager
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->
AddFastSimulationManager(this);
// Add itself to the GlobalFastSimulationManager
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFastSimulationManager(this);
}
// -----------
@@ -69,108 +66,93 @@ G4FastSimulationManager(G4Envelope *anEnvelope,
G4FastSimulationManager::~G4FastSimulationManager()
{
//
// Check out the Envelope about this pointer. If in use,
// Check out the Envelope about this pointer. If in use,
// resets the Logical Volume IsEnvelope flag to avoid clash.
//
if(fFastTrack.GetEnvelope()->GetFastSimulationManager()==this)
if (fFastTrack.GetEnvelope()->GetFastSimulationManager() == this)
fFastTrack.GetEnvelope()->ClearFastSimulationManager();
// Remove itself from the GlobalFastSimulationManager
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->
RemoveFastSimulationManager(this);
// Remove itself from the GlobalFastSimulationManager
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->RemoveFastSimulationManager(
this);
}
// ---------------------------------------
// Methods to activate/inactivate models
//----------------------------------------
G4bool
G4FastSimulationManager::ActivateFastSimulationModel(const G4String& aName)
G4bool G4FastSimulationManager::ActivateFastSimulationModel(const G4String& aName)
{
G4int iModel;
// If the model is already active, do nothing.
for (iModel=0; iModel<(G4int)ModelList.size(); ++iModel)
if(ModelList[iModel]->GetName() == aName)
return true;
// Look for in the fInactivatedModels list, if found push_back it back to
for (iModel = 0; iModel < (G4int)ModelList.size(); ++iModel)
if (ModelList[iModel]->GetName() == aName) return true;
// Look for in the fInactivatedModels list, if found push_back it back to
// the ModelList
for (iModel=0; iModel<(G4int)fInactivatedModels.size(); ++iModel)
if(fInactivatedModels[iModel]->GetName() == aName) {
ModelList.
push_back (fInactivatedModels.removeAt(iModel));
for (iModel = 0; iModel < (G4int)fInactivatedModels.size(); ++iModel)
if (fInactivatedModels[iModel]->GetName() == aName) {
ModelList.push_back(fInactivatedModels.removeAt(iModel));
// forces the fApplicableModelList to be rebuild
fLastCrossedParticle=0;
fLastCrossedParticle = nullptr;
return true;
}
return false;
}
G4bool
G4FastSimulationManager::InActivateFastSimulationModel(const G4String& aName)
G4bool G4FastSimulationManager::InActivateFastSimulationModel(const G4String& aName)
{
// Look for in the ModelList, if found remove from it and keep the pointer
// Look for in the ModelList, if found remove from it and keep the pointer
// on the fInactivatedModels list.
for (G4int iModel=0; iModel<(G4int)ModelList.size(); ++iModel)
if(ModelList[iModel]->GetName() == aName) {
fInactivatedModels.push_back (ModelList.removeAt(iModel));
for (G4int iModel = 0; iModel < (G4int)ModelList.size(); ++iModel)
if (ModelList[iModel]->GetName() == aName) {
fInactivatedModels.push_back(ModelList.removeAt(iModel));
// forces the fApplicableModelList to be rebuild
fLastCrossedParticle=0;
fLastCrossedParticle = nullptr;
return true;
}
return false;
}
G4VFastSimulationModel*
G4VFastSimulationModel*
G4FastSimulationManager::GetFastSimulationModel(const G4String& modelName,
const G4VFastSimulationModel* previousFound,
bool &foundPrevious) const
const G4VFastSimulationModel* previousFound,
G4bool& foundPrevious) const
{
G4VFastSimulationModel* model = 0;
for (std::size_t iModel=0; iModel<ModelList.size(); ++iModel)
{
if(ModelList[iModel]->GetName() == modelName)
{
if (previousFound == 0)
{
model = ModelList[iModel];
break;
}
else
{
if (ModelList[iModel] == previousFound)
{
foundPrevious = true;
continue;
}
if (foundPrevious)
{
model = ModelList[iModel];
break;
}
}
}
G4VFastSimulationModel* model = nullptr;
for (auto iModel : ModelList) {
if (iModel->GetName() == modelName) {
if (previousFound == nullptr) {
model = iModel;
break;
}
if (iModel == previousFound) {
foundPrevious = true;
continue;
}
if (foundPrevious) {
model = iModel;
break;
}
}
}
return model;
}
void G4FastSimulationManager::FlushModels()
{
for (std::size_t iModel=0; iModel<ModelList.size(); ++iModel)
{
ModelList[iModel]->Flush();
}
for (auto& iModel : ModelList) {
iModel->Flush();
}
}
//------------------------------------------------------------------
// Interface trigger method for the G4ParameterisationManagerProcess
//------------------------------------------------------------------
// G4bool GetFastSimulationManagerTrigger(const G4Track &);
//
// This method is used to interface the G4FastSimulationManagerProcess
// with the user Fast Simulation Models. It's called when the particle
// with the user Fast Simulation Models. It's called when the particle
// is inside the envelope.
//
// It :
@@ -179,60 +161,59 @@ void G4FastSimulationManager::FlushModels()
// on);
// 2) loops on the IsApplicable() methods to find out the
// ones should be applied.
// 2) for these, loops on the ModelTrigger() methods to find out
// 2) for these, loops on the ModelTrigger() methods to find out
// perhaps one that must be applied just now.
//
// If the a Fast Simulation Model is triggered then it returns
// If the a Fast Simulation Model is triggered then it returns
// true, false otherwise.
//
//-----------------------------------------------------------
G4bool
G4FastSimulationManager::
PostStepGetFastSimulationManagerTrigger(const G4Track& track,
const G4Navigator* theNavigator)
G4bool
G4FastSimulationManager::PostStepGetFastSimulationManagerTrigger(const G4Track& track,
const G4Navigator* theNavigator)
{
std::size_t iModel;
// If particle type changed re-build the fApplicableModelList.
if(fLastCrossedParticle!=track.GetDefinition()) {
fLastCrossedParticle=track.GetDefinition();
if (fLastCrossedParticle != track.GetDefinition()) {
fLastCrossedParticle = track.GetDefinition();
fApplicableModelList.clear();
// If Model List is empty, do nothing !
if(ModelList.size()==0) return false;
for (iModel=0; iModel<ModelList.size(); ++iModel)
if(ModelList[iModel]->IsApplicable(*(track.GetDefinition())))
fApplicableModelList.push_back (ModelList[iModel]);
if (ModelList.empty()) return false;
for (auto iModel : ModelList) {
if (iModel->IsApplicable(*(track.GetDefinition()))) {
fApplicableModelList.push_back(iModel);
}
}
}
// If Applicable Model List is empty, do nothing !
if(fApplicableModelList.size()==0) return false;
if (fApplicableModelList.empty()) return false;
// -- Register current track
fFastTrack.SetCurrentTrack(track,theNavigator);
fFastTrack.SetCurrentTrack(track, theNavigator);
// tests if particle are on the boundary and leaving,
// in this case do nothing !
if(fFastTrack.OnTheBoundaryButExiting()) return false;
if (fFastTrack.OnTheBoundaryButExiting()) return false;
// Loops on the ModelTrigger() methods
for (iModel=0; iModel<fApplicableModelList.size(); ++iModel)
for (auto iModel : fApplicableModelList)
//---------------------------------------------------
// Asks the ModelTrigger method if it must be trigged now.
//---------------------------------------------------
if(fApplicableModelList[iModel]->ModelTrigger(fFastTrack)) {
if (iModel->ModelTrigger(fFastTrack)) {
//--------------------------------------------------
// The model will be applied. Initializes the G4FastStep
// with the current state of the G4Track and
// The model will be applied. Initializes the G4FastStep
// with the current state of the G4Track and
// same usefull parameters.
// In particular it does SetLocalEnergyDeposit(0.0).
//--------------------------------------------------
//--------------------------------------------------
fFastStep.Initialize(fFastTrack);
// Keeps the FastSimulationModel pointer to call the
// DoIt() method.
fTriggedFastSimulationModel=fApplicableModelList[iModel];
fTriggedFastSimulationModel = iModel;
return true;
}
@@ -242,89 +223,86 @@ PostStepGetFastSimulationManagerTrigger(const G4Track& track,
return false;
}
G4VParticleChange* G4FastSimulationManager::InvokePostStepDoIt()
G4VParticleChange* G4FastSimulationManager::InvokePostStepDoIt()
{
// const G4FastTrack& parFastTrack=fFastTrack;
fTriggedFastSimulationModel->DoIt(fFastTrack,fFastStep);
fTriggedFastSimulationModel->DoIt(fFastTrack, fFastStep);
return &fFastStep;
}
// -------------------------------------------------------------
// -- Mostly the same as above, in the case of AtRest particles:
// -------------------------------------------------------------
G4bool
G4bool
G4FastSimulationManager::AtRestGetFastSimulationManagerTrigger(const G4Track& track,
const G4Navigator* theNavigator)
const G4Navigator* theNavigator)
{
std::size_t iModel;
// If particle type changed re-build the fApplicableModelList.
if(fLastCrossedParticle!=track.GetDefinition()) {
fLastCrossedParticle=track.GetDefinition();
if (fLastCrossedParticle != track.GetDefinition()) {
fLastCrossedParticle = track.GetDefinition();
fApplicableModelList.clear();
// If Model List is empty, do nothing !
if(ModelList.size()==0) return false;
for (iModel=0; iModel<ModelList.size(); ++iModel)
if(ModelList[iModel]->IsApplicable(*(track.GetDefinition())))
fApplicableModelList.push_back (ModelList[iModel]);
if (ModelList.empty()) return false;
for (auto iModel : ModelList) {
if (iModel->IsApplicable(*(track.GetDefinition()))) {
fApplicableModelList.push_back(iModel);
}
}
}
// If Applicable Model List is empty, do nothing !
if(fApplicableModelList.size()==0) return false;
if (fApplicableModelList.empty()) return false;
// -- Register current track
fFastTrack.SetCurrentTrack(track,theNavigator);
fFastTrack.SetCurrentTrack(track, theNavigator);
// -- (note: compared to the PostStepGetFastSimulationManagerTrigger,
// -- the test to see if the particle is on the boundary but leaving
// -- is irrelevant here)
// Loops on the models to see if one of them wants to trigger:
for (iModel=0; iModel < fApplicableModelList.size(); ++iModel)
if(fApplicableModelList[iModel]->AtRestModelTrigger(fFastTrack))
{
fFastStep.Initialize(fFastTrack);
fTriggedFastSimulationModel=fApplicableModelList[iModel];
return true;
}
for (auto iModel : fApplicableModelList) {
if (iModel->AtRestModelTrigger(fFastTrack)) {
fFastStep.Initialize(fFastTrack);
fTriggedFastSimulationModel = iModel;
return true;
}
}
//--------------------------------------------
// Nobody asks to gain control, returns false
//--------------------------------------------
return false;
}
G4VParticleChange* G4FastSimulationManager::InvokeAtRestDoIt()
G4VParticleChange* G4FastSimulationManager::InvokeAtRestDoIt()
{
fTriggedFastSimulationModel->AtRestDoIt(fFastTrack,fFastStep);
fTriggedFastSimulationModel->AtRestDoIt(fFastTrack, fFastStep);
return &fFastStep;
}
void
G4FastSimulationManager::ListTitle() const
void G4FastSimulationManager::ListTitle() const
{
G4cout << fFastTrack.GetEnvelope()->GetName();
// if(GhostPlacements.size()!=0) G4cout << " (ghost)";
if (fFastTrack.GetEnvelope()->GetWorldPhysical() == G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking()->GetWorldVolume()) G4cout << " (mass geom.)";
else G4cout << " (// geom.)";
if (fFastTrack.GetEnvelope()->GetWorldPhysical()
== G4TransportationManager::GetTransportationManager()
->GetNavigatorForTracking()
->GetWorldVolume())
G4cout << " (mass geom.)";
else
G4cout << " (// geom.)";
}
void
G4FastSimulationManager::ListModels() const
void G4FastSimulationManager::ListModels() const
{
std::size_t iModel;
G4cout << "Current Models for the ";
ListTitle();
G4cout << " envelope:\n";
for (iModel=0; iModel<ModelList.size(); ++iModel)
G4cout << " " << ModelList[iModel]->GetName() << "\n";
for (auto iModel : ModelList)
G4cout << " " << iModel->GetName() << "\n";
for (iModel=0; iModel<fInactivatedModels.size(); ++iModel)
G4cout << " " << fInactivatedModels[iModel]->GetName()
<< "(inactivated)\n";
for (auto iModel : fInactivatedModels)
G4cout << " " << iModel->GetName() << "(inactivated)\n";
}
void G4FastSimulationManager::ListModels(const G4String& modelName) const
@@ -332,94 +310,79 @@ void G4FastSimulationManager::ListModels(const G4String& modelName) const
std::size_t iModel;
G4int titled = 0;
G4ParticleTable* theParticleTable = G4ParticleTable::GetParticleTable();
// Active Models
for ( iModel=0; iModel<ModelList.size(); ++iModel )
if( ModelList[iModel]->GetName() == modelName || modelName == "all" )
{
if( !(titled++) )
{
G4cout << "In the envelope ";
ListTitle();
G4cout << ",\n";
}
G4cout << " the model " << ModelList[iModel]->GetName()
<< " is applicable for :\n ";
G4int list_started=0;
for ( G4int iParticle = 0; iParticle<theParticleTable->entries(); iParticle++)
if( ModelList[iModel] -> IsApplicable( *(theParticleTable->GetParticle(iParticle))) )
{
if(list_started++) G4cout << ", ";
G4cout << theParticleTable->
GetParticle(iParticle)->GetParticleName();
}
G4cout <<G4endl;
for (iModel = 0; iModel < ModelList.size(); ++iModel)
if (ModelList[iModel]->GetName() == modelName || modelName == "all") {
if ((titled++) == 0) {
G4cout << "In the envelope ";
ListTitle();
G4cout << ",\n";
}
G4cout << " the model " << ModelList[iModel]->GetName() << " is applicable for :\n ";
G4int list_started = 0;
for (G4int iParticle = 0; iParticle < theParticleTable->entries(); iParticle++)
if (ModelList[iModel]->IsApplicable(*(theParticleTable->GetParticle(iParticle)))) {
if ((list_started++) != 0) G4cout << ", ";
G4cout << theParticleTable->GetParticle(iParticle)->GetParticleName();
}
G4cout << G4endl;
}
// Inactive Models
for (iModel=0; iModel<fInactivatedModels.size(); ++iModel)
if(fInactivatedModels[iModel]->GetName() == modelName || modelName == "all" )
{
if( !(titled++) )
{
G4cout << "In the envelope ";
ListTitle();
G4cout << ",\n";
}
G4cout << " the model " << fInactivatedModels[iModel]->GetName()
<< " (inactivated) is applicable for :\n ";
G4int list_started=0;
for ( G4int iParticle=0; iParticle<theParticleTable->entries(); iParticle++ )
if( fInactivatedModels[iModel] -> IsApplicable( *(theParticleTable->GetParticle(iParticle))) )
{
if(list_started++) G4cout << ", ";
G4cout << theParticleTable->
GetParticle(iParticle)->GetParticleName();
}
G4cout <<G4endl;
for (iModel = 0; iModel < fInactivatedModels.size(); ++iModel)
if (fInactivatedModels[iModel]->GetName() == modelName || modelName == "all") {
if ((titled++) == 0) {
G4cout << "In the envelope ";
ListTitle();
G4cout << ",\n";
}
G4cout << " the model " << fInactivatedModels[iModel]->GetName()
<< " (inactivated) is applicable for :\n ";
G4int list_started = 0;
for (G4int iParticle = 0; iParticle < theParticleTable->entries(); iParticle++)
if (fInactivatedModels[iModel]->IsApplicable(*(theParticleTable->GetParticle(iParticle)))) {
if ((list_started++) != 0) G4cout << ", ";
G4cout << theParticleTable->GetParticle(iParticle)->GetParticleName();
}
G4cout << G4endl;
}
}
void G4FastSimulationManager::ListModels(const G4ParticleDefinition* particleDefinition) const
{
std::size_t iModel;
G4bool unique = true;
// Active Models
for ( iModel=0; iModel<ModelList.size(); ++iModel )
if ( ModelList[iModel]->IsApplicable(*particleDefinition) )
{
G4cout << "Envelope ";
ListTitle();
G4cout << ", Model "
<< ModelList[iModel]->GetName()
<< "." << G4endl;
// -- Verify unicity of model attached to particleDefinition:
for ( auto jModel = iModel + 1; jModel < ModelList.size(); jModel++ )
if ( ModelList[jModel]->IsApplicable(*particleDefinition) ) unique = false;
}
// Inactive Models
for ( iModel=0; iModel<fInactivatedModels.size(); ++iModel )
if( fInactivatedModels[iModel]->IsApplicable(*particleDefinition) )
{
G4cout << "Envelope ";
ListTitle();
G4cout << ", Model "
<< fInactivatedModels[iModel]->GetName()
<< " (inactivated)." << G4endl;
}
if( !unique )
{
G4ExceptionDescription ed;
ed << "Two or more active Models are available for the same particle type, in the same envelope/region." << G4endl;
G4Exception("G4FastSimulationManager::ListModels(const G4ParticleDefinition* particleDefinition) const",
"FastSim001",
JustWarning, ed,
"Models risk to exclude each other.");
for (iModel = 0; iModel < ModelList.size(); ++iModel)
if (ModelList[iModel]->IsApplicable(*particleDefinition)) {
G4cout << "Envelope ";
ListTitle();
G4cout << ", Model " << ModelList[iModel]->GetName() << "." << G4endl;
// -- Verify unicity of model attached to particleDefinition:
for (auto jModel = iModel + 1; jModel < ModelList.size(); jModel++)
if (ModelList[jModel]->IsApplicable(*particleDefinition)) unique = false;
}
unique=false;
// Inactive Models
for (iModel = 0; iModel < fInactivatedModels.size(); ++iModel)
if (fInactivatedModels[iModel]->IsApplicable(*particleDefinition)) {
G4cout << "Envelope ";
ListTitle();
G4cout << ", Model " << fInactivatedModels[iModel]->GetName() << " (inactivated)." << G4endl;
}
if (!unique) {
G4ExceptionDescription ed;
ed << "Two or more active Models are available for the same particle type, in the same "
"envelope/region."
<< G4endl;
G4Exception(
"G4FastSimulationManager::ListModels(const G4ParticleDefinition* particleDefinition) const",
"FastSim001", JustWarning, ed, "Models risk to exclude each other.");
}
unique = false;
}
@@ -39,233 +39,211 @@
// October 06: move to parallel geometry scheme, M. Verderi
//---------------------------------------------------------------
#include "G4ios.hh"
#include "G4FastSimulationManagerProcess.hh"
#include "G4GlobalFastSimulationManager.hh"
#include "G4TransportationManager.hh"
#include "G4PathFinder.hh"
#include "G4ParticleChange.hh"
#include "G4FieldTrackUpdator.hh"
#include "G4GlobalFastSimulationManager.hh"
#include "G4ParticleChange.hh"
#include "G4PathFinder.hh"
#include "G4TransportationManager.hh"
#include "G4ios.hh"
#define PARANOIA
G4FastSimulationManagerProcess::
G4FastSimulationManagerProcess(const G4String& processName,
G4ProcessType theType) :
G4VProcess(processName,theType),
fWorldVolume ( nullptr ),
fIsTrackingTime ( false ),
fIsFirstStep ( false ),
fGhostNavigator ( nullptr ),
fGhostNavigatorIndex ( -1 ),
fIsGhostGeometry ( false ),
fGhostSafety ( -1.0 ),
fFieldTrack ( '0' ),
fFastSimulationManager( nullptr ),
fFastSimulationTrigger( false )
G4FastSimulationManagerProcess::G4FastSimulationManagerProcess(const G4String& processName,
G4ProcessType theType)
: G4VProcess(processName, theType),
fWorldVolume(nullptr),
fIsTrackingTime(false),
fIsFirstStep(false),
fGhostNavigator(nullptr),
fGhostNavigatorIndex(-1),
fIsGhostGeometry(false),
fGhostSafety(-1.0),
fFieldTrack('0'),
fFastSimulationManager(nullptr),
fFastSimulationTrigger(false)
{
// -- set Process Sub Type
SetProcessSubType(static_cast<int>(FASTSIM_ManagerProcess));
fPathFinder = G4PathFinder::GetInstance();
fPathFinder = G4PathFinder::GetInstance();
fTransportationManager = G4TransportationManager::GetTransportationManager();
SetWorldVolume(fTransportationManager->GetNavigatorForTracking()->GetWorldVolume()->GetName());
if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "' is created, and will message geometry with world volume `"
<< fWorldVolume->GetName() << "'." << G4endl;
if (verboseLevel > 0)
G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "' is created, and will message geometry with world volume `"
<< fWorldVolume->GetName() << "'." << G4endl;
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this);
}
G4FastSimulationManagerProcess::
G4FastSimulationManagerProcess(const G4String& processName,
const G4String& worldVolumeName,
G4ProcessType theType) :
G4VProcess(processName,theType),
fWorldVolume ( nullptr ),
fIsTrackingTime ( false ),
fIsFirstStep ( false ),
fGhostNavigator ( nullptr ),
fGhostNavigatorIndex ( -1 ),
fIsGhostGeometry ( false ),
fGhostSafety ( -1.0 ),
fFieldTrack ( '0' ),
fFastSimulationManager( nullptr ),
fFastSimulationTrigger( false )
G4FastSimulationManagerProcess::G4FastSimulationManagerProcess(const G4String& processName,
const G4String& worldVolumeName,
G4ProcessType theType)
: G4VProcess(processName, theType),
fWorldVolume(nullptr),
fIsTrackingTime(false),
fIsFirstStep(false),
fGhostNavigator(nullptr),
fGhostNavigatorIndex(-1),
fIsGhostGeometry(false),
fGhostSafety(-1.0),
fFieldTrack('0'),
fFastSimulationManager(nullptr),
fFastSimulationTrigger(false)
{
// -- set Process Sub Type
SetProcessSubType(static_cast<int>(FASTSIM_ManagerProcess));
fPathFinder = G4PathFinder::GetInstance();
fPathFinder = G4PathFinder::GetInstance();
fTransportationManager = G4TransportationManager::GetTransportationManager();
SetWorldVolume(worldVolumeName);
if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "' is created, and will message geometry with world volume `"
<< fWorldVolume->GetName() << "'." << G4endl;
if (verboseLevel > 0)
G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "' is created, and will message geometry with world volume `"
<< fWorldVolume->GetName() << "'." << G4endl;
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this);
}
G4FastSimulationManagerProcess::
G4FastSimulationManagerProcess(const G4String& processName,
G4VPhysicalVolume* worldVolume,
G4ProcessType theType) :
G4VProcess(processName,theType),
fWorldVolume ( nullptr ),
fIsTrackingTime ( false ),
fIsFirstStep ( false ),
fGhostNavigator ( nullptr ),
fGhostNavigatorIndex ( -1 ),
fIsGhostGeometry ( false ),
fGhostSafety ( -1.0 ),
fFieldTrack ( '0' ),
fFastSimulationManager( nullptr ),
fFastSimulationTrigger( false )
G4FastSimulationManagerProcess::G4FastSimulationManagerProcess(const G4String& processName,
G4VPhysicalVolume* worldVolume,
G4ProcessType theType)
: G4VProcess(processName, theType),
fWorldVolume(nullptr),
fIsTrackingTime(false),
fIsFirstStep(false),
fGhostNavigator(nullptr),
fGhostNavigatorIndex(-1),
fIsGhostGeometry(false),
fGhostSafety(-1.0),
fFieldTrack('0'),
fFastSimulationManager(nullptr),
fFastSimulationTrigger(false)
{
// -- set Process Sub Type
SetProcessSubType(static_cast<int>(FASTSIM_ManagerProcess));
fPathFinder = G4PathFinder::GetInstance();
fPathFinder = G4PathFinder::GetInstance();
fTransportationManager = G4TransportationManager::GetTransportationManager();
SetWorldVolume(worldVolume);
if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "' is created, and will message geometry with world volume `"
<< fWorldVolume->GetName() << "'." << G4endl;
if (verboseLevel > 0)
G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "' is created, and will message geometry with world volume `"
<< fWorldVolume->GetName() << "'." << G4endl;
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this);
}
G4FastSimulationManagerProcess::~G4FastSimulationManagerProcess()
{
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->RemoveFSMP(this);
}
// -----------------------
// User access methods:
// -----------------------
void G4FastSimulationManagerProcess::SetWorldVolume(G4String newWorldName)
{
if (fIsTrackingTime)
{
G4ExceptionDescription ed;
ed << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "': changing of world volume at tracking time is not allowed." << G4endl;
G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4String)",
"FastSim002",
JustWarning, ed,
"Call ignored.");
if (fIsTrackingTime) {
G4ExceptionDescription ed;
ed << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "': changing of world volume at tracking time is not allowed." << G4endl;
G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4String)", "FastSim002",
JustWarning, ed, "Call ignored.");
}
else {
G4VPhysicalVolume* newWorld = fTransportationManager->IsWorldExisting(newWorldName);
if (newWorld == nullptr) {
G4ExceptionDescription tellWhatIsWrong;
tellWhatIsWrong << "Volume newWorldName = `" << newWorldName
<< "' is not a parallel world nor the mass world volume." << G4endl;
G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4String)", "FastSim003",
FatalException, tellWhatIsWrong);
}
else
{
G4VPhysicalVolume* newWorld = fTransportationManager->IsWorldExisting(newWorldName);
if (newWorld == 0)
{
G4ExceptionDescription tellWhatIsWrong;
tellWhatIsWrong << "Volume newWorldName = `" << newWorldName
<< "' is not a parallel world nor the mass world volume."
<< G4endl;
G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4String)",
"FastSim003",
FatalException,
tellWhatIsWrong);
}
if (verboseLevel>0)
{
if (fWorldVolume) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "': changing world volume from '" << fWorldVolume->GetName()
<< "' to `" << newWorld << "'." << G4endl;
else G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "': setting world volume from to `"<< newWorld->GetName() << "'." << G4endl;
}
fWorldVolume = newWorld;
if (verboseLevel > 0) {
if (fWorldVolume != nullptr)
G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "': changing world volume from '" << fWorldVolume->GetName() << "' to `"
<< newWorld << "'." << G4endl;
else
G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "': setting world volume from to `" << newWorld->GetName() << "'." << G4endl;
}
fWorldVolume = newWorld;
}
}
void G4FastSimulationManagerProcess::SetWorldVolume(G4VPhysicalVolume* newWorld)
{
if (newWorld) SetWorldVolume(newWorld->GetName());
else
{
G4ExceptionDescription tellWhatIsWrong;
tellWhatIsWrong << "Null pointer passed for world volume." << G4endl;
G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4VPhysicalVolume* newWorld)",
"FastSim004",
FatalException,
tellWhatIsWrong);
}
if (newWorld != nullptr)
SetWorldVolume(newWorld->GetName());
else {
G4ExceptionDescription tellWhatIsWrong;
tellWhatIsWrong << "Null pointer passed for world volume." << G4endl;
G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4VPhysicalVolume* newWorld)",
"FastSim004", FatalException, tellWhatIsWrong);
}
}
// --------------------
// Start/End tracking:
// --------------------
void G4FastSimulationManagerProcess::StartTracking(G4Track* track)
{
fIsTrackingTime = true;
fIsFirstStep = true;
fIsFirstStep = true;
// -- fetch the navigator (and its index) and activate it:
G4TransportationManager* transportationManager = G4TransportationManager::GetTransportationManager();
fGhostNavigator = transportationManager->GetNavigator(fWorldVolume);
fIsGhostGeometry = (fGhostNavigator != transportationManager->GetNavigatorForTracking());
if (fIsGhostGeometry) fGhostNavigatorIndex = transportationManager->ActivateNavigator(fGhostNavigator);
else fGhostNavigatorIndex = -1;
G4TransportationManager* transportationManager =
G4TransportationManager::GetTransportationManager();
fGhostNavigator = transportationManager->GetNavigator(fWorldVolume);
fIsGhostGeometry = (fGhostNavigator != transportationManager->GetNavigatorForTracking());
if (fIsGhostGeometry)
fGhostNavigatorIndex = transportationManager->ActivateNavigator(fGhostNavigator);
else
fGhostNavigatorIndex = -1;
fPathFinder->PrepareNewTrack(track->GetPosition(), track->GetMomentumDirection());
}
void
G4FastSimulationManagerProcess::
EndTracking()
void G4FastSimulationManagerProcess::EndTracking()
{
fIsTrackingTime = false;
if ( fIsGhostGeometry ) fTransportationManager->DeActivateNavigator(fGhostNavigator);
if (fIsGhostGeometry) fTransportationManager->DeActivateNavigator(fGhostNavigator);
}
// ------------------------------------------
// PostStepGetPhysicalInteractionLength():
// ------------------------------------------
G4double
G4FastSimulationManagerProcess::
PostStepGetPhysicalInteractionLength(const G4Track& track,
G4double,
G4ForceCondition* condition)
G4double
G4FastSimulationManagerProcess::PostStepGetPhysicalInteractionLength(const G4Track& track, G4double,
G4ForceCondition* condition)
{
// -- Get current volume, and check for presence of fast simulation manager.
// -- For the case of the navigator for tracking (fGhostNavigatorIndex == 0)
// -- we use the track volume. This allows the code to be valid for both
// -- cases where the PathFinder is used (G4CoupledTranportation) or not
// -- (G4Transportation).
const G4VPhysicalVolume* currentVolume(0);
if ( fIsGhostGeometry ) currentVolume = fPathFinder->GetLocatedVolume(fGhostNavigatorIndex);
else currentVolume = track.GetVolume();
const G4VPhysicalVolume* currentVolume(nullptr);
if (fIsGhostGeometry)
currentVolume = fPathFinder->GetLocatedVolume(fGhostNavigatorIndex);
else
currentVolume = track.GetVolume();
if ( currentVolume )
{
fFastSimulationManager = currentVolume->GetLogicalVolume()->GetFastSimulationManager();
if( fFastSimulationManager )
{
// Ask for trigger:
fFastSimulationTrigger = fFastSimulationManager->PostStepGetFastSimulationManagerTrigger(track, fGhostNavigator);
if( fFastSimulationTrigger )
{
// Take control over stepping:
*condition = ExclusivelyForced;
return 0.0;
}
}
if (currentVolume != nullptr) {
fFastSimulationManager = currentVolume->GetLogicalVolume()->GetFastSimulationManager();
if (fFastSimulationManager != nullptr) {
// Ask for trigger:
fFastSimulationTrigger =
fFastSimulationManager->PostStepGetFastSimulationManagerTrigger(track, fGhostNavigator);
if (fFastSimulationTrigger) {
// Take control over stepping:
*condition = ExclusivelyForced;
return 0.0;
}
}
}
// -- no fast simulation occuring there:
*condition = NotForced;
return DBL_MAX;
@@ -274,80 +252,67 @@ PostStepGetPhysicalInteractionLength(const G4Track& track,
//------------------------------------
// PostStepDoIt()
//------------------------------------
G4VParticleChange*
G4FastSimulationManagerProcess::
PostStepDoIt(const G4Track&,
const G4Step&)
G4VParticleChange* G4FastSimulationManagerProcess::PostStepDoIt(const G4Track&, const G4Step&)
{
G4VParticleChange* finalState = fFastSimulationManager->InvokePostStepDoIt();
// If the particle is still alive, suspend it to force physics re-initialisation:
if (finalState->GetTrackStatus() != fStopAndKill) finalState->ProposeTrackStatus(fSuspend);
return finalState;
}
G4double
G4FastSimulationManagerProcess::
AlongStepGetPhysicalInteractionLength(const G4Track& track,
G4double previousStepSize,
G4double currentMinimumStep,
G4double& proposedSafety,
G4GPILSelection* selection)
G4double G4FastSimulationManagerProcess::AlongStepGetPhysicalInteractionLength(
const G4Track& track, G4double previousStepSize, G4double currentMinimumStep,
G4double& proposedSafety, G4GPILSelection* selection)
{
*selection = NotCandidateForSelection;
*selection = NotCandidateForSelection;
G4double returnedStep = DBL_MAX;
// ---------------------------------------------------
// -- Below code valid for ghost geometry, otherwise
// -- useless for fast simulation attached to mass
// -- geometry. Warn user in case along used for
// -- geometry. Warn user in case along used for
// -- mass geometry ?
// --------------------------------------------------
if ( fIsGhostGeometry )
{
static G4ThreadLocal G4FieldTrack *endTrack_G4MT_TLS_ = 0 ;
if (!endTrack_G4MT_TLS_) endTrack_G4MT_TLS_ = new G4FieldTrack ('0') ;
G4FieldTrack &endTrack = *endTrack_G4MT_TLS_;
static G4ThreadLocal ELimited *eLimited_G4MT_TLS_ = 0 ;
if (!eLimited_G4MT_TLS_) eLimited_G4MT_TLS_ = new ELimited ;
ELimited &eLimited = *eLimited_G4MT_TLS_;
if (previousStepSize > 0.) fGhostSafety -= previousStepSize;
if (fGhostSafety < 0.) fGhostSafety = 0.0;
// ------------------------------------------
// Determination of the proposed step length:
// ------------------------------------------
if (currentMinimumStep <= fGhostSafety && currentMinimumStep > 0.)
{
// -- No chance to limit the step, as proposed move inside safety
returnedStep = currentMinimumStep;
proposedSafety = fGhostSafety - currentMinimumStep;
}
else
{
// -- Proposed move exceeds safety, need to state
G4FieldTrackUpdator::Update(&fFieldTrack, &track);
returnedStep = fPathFinder->ComputeStep(fFieldTrack,
currentMinimumStep,
fGhostNavigatorIndex,
track.GetCurrentStepNumber(),
fGhostSafety,
eLimited,
endTrack,
track.GetVolume());
if(eLimited == kDoNot) fGhostSafety = fGhostNavigator->ComputeSafety(endTrack.GetPosition()); // -- step no limited by ghost
proposedSafety = fGhostSafety;
if (eLimited == kUnique || eLimited == kSharedOther) *selection = CandidateForSelection;
else if (eLimited == kSharedTransport) returnedStep *= (1.0 + 1.0e-9); // -- Expand to disable its selection in Step Manager comparison
}
if (fIsGhostGeometry) {
static G4ThreadLocal G4FieldTrack* endTrack_G4MT_TLS_ = nullptr;
if (endTrack_G4MT_TLS_ == nullptr) endTrack_G4MT_TLS_ = new G4FieldTrack('0');
G4FieldTrack& endTrack = *endTrack_G4MT_TLS_;
static G4ThreadLocal ELimited* eLimited_G4MT_TLS_ = nullptr;
if (eLimited_G4MT_TLS_ == nullptr) eLimited_G4MT_TLS_ = new ELimited;
ELimited& eLimited = *eLimited_G4MT_TLS_;
if (previousStepSize > 0.) fGhostSafety -= previousStepSize;
if (fGhostSafety < 0.) fGhostSafety = 0.0;
// ------------------------------------------
// Determination of the proposed step length:
// ------------------------------------------
if (currentMinimumStep <= fGhostSafety && currentMinimumStep > 0.) {
// -- No chance to limit the step, as proposed move inside safety
returnedStep = currentMinimumStep;
proposedSafety = fGhostSafety - currentMinimumStep;
}
else {
// -- Proposed move exceeds safety, need to state
G4FieldTrackUpdator::Update(&fFieldTrack, &track);
returnedStep = fPathFinder->ComputeStep(fFieldTrack, currentMinimumStep, fGhostNavigatorIndex,
track.GetCurrentStepNumber(), fGhostSafety, eLimited,
endTrack, track.GetVolume());
if (eLimited == kDoNot)
fGhostSafety =
fGhostNavigator->ComputeSafety(endTrack.GetPosition()); // -- step no limited by ghost
proposedSafety = fGhostSafety;
if (eLimited == kUnique || eLimited == kSharedOther)
*selection = CandidateForSelection;
else if (eLimited == kSharedTransport)
returnedStep *=
(1.0 + 1.0e-9); // -- Expand to disable its selection in Step Manager comparison
}
}
// ----------------------------------------------
// Returns the fGhostSafety as the proposedSafety
@@ -357,42 +322,39 @@ AlongStepGetPhysicalInteractionLength(const G4Track& track,
return returnedStep;
}
G4VParticleChange*
G4FastSimulationManagerProcess::
AlongStepDoIt(const G4Track& track,
const G4Step&)
G4VParticleChange* G4FastSimulationManagerProcess::AlongStepDoIt(const G4Track& track,
const G4Step&)
{
fDummyParticleChange.Initialize(track);
return &fDummyParticleChange;
}
//--------------------------------------------
// At Rest parameterisation:
//--------------------------------------------
// AtRestGetPhysiscalInteractionLength:
//--------------------------------------------
G4double
G4FastSimulationManagerProcess::
AtRestGetPhysicalInteractionLength(const G4Track& track,
G4ForceCondition* condition)
G4double
G4FastSimulationManagerProcess::AtRestGetPhysicalInteractionLength(const G4Track& track,
G4ForceCondition* condition)
{
const G4VPhysicalVolume* currentVolume(0);
if ( fIsGhostGeometry ) currentVolume = fPathFinder->GetLocatedVolume(fGhostNavigatorIndex);
else currentVolume = track.GetVolume();
const G4VPhysicalVolume* currentVolume(nullptr);
if (fIsGhostGeometry)
currentVolume = fPathFinder->GetLocatedVolume(fGhostNavigatorIndex);
else
currentVolume = track.GetVolume();
fFastSimulationManager = currentVolume->GetLogicalVolume()->GetFastSimulationManager();
if( fFastSimulationManager )
{
// Ask for trigger:
fFastSimulationTrigger = fFastSimulationManager->AtRestGetFastSimulationManagerTrigger(track, fGhostNavigator);
if( fFastSimulationTrigger )
{
// Dirty trick to take control over stepping. Does anyone will ever use that ?
*condition = NotForced;
return -1.0;
}
if (fFastSimulationManager != nullptr) {
// Ask for trigger:
fFastSimulationTrigger =
fFastSimulationManager->AtRestGetFastSimulationManagerTrigger(track, fGhostNavigator);
if (fFastSimulationTrigger) {
// Dirty trick to take control over stepping. Does anyone will ever use that ?
*condition = NotForced;
return -1.0;
}
}
// -- no fast simulation occuring there:
*condition = NotForced;
return DBL_MAX;
@@ -405,32 +367,3 @@ G4VParticleChange* G4FastSimulationManagerProcess::AtRestDoIt(const G4Track&, co
{
return fFastSimulationManager->InvokeAtRestDoIt();
}
void G4FastSimulationManagerProcess::Verbose() const
{
/* G4cout << " >>>>> Trigger Status : ";
switch(fFastSimulationManager->GetTriggerStatus())
{
case NoModel:
G4cout << "NoModel" << G4endl;
break;
case OnBoundaryButLeaving:
G4cout << "OnBoundaryButLeaving" << G4endl;
break;
case OneModelTrigger:
G4cout << "OneModelTrigger" << G4endl;
break;
case NoModelTrigger:
G4cout << "NoModelTrigger" << G4endl;
break;
case Undefined:
G4cout << "Undefined" << G4endl;
break;
default:
G4cout << " Bizarre..." << G4endl;
break;
}*/
}
@@ -27,21 +27,19 @@
//
#include "G4FastSimulationMessenger.hh"
#include "G4UIdirectory.hh"
#include "G4UIcmdWithAString.hh"
#include "G4UIcmdWithoutParameter.hh"
#include "G4UIdirectory.hh"
#include "G4ios.hh"
G4FastSimulationMessenger::
G4FastSimulationMessenger(G4GlobalFastSimulationManager* theGFSM)
G4FastSimulationMessenger::G4FastSimulationMessenger(G4GlobalFastSimulationManager* theGFSM)
: fGlobalFastSimulationManager(theGFSM)
{
fFSDirectory = new G4UIdirectory("/param/");
fFSDirectory->SetGuidance("Fast Simulation print/control commands.");
fShowSetupCmd =
new G4UIcmdWithoutParameter("/param/showSetup", this);
fShowSetupCmd = new G4UIcmdWithoutParameter("/param/showSetup", this);
fShowSetupCmd->SetGuidance("Show fast simulation setup:");
fShowSetupCmd->SetGuidance(" - for each world region:");
fShowSetupCmd->SetGuidance(" 1) fast simulation manager process attached;");
@@ -50,77 +48,61 @@ G4FastSimulationMessenger(G4GlobalFastSimulationManager* theGFSM)
fShowSetupCmd->SetGuidance(" - with for each the fast simulation models attached;");
fShowSetupCmd->AvailableForStates(G4State_Idle, G4State_GeomClosed);
fListEnvelopesCmd =
new G4UIcmdWithAString("/param/listEnvelopes", this);
fListEnvelopesCmd->SetParameterName("ParticleName",true);
fListEnvelopesCmd = new G4UIcmdWithAString("/param/listEnvelopes", this);
fListEnvelopesCmd->SetParameterName("ParticleName", true);
fListEnvelopesCmd->SetDefaultValue("all");
fListEnvelopesCmd->SetGuidance("List all the envelope names for a given Particle");
fListEnvelopesCmd->SetGuidance("(or for all particles if without parameters).");
fListEnvelopesCmd->AvailableForStates(G4State_PreInit,G4State_Idle);
fListModelsCmd =
new G4UIcmdWithAString("/param/listModels", this);
fListModelsCmd->SetParameterName("EnvelopeName",true);
fListEnvelopesCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
fListModelsCmd = new G4UIcmdWithAString("/param/listModels", this);
fListModelsCmd->SetParameterName("EnvelopeName", true);
fListModelsCmd->SetDefaultValue("all");
fListModelsCmd->SetGuidance("List all the Model names for a given Envelope");
fListModelsCmd->SetGuidance("(or for all envelopes if without parameters).");
fListModelsCmd->AvailableForStates(G4State_PreInit,G4State_Idle);
fListIsApplicableCmd =
new G4UIcmdWithAString("/param/listIsApplicable", this);
fListIsApplicableCmd->SetParameterName("ModelName",true);
fListModelsCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
fListIsApplicableCmd = new G4UIcmdWithAString("/param/listIsApplicable", this);
fListIsApplicableCmd->SetParameterName("ModelName", true);
fListIsApplicableCmd->SetDefaultValue("all");
fListIsApplicableCmd->SetGuidance("List all the Particle names a given Model is applicable");
fListIsApplicableCmd->SetGuidance("(or for all Models if without parameters).");
fActivateModel =
new G4UIcmdWithAString("/param/ActivateModel", this);
fActivateModel->SetParameterName("ModelName",false);
fActivateModel = new G4UIcmdWithAString("/param/ActivateModel", this);
fActivateModel->SetParameterName("ModelName", false);
fActivateModel->SetGuidance("Activate a given Model.");
fInActivateModel =
new G4UIcmdWithAString("/param/InActivateModel", this);
fInActivateModel->SetParameterName("ModelName",false);
fInActivateModel = new G4UIcmdWithAString("/param/InActivateModel", this);
fInActivateModel->SetParameterName("ModelName", false);
fInActivateModel->SetGuidance("InActivate a given Model.");
}
G4FastSimulationMessenger::~G4FastSimulationMessenger()
{
delete fShowSetupCmd;
fShowSetupCmd = 0;
delete fListIsApplicableCmd;
fListIsApplicableCmd = 0;
delete fActivateModel;
fActivateModel = 0;
delete fInActivateModel;
fInActivateModel = 0;
delete fListModelsCmd;
fListModelsCmd = 0;
delete fListEnvelopesCmd;
fListEnvelopesCmd = 0;
delete fFSDirectory;
fFSDirectory = 0;
}
void G4FastSimulationMessenger::SetNewValue(G4UIcommand * command,G4String newValue)
void G4FastSimulationMessenger::SetNewValue(G4UIcommand* command, G4String newValue)
{
if (command == fShowSetupCmd)
fGlobalFastSimulationManager->ShowSetup();
if( command == fListEnvelopesCmd)
{
if(newValue == "all")
if (command == fShowSetupCmd) fGlobalFastSimulationManager->ShowSetup();
if (command == fListEnvelopesCmd) {
if (newValue == "all")
fGlobalFastSimulationManager->ListEnvelopes();
else
fGlobalFastSimulationManager->
ListEnvelopes(G4ParticleTable::GetParticleTable()->
FindParticle(newValue));
else
fGlobalFastSimulationManager->ListEnvelopes(
G4ParticleTable::GetParticleTable()->FindParticle(newValue));
}
if( command == fListModelsCmd)
fGlobalFastSimulationManager->ListEnvelopes(newValue, MODELS);
if( command == fListIsApplicableCmd)
if (command == fListModelsCmd) fGlobalFastSimulationManager->ListEnvelopes(newValue, MODELS);
if (command == fListIsApplicableCmd)
fGlobalFastSimulationManager->ListEnvelopes(newValue, ISAPPLICABLE);
if( command == fActivateModel)
if (command == fActivateModel)
fGlobalFastSimulationManager->ActivateFastSimulationModel(newValue);
if( command == fInActivateModel)
if (command == fInActivateModel)
fGlobalFastSimulationManager->InActivateFastSimulationModel(newValue);
}
@@ -31,7 +31,7 @@
//
// Description:
// Encapsulates a G4ParticleChange and insure friendly interface
// methods to manage the primary/secondaries final state for
// methods to manage the primary/secondaries final state for
// Fast Simulation Models.
//
// History:
@@ -43,17 +43,17 @@
#include "G4FastStep.hh"
#include "G4SystemOfUnits.hh"
#include "G4UnitsTable.hh"
#include "G4Track.hh"
#include "G4Step.hh"
#include "G4TrackFastVector.hh"
#include "G4DynamicParticle.hh"
#include "G4Step.hh"
#include "G4SystemOfUnits.hh"
#include "G4Track.hh"
#include "G4TrackFastVector.hh"
#include "G4UnitsTable.hh"
void G4FastStep::Initialize(const G4FastTrack& fastTrack)
{
// keeps the fastTrack reference
fFastTrack=&fastTrack;
fFastTrack = &fastTrack;
// currentTrack will be used to Initialize the other data members
const G4Track& currentTrack = *(fFastTrack->GetPrimaryTrack());
@@ -62,22 +62,22 @@ void G4FastStep::Initialize(const G4FastTrack& fastTrack)
G4VParticleChange::Initialize(currentTrack);
// set Energy/Momentum etc. equal to those of the parent particle
const G4DynamicParticle* pParticle = currentTrack.GetDynamicParticle();
theEnergyChange = pParticle->GetKineticEnergy();
theMomentumChange = pParticle->GetMomentumDirection();
thePolarizationChange = pParticle->GetPolarization();
theProperTimeChange = pParticle->GetProperTime();
const G4DynamicParticle* pParticle = currentTrack.GetDynamicParticle();
theEnergyChange = pParticle->GetKineticEnergy();
theMomentumChange = pParticle->GetMomentumDirection();
thePolarizationChange = pParticle->GetPolarization();
theProperTimeChange = pParticle->GetProperTime();
// set Position/Time etc. equal to those of the parent track
thePositionChange = currentTrack.GetPosition();
theTimeChange = currentTrack.GetGlobalTime();
thePositionChange = currentTrack.GetPosition();
theTimeChange = currentTrack.GetGlobalTime();
// switch off stepping hit invokation by default:
theSteppingControlFlag = AvoidHitInvocation;
// event biasing weigth:
theWeightChange = currentTrack.GetWeight();
}
theWeightChange = currentTrack.GetWeight();
}
//----------------------------------------
// -- Set the StopAndKilled signal
@@ -86,32 +86,27 @@ void G4FastStep::Initialize(const G4FastTrack& fastTrack)
//----------------------------------------
void G4FastStep::KillPrimaryTrack()
{
SetPrimaryTrackFinalKineticEnergy(0.) ;
ProposeTrackStatus(fStopAndKill) ;
ProposePrimaryTrackFinalKineticEnergy(0.);
ProposeTrackStatus(fStopAndKill);
}
//--------------------
//
//--------------------
void
G4FastStep::
ProposePrimaryTrackFinalPosition(const G4ThreeVector &position,
G4bool localCoordinates)
void G4FastStep::ProposePrimaryTrackFinalPosition(const G4ThreeVector& position,
G4bool localCoordinates)
{
// Compute the position coordinate in global
// reference system if needed ...
G4ThreeVector globalPosition = position;
if (localCoordinates)
globalPosition = fFastTrack->GetInverseAffineTransformation()->
TransformPoint(position);
if (localCoordinates)
globalPosition = fFastTrack->GetInverseAffineTransformation()->TransformPoint(position);
// ...and feed the globalPosition:
thePositionChange = globalPosition;
}
void
G4FastStep::
SetPrimaryTrackFinalPosition(const G4ThreeVector &position,
G4bool localCoordinates)
void G4FastStep::SetPrimaryTrackFinalPosition(const G4ThreeVector& position,
G4bool localCoordinates)
{
ProposePrimaryTrackFinalPosition(position, localCoordinates);
}
@@ -119,25 +114,20 @@ SetPrimaryTrackFinalPosition(const G4ThreeVector &position,
//--------------------
//
//--------------------
void
G4FastStep::
ProposePrimaryTrackFinalMomentumDirection(const G4ThreeVector &momentum,
G4bool localCoordinates)
void G4FastStep::ProposePrimaryTrackFinalMomentumDirection(const G4ThreeVector& momentum,
G4bool localCoordinates)
{
// Compute the momentum in global reference
// system if needed ...
G4ThreeVector globalMomentum = momentum;
if (localCoordinates)
globalMomentum = fFastTrack->GetInverseAffineTransformation()->
TransformAxis(momentum);
globalMomentum = fFastTrack->GetInverseAffineTransformation()->TransformAxis(momentum);
// ...and feed the globalMomentum (ensuring unitarity)
SetMomentumChange(globalMomentum.unit());
}
void
G4FastStep::
SetPrimaryTrackFinalMomentum(const G4ThreeVector &momentum,
G4bool localCoordinates)
void G4FastStep::SetPrimaryTrackFinalMomentum(const G4ThreeVector& momentum,
G4bool localCoordinates)
{
ProposePrimaryTrackFinalMomentumDirection(momentum, localCoordinates);
}
@@ -145,27 +135,22 @@ SetPrimaryTrackFinalMomentum(const G4ThreeVector &momentum,
//--------------------
//
//--------------------
void
G4FastStep::
ProposePrimaryTrackFinalKineticEnergyAndDirection(G4double kineticEnergy,
const G4ThreeVector &direction,
G4bool localCoordinates)
void G4FastStep::ProposePrimaryTrackFinalKineticEnergyAndDirection(G4double kineticEnergy,
const G4ThreeVector& direction,
G4bool localCoordinates)
{
// Compute global direction if needed...
G4ThreeVector globalDirection = direction;
if (localCoordinates)
globalDirection =fFastTrack->GetInverseAffineTransformation()->
TransformAxis(direction);
globalDirection = fFastTrack->GetInverseAffineTransformation()->TransformAxis(direction);
// ...and feed the globalMomentum (ensuring unitarity)
SetMomentumChange(globalDirection.unit());
SetPrimaryTrackFinalKineticEnergy(kineticEnergy);
ProposePrimaryTrackFinalKineticEnergy(kineticEnergy);
}
void
G4FastStep::
SetPrimaryTrackFinalKineticEnergyAndDirection(G4double kineticEnergy,
const G4ThreeVector &direction,
G4bool localCoordinates)
void G4FastStep::SetPrimaryTrackFinalKineticEnergyAndDirection(G4double kineticEnergy,
const G4ThreeVector& direction,
G4bool localCoordinates)
{
ProposePrimaryTrackFinalKineticEnergyAndDirection(kineticEnergy, direction, localCoordinates);
}
@@ -173,24 +158,20 @@ SetPrimaryTrackFinalKineticEnergyAndDirection(G4double kineticEnergy,
//--------------------
//
//--------------------
void
G4FastStep::
ProposePrimaryTrackFinalPolarization(const G4ThreeVector &polarization,
G4bool localCoordinates)
void G4FastStep::ProposePrimaryTrackFinalPolarization(const G4ThreeVector& polarization,
G4bool localCoordinates)
{
// Compute polarization in global system if needed:
G4ThreeVector globalPolarization(polarization);
if (localCoordinates)
globalPolarization = fFastTrack->GetInverseAffineTransformation()->
TransformAxis(globalPolarization);
globalPolarization =
fFastTrack->GetInverseAffineTransformation()->TransformAxis(globalPolarization);
// Feed the particle globalPolarization:
thePolarizationChange = globalPolarization;
}
void
G4FastStep::
SetPrimaryTrackFinalPolarization(const G4ThreeVector &polarization,
G4bool localCoordinates)
void G4FastStep::SetPrimaryTrackFinalPolarization(const G4ThreeVector& polarization,
G4bool localCoordinates)
{
ProposePrimaryTrackFinalPolarization(polarization, localCoordinates);
}
@@ -198,83 +179,64 @@ SetPrimaryTrackFinalPolarization(const G4ThreeVector &polarization,
//--------------------
//
//--------------------
G4Track* G4FastStep::
CreateSecondaryTrack(const G4DynamicParticle& dynamics,
G4ThreeVector polarization,
G4ThreeVector position,
G4double time,
G4bool localCoordinates )
G4Track* G4FastStep::CreateSecondaryTrack(const G4DynamicParticle& dynamics,
G4ThreeVector polarization, G4ThreeVector position,
G4double time, G4bool localCoordinates)
{
G4DynamicParticle dummyDynamics(dynamics);
// ------------------------------------------
// Add the polarization to the dummyDynamics:
// ------------------------------------------
dummyDynamics.SetPolarization(polarization.x(),
polarization.y(),
polarization.z());
dummyDynamics.SetPolarization(polarization.x(), polarization.y(), polarization.z());
return CreateSecondaryTrack(dummyDynamics, position, time, localCoordinates);
}
//--------------------
//
//--------------------
G4Track* G4FastStep::
CreateSecondaryTrack(const G4DynamicParticle& dynamics,
G4ThreeVector position,
G4double time,
G4bool localCoordinates )
G4Track* G4FastStep::CreateSecondaryTrack(const G4DynamicParticle& dynamics, G4ThreeVector position,
G4double time, G4bool localCoordinates)
{
// ----------------------------------------
// Quantities in global coordinates system.
//
//
// The allocated globalDynamics is deleted
// by the destructor of the G4Track.
// ----------------------------------------
G4DynamicParticle* globalDynamics =
new G4DynamicParticle(dynamics);
auto globalDynamics = new G4DynamicParticle(dynamics);
G4ThreeVector globalPosition(position);
// -----------------------------------
// Convert to global system if needed:
// -----------------------------------
if (localCoordinates)
{
// -- Momentum Direction:
globalDynamics->SetMomentumDirection(fFastTrack->
GetInverseAffineTransformation()->
TransformAxis(globalDynamics->
GetMomentumDirection()));
// -- Polarization:
G4ThreeVector globalPolarization;
globalPolarization = fFastTrack->GetInverseAffineTransformation()->
TransformAxis(globalDynamics->GetPolarization());
globalDynamics->SetPolarization(
globalPolarization.x(),
globalPolarization.y(),
globalPolarization.z()
);
// -- Position:
globalPosition = fFastTrack->GetInverseAffineTransformation()->
TransformPoint(globalPosition);
}
if (localCoordinates) {
// -- Momentum Direction:
globalDynamics->SetMomentumDirection(
fFastTrack->GetInverseAffineTransformation()->TransformAxis(
globalDynamics->GetMomentumDirection()));
// -- Polarization:
G4ThreeVector globalPolarization;
globalPolarization = fFastTrack->GetInverseAffineTransformation()->TransformAxis(
globalDynamics->GetPolarization());
globalDynamics->SetPolarization(globalPolarization.x(), globalPolarization.y(),
globalPolarization.z());
// -- Position:
globalPosition = fFastTrack->GetInverseAffineTransformation()->TransformPoint(globalPosition);
}
//-------------------------------------
// Create the G4Track of the secondary:
//-------------------------------------
G4Track* secondary = new G4Track(
globalDynamics,
time,
globalPosition
);
auto secondary = new G4Track(globalDynamics, time, globalPosition);
//-------------------------------
// and feed the changes:
//-------------------------------
AddSecondary(secondary);
//--------------------------------------
// returns the pointer on the secondary:
//--------------------------------------
@@ -285,129 +247,112 @@ CreateSecondaryTrack(const G4DynamicParticle& dynamics,
// but we must define it to avoid warnings.
void G4FastStep::Initialize(const G4Track&)
{
G4ExceptionDescription tellWhatIsWrong;
tellWhatIsWrong << "G4FastStep can be initialised only through G4FastTrack."
<< G4endl;
G4Exception("G4FastStep::Initialize(const G4Track&)",
"FastSim005",
FatalException,
tellWhatIsWrong);
}
G4FastStep::G4FastStep()
: G4VParticleChange()
{
if (verboseLevel>2)
{
G4cerr << "G4FastStep::G4FastStep()" << G4endl;
}
}
G4FastStep::~G4FastStep()
{
if (verboseLevel>2)
{
G4cerr << "G4FastStep::~G4FastStep()" << G4endl;
}
G4ExceptionDescription tellWhatIsWrong;
tellWhatIsWrong << "G4FastStep can be initialised only through G4FastTrack." << G4endl;
G4Exception("G4FastStep::Initialize(const G4Track&)", "FastSim005", FatalException,
tellWhatIsWrong);
}
//----------------------------------------------------------------
// methods for updating G4Step
// methods for updating G4Step
//
G4Step* G4FastStep::UpdateStepForPostStep(G4Step* pStep)
{
{
// A physics process always calculates the final state of the particle
// Take note that the return type of GetMomentumChange is a
// pointer to G4ParticleMometum. Also it is a normalized
// pointer to G4ParticleMometum. Also it is a normalized
// momentum vector.
// G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
G4Track* aTrack = pStep->GetTrack();
// G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
G4Track* aTrack = pStep->GetTrack();
// G4double mass = aTrack->GetDynamicParticle()->GetMass();
// update kinetic energy and momentum direction
pPostStepPoint->SetMomentumDirection(theMomentumChange);
pPostStepPoint->SetKineticEnergy( theEnergyChange );
pPostStepPoint->SetKineticEnergy(theEnergyChange);
// update polarization
pPostStepPoint->SetPolarization(thePolarizationChange);
// update polarization
pPostStepPoint->SetPolarization( thePolarizationChange );
// update position and time
pPostStepPoint->SetPosition( thePositionChange );
pPostStepPoint->SetGlobalTime( theTimeChange );
pPostStepPoint->AddLocalTime( theTimeChange
- aTrack->GetGlobalTime());
pPostStepPoint->SetProperTime( theProperTimeChange );
pPostStepPoint->SetPosition(thePositionChange);
pPostStepPoint->SetGlobalTime(theTimeChange);
pPostStepPoint->AddLocalTime(theTimeChange - aTrack->GetGlobalTime());
pPostStepPoint->SetProperTime(theProperTimeChange);
// update weight
pPostStepPoint->SetWeight( theWeightChange );
pPostStepPoint->SetWeight(theWeightChange);
if (debugFlag) CheckIt(*aTrack);
// Update the G4Step specific attributes
// Update the G4Step specific attributes
return UpdateStepInfo(pStep);
}
G4Step* G4FastStep::UpdateStepForAtRest(G4Step* pStep)
{
{
// A physics process always calculates the final state of the particle
// G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
G4Track* aTrack = pStep->GetTrack();
// G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
G4Track* aTrack = pStep->GetTrack();
// G4double mass = aTrack->GetDynamicParticle()->GetMass();
// update kinetic energy and momentum direction
pPostStepPoint->SetMomentumDirection(theMomentumChange);
pPostStepPoint->SetKineticEnergy( theEnergyChange );
pPostStepPoint->SetKineticEnergy(theEnergyChange);
// update polarization
pPostStepPoint->SetPolarization( thePolarizationChange );
pPostStepPoint->SetPolarization(thePolarizationChange);
// update position and time
pPostStepPoint->SetPosition( thePositionChange );
pPostStepPoint->SetGlobalTime( theTimeChange );
pPostStepPoint->AddLocalTime( theTimeChange
- aTrack->GetGlobalTime());
pPostStepPoint->SetProperTime( theProperTimeChange );
pPostStepPoint->SetPosition(thePositionChange);
pPostStepPoint->SetGlobalTime(theTimeChange);
pPostStepPoint->AddLocalTime(theTimeChange - aTrack->GetGlobalTime());
pPostStepPoint->SetProperTime(theProperTimeChange);
// update weight
pPostStepPoint->SetWeight( theWeightChange );
pPostStepPoint->SetWeight(theWeightChange);
if (debugFlag) CheckIt(*aTrack);
// Update the G4Step specific attributes
// Update the G4Step specific attributes
return UpdateStepInfo(pStep);
}
//----------------------------------------------------------------
// methods for printing messages
// methods for printing messages
//
void G4FastStep::DumpInfo() const
{
// use base-class DumpInfo
// use base-class DumpInfo
G4VParticleChange::DumpInfo();
G4cout << " Position - x (mm) : " << G4BestUnit( thePositionChange.x(), "Length" ) << G4endl;
G4cout << " Position - y (mm) : " << G4BestUnit( thePositionChange.y(), "Length" ) << G4endl;
G4cout << " Position - z (mm) : " << G4BestUnit( thePositionChange.z(), "Length" ) << G4endl;
G4cout << " Time (ns) : " << G4BestUnit( theTimeChange, "Time" ) << G4endl;
G4cout << " Proper Time (ns) : " << G4BestUnit( theProperTimeChange, "Time" ) << G4endl;
G4cout << " Position - x (mm) : " << G4BestUnit(thePositionChange.x(), "Length")
<< G4endl;
G4cout << " Position - y (mm) : " << G4BestUnit(thePositionChange.y(), "Length")
<< G4endl;
G4cout << " Position - z (mm) : " << G4BestUnit(thePositionChange.z(), "Length")
<< G4endl;
G4cout << " Time (ns) : " << G4BestUnit(theTimeChange, "Time") << G4endl;
G4cout << " Proper Time (ns) : " << G4BestUnit(theProperTimeChange, "Time") << G4endl;
G4long olprc = G4cout.precision(3);
G4cout << " Momentum Direct - x : " << std::setw(20) << theMomentumChange.x() << G4endl;
G4cout << " Momentum Direct - y : " << std::setw(20) << theMomentumChange.y() << G4endl;
G4cout << " Momentum Direct - z : " << std::setw(20) << theMomentumChange.z() << G4endl;
G4cout.precision(olprc);
G4cout << " Kinetic Energy (MeV): " << G4BestUnit( theEnergyChange, "Energy" ) << G4endl;
G4cout << " Kinetic Energy (MeV): " << G4BestUnit(theEnergyChange, "Energy") << G4endl;
G4cout.precision(3);
G4cout << " Polarization - x : " << std::setw(20) << thePolarizationChange.x() << G4endl;
G4cout << " Polarization - y : " << std::setw(20) << thePolarizationChange.y() << G4endl;
G4cout << " Polarization - z : " << std::setw(20) << thePolarizationChange.z() << G4endl;
G4cout << " Polarization - x : " << std::setw(20) << thePolarizationChange.x()
<< G4endl;
G4cout << " Polarization - y : " << std::setw(20) << thePolarizationChange.y()
<< G4endl;
G4cout << " Polarization - z : " << std::setw(20) << thePolarizationChange.z()
<< G4endl;
G4cout.precision(olprc);
}
@@ -416,7 +361,7 @@ G4bool G4FastStep::CheckIt(const G4Track& aTrack)
//
// In the G4FastStep::CheckIt
// We only check a bit
//
//
// If the user violates the energy,
// We don't care, we agree.
//
@@ -431,84 +376,72 @@ G4bool G4FastStep::CheckIt(const G4Track& aTrack)
// and it corrects it because it could cause problems for the ulterior
// tracking.For the rest, only warning are issued.
G4bool itsOK = true;
G4bool exitWithError = false;
G4double accuracy;
G4bool itsOK = true;
G4bool exitWithError = false;
G4double accuracy;
// Energy should not be larger than the initial value
accuracy = ( theEnergyChange - aTrack.GetKineticEnergy())/MeV;
if (accuracy > GetAccuracyForWarning())
{
G4ExceptionDescription ed;
ed << "The energy becomes larger than the initial value, difference = " << accuracy << " MeV" << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)",
"FastSim006",
JustWarning, ed);
itsOK = false;
if (accuracy > GetAccuracyForException()) {exitWithError = true;}
accuracy = (theEnergyChange - aTrack.GetKineticEnergy()) / MeV;
if (accuracy > GetAccuracyForWarning()) {
G4ExceptionDescription ed;
ed << "The energy becomes larger than the initial value, difference = " << accuracy << " MeV"
<< G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)", "FastSim006", JustWarning, ed);
itsOK = false;
if (accuracy > GetAccuracyForException()) {
exitWithError = true;
}
}
G4bool itsOKforMomentum = true;
if ( theEnergyChange >0.)
{
accuracy = std::abs(theMomentumChange.mag2()-1.0);
if (accuracy > GetAccuracyForWarning())
{
G4ExceptionDescription ed;
ed << "The Momentum Change is not a unit vector, difference = " << accuracy << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)",
"FastSim007",
JustWarning, ed);
itsOK = itsOKforMomentum = false;
if (accuracy > GetAccuracyForException()) {exitWithError = true;}
}
}
accuracy = (aTrack.GetGlobalTime()- theTimeChange)/ns;
if (accuracy > GetAccuracyForWarning())
{
if (theEnergyChange > 0.) {
accuracy = std::abs(theMomentumChange.mag2() - 1.0);
if (accuracy > GetAccuracyForWarning()) {
G4ExceptionDescription ed;
ed << "The global time is getting backward, difference = " << accuracy << " ns" << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)",
"FastSim008",
JustWarning, ed);
itsOK = false;
ed << "The Momentum Change is not a unit vector, difference = " << accuracy << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)", "FastSim007", JustWarning, ed);
itsOK = itsOKforMomentum = false;
if (accuracy > GetAccuracyForException()) {
exitWithError = true;
}
}
accuracy = (aTrack.GetProperTime() - theProperTimeChange )/ns;
if (accuracy > GetAccuracyForWarning())
{
G4ExceptionDescription ed;
ed << "The proper time is getting backward, difference = " << accuracy << " ns" << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)",
"FastSim009",
JustWarning, ed);
itsOK = false;
}
if (!itsOK)
{
G4cout << "ERROR - G4FastStep::CheckIt() " << G4endl;
G4cout << " Pointer : " << this << G4endl ;
DumpInfo();
}
}
accuracy = (aTrack.GetGlobalTime() - theTimeChange) / ns;
if (accuracy > GetAccuracyForWarning()) {
G4ExceptionDescription ed;
ed << "The global time is getting backward, difference = " << accuracy << " ns" << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)", "FastSim008", JustWarning, ed);
itsOK = false;
}
accuracy = (aTrack.GetProperTime() - theProperTimeChange) / ns;
if (accuracy > GetAccuracyForWarning()) {
G4ExceptionDescription ed;
ed << "The proper time is getting backward, difference = " << accuracy << " ns" << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)", "FastSim009", JustWarning, ed);
itsOK = false;
}
if (!itsOK) {
G4cout << "ERROR - G4FastStep::CheckIt() " << G4endl;
G4cout << " Pointer : " << this << G4endl;
DumpInfo();
}
// Exit with error
if (exitWithError)
{
G4ExceptionDescription ed;
ed << "An inaccuracy in G4FastStep is beyond tolerance." << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)",
"FastSim010",
FatalException, ed);
}
//correction for Momentum only.
if (exitWithError) {
G4ExceptionDescription ed;
ed << "An inaccuracy in G4FastStep is beyond tolerance." << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)", "FastSim010", FatalException, ed);
}
// correction for Momentum only.
if (!itsOKforMomentum) {
G4double vmag = theMomentumChange.mag();
theMomentumChange = (1./vmag)*theMomentumChange;
theMomentumChange = (1. / vmag) * theMomentumChange;
}
itsOK = (itsOK) && G4VParticleChange::CheckIt(aTrack);
itsOK = (itsOK) && G4VParticleChange::CheckIt(aTrack);
return itsOK;
}
@@ -38,52 +38,39 @@
//
//---------------------------------------------------------------
#include "G4ios.hh"
#include "G4FastTrack.hh"
#include "G4TouchableHandle.hh"
#include "G4TransportationManager.hh"
#include "G4TouchableHistoryHandle.hh"
#include "G4ios.hh"
// -----------
// Constructor
// -----------
//
G4FastTrack::G4FastTrack(G4Envelope *anEnvelope, G4bool IsUnique)
: fTrack ( nullptr ),
fAffineTransformationDefined( false ),
fEnvelope ( anEnvelope ),
fIsUnique ( IsUnique ),
fEnvelopeLogicalVolume ( nullptr ),
fEnvelopePhysicalVolume ( nullptr ),
fEnvelopeSolid ( nullptr )
{}
// -----------
// Destructor:
// -----------
G4FastTrack::~G4FastTrack()
G4FastTrack::G4FastTrack(G4Envelope* anEnvelope, G4bool IsUnique)
: fEnvelope(anEnvelope), fIsUnique(IsUnique)
{}
//------------------------------------------------------------
// The parameterised simulation manager uses the SetCurrentTrack
// method to setup the current G4FastTrack object
// method to setup the current G4FastTrack object
//------------------------------------------------------------
void G4FastTrack::SetCurrentTrack(const G4Track& track,
const G4Navigator* theNavigator)
void G4FastTrack::SetCurrentTrack(const G4Track& track, const G4Navigator* theNavigator)
{
// -- Register track pointer (used everywhere):
fTrack = &track;
//-----------------------------------------------------
// First time the track enters the volume or if the
// Logical Volume was placed n-Times in the geometry :
//
//
// Records the Rotation+Translation for the Envelope !
// When the particle is inside or on the boundary, the
// When the particle is inside or on the boundary, the
// NavigationHistory IS UP TO DATE.
//------------------------------------------------------
if (!fAffineTransformationDefined || !fIsUnique) FRecordsAffineTransformation(theNavigator);
//-------------------------------------------
// Records local position/momentum/direction
// of the Track.
@@ -107,10 +94,8 @@ void G4FastTrack::SetCurrentTrack(const G4Track& track,
// This is Done only one time.
//
//------------------------------------
void
G4FastTrack::FRecordsAffineTransformation(const G4Navigator* theNavigator)
void G4FastTrack::FRecordsAffineTransformation(const G4Navigator* theNavigator)
{
//--------------------------------------------------------
// Get the touchable history which represents the current
// volume hierachy the particle is in.
@@ -118,27 +103,27 @@ G4FastTrack::FRecordsAffineTransformation(const G4Navigator* theNavigator)
// must be deleted by G4FastTrack.
//--------------------------------------------------------
const G4Navigator* NavigatorToUse;
if(theNavigator != nullptr ) NavigatorToUse = theNavigator;
else NavigatorToUse = G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking();
G4TouchableHistoryHandle history = NavigatorToUse->CreateTouchableHistoryHandle();
if (theNavigator != nullptr)
NavigatorToUse = theNavigator;
else
NavigatorToUse = G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking();
G4TouchableHandle history = NavigatorToUse->CreateTouchableHistoryHandle();
//-----------------------------------------------------
// Run accross the hierarchy to find the physical volume
// associated with the envelope
//-----------------------------------------------------
G4int depth = (G4int)history->GetHistory()->GetDepth();
auto depth = (G4int)history->GetHistory()->GetDepth();
G4int idepth;
G4bool Done = false;
for (idepth = 0; idepth <= depth; ++idepth)
{
for (idepth = 0; idepth <= depth; ++idepth) {
G4VPhysicalVolume* currPV = history->GetHistory()->GetVolume(idepth);
G4LogicalVolume* currLV = currPV->GetLogicalVolume();
if ( (currLV->GetRegion() == fEnvelope) && (currLV->IsRootRegion()) )
{
G4LogicalVolume* currLV = currPV->GetLogicalVolume();
if ((currLV->GetRegion() == fEnvelope) && (currLV->IsRootRegion())) {
fEnvelopePhysicalVolume = currPV;
fEnvelopeLogicalVolume = currLV;
fEnvelopeSolid = currLV->GetSolid();
fEnvelopeLogicalVolume = currLV;
fEnvelopeSolid = currLV->GetSolid();
Done = true;
break;
}
@@ -146,22 +131,18 @@ G4FastTrack::FRecordsAffineTransformation(const G4Navigator* theNavigator)
//---------------------------------------------
//-- Verification: should be removed in future:
//---------------------------------------------
if ( Done == false )
{
G4ExceptionDescription ed;
ed << "Can't find transformation for `" << fEnvelopePhysicalVolume->GetName() << "'" << G4endl;
G4Exception("G4FastTrack::FRecordsAffineTransformation()",
"FastSim011",
JustWarning, ed);
}
else
{
//-------------------------------------------------------
// Records the transformation and inverse transformation:
//-------------------------------------------------------
fAffineTransformation = history->GetHistory()->GetTransform(idepth);
fInverseAffineTransformation = fAffineTransformation.Inverse();
fAffineTransformationDefined = true;
}
if (!Done) {
G4ExceptionDescription ed;
ed << "Can't find transformation for `" << fEnvelopePhysicalVolume->GetName() << "'" << G4endl;
G4Exception("G4FastTrack::FRecordsAffineTransformation()", "FastSim011", JustWarning, ed);
}
else {
//-------------------------------------------------------
// Records the transformation and inverse transformation:
//-------------------------------------------------------
fAffineTransformation = history->GetHistory()->GetTransform(idepth);
fInverseAffineTransformation = fAffineTransformation.Inverse();
fAffineTransformationDefined = true;
}
}
@@ -25,19 +25,19 @@
//
//
//
//
//
//---------------------------------------------------------------
//
// G4GlobalFastSimulationManager.cc
//
// Description:
// A singleton class which manages the Fast Simulation managers
// A singleton class which manages the Fast Simulation managers
// attached to envelopes. Implementation.
//
// History:
// June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
// "G4FlavoredParallelWorld"; some method name changes;
// GetFlavoredWorldForThis now returns a
// GetFlavoredWorldForThis now returns a
// G4FlavoredParallelWorld pointer.
// Feb 98: Verderi && MoraDeFreitas - First Implementation.
// March 98: correction to instanciate dynamically the manager
@@ -46,36 +46,29 @@
//---------------------------------------------------------------
#include "G4GlobalFastSimulationManager.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4Material.hh"
#include "G4ThreeVector.hh"
#include "G4PVPlacement.hh"
#include "G4TransportationManager.hh"
#include "G4FastSimulationMessenger.hh"
#include "G4RegionStore.hh"
#include "G4ProcessVector.hh"
#include "G4ProcessManager.hh"
#include "G4Material.hh"
#include "G4PVPlacement.hh"
#include "G4ParticleDefinition.hh"
#include "G4ParticleTable.hh"
#include "G4PhysicalVolumeStore.hh"
// ------------------------------------------
// -- static instance pointer initialisation:
// ------------------------------------------
G4ThreadLocal G4GlobalFastSimulationManager* G4GlobalFastSimulationManager::fGlobalFastSimulationManager = 0;
#include "G4ProcessManager.hh"
#include "G4ProcessVector.hh"
#include "G4RegionStore.hh"
#include "G4ThreadLocalSingleton.hh"
#include "G4ThreeVector.hh"
#include "G4TransportationManager.hh"
// --------------------------------------------------
// -- static methods to retrieve the manager pointer:
// --------------------------------------------------
G4GlobalFastSimulationManager* G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()
{
if(!fGlobalFastSimulationManager)
fGlobalFastSimulationManager = new G4GlobalFastSimulationManager;
return fGlobalFastSimulationManager;
static G4ThreadLocalSingleton<G4GlobalFastSimulationManager> instance;
return instance.Instance();
}
G4GlobalFastSimulationManager* G4GlobalFastSimulationManager::GetInstance()
{
return G4GlobalFastSimulationManager::GetGlobalFastSimulationManager();
@@ -95,20 +88,17 @@ G4GlobalFastSimulationManager::G4GlobalFastSimulationManager()
G4GlobalFastSimulationManager::~G4GlobalFastSimulationManager()
{
delete fTheFastSimulationMessenger;
fTheFastSimulationMessenger = 0;
}
// ----------------------
// -- management methods:
// ----------------------
void G4GlobalFastSimulationManager::
AddFastSimulationManager(G4FastSimulationManager* fsmanager)
void G4GlobalFastSimulationManager::AddFastSimulationManager(G4FastSimulationManager* fsmanager)
{
ManagedManagers.push_back(fsmanager);
}
void G4GlobalFastSimulationManager::
RemoveFastSimulationManager(G4FastSimulationManager* fsmanager)
void G4GlobalFastSimulationManager::RemoveFastSimulationManager(G4FastSimulationManager* fsmanager)
{
ManagedManagers.remove(fsmanager);
}
@@ -126,32 +116,26 @@ void G4GlobalFastSimulationManager::RemoveFSMP(G4FastSimulationManagerProcess* f
void G4GlobalFastSimulationManager::ActivateFastSimulationModel(const G4String& aName)
{
G4bool result = false;
for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
result = result || ManagedManagers[ifsm]->
ActivateFastSimulationModel(aName);
if(result)
G4cout << "Model " << aName << " activated.";
else
G4cout << "Model " << aName << " not found.";
G4cout << G4endl;
for (auto& ManagedManager : ManagedManagers)
result = result || ManagedManager->ActivateFastSimulationModel(aName);
G4cout << "Model " << aName << (result ? " activated." : " not found.") << G4endl;
}
void G4GlobalFastSimulationManager::InActivateFastSimulationModel(const G4String& aName)
{
G4bool result = false;
for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
result = result || ManagedManagers[ifsm]->
InActivateFastSimulationModel(aName);
if (result) G4cout << "Model " << aName << " inactivated.";
else G4cout << "Model " << aName << " not found.";
G4cout << G4endl;
for (auto& ManagedManager : ManagedManagers)
result = result || ManagedManager->InActivateFastSimulationModel(aName);
G4cout << "Model " << aName << (result ? " inactivated." : " not found.") << G4endl;
}
void G4GlobalFastSimulationManager::Flush()
{
// loop over all models (that need flushing?) and flush
for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
ManagedManagers[ifsm]->FlushModels();
for (auto& ManagedManager : ManagedManagers)
ManagedManager->FlushModels();
}
// ---------------------------------
@@ -166,156 +150,153 @@ void G4GlobalFastSimulationManager::ShowSetup()
// -- loop on regions to get the list of world volumes:
// ----------------------------------------------------
G4cout << "\nFast simulation setup:" << G4endl;
for (size_t i=0; i<regions->size(); i++)
for (auto& region : *regions) {
world = region->GetWorldPhysical();
if (world == nullptr) // region does not belong to any (existing) world
{
world = (*regions)[i]->GetWorldPhysical();
if (world == nullptr) // region does not belong to any (existing) world
{
continue;
}
G4bool newWorld = true;
for (size_t ii=0; ii<worldDone.size(); ii++) if (worldDone[ii] == world) {newWorld = false; break;}
if (newWorld)
{
worldDone.push_back(world);
G4Region* worldRegion = world->GetLogicalVolume()->GetRegion();
// -- preambule: print physical volume and region names...
if (world == G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking()->GetWorldVolume())
G4cout << "\n * Mass Geometry with ";
else
G4cout << "\n * Parallel Geometry with ";
G4cout << "world volume: `" << world->GetName() << "' [region : `" << worldRegion->GetName() << "']" << G4endl;
// -- ... and print G4FSMP(s) attached to this world volume:
G4bool findG4FSMP(false);
// -- show to what particles this G4FSMP is attached to:
std::vector<G4ParticleDefinition*> particlesKnown;
for (size_t ip=0; ip<fFSMPVector.size(); ip++)
if (fFSMPVector[ip]->GetWorldVolume() == world)
{
G4cout << " o G4FastSimulationProcess: '" << fFSMPVector[ip]->GetProcessName() << "'" << G4endl;
G4cout << " Attached to:";
G4ParticleTable* particles = G4ParticleTable::GetParticleTable();
for (G4int iParticle=0; iParticle<particles->entries(); iParticle++)
{
G4ParticleDefinition* particle = particles->GetParticle(iParticle);
G4ProcessVector* processes = particle->GetProcessManager()->GetProcessList();
if (processes->contains(fFSMPVector[ip])) {G4cout << " " << particle->GetParticleName(); findG4FSMP = true; particlesKnown.push_back(particle);}
}
G4cout << G4endl;
}
if (!findG4FSMP) G4cout << " o G4FastSimulationProcess: (none)" << G4endl;
// -- now display the regions in this world volume, with mother<->daughter link shown by indentation:
G4cout << " o Region(s) and model(s) setup:" << G4endl;
DisplayRegion(worldRegion, 1, particlesKnown);
}
continue;
}
G4bool newWorld = true;
for (auto& ii : worldDone)
if (ii == world) {
newWorld = false;
break;
}
if (newWorld) {
worldDone.push_back(world);
G4Region* worldRegion = world->GetLogicalVolume()->GetRegion();
// -- preambule: print physical volume and region names...
if (world
== G4TransportationManager::GetTransportationManager()
->GetNavigatorForTracking()
->GetWorldVolume())
G4cout << "\n * Mass Geometry with ";
else
G4cout << "\n * Parallel Geometry with ";
G4cout << "world volume: `" << world->GetName() << "' [region : `" << worldRegion->GetName()
<< "']" << G4endl;
// -- ... and print G4FSMP(s) attached to this world volume:
G4bool findG4FSMP(false);
// -- show to what particles this G4FSMP is attached to:
std::vector<G4ParticleDefinition*> particlesKnown;
for (auto& ip : fFSMPVector)
if (ip->GetWorldVolume() == world) {
G4cout << " o G4FastSimulationProcess: '" << ip->GetProcessName() << "'" << G4endl;
G4cout << " Attached to:";
G4ParticleTable* particles = G4ParticleTable::GetParticleTable();
for (G4int iParticle = 0; iParticle < particles->entries(); iParticle++) {
G4ParticleDefinition* particle = particles->GetParticle(iParticle);
G4ProcessVector* processes = particle->GetProcessManager()->GetProcessList();
if (processes->contains(ip)) {
G4cout << " " << particle->GetParticleName();
findG4FSMP = true;
particlesKnown.push_back(particle);
}
}
G4cout << G4endl;
}
if (!findG4FSMP) G4cout << " o G4FastSimulationProcess: (none)" << G4endl;
// -- now display the regions in this world volume, with mother<->daughter link shown by
// indentation:
G4cout << " o Region(s) and model(s) setup:" << G4endl;
DisplayRegion(worldRegion, 1, particlesKnown);
}
}
}
void G4GlobalFastSimulationManager::DisplayRegion(G4Region* region, G4int depth, std::vector<G4ParticleDefinition*>& particlesKnown) const
void G4GlobalFastSimulationManager::DisplayRegion(
G4Region* region, G4int depth, std::vector<G4ParticleDefinition*>& particlesKnown) const
{
G4String indent = " ";
for (G4int I=0; I<depth; I++) indent += " ";
G4cout << indent << "Region: `" << region->GetName() <<"'" << G4endl;
for (G4int I = 0; I < depth; I++)
indent += " ";
G4cout << indent << "Region: `" << region->GetName() << "'" << G4endl;
G4FastSimulationManager* fastSimManager = region->GetFastSimulationManager();
if (fastSimManager)
{
indent += " ";
G4cout << indent << "Model(s):" << G4endl;
indent += " ";
for (size_t im=0; im<fastSimManager->GetFastSimulationModelList().size(); im++)
{
G4cout << indent << "`" << (fastSimManager->GetFastSimulationModelList())[im]->GetName() << "'";
G4cout << " ; applicable to:";
G4ParticleTable* particles = G4ParticleTable::GetParticleTable();
for (G4int iParticle=0; iParticle<particles->entries(); iParticle++)
{
if ((fastSimManager->GetFastSimulationModelList())[im]->IsApplicable(*(particles->GetParticle(iParticle))))
{
G4cout << " " << particles->GetParticle(iParticle)->GetParticleName();
G4bool known(false);
for (size_t l=0; l<particlesKnown.size();l++) if(particlesKnown[l] == particles->GetParticle(iParticle)) {known = true; break;}
if (!known) G4cout << "[!!]";
}
}
G4cout << G4endl;
}
if (fastSimManager != nullptr) {
indent += " ";
G4cout << indent << "Model(s):" << G4endl;
indent += " ";
for (auto im : fastSimManager->GetFastSimulationModelList()) {
G4cout << indent << "`" << im->GetName() << "'";
G4cout << " ; applicable to:";
G4ParticleTable* particles = G4ParticleTable::GetParticleTable();
for (G4int iParticle = 0; iParticle < particles->entries(); iParticle++) {
if (im->IsApplicable(*(particles->GetParticle(iParticle)))) {
G4cout << " " << particles->GetParticle(iParticle)->GetParticleName();
G4bool known(false);
for (auto& l : particlesKnown)
if (l == particles->GetParticle(iParticle)) {
known = true;
break;
}
if (!known) G4cout << "[!!]";
}
}
G4cout << G4endl;
}
}
// -- all that to check mothership of "region"
G4PhysicalVolumeStore* physVolStore = G4PhysicalVolumeStore::GetInstance();
for (size_t ip=0; ip<physVolStore->size(); ip++)
{
G4VPhysicalVolume* physVol = (*physVolStore)[ip];
if (physVol->GetLogicalVolume()->IsRootRegion())
if (physVol->GetMotherLogical())
{
G4Region* thisVolMotherRegion = physVol->GetMotherLogical()->GetRegion();
if (thisVolMotherRegion == region)
DisplayRegion(physVol->GetLogicalVolume()->GetRegion(), depth+1, particlesKnown);
}
}
for (auto physVol : *physVolStore) {
if (physVol->GetLogicalVolume()->IsRootRegion())
if (physVol->GetMotherLogical() != nullptr) {
G4Region* thisVolMotherRegion = physVol->GetMotherLogical()->GetRegion();
if (thisVolMotherRegion == region)
DisplayRegion(physVol->GetLogicalVolume()->GetRegion(), depth + 1, particlesKnown);
}
}
}
// ----------------------------
// -- management methods : list
// ----------------------------
void G4GlobalFastSimulationManager::ListEnvelopes(const G4String& aName,
listType theType)
void G4GlobalFastSimulationManager::ListEnvelopes(const G4String& aName, listType theType)
{
if (theType == ISAPPLICABLE)
{
for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++) ManagedManagers[ifsm]->ListModels(aName);
return;
}
if(aName == "all")
{
G4int titled = 0;
for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
{
if(theType == NAMES_ONLY)
{
if(!(titled++))
G4cout << "Current Envelopes for Fast Simulation:\n";
G4cout << " ";
ManagedManagers[ifsm]->ListTitle();
G4cout << G4endl;
}
else ManagedManagers[ifsm]->ListModels();
}
}
else
{
for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
if(aName == ManagedManagers[ifsm]-> GetEnvelope()->GetName())
{
ManagedManagers[ifsm]->ListModels();
break;
}
if (theType == ISAPPLICABLE) {
for (auto& ManagedManager : ManagedManagers)
ManagedManager->ListModels(aName);
return;
}
if (aName == "all") {
G4int titled = 0;
for (auto& ManagedManager : ManagedManagers) {
if (theType == NAMES_ONLY) {
if ((titled++) == 0) G4cout << "Current Envelopes for Fast Simulation:\n";
G4cout << " ";
ManagedManager->ListTitle();
G4cout << G4endl;
}
else
ManagedManager->ListModels();
}
}
else {
for (auto& ManagedManager : ManagedManagers)
if (aName == ManagedManager->GetEnvelope()->GetName()) {
ManagedManager->ListModels();
break;
}
}
}
void G4GlobalFastSimulationManager::ListEnvelopes(const G4ParticleDefinition* aPD)
{
for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
ManagedManagers[ifsm]->ListModels(aPD);
for (auto& ManagedManager : ManagedManagers)
ManagedManager->ListModels(aPD);
}
G4VFastSimulationModel* G4GlobalFastSimulationManager::GetFastSimulationModel(const G4String& modelName,
const G4VFastSimulationModel* previousFound) const
G4VFastSimulationModel* G4GlobalFastSimulationManager::GetFastSimulationModel(
const G4String& modelName, const G4VFastSimulationModel* previousFound) const
{
G4VFastSimulationModel* model = 0;
G4VFastSimulationModel* model = nullptr;
// -- flag used to navigate accross the various managers;
bool foundPrevious(false);
for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
{
model = ManagedManagers[ifsm]->
GetFastSimulationModel(modelName, previousFound, foundPrevious);
if (model) break;
}
for (auto ManagedManager : ManagedManagers) {
model = ManagedManager->GetFastSimulationModel(modelName, previousFound, foundPrevious);
if (model != nullptr) break;
}
return model;
}
@@ -37,28 +37,26 @@
//
//---------------------------------------------------------------
#include "G4VFastSimulationModel.hh"
#include "G4FastSimulationManager.hh"
// ----------------------
// -- Simple constructor:
// ----------------------
G4VFastSimulationModel::G4VFastSimulationModel(const G4String& aName)
: theModelName(aName) {}
G4VFastSimulationModel::G4VFastSimulationModel(const G4String& aName) : theModelName(aName) {}
// ----------------------------------------------------------------------------------------------
// -- Constructor with automatic G4FastSimulationManager constructed if needed fo given envelope:
// ----------------------------------------------------------------------------------------------
G4VFastSimulationModel::G4VFastSimulationModel(const G4String& aName,
G4Envelope* anEnvelope,
G4bool IsUnique)
: theModelName(aName)
G4VFastSimulationModel::G4VFastSimulationModel(const G4String& aName, G4Envelope* anEnvelope,
G4bool IsUnique)
: theModelName(aName)
{
// Retrieves the Fast Simulation Manager ou creates one if needed.
G4FastSimulationManager* theFastSimulationManager;
if ((theFastSimulationManager = anEnvelope->GetFastSimulationManager()) == 0)
theFastSimulationManager = new G4FastSimulationManager(anEnvelope,IsUnique);
if ((theFastSimulationManager = anEnvelope->GetFastSimulationManager()) == nullptr)
theFastSimulationManager = new G4FastSimulationManager(anEnvelope, IsUnique);
// adds this model to the Fast Simulation Manager.
theFastSimulationManager->AddFastSimulationModel(this);
}