Import Geant4 11.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2023-12-08 10:43:34 +01:00
parent dd1f179cda
commit 860a2b92bf
3962 changed files with 139318 additions and 164259 deletions
+16
View File
@@ -6,6 +6,22 @@ It must **not** be used as a substitute for writing good git commit messages!
-------------------------------------------------------------------------------
## 2023-11-21 I. Hrivnacova (param-V11-01-04)
- In G4GlobalFastSimulationManager:
use G4ThreadLocalSingleton to avoid undeleted static object at exit
## 2023-10-18 Ben Morgan (param-V11-01-03)
- Apply standard and extended clang-tidy fixes
- Mark empty/obsolete functions as deprecated
## 2023-10-16 Ben Morgan (param-V11-01-02)
- Apply standard clang-format-ing.
- Normal order accessors and docstrings.
## 2023-09-04 Gabriele Cosmo (param-V11-01-01)
- In G4FastTrack, removed references to G4TouchableHistoryHandle,
which is now deprecated.
## 2023-03-23 Anna Zaborowska (param-V11-01-00)
- Added missing virtual destructor to G4VFastSimSensitiveDetector
@@ -35,7 +35,7 @@
* Minimal hit containing energy and position, for use in the fast simulation
* classes.
* Hits of G4FastHit type can be created in user implementation of fast
* simulation model and then deposited in the detector using G4FastSimHitMaker
* simulation model and then deposited in the detector using G4FastSimHitMaker
* helper class. The helper will locate the sensitive volume and check if it
* inherits from both base classes:
* - G4VSensitiveDetector: for processing of detailed/non-fast simulation hits;
@@ -46,28 +46,27 @@
class G4FastHit
{
public:
G4FastHit();
G4FastHit(const G4ThreeVector& aPosition, G4double aEnergy);
G4FastHit(const G4ThreeVector& aPosition, G4double aEnergy, G4bool aDebug);
virtual ~G4FastHit(){};
public:
G4FastHit() = default;
G4FastHit(const G4ThreeVector& aPosition, G4double aEnergy)
: fEnergy(aEnergy), fPosition(aPosition)
{}
virtual ~G4FastHit() = default;
/// Set energy
inline void SetEnergy(const G4double& aEnergy) { fEnergy = aEnergy; }
/// Get energy
inline G4double GetEnergy() const { return fEnergy; }
/// Set position
inline void SetPosition(const G4ThreeVector& aPosition)
{
fPosition = aPosition;
}
/// Get position
inline G4ThreeVector GetPosition() const { return fPosition; }
private:
/// energy
G4double fEnergy = 0;
/// position
G4ThreeVector fPosition = G4ThreeVector();
/// Set energy
inline void SetEnergy(const G4double& aEnergy) { fEnergy = aEnergy; }
/// Get energy
inline G4double GetEnergy() const { return fEnergy; }
/// Set position
inline void SetPosition(const G4ThreeVector& aPosition) { fPosition = aPosition; }
/// Get position
inline G4ThreeVector GetPosition() const { return fPosition; }
private:
/// energy
G4double fEnergy = 0;
/// position
G4ThreeVector fPosition = G4ThreeVector();
};
#endif /* G4FASTHIT_HH */
@@ -27,10 +27,10 @@
#ifndef G4FASTSIMHITMAKER_HH
#define G4FASTSIMHITMAKER_HH
#include "G4TouchableHandle.hh"
#include "G4Navigator.hh"
#include "G4FastHit.hh"
#include "G4FastTrack.hh"
#include "G4Navigator.hh"
#include "G4TouchableHandle.hh"
class G4Step;
class G4StepPoint;
class G4VProcess;
@@ -40,7 +40,7 @@ class G4VProcess;
*
* Helper class that can be employed in the fast simulation models.
* It allows to deposit energy at given position (G4FastHit), provided it is
* located within the sensitive detector that derives from
* located within the sensitive detector that derives from
* G4VFastSimSensitiveDetector base class.
* An extended example extended/parameterisations/Par03 demonstrates how to use
* G4FastSimHitMaker to create multiple deposits from the fast simulation model.
@@ -49,38 +49,35 @@ class G4VProcess;
class G4FastSimHitMaker
{
public:
G4FastSimHitMaker();
~G4FastSimHitMaker();
public:
G4FastSimHitMaker();
~G4FastSimHitMaker();
/// Deposit energy at given position.
/// @param[in] aHit Created hit (energy and position)
/// @param[in] aTrack Fast track with access to particle's track and
/// properties in envelope's local coordinates
void make(const G4FastHit& aHit, const G4FastTrack& aTrack);
/// If sensitive detector class is in the parallel world, it must be
/// specified, otherwise no sensitive detector will be found (mass geometry
/// will be checked).
/// @param[in] aName Name of the parallel world
inline void SetNameOfWorldWithSD(const G4String& aName)
{
fWorldWithSdName = aName;
};
inline void SetProcess(G4VProcess* proc) { fpProcess = proc; }
/// Deposit energy at given position.
/// @param[in] aHit Created hit (energy and position)
/// @param[in] aTrack Fast track with access to particle's track and
/// properties in envelope's local coordinates
void make(const G4FastHit& aHit, const G4FastTrack& aTrack);
/// If sensitive detector class is in the parallel world, it must be
/// specified, otherwise no sensitive detector will be found (mass geometry
/// will be checked).
/// @param[in] aName Name of the parallel world
inline void SetNameOfWorldWithSD(const G4String& aName) { fWorldWithSdName = aName; };
inline void SetProcess(G4VProcess* proc) { fpProcess = proc; }
private:
/// Touchable
G4TouchableHandle fTouchableHandle;
/// Navigator
G4Navigator* fpNavigator;
/// Flag specifying if navigator has been already set up
G4bool fNaviSetup;
/// Name of the world containing the sensitive detector. If empty, default
/// mass world is used.
G4String fWorldWithSdName;
private:
/// Touchable
G4TouchableHandle fTouchableHandle;
/// Navigator
G4Navigator* fpNavigator;
/// Flag specifying if navigator has been already set up
G4bool fNaviSetup;
/// Name of the world containing the sensitive detector. If empty, default
/// mass world is used.
G4String fWorldWithSdName;
G4Step* fpSpotS;
G4StepPoint* fpSpotP;
G4VProcess* fpProcess = nullptr;
G4Step* fpSpotS;
G4StepPoint* fpSpotP;
G4VProcess* fpProcess = nullptr;
};
#endif
@@ -25,7 +25,7 @@
//
//
//
//
//
//---------------------------------------------------------------
//
// G4FastSimulationHelper.hh
@@ -39,7 +39,6 @@
//
//---------------------------------------------------------------
#ifndef G4FastSimulationHelper_h
#define G4FastSimulationHelper_h 1
@@ -48,14 +47,13 @@
class G4ProcessManager;
class G4FastSmulationManagerProcess;
class G4FastSimulationHelper
{
public:
// Activate fast simulation for particle with pmanager in the mass geometry: (without geometry name) or
// activate fast simulation for particle with pmanager in the parallel geometry:
static void ActivateFastSimulation(G4ProcessManager* pmanager, G4String parallelGeometryName = "");
public:
// Activate fast simulation for particle with pmanager in the mass geometry: (without geometry
// name) or activate fast simulation for particle with pmanager in the parallel geometry:
static void ActivateFastSimulation(G4ProcessManager* pmanager,
G4String parallelGeometryName = "");
};
#endif
@@ -25,7 +25,7 @@
//
//
//
//
//
//---------------------------------------------------------------
//
// G4FastSimulationManager.hh
@@ -38,27 +38,24 @@
//
//---------------------------------------------------------------
#ifndef G4FastSimulationManager_h
#define G4FastSimulationManager_h 1
#include "globals.hh"
#include "G4LogicalVolume.hh"
#include "G4Region.hh"
#include "G4VPhysicalVolume.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4VParticleChange.hh"
#include "G4FastTrack.hh"
#include "G4FastSimulationVector.hh"
#include "G4FastStep.hh"
#include "G4VFastSimulationModel.hh"
#include "G4FastTrack.hh"
#include "G4LogicalVolume.hh"
#include "G4ParticleDefinition.hh"
#include "G4ParticleTable.hh"
#include "G4Region.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4FastSimulationVector.hh"
#include "G4VFastSimulationModel.hh"
#include "G4VParticleChange.hh"
#include "G4VPhysicalVolume.hh"
#include "G4ios.hh"
#include "globals.hh"
//-------------------------------------------
//
@@ -73,132 +70,117 @@
// at tracking time.
//
class G4FastSimulationManager
{
public: // with description
//------------------------
// Constructor/Destructor
//------------------------
// Only one Constructor. By default the envelope can
// be placed n-Times.
// If the user is sure that it is placed just one time,
// the IsUnique flag should be set TRUE to avoid the
// G4AffineTransform re-calculations each time we reach
// the envelope.
public: // with description
//------------------------
// Constructor/Destructor
//------------------------
// Only one Constructor. By default the envelope can
// be placed n-Times.
// If the user is sure that it is placed just one time,
// the IsUnique flag should be set TRUE to avoid the
// G4AffineTransform re-calculations each time we reach
// the envelope.
G4FastSimulationManager(G4Envelope *anEnvelope,
G4bool IsUnique = FALSE);
// This is the only constructor. In this constructor you specify
// the envelope by giving the G4Region (typedef-ed as G4Envelope)
// pointer. The G4FastSimulationManager object will bind itself to
// this envelope and will notify this G4Region to become an envelope.
// If you know that this region is used for only one logical volume,
// you can turn the IsUnique boolean to "true" to allow some optimization.
//
// Note that if you choose to use the G4VFastSimulationModel(const G4String&,
// G4Region*, G4bool) constructor for you model, the G4FastSimulationManager
// will be constructed using the given G4Region* and G4bool values of the
// model constructor.
//
G4FastSimulationManager(G4Envelope* anEnvelope, G4bool IsUnique = FALSE);
// This is the only constructor. In this constructor you specify
// the envelope by giving the G4Region (typedef-ed as G4Envelope)
// pointer. The G4FastSimulationManager object will bind itself to
// this envelope and will notify this G4Region to become an envelope.
// If you know that this region is used for only one logical volume,
// you can turn the IsUnique boolean to "true" to allow some optimization.
//
// Note that if you choose to use the G4VFastSimulationModel(const G4String&,
// G4Region*, G4bool) constructor for you model, the G4FastSimulationManager
// will be constructed using the given G4Region* and G4bool values of the
// model constructor.
//
public: // without description
~G4FastSimulationManager();
// Destructor
~G4FastSimulationManager();
// Add a model to the Model List.
void AddFastSimulationModel(G4VFastSimulationModel*);
public: // with description
// Methods to add/remove models to/from the Model
// List.
//
void AddFastSimulationModel(G4VFastSimulationModel*);
// Add a model to the Model List.
// Remove a model from the Model List.
void RemoveFastSimulationModel(G4VFastSimulationModel*);
void RemoveFastSimulationModel(G4VFastSimulationModel*);
// Remove a model from the Model List.
// Activate a model in the Model List.
G4bool ActivateFastSimulationModel(const G4String&);
// Methods to activate/inactivate models from the Model
// List.
// Inactivate a model in the Model List.
G4bool InActivateFastSimulationModel(const G4String&);
G4bool ActivateFastSimulationModel(const G4String&);
// Activate a model in the Model List.
// Methods for print/control commands
void ListTitle() const;
void ListModels() const;
void ListModels(const G4ParticleDefinition*) const;
void ListModels(const G4String& aName) const;
const G4Envelope* GetEnvelope() const;
G4bool InActivateFastSimulationModel(const G4String&);
// Inactivate a model in the Model List.
G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
const G4VFastSimulationModel* previousFound,
G4bool& foundPrevious) const;
public: // without description
// Methods for print/control commands
void ListTitle() const;
void ListModels() const;
void ListModels(const G4ParticleDefinition*) const;
void ListModels(const G4String& aName) const;
const G4Envelope* GetEnvelope() const;
const std::vector<G4VFastSimulationModel*>& GetFastSimulationModelList() const
{
return ModelList;
}
G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
const G4VFastSimulationModel* previousFound,
bool &foundPrevious) const;
void FlushModels();
const std::vector<G4VFastSimulationModel*>& GetFastSimulationModelList() const
{return ModelList;}
//----------------------------------------------
// Interface methods for the
// G4FastSimulationManagerProcess process.
//----------------------------------------------
// Trigger
G4bool PostStepGetFastSimulationManagerTrigger(const G4Track&, const G4Navigator* a = nullptr);
// DoIt
G4VParticleChange* InvokePostStepDoIt();
void FlushModels();
// AtRest methods:
G4bool AtRestGetFastSimulationManagerTrigger(const G4Track&, const G4Navigator* a = nullptr);
G4VParticleChange* InvokeAtRestDoIt();
//----------------------------------------------
// Interface methods for the
// G4FastSimulationManagerProcess process.
//----------------------------------------------
// Trigger
G4bool PostStepGetFastSimulationManagerTrigger(const G4Track &,
const G4Navigator* a = 0);
// DoIt
G4VParticleChange* InvokePostStepDoIt();
// For management
G4bool operator==(const G4FastSimulationManager&) const;
// AtRest methods:
G4bool AtRestGetFastSimulationManagerTrigger(const G4Track &,
const G4Navigator* a = 0);
G4VParticleChange* InvokeAtRestDoIt();
private:
// Private members :
G4FastTrack fFastTrack;
G4FastStep fFastStep;
G4VFastSimulationModel* fTriggedFastSimulationModel{nullptr};
G4FastSimulationVector<G4VFastSimulationModel> ModelList;
G4FastSimulationVector<G4VFastSimulationModel> fInactivatedModels;
// For management
G4bool operator == ( const G4FastSimulationManager&) const;
G4ParticleDefinition* fLastCrossedParticle{nullptr};
G4FastSimulationVector<G4VFastSimulationModel> fApplicableModelList;
private:
// Private members :
G4FastTrack fFastTrack;
G4FastStep fFastStep;
G4VFastSimulationModel* fTriggedFastSimulationModel;
G4FastSimulationVector <G4VFastSimulationModel> ModelList;
G4FastSimulationVector <G4VFastSimulationModel> fInactivatedModels;
G4ParticleDefinition* fLastCrossedParticle;
G4FastSimulationVector <G4VFastSimulationModel> fApplicableModelList;
// -- *** depracating, to be dropped @ next major release:
G4FastSimulationVector <G4Transform3D> GhostPlacements;
// -- *** depracating, to be dropped @ next major release:
G4FastSimulationVector<G4Transform3D> GhostPlacements;
};
inline void
G4FastSimulationManager::AddFastSimulationModel(G4VFastSimulationModel* fsm)
inline void G4FastSimulationManager::AddFastSimulationModel(G4VFastSimulationModel* fsm)
{
ModelList.push_back(fsm);
// forces the fApplicableModelList to be rebuild
fLastCrossedParticle = 0;
fLastCrossedParticle = nullptr;
}
inline void
G4FastSimulationManager::RemoveFastSimulationModel(G4VFastSimulationModel* fsm)
inline void G4FastSimulationManager::RemoveFastSimulationModel(G4VFastSimulationModel* fsm)
{
if(!ModelList.remove(fsm)) fInactivatedModels.remove(fsm);
if (ModelList.remove(fsm) == nullptr) fInactivatedModels.remove(fsm);
// forces the fApplicableModelList to be rebuild
fLastCrossedParticle = 0;
fLastCrossedParticle = nullptr;
}
inline G4bool
G4FastSimulationManager::operator == (const G4FastSimulationManager& fsm) const
inline G4bool G4FastSimulationManager::operator==(const G4FastSimulationManager& fsm) const
{
return (this==&fsm) ? true : false;
return this == &fsm;
}
inline const G4Envelope*
G4FastSimulationManager::GetEnvelope() const
inline const G4Envelope* G4FastSimulationManager::GetEnvelope() const
{
return fFastTrack.GetEnvelope();
}
@@ -25,7 +25,7 @@
//
//
//
//
//
//---------------------------------------------------------------
//
// G4FastSimulationManagerProcess.hh
@@ -35,7 +35,7 @@
//
// History:
// Feb 98: Parallel geometry sensitivity. MoraDeFreitas.
// Oct 97: "Fast" replaces "Parameterisation" in class/method names.
// Oct 97: "Fast" replaces "Parameterisation" in class/method names.
// (release B.00 for parameterisation). MoraDeFreitas.
// Aug 97: First implementation. Verderi && MoraDeFreitas.
// Apr 98: modified for new particle change. H.Kurashige
@@ -47,19 +47,18 @@
//
//---------------------------------------------------------------
#ifndef G4FastSimulationManagerProcess_hh
#define G4FastSimulationManagerProcess_hh
#include "globals.hh"
#include "G4VProcess.hh"
#include "G4FastSimulationManager.hh"
#include "G4FastSimulationProcessType.hh"
#include "G4Step.hh"
#include "G4Navigator.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VParticleChange.hh"
#include "G4FieldTrack.hh"
#include "G4Navigator.hh"
#include "G4Step.hh"
#include "G4VParticleChange.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VProcess.hh"
#include "globals.hh"
class G4PathFinder;
class G4TransportationManager;
@@ -69,103 +68,83 @@ class G4TransportationManager;
//
// ---------------------------------------------------------------------
// Class Description:
// -- G4VProcess providing the interface between the tracking and the fast simulation.
//
class G4FastSimulationManagerProcess : public G4VProcess
{
public:
// -------------------------
// Constructor/Destructor:
// -------------------------
// -- Constructor for parameterisation in mass geometry
G4FastSimulationManagerProcess(const G4String& processName = "G4FastSimulationManagerProcess",
G4ProcessType theType = fParameterisation);
// -- Contructors for parameterisation attached a parallel geometry.
// -- Can also be used for the mass geometry, providing world volume name.
// -- World volume specified by name or pointer.
G4FastSimulationManagerProcess(const G4String& processName,
const G4String& worldVolumeName,
G4ProcessType theType = fParameterisation);
G4FastSimulationManagerProcess(const G4String& processName,
G4VPhysicalVolume* worldVolume,
G4ProcessType theType = fParameterisation);
virtual ~G4FastSimulationManagerProcess();
// -----------------------
// User access methods:
// -----------------------
G4VPhysicalVolume* GetWorldVolume() const {return fWorldVolume;}
// -- Set new world volume to the process
void SetWorldVolume(G4String );
void SetWorldVolume(G4VPhysicalVolume*);
// --------------------------------------------------------------
// Process interface
// --------------------------------------------------------------
// -- Start/End tracking:
void StartTracking(G4Track*);
void EndTracking();
public:
// Constructor for parameterisation in mass geometry
G4FastSimulationManagerProcess(const G4String& processName = "G4FastSimulationManagerProcess",
G4ProcessType theType = fParameterisation);
// -- PostStep methods:
G4double PostStepGetPhysicalInteractionLength(const G4Track& track,
G4double previousStepSize,
G4ForceCondition* condition);
G4VParticleChange* PostStepDoIt(const G4Track&, const G4Step& );
// -- Contructors for parameterisation attached a parallel geometry.
// -- Can also be used for the mass geometry, providing world volume name.
// -- World volume specified by name or pointer.
G4FastSimulationManagerProcess(const G4String& processName, const G4String& worldVolumeName,
G4ProcessType theType = fParameterisation);
G4FastSimulationManagerProcess(const G4String& processName, G4VPhysicalVolume* worldVolume,
G4ProcessType theType = fParameterisation);
// -- Responsible for limiting the step on ghost boundaries:
G4double AlongStepGetPhysicalInteractionLength(const G4Track& track,
G4double previousStepSize,
G4double currentMinimumStep,
G4double& proposedSafety,
G4GPILSelection* selection);
G4VParticleChange* AlongStepDoIt(const G4Track& track,
const G4Step& step);
~G4FastSimulationManagerProcess() override;
// -- AtRest methods (still there after many years of no use...):
G4double AtRestGetPhysicalInteractionLength(const G4Track&,
G4ForceCondition*);
G4VParticleChange* AtRestDoIt(const G4Track&, const G4Step&);
// -----------------------
// User access methods:
// -----------------------
G4VPhysicalVolume* GetWorldVolume() const { return fWorldVolume; }
// -- debug:
void Verbose() const;
private:
//-- would be better to my taste to have "const G4VPhysicalVolume* fWorldVolume;", but clashes at compilation
G4VPhysicalVolume* fWorldVolume;
G4bool fIsTrackingTime;
G4bool fIsFirstStep;
G4Navigator* fGhostNavigator;
G4int fGhostNavigatorIndex;
G4bool fIsGhostGeometry;
G4double fGhostSafety;
G4FieldTrack fFieldTrack;
G4FastSimulationManager* fFastSimulationManager;
G4bool fFastSimulationTrigger;
G4VParticleChange fDummyParticleChange;
G4PathFinder* fPathFinder;
G4TransportationManager* fTransportationManager;
// -- Set new world volume to the process
void SetWorldVolume(G4String);
void SetWorldVolume(G4VPhysicalVolume*);
// --------------------------------------------------------------
// Process interface
// --------------------------------------------------------------
// -- Start/End tracking:
void StartTracking(G4Track*) override;
void EndTracking() override;
// -- PostStep methods:
G4double PostStepGetPhysicalInteractionLength(const G4Track& track, G4double previousStepSize,
G4ForceCondition* condition) override;
G4VParticleChange* PostStepDoIt(const G4Track&, const G4Step&) override;
// -- Responsible for limiting the step on ghost boundaries:
G4double AlongStepGetPhysicalInteractionLength(const G4Track& track, G4double previousStepSize,
G4double currentMinimumStep,
G4double& proposedSafety,
G4GPILSelection* selection) override;
G4VParticleChange* AlongStepDoIt(const G4Track& track, const G4Step& step) override;
// -- AtRest methods (still there after many years of no use...):
G4double AtRestGetPhysicalInteractionLength(const G4Track&, G4ForceCondition*) override;
G4VParticleChange* AtRestDoIt(const G4Track&, const G4Step&) override;
// -- debug:
[[deprecated("obsolete: will be remove in next major release")]] void Verbose() const {}
private:
//-- would be better to my taste to have "const G4VPhysicalVolume* fWorldVolume;", but clashes
// at compilation
G4VPhysicalVolume* fWorldVolume;
G4bool fIsTrackingTime;
G4bool fIsFirstStep;
G4Navigator* fGhostNavigator;
G4int fGhostNavigatorIndex;
G4bool fIsGhostGeometry;
G4double fGhostSafety;
G4FieldTrack fFieldTrack;
G4FastSimulationManager* fFastSimulationManager;
G4bool fFastSimulationTrigger;
G4VParticleChange fDummyParticleChange;
G4PathFinder* fPathFinder;
G4TransportationManager* fTransportationManager;
};
#endif
@@ -25,7 +25,7 @@
//
//
//
//
//
//---------------------------------------------------------------
//
// G4FastSimulationVector.hh
@@ -41,25 +41,24 @@
#ifndef G4FastSimulationVector_h
#define G4FastSimulationVector_h 1
#include <vector>
#include "G4Types.hh"
#include <vector>
template<class T>
class G4FastSimulationVector : public std::vector<T*>
{
typedef std::vector<T*> std_pvector;
typedef typename std_pvector::iterator iterator;
typedef typename std_pvector::const_iterator const_iterator;
using std_pvector = std::vector<T*>;
using iterator = typename std_pvector::iterator;
using const_iterator = typename std_pvector::const_iterator;
public:
public:
G4FastSimulationVector() = default;
G4FastSimulationVector(){};
// G4FastSimulationVector(const G4FastSimulationVector<T>&){};
virtual ~G4FastSimulationVector(){};
T* remove (const T*);
T* removeAt (G4int);
void clearAndDestroy ();
virtual ~G4FastSimulationVector() = default;
T* remove(const T*);
T* removeAt(G4int);
void clearAndDestroy();
};
#include "G4FastSimulationVector.icc"
@@ -25,7 +25,7 @@
//
//
//
//
//
//---------------------------------------------------------------
//
// G4FastSimulationVector.hh
@@ -38,41 +38,38 @@
//
//---------------------------------------------------------------
template<class T>
T* G4FastSimulationVector<T>::remove (const T* a)
{
for (iterator it = std_pvector::begin();it<std_pvector::end(); it++)
{
if (**it==*a)
{
T* tmp=*it;
std_pvector::erase(it);
return tmp;
}
}
return 0;
}
template<class T>
T* G4FastSimulationVector<T>::removeAt (G4int i)
T* G4FastSimulationVector<T>::remove(const T* a)
{
iterator it=std_pvector::begin();
int j;
for(j=0;j<i;j++) it++;
if(it!=std_pvector::end())
{
T* tmp = std_pvector::operator[](i);
for (auto it = std_pvector::begin(); it < std_pvector::end(); ++it) {
if (**it == *a) {
T* tmp = *it;
std_pvector::erase(it);
return tmp;
}
else
return 0;
}
return nullptr;
}
template<class T>
void G4FastSimulationVector<T>::clearAndDestroy ()
T* G4FastSimulationVector<T>::removeAt(G4int i)
{
for (iterator it = std_pvector::begin();it<std_pvector::end(); it++)
if(*it) delete *it;
auto it = std_pvector::begin();
int j;
for (j = 0; j < i; ++j)
++it;
if (it != std_pvector::end()) {
T* tmp = std_pvector::operator[](i);
std_pvector::erase(it);
return tmp;
}
return nullptr;
}
template<class T>
void G4FastSimulationVector<T>::clearAndDestroy()
{
for (auto it = std_pvector::begin(); it < std_pvector::end(); ++it)
if (*it) delete *it;
std_pvector::clear();
}
@@ -25,21 +25,21 @@
//
//
//
//
//
//---------------------------------------------------------------
//
// G4FastStep.hh
//
// Description:
// The G4FastStep class insures a friendly interface
// to manage the primary/secondaries final state for
// to manage the primary/secondaries final state for
// Fast Simulation Models. This includes final states of parent
// particle (normalized direction of the momentum, energy, etc) and
// particle (normalized direction of the momentum, energy, etc) and
// secondary particles generated by the parameterisation.
//
// The G4FastStep class acts also as the G4ParticleChange
// for the Fast Simulation Process. So it inherites from
// the G4VParticleChange class and redefines the four virtual
// for the Fast Simulation Process. So it inherites from
// the G4VParticleChange class and redefines the four virtual
// methods :
//
// virtual G4Step* UpdateStepForAtRest(G4Step* Step);
@@ -54,21 +54,20 @@
// Apr 98: MoraDeFreitas - G4FastStep becomes the G4ParticleChange
// for the Fast Simulation Process.
// Nov 04: Verderi - Add ProposeXXX methods. SetXXX ones are kept
// for backward compatibility.
// for backward compatibility.
//
//---------------------------------------------------------------
#ifndef G4FastStep_h
#define G4FastStep_h
#include "globals.hh"
#include "G4ios.hh"
#include "G4ThreeVector.hh"
#include "G4ParticleMomentum.hh"
#include "G4ThreeVector.hh"
#include "G4ios.hh"
#include "globals.hh"
class G4DynamicParticle;
#include "G4VParticleChange.hh"
#include "G4FastTrack.hh"
#include "G4VParticleChange.hh"
//-------------------------------------------
//
@@ -77,293 +76,270 @@ class G4DynamicParticle;
//-------------------------------------------
// Class Description:
// The final state of the particles after parameterisation has to be returned through a G4FastStep
// reference. This final state is described as "requests" the tracking will apply after your
// The final state of the particles after parameterisation has to be returned through a G4FastStep
// reference. This final state is described as "requests" the tracking will apply after your
// parameterisation has been invoked.
//
// To facilitate the developers work, changes of position/normalized direction of the
// momentum/polarization can be specified in the local coordinate system of the envelope or in the
// To facilitate the developers work, changes of position/normalized direction of the
// momentum/polarization can be specified in the local coordinate system of the envelope or in the
// global one.
// The default is local system coordinates.
//
class G4FastStep: public G4VParticleChange
class G4FastStep : public G4VParticleChange
{
public: // with Description
void KillPrimaryTrack();
// Set the kinetic energy of the primary to zero, and set the "fStopAndKill" signal
// used by the stepping.
public: // Without description
//------------------------
// Constructor/Destructor
//------------------------
G4FastStep() = default;
~G4FastStep() override = default;
// -- Methods used to change the position, normalized direction of
// the momentum, time etc... of the primary.
// .. space and time:
void ProposePrimaryTrackFinalPosition (const G4ThreeVector &,
G4bool localCoordinates = true);
// Set the primary track final position.
void SetPrimaryTrackFinalPosition (const G4ThreeVector &,
G4bool localCoordinates = true);
// Set the primary track final position -- maintained for backward compatibility.
void ProposePrimaryTrackFinalTime (G4double);
// Set the primary track final time.
void SetPrimaryTrackFinalTime (G4double);
// Set the primary track final time -- maintained for backward compatibility.
G4FastStep(const G4FastStep& right) = delete;
G4FastStep& operator=(const G4FastStep& right) = delete;
// Set the kinetic energy of the primary to zero, and set the "fStopAndKill" signal
// used by the stepping.
void KillPrimaryTrack();
void ProposePrimaryTrackFinalProperTime (G4double);
// Set the primary final track Proper Time.
void SetPrimaryTrackFinalProperTime (G4double);
// Set the primary final track Proper Time -- maintained for backward compatibility.
// -- Methods used to change the position, normalized direction of
// the momentum, time etc... of the primary.
// .. space and time:
// Set the primary track final position.
void ProposePrimaryTrackFinalPosition(const G4ThreeVector&, G4bool localCoordinates = true);
// .. dynamics:
void ProposePrimaryTrackFinalMomentumDirection (const G4ThreeVector &,
G4bool localCoordinates = true);
// Be careful: the Track Final Momentum means the normalized direction
// of the momentum!
void SetPrimaryTrackFinalMomentum (const G4ThreeVector &,
G4bool localCoordinates = true);
// Set the primary track final momentum -- maintained for backward compatibility. Same as ProposePrimaryTrackMomentumDirection(...)
// Set the primary track final position -- maintained for backward compatibility.
[[deprecated("use ProposePrimaryTrackFinalPosition instead")]]
void SetPrimaryTrackFinalPosition(const G4ThreeVector&, G4bool localCoordinates = true);
// Set the primary track final time.
void ProposePrimaryTrackFinalTime(G4double);
void ProposePrimaryTrackFinalKineticEnergy (G4double);
// Set the primary track final kinetic energy.
void SetPrimaryTrackFinalKineticEnergy (G4double);
// Set the primary track final kinetic energy-- maintained for backward compatibility.
// Set the primary track final time -- maintained for backward compatibility.
[[deprecated("use ProposePrimaryTrackFinalTime instead")]]
void SetPrimaryTrackFinalTime(G4double);
// Set the primary final track Proper Time.
void ProposePrimaryTrackFinalProperTime(G4double);
void ProposePrimaryTrackFinalKineticEnergyAndDirection(G4double,
const G4ThreeVector &,
G4bool localCoordinates
= true);
// Set the primary track final kinetic energy and direction.
void SetPrimaryTrackFinalKineticEnergyAndDirection(G4double,
const G4ThreeVector &,
G4bool localCoordinates
= true);
// Set the primary track final kinetic energy and direction -- maintained for backward compatibility.
// Set the primary final track Proper Time -- maintained for backward compatibility.
[[deprecated("use ProposePrimaryTrackProperTime instead")]]
void SetPrimaryTrackFinalProperTime(G4double);
// .. dynamics:
// Be careful: the Track Final Momentum means the normalized direction
// of the momentum!
void ProposePrimaryTrackFinalMomentumDirection(const G4ThreeVector&,
G4bool localCoordinates = true);
void ProposePrimaryTrackFinalPolarization(const G4ThreeVector &,
G4bool localCoordinates = true);
// Set the primary track final polarization.
void SetPrimaryTrackFinalPolarization(const G4ThreeVector &,
G4bool localCoordinates = true);
// Set the primary track final polarization.
// Set the primary track final momentum -- maintained for backward compatibility. Same as
// ProposePrimaryTrackMomentumDirection(...)
[[deprecated("use ProposePrimaryTrackMomentumDirection instead")]]
void SetPrimaryTrackFinalMomentum(const G4ThreeVector&, G4bool localCoordinates = true);
// Set the primary track final kinetic energy.
void ProposePrimaryTrackFinalKineticEnergy(G4double);
void ProposePrimaryTrackPathLength (G4double);
// Set the true path length of the primary track during the step.
void SetPrimaryTrackPathLength (G4double);
// Set the true path length of the primary track during the step -- maintained for backward compatibility.
// Set the primary track final kinetic energy-- maintained for backward compatibility.
[[deprecated("use ProposePrimaryTrackFinalKineticEnergy instead")]]
void SetPrimaryTrackFinalKineticEnergy(G4double);
void ProposePrimaryTrackFinalEventBiasingWeight (G4double);
// Set the weight applied for event biasing mechanism.
void SetPrimaryTrackFinalEventBiasingWeight (G4double);
// Set the weight applied for event biasing mechanism -- kept for backward compatibility.
// Set the primary track final kinetic energy and direction.
void ProposePrimaryTrackFinalKineticEnergyAndDirection(G4double, const G4ThreeVector&,
G4bool localCoordinates = true);
// ------------------------------
// -- Management of secondaries:
// ------------------------------
// Set the primary track final kinetic energy and direction -- maintained for backward
// compatibility.
[[deprecated("use ProposePrimaryTrackFinalKineticEnergyAndDirection instead")]]
void SetPrimaryTrackFinalKineticEnergyAndDirection(G4double, const G4ThreeVector&,
G4bool localCoordinates = true);
// ----------------------------------------------------
// -- The creation of secondaries is Done in two steps:
// -- 1) Give the total number of secondaries
// -- that the FastStep returns
// -- to the tracking using:
// -- SetNumberOfSecondaryTracks()
// --
// -- 2) Invoke the CreateSecondaryTrack() method
// -- to create one secondary at each time.
// ----------------------------------------------------
// Set the primary track final polarization.
void ProposePrimaryTrackFinalPolarization(const G4ThreeVector&, G4bool localCoordinates = true);
// -- Total Number of secondaries to be created,
// -- (to be called first)
void SetNumberOfSecondaryTracks(G4int);
// Set the total number of secondaries that will be created.
// Set the primary track final polarization.
[[deprecated("use ProposePrimaryTrackFinalPolarization instead")]]
void SetPrimaryTrackFinalPolarization(const G4ThreeVector&, G4bool localCoordinates = true);
// -- Number of secondaries effectively stored:
// -- (incremented at each CreateSecondaryTrack()
// -- call)
G4int GetNumberOfSecondaryTracks();
// Returns the number of secondaries effectively stored.
// Set the true path length of the primary track during the step.
void ProposePrimaryTrackPathLength(G4double);
// -- Create a secondary: the arguments are:
// -- * G4DynamicsParticle: see header file, many constructors exist
// -- (allow to set particle type + energy +
// -- the normalized direction of momentum...)
// -- * G4ThreeVector : Polarization (not in G4ParticleChange constructor)
// -- * G4ThreeVector : Position
// -- * G4double : Time
// -- * G4bool : says if Position/Momentum are given in the
// -- local coordinate system (true by default)
// -- Returned value: pointer to the track created.
G4Track* CreateSecondaryTrack(const G4DynamicParticle&,
G4ThreeVector,
G4ThreeVector,
G4double,
G4bool localCoordinates=true);
// Create a secondary. The arguments are:
//
// G4DynamicsParticle: see the G4DynamicsParticle reference, many constructors exist
// (allow to set particle type + energy + the normalized direction of
// momentum...);
// G4ThreeVector : Polarization;
// G4ThreeVector : Position;
// G4double : Time;
// G4bool : says if Position/Momentum are given in the local envelope coordinate
// system (true by default).
//
// Returned value: pointer to the track created.
//
//-- Create a secondary: the difference with he above declaration
//-- is that the Polarization is not given and is assumed already set
//-- in the G4DynamicParticle.
//-- Returned value: pointer to the track created
G4Track* CreateSecondaryTrack(const G4DynamicParticle&,
G4ThreeVector,
G4double,
G4bool localCoordinates=true);
// Create a secondary. The difference with he above declaration is that the Polarization is not
// given and is assumed already set in the G4DynamicParticle.
//
// Returned value: pointer to the track created
// Set the true path length of the primary track during the step -- maintained for backward
// compatibility.
[[deprecated("use ProposePrimaryTrackPathLength instead")]]
void SetPrimaryTrackPathLength(G4double);
// Set the weight applied for event biasing mechanism.
void ProposePrimaryTrackFinalEventBiasingWeight(G4double);
G4Track* GetSecondaryTrack(G4int);
// Returns a pointer on the i-th secondary track created.
// Set the weight applied for event biasing mechanism -- kept for backward compatibility.
[[deprecated("use ProposePrimaryTrackFinalEventBiasingWeight instead")]]
void SetPrimaryTrackFinalEventBiasingWeight(G4double);
//------------------------------------------------
//
// Total energy deposit in the "fast Step"
// (a default should be provided in future,
// which can be:
// delta energy of primary -
// energy of the secondaries)
// This allow the user to Store a consistent
// information in the G4Trajectory.
//
//------------------------------------------------
void ProposeTotalEnergyDeposited(G4double anEnergyPart);
// Set the total energy deposited.
void SetTotalEnergyDeposited(G4double anEnergyPart);
// Set the total energy deposited -- kept for backward compatibility.
// It should be the delta energy of primary less the energy of the secondaries.
// ------------------------------
// -- Management of secondaries:
// ------------------------------
G4double GetTotalEnergyDeposited() const;
// Returns the total energy deposited.
// ----------------------------------------------------
// -- The creation of secondaries is Done in two steps:
// -- 1) Give the total number of secondaries
// -- that the FastStep returns
// -- to the tracking using:
// -- SetNumberOfSecondaryTracks()
// --
// -- 2) Invoke the CreateSecondaryTrack() method
// -- to create one secondary at each time.
// ----------------------------------------------------
void ForceSteppingHitInvocation();
// Control of the stepping manager Hit invocation.
//
// In a usual parameterisation, the control of the hits production is under the user
// responsability in his G4VFastSimulationModel (he generally produces several hits at once.)
//
// However, in the particular case the G4FastSimulation user's model acts as the physics
// replacement only (ie replaces all the ***DoIt() and leads to the construction of a meaningful
// G4Step), the user can delegate to the G4SteppingManager the responsability to invoke
// the Hit()method of the current sensitive if any.
//
// By default, the G4SteppingManager is asked to NOT invoke this Hit() method when parameterisation
// is invoked.
//
// Set the total number of secondaries that will be created.
// -- Total Number of secondaries to be created,
// -- (to be called first)
void SetNumberOfSecondaryTracks(G4int);
// Returns the number of secondaries effectively stored.
// -- Number of secondaries effectively stored:
// -- (incremented at each CreateSecondaryTrack()
// -- call)
G4int GetNumberOfSecondaryTracks();
public: // Without description
//=======================================================
// Implementation section and kernel interfaces.
//=======================================================
//------------------------
// Constructor/Destructor
//------------------------
G4FastStep();
virtual ~G4FastStep();
G4FastStep (const G4FastStep &right) = delete;
G4FastStep & operator= (const G4FastStep &right) = delete;
// -- Create a secondary: the arguments are:
// -- * G4DynamicsParticle: see header file, many constructors exist
// -- (allow to set particle type + energy +
// -- the normalized direction of momentum...)
// -- * G4ThreeVector : Polarization (not in G4ParticleChange constructor)
// -- * G4ThreeVector : Position
// -- * G4double : Time
// -- * G4bool : says if Position/Momentum are given in the
// -- local coordinate system (true by default)
// -- Returned value: pointer to the track created.
G4Track* CreateSecondaryTrack(const G4DynamicParticle&, G4ThreeVector, G4ThreeVector, G4double,
G4bool localCoordinates = true);
public:
// ===============================================
// Stepping interface.
// ===============================================
// --- the following methods are for updating G4Step -----
// Return the pointer to the G4Step after updating the Step information
// by using final state information of the track given by a Model.
//
// The Fast Simulation Mechanism doesn't change the track's final
// state on the AlongDoIt loop, so the default one all we need.
//virtual G4Step* UpdateStepForAlongStep(G4Step* Step);
//-- Create a secondary: the difference with he above declaration
//-- is that the Polarization is not given and is assumed already set
//-- in the G4DynamicParticle.
//-- Returned value: pointer to the track created
G4Track* CreateSecondaryTrack(const G4DynamicParticle&, G4ThreeVector, G4double,
G4bool localCoordinates = true);
G4Step* UpdateStepForAtRest(G4Step* Step);
G4Step* UpdateStepForPostStep(G4Step* Step);
// Returns a pointer on the i-th secondary track created.
G4Track* GetSecondaryTrack(G4int);
// A Model gives the final state of the particle
// based on information of G4FastTrack. So the
// Initialize method is an interface to the
// G4FastSimulationManager to Initialize the
// G4FastStep.
//------------------------------------------------
//
// Total energy deposit in the "fast Step"
// (a default should be provided in future,
// which can be:
// delta energy of primary -
// energy of the secondaries)
// This allow the user to Store a consistent
// information in the G4Trajectory.
//
//------------------------------------------------
// Set the total energy deposited.
void ProposeTotalEnergyDeposited(G4double anEnergyPart);
void Initialize(const G4FastTrack&);
// Set the total energy deposited -- kept for backward compatibility.
// It should be the delta energy of primary less the energy of the secondaries.
[[deprecated("use ProposeTotalEnergyDeposited instead")]]
void SetTotalEnergyDeposited(G4double anEnergyPart);
// for Debug
void DumpInfo() const;
G4bool CheckIt(const G4Track&);
// Returns the total energy deposited.
G4double GetTotalEnergyDeposited() const;
private:
//===================================================
// Private Internal methods (implementation).
//===================================================
// Control of the stepping manager Hit invocation.
//
// In a usual parameterisation, the control of the hits production is under the user
// responsability in his G4VFastSimulationModel (he generally produces several hits at once.)
//
// However, in the particular case the G4FastSimulation user's model acts as the physics
// replacement only (ie replaces all the ***DoIt() and leads to the construction of a meaningful
// G4Step), the user can delegate to the G4SteppingManager the responsability to invoke
// the Hit()method of the current sensitive if any.
//
// By default, the G4SteppingManager is asked to NOT invoke this Hit() method when
// parameterisation is invoked.
void ForceSteppingHitInvocation();
// G4FastStep should never be Initialized in this way
// but we must define it to avoid compiler warnings.
void Initialize(const G4Track&);
// ===============================================
// Stepping interface.
// ===============================================
// --- the following methods are for updating G4Step -----
// Return the pointer to the G4Step after updating the Step information
// by using final state information of the track given by a Model.
//
// The Fast Simulation Mechanism doesn't change the track's final
// state on the AlongDoIt loop, so the default one all we need.
// virtual G4Step* UpdateStepForAlongStep(G4Step* Step);
// -- Utility functions --
//--- methods to keep information of the final state--
// IMPORTANT NOTE: Although the name of the class and methods are
// "Change", what it stores (and returns in get) are the "FINAL"
// values of the Position, the normalized direction of Momentum,
// etc.
// Set theMomentumChange vector: it is the final unitary momentum
// direction.
void SetMomentumChange(G4double Px, G4double Py, G4double Pz);
void SetMomentumChange(const G4ThreeVector& Pfinal);
//=====================================================
// Data members.
//=====================================================
// theMomentumChange is the vector containing the final momentum
// direction after the invoked process. The application of the change
// of the momentum direction of the particle is not Done here.
// The responsibility to apply the change is up the entity
// which invoked the process.
G4ParticleMomentum theMomentumChange;
G4Step* UpdateStepForAtRest(G4Step* Step) override;
G4Step* UpdateStepForPostStep(G4Step* Step) override;
// The changed (final) polarization of a given particle.
G4ThreeVector thePolarizationChange;
// A Model gives the final state of the particle
// based on information of G4FastTrack. So the
// Initialize method is an interface to the
// G4FastSimulationManager to Initialize the
// G4FastStep.
// The final kinetic energy of the current particle.
G4double theEnergyChange = 0.0;
void Initialize(const G4FastTrack&);
// The changed (final) position of a given particle.
G4ThreeVector thePositionChange;
// for Debug
void DumpInfo() const override;
G4bool CheckIt(const G4Track&) override;
// The changed (final) global time of a given particle.
G4double theTimeChange = 0.0;
private:
//===================================================
// Private Internal methods (implementation).
//===================================================
// The changed (final) proper time of a given particle.
G4double theProperTimeChange = 0.0;
// G4FastStep should never be Initialized in this way
// but we must define it to avoid compiler warnings.
void Initialize(const G4Track&) override;
// The reference G4FastTrack
const G4FastTrack* fFastTrack = nullptr;
// -- Utility functions --
//--- methods to keep information of the final state--
// IMPORTANT NOTE: Although the name of the class and methods are
// "Change", what it stores (and returns in get) are the "FINAL"
// values of the Position, the normalized direction of Momentum,
// etc.
// weight for event biasing mechanism:
G4double theWeightChange = 0.0;
// Set theMomentumChange vector: it is the final unitary momentum
// direction.
void SetMomentumChange(G4double Px, G4double Py, G4double Pz);
void SetMomentumChange(const G4ThreeVector& Pfinal);
//=====================================================
// Data members.
//=====================================================
// theMomentumChange is the vector containing the final momentum
// direction after the invoked process. The application of the change
// of the momentum direction of the particle is not Done here.
// The responsibility to apply the change is up the entity
// which invoked the process.
G4ParticleMomentum theMomentumChange;
// The changed (final) polarization of a given particle.
G4ThreeVector thePolarizationChange;
// The final kinetic energy of the current particle.
G4double theEnergyChange = 0.0;
// The changed (final) position of a given particle.
G4ThreeVector thePositionChange;
// The changed (final) global time of a given particle.
G4double theTimeChange = 0.0;
// The changed (final) proper time of a given particle.
G4double theProperTimeChange = 0.0;
// The reference G4FastTrack
const G4FastTrack* fFastTrack = nullptr;
// weight for event biasing mechanism:
G4double theWeightChange = 0.0;
};
//*******************************************************************
@@ -27,69 +27,54 @@
//
// $id: G4ParticleChange.icc,v 1.6 1998/04/14 02:25:54 kurasige Exp $
inline void
G4FastStep::ProposePrimaryTrackFinalTime(G4double time)
inline void G4FastStep::ProposePrimaryTrackFinalTime(G4double time)
{
theTimeChange = time;
}
inline void
G4FastStep:: SetPrimaryTrackFinalTime(G4double time)
inline void G4FastStep::SetPrimaryTrackFinalTime(G4double time)
{
ProposePrimaryTrackFinalTime(time);
}
inline void
G4FastStep::ProposePrimaryTrackFinalProperTime(G4double properTime)
inline void G4FastStep::ProposePrimaryTrackFinalProperTime(G4double properTime)
{
theProperTimeChange = properTime;
}
inline void
G4FastStep:: SetPrimaryTrackFinalProperTime(G4double properTime)
inline void G4FastStep::SetPrimaryTrackFinalProperTime(G4double properTime)
{
ProposePrimaryTrackFinalProperTime(properTime);
}
inline void
G4FastStep::
ProposePrimaryTrackFinalKineticEnergy(G4double kineticEnergy)
inline void G4FastStep::ProposePrimaryTrackFinalKineticEnergy(G4double kineticEnergy)
{
theEnergyChange = kineticEnergy;
}
inline void
G4FastStep::
SetPrimaryTrackFinalKineticEnergy(G4double kineticEnergy)
inline void G4FastStep::SetPrimaryTrackFinalKineticEnergy(G4double kineticEnergy)
{
ProposePrimaryTrackFinalKineticEnergy(kineticEnergy);
}
inline void
G4FastStep::ProposePrimaryTrackPathLength(G4double pathLength)
inline void G4FastStep::ProposePrimaryTrackPathLength(G4double pathLength)
{
ProposeTrueStepLength(pathLength);
}
inline void
G4FastStep::SetPrimaryTrackPathLength(G4double pathLength)
inline void G4FastStep::SetPrimaryTrackPathLength(G4double pathLength)
{
ProposePrimaryTrackPathLength(pathLength);
}
//-----------------------------------------
//
// Creation of eventual secondaries:
// Creation of eventual secondaries:
//
//-----------------------------------------
inline void
G4FastStep::SetNumberOfSecondaryTracks(G4int nSecondaries)
inline void G4FastStep::SetNumberOfSecondaryTracks(G4int nSecondaries)
{
SetNumberOfSecondaries(nSecondaries);
}
inline G4int
G4FastStep::GetNumberOfSecondaryTracks()
inline G4int G4FastStep::GetNumberOfSecondaryTracks()
{
return GetNumberOfSecondaries();
}
@@ -99,7 +84,6 @@ inline G4Track* G4FastStep::GetSecondaryTrack(G4int i)
return GetSecondary(i);
}
//---------------------------------------
//
//---------------------------------------
@@ -112,44 +96,33 @@ inline void G4FastStep::SetTotalEnergyDeposited(G4double anEnergyPart)
ProposeTotalEnergyDeposited(anEnergyPart);
}
inline G4double G4FastStep::GetTotalEnergyDeposited() const
{
return GetLocalEnergyDeposit();
}
inline void G4FastStep::ForceSteppingHitInvocation()
{
ProposeSteppingControl(NormalCondition);
}
inline
void G4FastStep::SetMomentumChange(
G4double Px,
G4double Py,
G4double Pz )
inline void G4FastStep::SetMomentumChange(G4double Px, G4double Py, G4double Pz)
{
theMomentumChange.setX(Px);
theMomentumChange.setY(Py);
theMomentumChange.setZ(Pz);
}
inline
void G4FastStep::SetMomentumChange(const G4ThreeVector& P)
inline void G4FastStep::SetMomentumChange(const G4ThreeVector& P)
{
theMomentumChange = P;
}
inline
void G4FastStep::ProposePrimaryTrackFinalEventBiasingWeight (G4double w)
inline void G4FastStep::ProposePrimaryTrackFinalEventBiasingWeight(G4double w)
{
theWeightChange = w;
}
inline
void G4FastStep::SetPrimaryTrackFinalEventBiasingWeight (G4double w)
inline void G4FastStep::SetPrimaryTrackFinalEventBiasingWeight(G4double w)
{
ProposePrimaryTrackFinalEventBiasingWeight(w);
}
@@ -38,22 +38,20 @@
//
//---------------------------------------------------------------
#ifndef G4FastTrack_h
#define G4FastTrack_h
#include "G4VSolid.hh"
#include "G4LogicalVolume.hh"
#include "G4Region.hh"
#include "G4AffineTransform.hh"
#include "G4Track.hh"
#include "G4LogicalVolume.hh"
#include "G4Navigator.hh"
#include "G4Region.hh"
#include "G4Track.hh"
#include "G4VSolid.hh"
//---------------------------
// For possible future needs:
//---------------------------
typedef G4Region G4Envelope;
using G4Envelope = G4Region;
//-------------------------------------------
//
@@ -69,116 +67,105 @@ typedef G4Region G4Envelope;
// simple access to the position, momentum expressed in the
// envelope coordinate system. Using those quantities and the
// G4VSolid methods, you can for example easily check how far you
// are from the envelope boundary.
// are from the envelope boundary.
//
class G4FastTrack
{
public: // without description
//------------------------
// Constructor/Destructor
//------------------------
// Only one Constructor. By default the envelope can
// be placed n-Times. If the user is sure that it'll be
// placed just one time, the IsUnique flag should be set
// TRUE to avoid the G4AffineTransform re-calculations each
// time we reach the envelope.
G4FastTrack(G4Envelope *anEnvelope,
G4bool IsUnique);
~G4FastTrack();
public: // without description
//------------------------
// Constructor/Destructor
//------------------------
// Only one Constructor. By default the envelope can
// be placed n-Times. If the user is sure that it'll be
// placed just one time, the IsUnique flag should be set
// TRUE to avoid the G4AffineTransform re-calculations each
// time we reach the envelope.
G4FastTrack(G4Envelope* anEnvelope, G4bool IsUnique);
~G4FastTrack() = default;
//------------------------------------------------------------
// The fast simulation manager uses the SetCurrentTrack
// method to setup the current G4FastTrack object
//------------------------------------------------------------
void SetCurrentTrack(const G4Track&, const G4Navigator* a = 0);
//------------------------------------------------------------
// The fast simulation manager uses the SetCurrentTrack
// method to setup the current G4FastTrack object
//------------------------------------------------------------
void SetCurrentTrack(const G4Track&, const G4Navigator* a = nullptr);
//------------------------------------------------------------
// The fast simulation manager uses the OnTheBoundaryButExiting
// method to test if the particle is leaving the envelope.
//------------------------------------------------------------
G4bool OnTheBoundaryButExiting() const;
//------------------------------------------------------------
// The fast simulation manager uses the OnTheBoundaryButExiting
// method to test if the particle is leaving the envelope.
//------------------------------------------------------------
G4bool OnTheBoundaryButExiting() const;
//----------------------------------
// Informations useful to the user :
// General public get functions.
//----------------------------------
//----------------------------------
// Informations useful to the user :
// General public get functions.
//----------------------------------
public: // with Description
// Returns the current G4Track.
const G4Track* GetPrimaryTrack() const;
const G4Track* GetPrimaryTrack() const;
// Returns the current G4Track.
// Returns the Envelope G4Region pointer.
G4Envelope* GetEnvelope() const;
G4Envelope* GetEnvelope() const;
// Returns the Envelope G4Region pointer.
// Returns the Envelope G4LogicalVolume pointer.
G4LogicalVolume* GetEnvelopeLogicalVolume() const;
G4LogicalVolume* GetEnvelopeLogicalVolume() const;
// Returns the Envelope G4LogicalVolume pointer.
// Returns the Envelope G4VPhysicalVolume pointer.
G4VPhysicalVolume* GetEnvelopePhysicalVolume() const;
G4VPhysicalVolume* GetEnvelopePhysicalVolume() const;
// Returns the Envelope G4VPhysicalVolume pointer.
// Returns the Envelope G4VSolid pointer.
G4VSolid* GetEnvelopeSolid() const;
G4VSolid* GetEnvelopeSolid() const;
// Returns the Envelope G4VSolid pointer.
//-----------------------------------
// Primary track informations in the
// Envelope coordinate system.
//-----------------------------------
//-----------------------------------
// Primary track informations in the
// Envelope coordinate system.
//-----------------------------------
// Returns the particle position in envelope coordinates.
G4ThreeVector GetPrimaryTrackLocalPosition() const;
G4ThreeVector GetPrimaryTrackLocalPosition() const;
// Returns the particle position in envelope coordinates.
// Returns the particle momentum in envelope coordinates.
G4ThreeVector GetPrimaryTrackLocalMomentum() const;
G4ThreeVector GetPrimaryTrackLocalMomentum() const;
// Returns the particle momentum in envelope coordinates.
// Returns the particle direction in envelope coordinates.
G4ThreeVector GetPrimaryTrackLocalDirection() const;
G4ThreeVector GetPrimaryTrackLocalDirection() const;
// Returns the particle direction in envelope coordinates.
// Returns the particle polarization in envelope coordinates.
G4ThreeVector GetPrimaryTrackLocalPolarization() const;
G4ThreeVector GetPrimaryTrackLocalPolarization() const;
// Returns the particle polarization in envelope coordinates.
//------------------------------------
// 3D transformation of the envelope:
//------------------------------------
// Global -> Local
//------------------------------------
// 3D transformation of the envelope:
//------------------------------------
const G4AffineTransform* GetAffineTransformation() const;
// Returns the envelope Global -> Local G4AffineTransform
// Returns the envelope Global -> Local G4AffineTransform
const G4AffineTransform* GetAffineTransformation() const;
// Local -> Global
const G4AffineTransform* GetInverseAffineTransformation() const;
// Returns the envelope Local -> Global G4AffineTransform
// Returns the envelope Local -> Global G4AffineTransform
const G4AffineTransform* GetInverseAffineTransformation() const;
//-----------------
// Private members
//-----------------
private:
private:
//-----------------
// Private members
//-----------------
// Current G4Track pointer
const G4Track* fTrack{nullptr};
// Current G4Track pointer
const G4Track* fTrack;
//------------------------------------------------
// Records the Affine/InverseAffine transformation
// of the envelope.
//------------------------------------------------
void FRecordsAffineTransformation(const G4Navigator*);
G4bool fAffineTransformationDefined;
G4Envelope* fEnvelope;
G4bool fIsUnique;
G4LogicalVolume* fEnvelopeLogicalVolume;
G4VPhysicalVolume* fEnvelopePhysicalVolume;
G4VSolid* fEnvelopeSolid;
G4ThreeVector fLocalTrackPosition,
fLocalTrackMomentum,
fLocalTrackDirection,
fLocalTrackPolarization;
G4AffineTransform fAffineTransformation,
fInverseAffineTransformation;
//------------------------------------------------
// Records the Affine/InverseAffine transformation
// of the envelope.
//------------------------------------------------
void FRecordsAffineTransformation(const G4Navigator*);
G4bool fAffineTransformationDefined{false};
G4Envelope* fEnvelope;
G4bool fIsUnique;
G4LogicalVolume* fEnvelopeLogicalVolume{nullptr};
G4VPhysicalVolume* fEnvelopePhysicalVolume{nullptr};
G4VSolid* fEnvelopeSolid{nullptr};
G4ThreeVector fLocalTrackPosition, fLocalTrackMomentum, fLocalTrackDirection,
fLocalTrackPolarization;
G4AffineTransform fAffineTransformation, fInverseAffineTransformation;
};
// -----------------
// -- Inline methods
// -----------------
@@ -238,12 +225,12 @@ inline const G4AffineTransform* G4FastTrack::GetInverseAffineTransformation() co
return &fInverseAffineTransformation;
}
inline G4bool G4FastTrack::OnTheBoundaryButExiting() const
inline G4bool G4FastTrack::OnTheBoundaryButExiting() const
{
// tests if particle are on the boundary and leaving.
return GetEnvelopeSolid()->
DistanceToOut(GetPrimaryTrackLocalPosition(),
GetPrimaryTrackLocalDirection())==0.;
return GetEnvelopeSolid()->DistanceToOut(GetPrimaryTrackLocalPosition(),
GetPrimaryTrackLocalDirection())
== 0.;
}
#endif
@@ -25,47 +25,47 @@
//
//
//
//
//
//---------------------------------------------------------------
//
// G4GlobalFastSimulationManager.hh
//
// Description:
// A singleton class which manages the Fast Simulation managers
// A singleton class which manages the Fast Simulation managers
// attached to envelopes.
//
// History:
// June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
// "G4FlavoredParallelWorld"; some method name changes;
// GetFlavoredWorldForThis now returns a
// GetFlavoredWorldForThis now returns a
// G4FlavoredParallelWorld pointer.
// Feb 98: Verderi && MoraDeFreitas - First Implementation.
//
//---------------------------------------------------------------
#ifndef G4GlobalFastSimulationManager_hh
#define G4GlobalFastSimulationManager_hh
#ifndef G4GLOBALFASTSIMULATIONMANAGER_HH
#define G4GLOBALFASTSIMULATIONMANAGER_HH
#include "globals.hh"
#include "G4FastSimulationVector.hh"
#include "G4VGlobalFastSimulationManager.hh"
#include "G4FastSimulationManager.hh"
#include "G4FastSimulationManagerProcess.hh"
#include "G4FastSimulationVector.hh"
#include "G4VGlobalFastSimulationManager.hh"
#include "globals.hh"
class G4FastSimulationMessenger;
template <class T>
class G4ThreadLocalSingleton;
enum listType {
enum listType
{
NAMES_ONLY,
MODELS,
ISAPPLICABLE
};
// Class Description:
// This a singleton class which provides the management of the G4FastSimulationManager
// objects and some ghost facilities.
// objects and some ghost facilities.
//
// You can get access to it by:
//
@@ -76,91 +76,81 @@ enum listType {
// globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager();
// ...
// ...
//
// Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost
//
// Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost
// geometries.
//
class G4GlobalFastSimulationManager
{
friend class G4ThreadLocalSingleton<G4GlobalFastSimulationManager>;
public: // With description
public:
// Destructor
~G4GlobalFastSimulationManager();
static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager();
// Provides a global access to the GlobalFastSimulationManager
static G4GlobalFastSimulationManager* GetInstance();
// Same as GetGlobalFastSimulationManager()
G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
const G4VFastSimulationModel* previousFound = 0) const;
// Iterative fetch of G4VFastSimulationModel objects by name:
// o returns the G4VFastSimulationModel* of model with name modelName;
// o returns 0 if no model found;
// o usage:
// myModel = gblManager->GetFastSimulationModel("MyModel");
// o note for the case of several models having the same name:
// - to get the first "MyModel" model:
// myModel1 = gblManager->GetFastSimulationModel("MyModel", 0);
// - to get the next one:
// myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1);
// - and so on.
// - When gblManager->GetFastSimulationModel("MyModel", myModel_n)
// returns a null pointer, no extra model with name "MyModel" exist.
// Provides a global access to the GlobalFastSimulationManager
static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager();
public: // Without description
// Same as GetGlobalFastSimulationManager()
static G4GlobalFastSimulationManager* GetInstance();
// Destructor
~G4GlobalFastSimulationManager();
// Iterative fetch of G4VFastSimulationModel objects by name:
// o returns the G4VFastSimulationModel* of model with name modelName;
// o returns 0 if no model found;
// o usage:
// myModel = gblManager->GetFastSimulationModel("MyModel");
// o note for the case of several models having the same name:
// - to get the first "MyModel" model:
// myModel1 = gblManager->GetFastSimulationModel("MyModel", 0);
// - to get the next one:
// myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1);
// - and so on.
// - When gblManager->GetFastSimulationModel("MyModel", myModel_n)
// returns a null pointer, no extra model with name "MyModel" exist.
G4VFastSimulationModel*
GetFastSimulationModel(const G4String& modelName,
const G4VFastSimulationModel* previousFound = nullptr) const;
//
// G4FastSimulationManager(Process)'s management, no intended for general use.
//
// Methods for a G4FastSimulationManager to register itself
//
void AddFastSimulationManager(G4FastSimulationManager*);
void RemoveFastSimulationManager(G4FastSimulationManager*);
//
// G4FastSimulationManagerProcess bookeeping:
//
void AddFSMP(G4FastSimulationManagerProcess*);
void RemoveFSMP(G4FastSimulationManagerProcess*);
//
// G4FastSimulationManager(Process)'s management, no intended for general use.
//
// Methods for a G4FastSimulationManager to register itself
//
void AddFastSimulationManager(G4FastSimulationManager*);
void RemoveFastSimulationManager(G4FastSimulationManager*);
//
// G4FastSimulationManagerProcess bookeeping:
//
void AddFSMP(G4FastSimulationManagerProcess*);
void RemoveFSMP(G4FastSimulationManagerProcess*);
// Flag that the Parameterisation must be closed.
void FastSimulationNeedsToBeClosed();
// Flag that the Parameterisation must be closed.
void FastSimulationNeedsToBeClosed();
// Show the fast simulation setup : world(s), region(s), model(s) and links between them.
// Requires the geometry to be closed.
void ShowSetup();
void ListEnvelopes(const G4String& aName = "all", listType aListType = NAMES_ONLY);
void ListEnvelopes(const G4ParticleDefinition*);
public: // With description
void ShowSetup();
// Show the fast simulation setup : world(s), region(s), model(s) and links between them.
// Requires the geometry to be closed.
void ActivateFastSimulationModel(const G4String&);
void InActivateFastSimulationModel(const G4String&);
void Flush();
public: // Without description
private:
// Private construtor insures singleton class
G4GlobalFastSimulationManager();
void ListEnvelopes(const G4String& aName = "all",
listType aListType = NAMES_ONLY);
void ListEnvelopes(const G4ParticleDefinition* );
void ActivateFastSimulationModel(const G4String&);
void InActivateFastSimulationModel(const G4String&);
// recursive display of regions, models, etc...
void DisplayRegion(G4Region* motherRegion, G4int depth,
std::vector<G4ParticleDefinition*>& particles) const;
void Flush();
private:
// Private construtor insures singleton class
G4GlobalFastSimulationManager();
// recursive display of regions, models, etc...
void DisplayRegion(G4Region* motherRegion, G4int depth, std::vector<G4ParticleDefinition*>& particles) const;
// The single instance.
static G4ThreadLocal G4GlobalFastSimulationManager* fGlobalFastSimulationManager;
G4FastSimulationMessenger* fTheFastSimulationMessenger;
G4FastSimulationVector <G4FastSimulationManager> ManagedManagers;
G4FastSimulationVector <G4FastSimulationManagerProcess> fFSMPVector;
G4FastSimulationMessenger* fTheFastSimulationMessenger;
G4FastSimulationVector<G4FastSimulationManager> ManagedManagers;
G4FastSimulationVector<G4FastSimulationManagerProcess> fFSMPVector;
};
#endif
// end of #ifndef G4GlobalFastSimulationManager_hh
#endif
@@ -27,11 +27,11 @@
#ifndef G4VFASTSIMSENSITIVEDETECTOR_HH
#define G4VFASTSIMSENSITIVEDETECTOR_HH
#include "G4VReadOutGeometry.hh"
#include "G4TouchableHistory.hh"
#include "G4VSensitiveDetector.hh"
#include "G4FastHit.hh"
#include "G4FastTrack.hh"
#include "G4TouchableHistory.hh"
#include "G4VReadOutGeometry.hh"
#include "G4VSensitiveDetector.hh"
/**
* @brief Base class for the sensitive detector used within the fast simulation
@@ -53,71 +53,67 @@
class G4VFastSimSensitiveDetector
{
public:
virtual ~G4VFastSimSensitiveDetector() = default;
/// Create a hit.
///
/// It checks if G4VSensitiveDetector is also used as a base class,
/// and takes into account the readout geometry, if it is defined.
/// User instruction on how to deposit energy needs to be implemented in
/// ProcessHits method.
/// @param[in] aHit Created hit (energy and position)
/// @param[in] aTrack Fast track with access to particle's track and
/// properties in envelope's local coordinates
/// @param[in] aTouchable Touchable with relevant transformations
inline G4bool Hit(const G4FastHit* aHit, const G4FastTrack* aTrack,
G4TouchableHandle* aTouchable)
{
G4bool result = true;
G4VSensitiveDetector* sensDet = dynamic_cast<G4VSensitiveDetector*>(this);
if(sensDet == nullptr)
{
G4Exception("G4VFastSimSensitiveDetector::Hit()", "InvalidSetup",
FatalException,
"Sensitive detector needs also to inherit also from "
"G4VSensitiveDetector if full "
"simulation is used instead!");
}
if(sensDet->isActive())
{
G4VReadOutGeometry* ROgeometry = sensDet->GetROgeometry();
G4TouchableHistory* ROhistory = 0;
public:
virtual ~G4VFastSimSensitiveDetector() = default;
if(ROgeometry)
{
// create fake pre-step point updating the touchable from read-out
// geometry.
G4Step fakeStep;
const G4Track* currentTrack = aTrack->GetPrimaryTrack();
G4StepPoint* tmpPoint = fakeStep.GetPreStepPoint();
tmpPoint->SetTouchableHandle(*aTouchable);
tmpPoint->SetPosition(aHit->GetPosition());
tmpPoint->SetMomentumDirection(currentTrack->GetMomentumDirection());
result = ROgeometry->CheckROVolume(&fakeStep, ROhistory);
} else {
ROhistory = static_cast<G4TouchableHistory*>((*aTouchable)());
/// Create a hit.
///
/// It checks if G4VSensitiveDetector is also used as a base class,
/// and takes into account the readout geometry, if it is defined.
/// User instruction on how to deposit energy needs to be implemented in
/// ProcessHits method.
/// @param[in] aHit Created hit (energy and position)
/// @param[in] aTrack Fast track with access to particle's track and
/// properties in envelope's local coordinates
/// @param[in] aTouchable Touchable with relevant transformations
inline G4bool Hit(const G4FastHit* aHit, const G4FastTrack* aTrack,
G4TouchableHandle* aTouchable)
{
G4bool result = true;
auto sensDet = dynamic_cast<G4VSensitiveDetector*>(this);
if (sensDet == nullptr) {
G4Exception("G4VFastSimSensitiveDetector::Hit()", "InvalidSetup", FatalException,
"Sensitive detector needs also to inherit also from "
"G4VSensitiveDetector if full "
"simulation is used instead!");
}
if(result)
result = ProcessHits(aHit, aTrack, ROhistory);
}
else
{
result = false;
}
return result;
}
if (sensDet->isActive()) {
G4VReadOutGeometry* ROgeometry = sensDet->GetROgeometry();
G4TouchableHistory* ROhistory = nullptr;
private:
/// Describes how energy and position of deposits are inserted into the hits
/// collection. It is a private method and it will be invoked by Hit() method
/// of the base class once the readout geometry that may be associated to the
/// corresponding G4VSensitiveDetector is taken into account.
/// It needs to be implemented in the derived class.
/// @param[in] aHit Created hit (energy and position)
/// @param[in] aTrack Fast track with access to particle's track and
/// properties in envelope's local coordinates
/// @param[in] aROHistory Touchable history with relevant transformations
virtual G4bool ProcessHits(const G4FastHit* aHit, const G4FastTrack* aTrack,
G4TouchableHistory* aROHistory) = 0;
if (ROgeometry != nullptr) {
// create fake pre-step point updating the touchable from read-out
// geometry.
G4Step fakeStep;
const G4Track* currentTrack = aTrack->GetPrimaryTrack();
G4StepPoint* tmpPoint = fakeStep.GetPreStepPoint();
tmpPoint->SetTouchableHandle(*aTouchable);
tmpPoint->SetPosition(aHit->GetPosition());
tmpPoint->SetMomentumDirection(currentTrack->GetMomentumDirection());
result = ROgeometry->CheckROVolume(&fakeStep, ROhistory);
}
else {
ROhistory = static_cast<G4TouchableHistory*>((*aTouchable)());
}
if (result) result = ProcessHits(aHit, aTrack, ROhistory);
}
else {
result = false;
}
return result;
}
private:
/// Describes how energy and position of deposits are inserted into the hits
/// collection. It is a private method and it will be invoked by Hit() method
/// of the base class once the readout geometry that may be associated to the
/// corresponding G4VSensitiveDetector is taken into account.
/// It needs to be implemented in the derived class.
/// @param[in] aHit Created hit (energy and position)
/// @param[in] aTrack Fast track with access to particle's track and
/// properties in envelope's local coordinates
/// @param[in] aROHistory Touchable history with relevant transformations
virtual G4bool ProcessHits(const G4FastHit* aHit, const G4FastTrack* aTrack,
G4TouchableHistory* aROHistory) = 0;
};
#endif /* G4VFASTSIMSENSITIVEDETECTOR_HH */
@@ -25,7 +25,7 @@
//
//
//
//
//
//---------------------------------------------------------------
//
// G4VFastSimulationModel.hh
@@ -38,12 +38,11 @@
//
//---------------------------------------------------------------
#ifndef G4VFastSimulationModel_h
#define G4VFastSimulationModel_h
#include "G4FastTrack.hh"
#include "G4FastStep.hh"
#include "G4FastTrack.hh"
//-------------------------------------------
//
@@ -52,109 +51,98 @@
//-------------------------------------------
// Class Description:
// This is the abstract class for the implementation of parameterisations.
// You have to inherit from it to implement your concrete parameterisation
// This is the abstract class for the implementation of parameterisations.
// You have to inherit from it to implement your concrete parameterisation
// model.
//
class G4VFastSimulationModel
class G4VFastSimulationModel
{
public: // With description
public:
// aName identifies the parameterisation model.
G4VFastSimulationModel(const G4String& aName);
G4VFastSimulationModel(const G4String& aName);
// aName identifies the parameterisation model.
// This constructor allows you to get a quick "getting started".
// In addition to the model name, this constructor accepts a G4LogicalVolume
// pointer. This volume will automatically becomes the envelope, and the
// needed G4FastSimulationManager object is constructed if necessary giving
// it the G4LogicalVolume pointer and the boolean value. If it already
// exists, the model is simply added to this manager. However the
// G4VFastSimulationModel object will not keep track of the envelope given
// in the constructor.
// The boolean argument is there for optimization purpose: if you know that
// the G4LogicalVolume envelope is placed only once you can turn this
// boolean value to "true" (an automated mechanism is foreseen here.)
G4VFastSimulationModel(const G4String& aName, G4Envelope*, G4bool IsUnique = FALSE);
G4VFastSimulationModel(const G4String& aName, G4Envelope*,
G4bool IsUnique=FALSE);
// This constructor allows you to get a quick "getting started".
// In addition to the model name, this constructor accepts a G4LogicalVolume
// pointer. This volume will automatically becomes the envelope, and the
// needed G4FastSimulationManager object is constructed if necessary giving
// it the G4LogicalVolume pointer and the boolean value. If it already
// exists, the model is simply added to this manager. However the
// G4VFastSimulationModel object will not keep track of the envelope given
// in the constructor.
// The boolean argument is there for optimization purpose: if you know that
// the G4LogicalVolume envelope is placed only once you can turn this
// boolean value to "true" (an automated mechanism is foreseen here.)
virtual ~G4VFastSimulationModel() = default;
public: // Without description
virtual ~G4VFastSimulationModel() {};
// In your implementation, you have to return "true" when your model is
// applicable to the G4ParticleDefinition passed to this method. The
// G4ParticleDefinition provides all intrisic particle informations (mass,
// charge, spin, name ...).
virtual G4bool IsApplicable(const G4ParticleDefinition&) = 0;
public: // With description
// You have to return "true" when the dynamics conditions to trigger your
// parameterisation are fulfiled. The G4FastTrack provides you access to
// the current G4Track, gives simple access to envelope related features
// (G4LogicalVolume, G4VSolid, G4AffineTransform references between the
// global and the envelope local coordinates systems) and simple access to
// the position, momentum expressed in the envelope coordinate system.
// Using those quantities and the G4VSolid methods, you can for example
// easily check how far you are from the envelope boundary.
virtual G4bool ModelTrigger(const G4FastTrack&) = 0;
virtual G4bool IsApplicable(const G4ParticleDefinition&) = 0;
// In your implementation, you have to return "true" when your model is
// applicable to the G4ParticleDefinition passed to this method. The
// G4ParticleDefinition provides all intrisic particle informations (mass,
// charge, spin, name ...).
// Your parameterisation properly said. The G4FastTrack reference provides
// input informations. The final state of the particles after parameterisation
// has to be returned through the G4FastStep reference. This final state is
// described has "requests" the tracking will apply after your
// parameterisation has been invoked.
virtual void DoIt(const G4FastTrack&, G4FastStep&) = 0;
virtual G4bool ModelTrigger(const G4FastTrack &) = 0;
// You have to return "true" when the dynamics conditions to trigger your
// parameterisation are fulfiled. The G4FastTrack provides you access to
// the current G4Track, gives simple access to envelope related features
// (G4LogicalVolume, G4VSolid, G4AffineTransform references between the
// global and the envelope local coordinates systems) and simple access to
// the position, momentum expressed in the envelope coordinate system.
// Using those quantities and the G4VSolid methods, you can for example
// easily check how far you are from the envelope boundary.
// ---------------------------
// -- Idem for AtRest methods:
// ---------------------------
// -- A default dummy implementation is provided.
virtual void DoIt(const G4FastTrack&, G4FastStep&) = 0;
// Your parameterisation properly said. The G4FastTrack reference provides
// input informations. The final state of the particles after parameterisation
// has to be returned through the G4FastStep reference. This final state is
// described has "requests" the tracking will apply after your
// parameterisation has been invoked.
// You have to return "true" when the dynamics conditions to trigger your
// parameterisation are fulfiled. The G4FastTrack provides you access to
// the current G4Track, gives simple access to envelope related features
// (G4LogicalVolume, G4VSolid, G4AffineTransform references between the
// global and the envelope local coordinates systems) and simple access to
// the position, momentum expressed in the envelope coordinate system.
// Using those quantities and the G4VSolid methods, you can for example
// easily check how far you are from the envelope boundary.
virtual G4bool AtRestModelTrigger(const G4FastTrack&) { return false; }
// ---------------------------
// -- Idem for AtRest methods:
// ---------------------------
// -- A default dummy implementation is provided.
// Your parameterisation properly said. The G4FastTrack reference provides
// input informations. The final state of the particles after parameterisation
// has to be returned through the G4FastStep reference. This final state is
// described has "requests" the tracking will apply after your
// parameterisation has been invoked.
virtual void AtRestDoIt(const G4FastTrack&, G4FastStep&) {}
virtual
G4bool AtRestModelTrigger(const G4FastTrack&) {return false;}
// You have to return "true" when the dynamics conditions to trigger your
// parameterisation are fulfiled. The G4FastTrack provides you access to
// the current G4Track, gives simple access to envelope related features
// (G4LogicalVolume, G4VSolid, G4AffineTransform references between the
// global and the envelope local coordinates systems) and simple access to
// the position, momentum expressed in the envelope coordinate system.
// Using those quantities and the G4VSolid methods, you can for example
// easily check how far you are from the envelope boundary.
// Complete processing of any buffered or offloaded tracks at end of tracking
virtual void Flush() {}
virtual
void AtRestDoIt (const G4FastTrack&, G4FastStep&) {}
// Your parameterisation properly said. The G4FastTrack reference provides
// input informations. The final state of the particles after parameterisation
// has to be returned through the G4FastStep reference. This final state is
// described has "requests" the tracking will apply after your
// parameterisation has been invoked.
// Useful public methods :
const G4String GetName() const;
G4bool operator==(const G4VFastSimulationModel&) const;
virtual
void Flush(){}
public: // Without description
// Useful public methods :
const G4String GetName() const;
G4bool operator == ( const G4VFastSimulationModel&) const;
private:
//-------------
// Model Name:
//-------------
G4String theModelName;
private:
//-------------
// Model Name:
//-------------
G4String theModelName;
};
inline const G4String G4VFastSimulationModel::GetName() const
inline const G4String G4VFastSimulationModel::GetName() const
{
return theModelName;
}
inline G4bool
G4VFastSimulationModel::operator == (const G4VFastSimulationModel& fsm) const
inline G4bool G4VFastSimulationModel::operator==(const G4VFastSimulationModel& fsm) const
{
return (this==&fsm) ? true : false;
return this == &fsm;
}
#endif
@@ -25,17 +25,17 @@
//
//
//
//
// GEANT 4 class header file
//
// GEANT 4 class header file
//
// This is a messenger class for G4FastSimulation.
// Implemented commands are following;
//
// Commands :
// Commands :
// BeamOn * Start a Run.
//
//
// History
// first version by P.Mora de Freitas & M.Verderi
// first version by P.Mora de Freitas & M.Verderi
// ------------------------------------------------------------
#ifndef G4FastSimulationMessenger_h
@@ -45,32 +45,29 @@ class G4UIdirectory;
class G4UIcmdWithAString;
class G4UIcmdWithoutParameter;
#include "G4GlobalFastSimulationManager.hh"
#include "G4UImessenger.hh"
#include "globals.hh"
#include "G4GlobalFastSimulationManager.hh"
class G4FastSimulationMessenger: public G4UImessenger
class G4FastSimulationMessenger : public G4UImessenger
{
public:
G4FastSimulationMessenger(G4GlobalFastSimulationManager* theGFSM);
virtual ~G4FastSimulationMessenger();
public:
void SetNewValue(G4UIcommand * command,G4String newValues);
private:
G4GlobalFastSimulationManager* fGlobalFastSimulationManager;
//commands
G4UIdirectory* fFSDirectory;
G4UIcmdWithoutParameter* fShowSetupCmd;
G4UIcmdWithAString* fListEnvelopesCmd;
G4UIcmdWithAString* fListModelsCmd;
G4UIcmdWithAString* fListIsApplicableCmd;
G4UIcmdWithAString* fActivateModel;
G4UIcmdWithAString* fInActivateModel;
public:
G4FastSimulationMessenger(G4GlobalFastSimulationManager* theGFSM);
~G4FastSimulationMessenger() override;
void SetNewValue(G4UIcommand* command, G4String newValues) override;
private:
G4GlobalFastSimulationManager* fGlobalFastSimulationManager;
// commands
G4UIdirectory* fFSDirectory;
G4UIcmdWithoutParameter* fShowSetupCmd;
G4UIcmdWithAString* fListEnvelopesCmd;
G4UIcmdWithAString* fListModelsCmd;
G4UIcmdWithAString* fListIsApplicableCmd;
G4UIcmdWithAString* fActivateModel;
G4UIcmdWithAString* fInActivateModel;
};
#endif
@@ -8,7 +8,6 @@ geant4_add_module(G4parameterisation
G4FastSimulationHelper.hh
G4FastSimulationManager.hh
G4FastSimulationManagerProcess.hh
G4FastSimulationMessenger.hh
G4FastSimulationProcessType.hh
G4FastSimulationVector.hh
G4FastSimulationVector.icc
@@ -18,8 +17,9 @@ geant4_add_module(G4parameterisation
G4GlobalFastSimulationManager.hh
G4VFastSimSensitiveDetector.hh
G4VFastSimulationModel.hh
PRIVATE_HEADERS
G4FastSimulationMessenger.hh
SOURCES
G4FastHit.cc
G4FastSimHitMaker.cc
G4FastSimulationHelper.cc
G4FastSimulationManager.cc
@@ -42,6 +42,6 @@ geant4_module_link_libraries(G4parameterisation
G4partman
G4procman
G4track
G4volumes
PRIVATE
G4materials)
G4materials
G4volumes)
@@ -1,39 +0,0 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
#include "G4FastHit.hh"
G4FastHit::G4FastHit()
: fEnergy()
, fPosition(G4ThreeVector())
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4FastHit::G4FastHit(const G4ThreeVector& aPosition, G4double aEnergy)
: fEnergy(aEnergy)
, fPosition(aPosition)
{}
@@ -26,19 +26,18 @@
#include "G4FastSimHitMaker.hh"
#include "G4TransportationManager.hh"
#include "G4VSensitiveDetector.hh"
#include "G4TouchableHandle.hh"
#include "G4Step.hh"
#include "G4StepPoint.hh"
#include "G4TouchableHandle.hh"
#include "G4TransportationManager.hh"
#include "G4VFastSimSensitiveDetector.hh"
#include "G4VSensitiveDetector.hh"
G4FastSimHitMaker::G4FastSimHitMaker()
{
fTouchableHandle = new G4TouchableHistory();
fpNavigator = new G4Navigator();
fNaviSetup = false;
fpNavigator = new G4Navigator();
fNaviSetup = false;
fWorldWithSdName = "";
fpSpotS = new G4Step();
fpSpotP = new G4StepPoint();
@@ -49,9 +48,9 @@ G4FastSimHitMaker::G4FastSimHitMaker()
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4FastSimHitMaker::~G4FastSimHitMaker()
G4FastSimHitMaker::~G4FastSimHitMaker()
{
delete fpNavigator;
delete fpNavigator;
delete fpSpotP;
fpSpotS->ResetPreStepPoint();
fpSpotS->ResetPostStepPoint();
@@ -63,54 +62,44 @@ G4FastSimHitMaker::~G4FastSimHitMaker()
void G4FastSimHitMaker::make(const G4FastHit& aHit, const G4FastTrack& aTrack)
{
// do not make empty deposit
if(aHit.GetEnergy() <= 0)
return;
if (aHit.GetEnergy() <= 0) return;
// Locate the spot
if(!fNaviSetup)
{
if (!fNaviSetup) {
// Choose the world volume that contains the sensitive detector based on its
// name (empty name for mass geometry)
G4VPhysicalVolume* worldWithSD = nullptr;
if(fWorldWithSdName.empty())
{
if (fWorldWithSdName.empty()) {
worldWithSD = G4TransportationManager::GetTransportationManager()
->GetNavigatorForTracking()
->GetWorldVolume();
}
else
{
else {
worldWithSD =
G4TransportationManager::GetTransportationManager()->GetParallelWorld(
fWorldWithSdName);
G4TransportationManager::GetTransportationManager()->GetParallelWorld(fWorldWithSdName);
}
fpNavigator->SetWorldVolume(worldWithSD);
// use track global position
fpNavigator->LocateGlobalPointAndUpdateTouchable(
aTrack.GetPrimaryTrack()->GetPosition(), fTouchableHandle(), false);
fpNavigator->LocateGlobalPointAndUpdateTouchable(aTrack.GetPrimaryTrack()->GetPosition(),
fTouchableHandle(), false);
fNaviSetup = true;
}
else
{
else {
// for further deposits use hit (local) position and local->global
// transformation
fpNavigator->LocateGlobalPointAndUpdateTouchable(
aTrack.GetInverseAffineTransformation()->TransformPoint(
aHit.GetPosition()),
aTrack.GetInverseAffineTransformation()->TransformPoint(aHit.GetPosition()),
fTouchableHandle());
}
G4VPhysicalVolume* currentVolume = fTouchableHandle()->GetVolume();
if(currentVolume != 0)
{
if (currentVolume != nullptr) {
G4VSensitiveDetector* sensitive = currentVolume->GetLogicalVolume()->GetSensitiveDetector();
G4VFastSimSensitiveDetector* fastSimSensitive =
dynamic_cast<G4VFastSimSensitiveDetector*>(sensitive);
if(fastSimSensitive)
{
auto fastSimSensitive = dynamic_cast<G4VFastSimSensitiveDetector*>(sensitive);
if (fastSimSensitive != nullptr) {
fastSimSensitive->Hit(&aHit, &aTrack, &fTouchableHandle);
}
else if(sensitive &&
currentVolume->GetLogicalVolume()->GetFastSimulationManager())
else if ((sensitive != nullptr)
&& (currentVolume->GetLogicalVolume()->GetFastSimulationManager() != nullptr))
{
fpSpotS->SetTotalEnergyDeposit(aHit.GetEnergy());
fpSpotS->SetTrack(const_cast<G4Track*>(aTrack.GetPrimaryTrack()));
@@ -25,31 +25,34 @@
//
#include "G4FastSimulationHelper.hh"
#include "G4ProcessManager.hh"
#include "G4FastSimulationManagerProcess.hh"
#include "G4ProcessManager.hh"
void G4FastSimulationHelper::ActivateFastSimulation(G4ProcessManager* pmanager, G4String parallelGeometryName )
void G4FastSimulationHelper::ActivateFastSimulation(G4ProcessManager* pmanager,
G4String parallelGeometryName)
{
G4FastSimulationManagerProcess* fastSimProcess;
if ( parallelGeometryName.empty() ) {
if (parallelGeometryName.empty()) {
fastSimProcess = new G4FastSimulationManagerProcess("fastSimProcess_massGeom");
// -- For the parametrisation envelope belonging to the mass geometry case, the G4FastSimulationManagerProcess
// -- For the parametrisation envelope belonging to the mass geometry case, the
// G4FastSimulationManagerProcess
// -- is a PostStep process, and ordering does not matter:
pmanager-> AddDiscreteProcess(fastSimProcess);
pmanager->AddDiscreteProcess(fastSimProcess);
}
else {
fastSimProcess = new G4FastSimulationManagerProcess("fastSimProcess_parallelGeom",parallelGeometryName);
// -- For the parallel geometry case, the G4FastSimulationManagerProcessz
// -- is an Along+PostStep process, and ordering matters:
pmanager->AddProcess(fastSimProcess);
pmanager->SetProcessOrdering(fastSimProcess, idxAlongStep, 1);
fastSimProcess =
new G4FastSimulationManagerProcess("fastSimProcess_parallelGeom", parallelGeometryName);
// -- For the parallel geometry case, the G4FastSimulationManagerProcessz
// -- is an Along+PostStep process, and ordering matters:
pmanager->AddProcess(fastSimProcess);
pmanager->SetProcessOrdering(fastSimProcess, idxAlongStep, 1);
}
// If the parallel world
// exists (with parallel world physics), e.g. for the sensitive detector.
// In that case make sure fast simulation is the first process to be checked by the steppping manager
// (highest ordering) so that user can kill the particle and/or deposit energy, ignoring other processes.
// Otherwise the parallel world physics (which is a StronglyFroced process) will invoke a PostStepDoIt
// on the same step, leading to e.g. duplicated energy deposits.
// In that case make sure fast simulation is the first process to be checked by the steppping
// manager (highest ordering) so that user can kill the particle and/or deposit energy, ignoring
// other processes. Otherwise the parallel world physics (which is a StronglyFroced process) will
// invoke a PostStepDoIt on the same step, leading to e.g. duplicated energy deposits.
// Register as the process with highest ordering so it is checked as the first one,
// and since it is exclusively forced no other process will be considered (to be invoked).
@@ -40,6 +40,7 @@
//---------------------------------------------------------------
#include "G4FastSimulationManager.hh"
#include "G4GlobalFastSimulationManager.hh"
#include "G4PVPlacement.hh"
#include "G4TransportationManager.hh"
@@ -48,19 +49,15 @@
// Constructor with envelope and IsUnique flag :
// --------------------------------------------------
//
G4FastSimulationManager::
G4FastSimulationManager(G4Envelope *anEnvelope,
G4bool IsUnique) :
fFastTrack(anEnvelope,IsUnique),fTriggedFastSimulationModel(0),
fLastCrossedParticle(0)
G4FastSimulationManager::G4FastSimulationManager(G4Envelope* anEnvelope, G4bool IsUnique)
: fFastTrack(anEnvelope, IsUnique)
{
// Communicates to the region that it becomes a
// envelope and with this fast simulation manager.
anEnvelope->SetFastSimulationManager(this);
// Add itself to the GlobalFastSimulationManager
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->
AddFastSimulationManager(this);
// Add itself to the GlobalFastSimulationManager
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFastSimulationManager(this);
}
// -----------
@@ -69,108 +66,93 @@ G4FastSimulationManager(G4Envelope *anEnvelope,
G4FastSimulationManager::~G4FastSimulationManager()
{
//
// Check out the Envelope about this pointer. If in use,
// Check out the Envelope about this pointer. If in use,
// resets the Logical Volume IsEnvelope flag to avoid clash.
//
if(fFastTrack.GetEnvelope()->GetFastSimulationManager()==this)
if (fFastTrack.GetEnvelope()->GetFastSimulationManager() == this)
fFastTrack.GetEnvelope()->ClearFastSimulationManager();
// Remove itself from the GlobalFastSimulationManager
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->
RemoveFastSimulationManager(this);
// Remove itself from the GlobalFastSimulationManager
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->RemoveFastSimulationManager(
this);
}
// ---------------------------------------
// Methods to activate/inactivate models
//----------------------------------------
G4bool
G4FastSimulationManager::ActivateFastSimulationModel(const G4String& aName)
G4bool G4FastSimulationManager::ActivateFastSimulationModel(const G4String& aName)
{
G4int iModel;
// If the model is already active, do nothing.
for (iModel=0; iModel<(G4int)ModelList.size(); ++iModel)
if(ModelList[iModel]->GetName() == aName)
return true;
// Look for in the fInactivatedModels list, if found push_back it back to
for (iModel = 0; iModel < (G4int)ModelList.size(); ++iModel)
if (ModelList[iModel]->GetName() == aName) return true;
// Look for in the fInactivatedModels list, if found push_back it back to
// the ModelList
for (iModel=0; iModel<(G4int)fInactivatedModels.size(); ++iModel)
if(fInactivatedModels[iModel]->GetName() == aName) {
ModelList.
push_back (fInactivatedModels.removeAt(iModel));
for (iModel = 0; iModel < (G4int)fInactivatedModels.size(); ++iModel)
if (fInactivatedModels[iModel]->GetName() == aName) {
ModelList.push_back(fInactivatedModels.removeAt(iModel));
// forces the fApplicableModelList to be rebuild
fLastCrossedParticle=0;
fLastCrossedParticle = nullptr;
return true;
}
return false;
}
G4bool
G4FastSimulationManager::InActivateFastSimulationModel(const G4String& aName)
G4bool G4FastSimulationManager::InActivateFastSimulationModel(const G4String& aName)
{
// Look for in the ModelList, if found remove from it and keep the pointer
// Look for in the ModelList, if found remove from it and keep the pointer
// on the fInactivatedModels list.
for (G4int iModel=0; iModel<(G4int)ModelList.size(); ++iModel)
if(ModelList[iModel]->GetName() == aName) {
fInactivatedModels.push_back (ModelList.removeAt(iModel));
for (G4int iModel = 0; iModel < (G4int)ModelList.size(); ++iModel)
if (ModelList[iModel]->GetName() == aName) {
fInactivatedModels.push_back(ModelList.removeAt(iModel));
// forces the fApplicableModelList to be rebuild
fLastCrossedParticle=0;
fLastCrossedParticle = nullptr;
return true;
}
return false;
}
G4VFastSimulationModel*
G4VFastSimulationModel*
G4FastSimulationManager::GetFastSimulationModel(const G4String& modelName,
const G4VFastSimulationModel* previousFound,
bool &foundPrevious) const
const G4VFastSimulationModel* previousFound,
G4bool& foundPrevious) const
{
G4VFastSimulationModel* model = 0;
for (std::size_t iModel=0; iModel<ModelList.size(); ++iModel)
{
if(ModelList[iModel]->GetName() == modelName)
{
if (previousFound == 0)
{
model = ModelList[iModel];
break;
}
else
{
if (ModelList[iModel] == previousFound)
{
foundPrevious = true;
continue;
}
if (foundPrevious)
{
model = ModelList[iModel];
break;
}
}
}
G4VFastSimulationModel* model = nullptr;
for (auto iModel : ModelList) {
if (iModel->GetName() == modelName) {
if (previousFound == nullptr) {
model = iModel;
break;
}
if (iModel == previousFound) {
foundPrevious = true;
continue;
}
if (foundPrevious) {
model = iModel;
break;
}
}
}
return model;
}
void G4FastSimulationManager::FlushModels()
{
for (std::size_t iModel=0; iModel<ModelList.size(); ++iModel)
{
ModelList[iModel]->Flush();
}
for (auto& iModel : ModelList) {
iModel->Flush();
}
}
//------------------------------------------------------------------
// Interface trigger method for the G4ParameterisationManagerProcess
//------------------------------------------------------------------
// G4bool GetFastSimulationManagerTrigger(const G4Track &);
//
// This method is used to interface the G4FastSimulationManagerProcess
// with the user Fast Simulation Models. It's called when the particle
// with the user Fast Simulation Models. It's called when the particle
// is inside the envelope.
//
// It :
@@ -179,60 +161,59 @@ void G4FastSimulationManager::FlushModels()
// on);
// 2) loops on the IsApplicable() methods to find out the
// ones should be applied.
// 2) for these, loops on the ModelTrigger() methods to find out
// 2) for these, loops on the ModelTrigger() methods to find out
// perhaps one that must be applied just now.
//
// If the a Fast Simulation Model is triggered then it returns
// If the a Fast Simulation Model is triggered then it returns
// true, false otherwise.
//
//-----------------------------------------------------------
G4bool
G4FastSimulationManager::
PostStepGetFastSimulationManagerTrigger(const G4Track& track,
const G4Navigator* theNavigator)
G4bool
G4FastSimulationManager::PostStepGetFastSimulationManagerTrigger(const G4Track& track,
const G4Navigator* theNavigator)
{
std::size_t iModel;
// If particle type changed re-build the fApplicableModelList.
if(fLastCrossedParticle!=track.GetDefinition()) {
fLastCrossedParticle=track.GetDefinition();
if (fLastCrossedParticle != track.GetDefinition()) {
fLastCrossedParticle = track.GetDefinition();
fApplicableModelList.clear();
// If Model List is empty, do nothing !
if(ModelList.size()==0) return false;
for (iModel=0; iModel<ModelList.size(); ++iModel)
if(ModelList[iModel]->IsApplicable(*(track.GetDefinition())))
fApplicableModelList.push_back (ModelList[iModel]);
if (ModelList.empty()) return false;
for (auto iModel : ModelList) {
if (iModel->IsApplicable(*(track.GetDefinition()))) {
fApplicableModelList.push_back(iModel);
}
}
}
// If Applicable Model List is empty, do nothing !
if(fApplicableModelList.size()==0) return false;
if (fApplicableModelList.empty()) return false;
// -- Register current track
fFastTrack.SetCurrentTrack(track,theNavigator);
fFastTrack.SetCurrentTrack(track, theNavigator);
// tests if particle are on the boundary and leaving,
// in this case do nothing !
if(fFastTrack.OnTheBoundaryButExiting()) return false;
if (fFastTrack.OnTheBoundaryButExiting()) return false;
// Loops on the ModelTrigger() methods
for (iModel=0; iModel<fApplicableModelList.size(); ++iModel)
for (auto iModel : fApplicableModelList)
//---------------------------------------------------
// Asks the ModelTrigger method if it must be trigged now.
//---------------------------------------------------
if(fApplicableModelList[iModel]->ModelTrigger(fFastTrack)) {
if (iModel->ModelTrigger(fFastTrack)) {
//--------------------------------------------------
// The model will be applied. Initializes the G4FastStep
// with the current state of the G4Track and
// The model will be applied. Initializes the G4FastStep
// with the current state of the G4Track and
// same usefull parameters.
// In particular it does SetLocalEnergyDeposit(0.0).
//--------------------------------------------------
//--------------------------------------------------
fFastStep.Initialize(fFastTrack);
// Keeps the FastSimulationModel pointer to call the
// DoIt() method.
fTriggedFastSimulationModel=fApplicableModelList[iModel];
fTriggedFastSimulationModel = iModel;
return true;
}
@@ -242,89 +223,86 @@ PostStepGetFastSimulationManagerTrigger(const G4Track& track,
return false;
}
G4VParticleChange* G4FastSimulationManager::InvokePostStepDoIt()
G4VParticleChange* G4FastSimulationManager::InvokePostStepDoIt()
{
// const G4FastTrack& parFastTrack=fFastTrack;
fTriggedFastSimulationModel->DoIt(fFastTrack,fFastStep);
fTriggedFastSimulationModel->DoIt(fFastTrack, fFastStep);
return &fFastStep;
}
// -------------------------------------------------------------
// -- Mostly the same as above, in the case of AtRest particles:
// -------------------------------------------------------------
G4bool
G4bool
G4FastSimulationManager::AtRestGetFastSimulationManagerTrigger(const G4Track& track,
const G4Navigator* theNavigator)
const G4Navigator* theNavigator)
{
std::size_t iModel;
// If particle type changed re-build the fApplicableModelList.
if(fLastCrossedParticle!=track.GetDefinition()) {
fLastCrossedParticle=track.GetDefinition();
if (fLastCrossedParticle != track.GetDefinition()) {
fLastCrossedParticle = track.GetDefinition();
fApplicableModelList.clear();
// If Model List is empty, do nothing !
if(ModelList.size()==0) return false;
for (iModel=0; iModel<ModelList.size(); ++iModel)
if(ModelList[iModel]->IsApplicable(*(track.GetDefinition())))
fApplicableModelList.push_back (ModelList[iModel]);
if (ModelList.empty()) return false;
for (auto iModel : ModelList) {
if (iModel->IsApplicable(*(track.GetDefinition()))) {
fApplicableModelList.push_back(iModel);
}
}
}
// If Applicable Model List is empty, do nothing !
if(fApplicableModelList.size()==0) return false;
if (fApplicableModelList.empty()) return false;
// -- Register current track
fFastTrack.SetCurrentTrack(track,theNavigator);
fFastTrack.SetCurrentTrack(track, theNavigator);
// -- (note: compared to the PostStepGetFastSimulationManagerTrigger,
// -- the test to see if the particle is on the boundary but leaving
// -- is irrelevant here)
// Loops on the models to see if one of them wants to trigger:
for (iModel=0; iModel < fApplicableModelList.size(); ++iModel)
if(fApplicableModelList[iModel]->AtRestModelTrigger(fFastTrack))
{
fFastStep.Initialize(fFastTrack);
fTriggedFastSimulationModel=fApplicableModelList[iModel];
return true;
}
for (auto iModel : fApplicableModelList) {
if (iModel->AtRestModelTrigger(fFastTrack)) {
fFastStep.Initialize(fFastTrack);
fTriggedFastSimulationModel = iModel;
return true;
}
}
//--------------------------------------------
// Nobody asks to gain control, returns false
//--------------------------------------------
return false;
}
G4VParticleChange* G4FastSimulationManager::InvokeAtRestDoIt()
G4VParticleChange* G4FastSimulationManager::InvokeAtRestDoIt()
{
fTriggedFastSimulationModel->AtRestDoIt(fFastTrack,fFastStep);
fTriggedFastSimulationModel->AtRestDoIt(fFastTrack, fFastStep);
return &fFastStep;
}
void
G4FastSimulationManager::ListTitle() const
void G4FastSimulationManager::ListTitle() const
{
G4cout << fFastTrack.GetEnvelope()->GetName();
// if(GhostPlacements.size()!=0) G4cout << " (ghost)";
if (fFastTrack.GetEnvelope()->GetWorldPhysical() == G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking()->GetWorldVolume()) G4cout << " (mass geom.)";
else G4cout << " (// geom.)";
if (fFastTrack.GetEnvelope()->GetWorldPhysical()
== G4TransportationManager::GetTransportationManager()
->GetNavigatorForTracking()
->GetWorldVolume())
G4cout << " (mass geom.)";
else
G4cout << " (// geom.)";
}
void
G4FastSimulationManager::ListModels() const
void G4FastSimulationManager::ListModels() const
{
std::size_t iModel;
G4cout << "Current Models for the ";
ListTitle();
G4cout << " envelope:\n";
for (iModel=0; iModel<ModelList.size(); ++iModel)
G4cout << " " << ModelList[iModel]->GetName() << "\n";
for (auto iModel : ModelList)
G4cout << " " << iModel->GetName() << "\n";
for (iModel=0; iModel<fInactivatedModels.size(); ++iModel)
G4cout << " " << fInactivatedModels[iModel]->GetName()
<< "(inactivated)\n";
for (auto iModel : fInactivatedModels)
G4cout << " " << iModel->GetName() << "(inactivated)\n";
}
void G4FastSimulationManager::ListModels(const G4String& modelName) const
@@ -332,94 +310,79 @@ void G4FastSimulationManager::ListModels(const G4String& modelName) const
std::size_t iModel;
G4int titled = 0;
G4ParticleTable* theParticleTable = G4ParticleTable::GetParticleTable();
// Active Models
for ( iModel=0; iModel<ModelList.size(); ++iModel )
if( ModelList[iModel]->GetName() == modelName || modelName == "all" )
{
if( !(titled++) )
{
G4cout << "In the envelope ";
ListTitle();
G4cout << ",\n";
}
G4cout << " the model " << ModelList[iModel]->GetName()
<< " is applicable for :\n ";
G4int list_started=0;
for ( G4int iParticle = 0; iParticle<theParticleTable->entries(); iParticle++)
if( ModelList[iModel] -> IsApplicable( *(theParticleTable->GetParticle(iParticle))) )
{
if(list_started++) G4cout << ", ";
G4cout << theParticleTable->
GetParticle(iParticle)->GetParticleName();
}
G4cout <<G4endl;
for (iModel = 0; iModel < ModelList.size(); ++iModel)
if (ModelList[iModel]->GetName() == modelName || modelName == "all") {
if ((titled++) == 0) {
G4cout << "In the envelope ";
ListTitle();
G4cout << ",\n";
}
G4cout << " the model " << ModelList[iModel]->GetName() << " is applicable for :\n ";
G4int list_started = 0;
for (G4int iParticle = 0; iParticle < theParticleTable->entries(); iParticle++)
if (ModelList[iModel]->IsApplicable(*(theParticleTable->GetParticle(iParticle)))) {
if ((list_started++) != 0) G4cout << ", ";
G4cout << theParticleTable->GetParticle(iParticle)->GetParticleName();
}
G4cout << G4endl;
}
// Inactive Models
for (iModel=0; iModel<fInactivatedModels.size(); ++iModel)
if(fInactivatedModels[iModel]->GetName() == modelName || modelName == "all" )
{
if( !(titled++) )
{
G4cout << "In the envelope ";
ListTitle();
G4cout << ",\n";
}
G4cout << " the model " << fInactivatedModels[iModel]->GetName()
<< " (inactivated) is applicable for :\n ";
G4int list_started=0;
for ( G4int iParticle=0; iParticle<theParticleTable->entries(); iParticle++ )
if( fInactivatedModels[iModel] -> IsApplicable( *(theParticleTable->GetParticle(iParticle))) )
{
if(list_started++) G4cout << ", ";
G4cout << theParticleTable->
GetParticle(iParticle)->GetParticleName();
}
G4cout <<G4endl;
for (iModel = 0; iModel < fInactivatedModels.size(); ++iModel)
if (fInactivatedModels[iModel]->GetName() == modelName || modelName == "all") {
if ((titled++) == 0) {
G4cout << "In the envelope ";
ListTitle();
G4cout << ",\n";
}
G4cout << " the model " << fInactivatedModels[iModel]->GetName()
<< " (inactivated) is applicable for :\n ";
G4int list_started = 0;
for (G4int iParticle = 0; iParticle < theParticleTable->entries(); iParticle++)
if (fInactivatedModels[iModel]->IsApplicable(*(theParticleTable->GetParticle(iParticle)))) {
if ((list_started++) != 0) G4cout << ", ";
G4cout << theParticleTable->GetParticle(iParticle)->GetParticleName();
}
G4cout << G4endl;
}
}
void G4FastSimulationManager::ListModels(const G4ParticleDefinition* particleDefinition) const
{
std::size_t iModel;
G4bool unique = true;
// Active Models
for ( iModel=0; iModel<ModelList.size(); ++iModel )
if ( ModelList[iModel]->IsApplicable(*particleDefinition) )
{
G4cout << "Envelope ";
ListTitle();
G4cout << ", Model "
<< ModelList[iModel]->GetName()
<< "." << G4endl;
// -- Verify unicity of model attached to particleDefinition:
for ( auto jModel = iModel + 1; jModel < ModelList.size(); jModel++ )
if ( ModelList[jModel]->IsApplicable(*particleDefinition) ) unique = false;
}
// Inactive Models
for ( iModel=0; iModel<fInactivatedModels.size(); ++iModel )
if( fInactivatedModels[iModel]->IsApplicable(*particleDefinition) )
{
G4cout << "Envelope ";
ListTitle();
G4cout << ", Model "
<< fInactivatedModels[iModel]->GetName()
<< " (inactivated)." << G4endl;
}
if( !unique )
{
G4ExceptionDescription ed;
ed << "Two or more active Models are available for the same particle type, in the same envelope/region." << G4endl;
G4Exception("G4FastSimulationManager::ListModels(const G4ParticleDefinition* particleDefinition) const",
"FastSim001",
JustWarning, ed,
"Models risk to exclude each other.");
for (iModel = 0; iModel < ModelList.size(); ++iModel)
if (ModelList[iModel]->IsApplicable(*particleDefinition)) {
G4cout << "Envelope ";
ListTitle();
G4cout << ", Model " << ModelList[iModel]->GetName() << "." << G4endl;
// -- Verify unicity of model attached to particleDefinition:
for (auto jModel = iModel + 1; jModel < ModelList.size(); jModel++)
if (ModelList[jModel]->IsApplicable(*particleDefinition)) unique = false;
}
unique=false;
// Inactive Models
for (iModel = 0; iModel < fInactivatedModels.size(); ++iModel)
if (fInactivatedModels[iModel]->IsApplicable(*particleDefinition)) {
G4cout << "Envelope ";
ListTitle();
G4cout << ", Model " << fInactivatedModels[iModel]->GetName() << " (inactivated)." << G4endl;
}
if (!unique) {
G4ExceptionDescription ed;
ed << "Two or more active Models are available for the same particle type, in the same "
"envelope/region."
<< G4endl;
G4Exception(
"G4FastSimulationManager::ListModels(const G4ParticleDefinition* particleDefinition) const",
"FastSim001", JustWarning, ed, "Models risk to exclude each other.");
}
unique = false;
}
@@ -39,233 +39,211 @@
// October 06: move to parallel geometry scheme, M. Verderi
//---------------------------------------------------------------
#include "G4ios.hh"
#include "G4FastSimulationManagerProcess.hh"
#include "G4GlobalFastSimulationManager.hh"
#include "G4TransportationManager.hh"
#include "G4PathFinder.hh"
#include "G4ParticleChange.hh"
#include "G4FieldTrackUpdator.hh"
#include "G4GlobalFastSimulationManager.hh"
#include "G4ParticleChange.hh"
#include "G4PathFinder.hh"
#include "G4TransportationManager.hh"
#include "G4ios.hh"
#define PARANOIA
G4FastSimulationManagerProcess::
G4FastSimulationManagerProcess(const G4String& processName,
G4ProcessType theType) :
G4VProcess(processName,theType),
fWorldVolume ( nullptr ),
fIsTrackingTime ( false ),
fIsFirstStep ( false ),
fGhostNavigator ( nullptr ),
fGhostNavigatorIndex ( -1 ),
fIsGhostGeometry ( false ),
fGhostSafety ( -1.0 ),
fFieldTrack ( '0' ),
fFastSimulationManager( nullptr ),
fFastSimulationTrigger( false )
G4FastSimulationManagerProcess::G4FastSimulationManagerProcess(const G4String& processName,
G4ProcessType theType)
: G4VProcess(processName, theType),
fWorldVolume(nullptr),
fIsTrackingTime(false),
fIsFirstStep(false),
fGhostNavigator(nullptr),
fGhostNavigatorIndex(-1),
fIsGhostGeometry(false),
fGhostSafety(-1.0),
fFieldTrack('0'),
fFastSimulationManager(nullptr),
fFastSimulationTrigger(false)
{
// -- set Process Sub Type
SetProcessSubType(static_cast<int>(FASTSIM_ManagerProcess));
fPathFinder = G4PathFinder::GetInstance();
fPathFinder = G4PathFinder::GetInstance();
fTransportationManager = G4TransportationManager::GetTransportationManager();
SetWorldVolume(fTransportationManager->GetNavigatorForTracking()->GetWorldVolume()->GetName());
if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "' is created, and will message geometry with world volume `"
<< fWorldVolume->GetName() << "'." << G4endl;
if (verboseLevel > 0)
G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "' is created, and will message geometry with world volume `"
<< fWorldVolume->GetName() << "'." << G4endl;
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this);
}
G4FastSimulationManagerProcess::
G4FastSimulationManagerProcess(const G4String& processName,
const G4String& worldVolumeName,
G4ProcessType theType) :
G4VProcess(processName,theType),
fWorldVolume ( nullptr ),
fIsTrackingTime ( false ),
fIsFirstStep ( false ),
fGhostNavigator ( nullptr ),
fGhostNavigatorIndex ( -1 ),
fIsGhostGeometry ( false ),
fGhostSafety ( -1.0 ),
fFieldTrack ( '0' ),
fFastSimulationManager( nullptr ),
fFastSimulationTrigger( false )
G4FastSimulationManagerProcess::G4FastSimulationManagerProcess(const G4String& processName,
const G4String& worldVolumeName,
G4ProcessType theType)
: G4VProcess(processName, theType),
fWorldVolume(nullptr),
fIsTrackingTime(false),
fIsFirstStep(false),
fGhostNavigator(nullptr),
fGhostNavigatorIndex(-1),
fIsGhostGeometry(false),
fGhostSafety(-1.0),
fFieldTrack('0'),
fFastSimulationManager(nullptr),
fFastSimulationTrigger(false)
{
// -- set Process Sub Type
SetProcessSubType(static_cast<int>(FASTSIM_ManagerProcess));
fPathFinder = G4PathFinder::GetInstance();
fPathFinder = G4PathFinder::GetInstance();
fTransportationManager = G4TransportationManager::GetTransportationManager();
SetWorldVolume(worldVolumeName);
if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "' is created, and will message geometry with world volume `"
<< fWorldVolume->GetName() << "'." << G4endl;
if (verboseLevel > 0)
G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "' is created, and will message geometry with world volume `"
<< fWorldVolume->GetName() << "'." << G4endl;
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this);
}
G4FastSimulationManagerProcess::
G4FastSimulationManagerProcess(const G4String& processName,
G4VPhysicalVolume* worldVolume,
G4ProcessType theType) :
G4VProcess(processName,theType),
fWorldVolume ( nullptr ),
fIsTrackingTime ( false ),
fIsFirstStep ( false ),
fGhostNavigator ( nullptr ),
fGhostNavigatorIndex ( -1 ),
fIsGhostGeometry ( false ),
fGhostSafety ( -1.0 ),
fFieldTrack ( '0' ),
fFastSimulationManager( nullptr ),
fFastSimulationTrigger( false )
G4FastSimulationManagerProcess::G4FastSimulationManagerProcess(const G4String& processName,
G4VPhysicalVolume* worldVolume,
G4ProcessType theType)
: G4VProcess(processName, theType),
fWorldVolume(nullptr),
fIsTrackingTime(false),
fIsFirstStep(false),
fGhostNavigator(nullptr),
fGhostNavigatorIndex(-1),
fIsGhostGeometry(false),
fGhostSafety(-1.0),
fFieldTrack('0'),
fFastSimulationManager(nullptr),
fFastSimulationTrigger(false)
{
// -- set Process Sub Type
SetProcessSubType(static_cast<int>(FASTSIM_ManagerProcess));
fPathFinder = G4PathFinder::GetInstance();
fPathFinder = G4PathFinder::GetInstance();
fTransportationManager = G4TransportationManager::GetTransportationManager();
SetWorldVolume(worldVolume);
if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "' is created, and will message geometry with world volume `"
<< fWorldVolume->GetName() << "'." << G4endl;
if (verboseLevel > 0)
G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "' is created, and will message geometry with world volume `"
<< fWorldVolume->GetName() << "'." << G4endl;
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this);
}
G4FastSimulationManagerProcess::~G4FastSimulationManagerProcess()
{
G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->RemoveFSMP(this);
}
// -----------------------
// User access methods:
// -----------------------
void G4FastSimulationManagerProcess::SetWorldVolume(G4String newWorldName)
{
if (fIsTrackingTime)
{
G4ExceptionDescription ed;
ed << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "': changing of world volume at tracking time is not allowed." << G4endl;
G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4String)",
"FastSim002",
JustWarning, ed,
"Call ignored.");
if (fIsTrackingTime) {
G4ExceptionDescription ed;
ed << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "': changing of world volume at tracking time is not allowed." << G4endl;
G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4String)", "FastSim002",
JustWarning, ed, "Call ignored.");
}
else {
G4VPhysicalVolume* newWorld = fTransportationManager->IsWorldExisting(newWorldName);
if (newWorld == nullptr) {
G4ExceptionDescription tellWhatIsWrong;
tellWhatIsWrong << "Volume newWorldName = `" << newWorldName
<< "' is not a parallel world nor the mass world volume." << G4endl;
G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4String)", "FastSim003",
FatalException, tellWhatIsWrong);
}
else
{
G4VPhysicalVolume* newWorld = fTransportationManager->IsWorldExisting(newWorldName);
if (newWorld == 0)
{
G4ExceptionDescription tellWhatIsWrong;
tellWhatIsWrong << "Volume newWorldName = `" << newWorldName
<< "' is not a parallel world nor the mass world volume."
<< G4endl;
G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4String)",
"FastSim003",
FatalException,
tellWhatIsWrong);
}
if (verboseLevel>0)
{
if (fWorldVolume) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "': changing world volume from '" << fWorldVolume->GetName()
<< "' to `" << newWorld << "'." << G4endl;
else G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "': setting world volume from to `"<< newWorld->GetName() << "'." << G4endl;
}
fWorldVolume = newWorld;
if (verboseLevel > 0) {
if (fWorldVolume != nullptr)
G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "': changing world volume from '" << fWorldVolume->GetName() << "' to `"
<< newWorld << "'." << G4endl;
else
G4cout << "G4FastSimulationManagerProcess `" << GetProcessName()
<< "': setting world volume from to `" << newWorld->GetName() << "'." << G4endl;
}
fWorldVolume = newWorld;
}
}
void G4FastSimulationManagerProcess::SetWorldVolume(G4VPhysicalVolume* newWorld)
{
if (newWorld) SetWorldVolume(newWorld->GetName());
else
{
G4ExceptionDescription tellWhatIsWrong;
tellWhatIsWrong << "Null pointer passed for world volume." << G4endl;
G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4VPhysicalVolume* newWorld)",
"FastSim004",
FatalException,
tellWhatIsWrong);
}
if (newWorld != nullptr)
SetWorldVolume(newWorld->GetName());
else {
G4ExceptionDescription tellWhatIsWrong;
tellWhatIsWrong << "Null pointer passed for world volume." << G4endl;
G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4VPhysicalVolume* newWorld)",
"FastSim004", FatalException, tellWhatIsWrong);
}
}
// --------------------
// Start/End tracking:
// --------------------
void G4FastSimulationManagerProcess::StartTracking(G4Track* track)
{
fIsTrackingTime = true;
fIsFirstStep = true;
fIsFirstStep = true;
// -- fetch the navigator (and its index) and activate it:
G4TransportationManager* transportationManager = G4TransportationManager::GetTransportationManager();
fGhostNavigator = transportationManager->GetNavigator(fWorldVolume);
fIsGhostGeometry = (fGhostNavigator != transportationManager->GetNavigatorForTracking());
if (fIsGhostGeometry) fGhostNavigatorIndex = transportationManager->ActivateNavigator(fGhostNavigator);
else fGhostNavigatorIndex = -1;
G4TransportationManager* transportationManager =
G4TransportationManager::GetTransportationManager();
fGhostNavigator = transportationManager->GetNavigator(fWorldVolume);
fIsGhostGeometry = (fGhostNavigator != transportationManager->GetNavigatorForTracking());
if (fIsGhostGeometry)
fGhostNavigatorIndex = transportationManager->ActivateNavigator(fGhostNavigator);
else
fGhostNavigatorIndex = -1;
fPathFinder->PrepareNewTrack(track->GetPosition(), track->GetMomentumDirection());
}
void
G4FastSimulationManagerProcess::
EndTracking()
void G4FastSimulationManagerProcess::EndTracking()
{
fIsTrackingTime = false;
if ( fIsGhostGeometry ) fTransportationManager->DeActivateNavigator(fGhostNavigator);
if (fIsGhostGeometry) fTransportationManager->DeActivateNavigator(fGhostNavigator);
}
// ------------------------------------------
// PostStepGetPhysicalInteractionLength():
// ------------------------------------------
G4double
G4FastSimulationManagerProcess::
PostStepGetPhysicalInteractionLength(const G4Track& track,
G4double,
G4ForceCondition* condition)
G4double
G4FastSimulationManagerProcess::PostStepGetPhysicalInteractionLength(const G4Track& track, G4double,
G4ForceCondition* condition)
{
// -- Get current volume, and check for presence of fast simulation manager.
// -- For the case of the navigator for tracking (fGhostNavigatorIndex == 0)
// -- we use the track volume. This allows the code to be valid for both
// -- cases where the PathFinder is used (G4CoupledTranportation) or not
// -- (G4Transportation).
const G4VPhysicalVolume* currentVolume(0);
if ( fIsGhostGeometry ) currentVolume = fPathFinder->GetLocatedVolume(fGhostNavigatorIndex);
else currentVolume = track.GetVolume();
const G4VPhysicalVolume* currentVolume(nullptr);
if (fIsGhostGeometry)
currentVolume = fPathFinder->GetLocatedVolume(fGhostNavigatorIndex);
else
currentVolume = track.GetVolume();
if ( currentVolume )
{
fFastSimulationManager = currentVolume->GetLogicalVolume()->GetFastSimulationManager();
if( fFastSimulationManager )
{
// Ask for trigger:
fFastSimulationTrigger = fFastSimulationManager->PostStepGetFastSimulationManagerTrigger(track, fGhostNavigator);
if( fFastSimulationTrigger )
{
// Take control over stepping:
*condition = ExclusivelyForced;
return 0.0;
}
}
if (currentVolume != nullptr) {
fFastSimulationManager = currentVolume->GetLogicalVolume()->GetFastSimulationManager();
if (fFastSimulationManager != nullptr) {
// Ask for trigger:
fFastSimulationTrigger =
fFastSimulationManager->PostStepGetFastSimulationManagerTrigger(track, fGhostNavigator);
if (fFastSimulationTrigger) {
// Take control over stepping:
*condition = ExclusivelyForced;
return 0.0;
}
}
}
// -- no fast simulation occuring there:
*condition = NotForced;
return DBL_MAX;
@@ -274,80 +252,67 @@ PostStepGetPhysicalInteractionLength(const G4Track& track,
//------------------------------------
// PostStepDoIt()
//------------------------------------
G4VParticleChange*
G4FastSimulationManagerProcess::
PostStepDoIt(const G4Track&,
const G4Step&)
G4VParticleChange* G4FastSimulationManagerProcess::PostStepDoIt(const G4Track&, const G4Step&)
{
G4VParticleChange* finalState = fFastSimulationManager->InvokePostStepDoIt();
// If the particle is still alive, suspend it to force physics re-initialisation:
if (finalState->GetTrackStatus() != fStopAndKill) finalState->ProposeTrackStatus(fSuspend);
return finalState;
}
G4double
G4FastSimulationManagerProcess::
AlongStepGetPhysicalInteractionLength(const G4Track& track,
G4double previousStepSize,
G4double currentMinimumStep,
G4double& proposedSafety,
G4GPILSelection* selection)
G4double G4FastSimulationManagerProcess::AlongStepGetPhysicalInteractionLength(
const G4Track& track, G4double previousStepSize, G4double currentMinimumStep,
G4double& proposedSafety, G4GPILSelection* selection)
{
*selection = NotCandidateForSelection;
*selection = NotCandidateForSelection;
G4double returnedStep = DBL_MAX;
// ---------------------------------------------------
// -- Below code valid for ghost geometry, otherwise
// -- useless for fast simulation attached to mass
// -- geometry. Warn user in case along used for
// -- geometry. Warn user in case along used for
// -- mass geometry ?
// --------------------------------------------------
if ( fIsGhostGeometry )
{
static G4ThreadLocal G4FieldTrack *endTrack_G4MT_TLS_ = 0 ;
if (!endTrack_G4MT_TLS_) endTrack_G4MT_TLS_ = new G4FieldTrack ('0') ;
G4FieldTrack &endTrack = *endTrack_G4MT_TLS_;
static G4ThreadLocal ELimited *eLimited_G4MT_TLS_ = 0 ;
if (!eLimited_G4MT_TLS_) eLimited_G4MT_TLS_ = new ELimited ;
ELimited &eLimited = *eLimited_G4MT_TLS_;
if (previousStepSize > 0.) fGhostSafety -= previousStepSize;
if (fGhostSafety < 0.) fGhostSafety = 0.0;
// ------------------------------------------
// Determination of the proposed step length:
// ------------------------------------------
if (currentMinimumStep <= fGhostSafety && currentMinimumStep > 0.)
{
// -- No chance to limit the step, as proposed move inside safety
returnedStep = currentMinimumStep;
proposedSafety = fGhostSafety - currentMinimumStep;
}
else
{
// -- Proposed move exceeds safety, need to state
G4FieldTrackUpdator::Update(&fFieldTrack, &track);
returnedStep = fPathFinder->ComputeStep(fFieldTrack,
currentMinimumStep,
fGhostNavigatorIndex,
track.GetCurrentStepNumber(),
fGhostSafety,
eLimited,
endTrack,
track.GetVolume());
if(eLimited == kDoNot) fGhostSafety = fGhostNavigator->ComputeSafety(endTrack.GetPosition()); // -- step no limited by ghost
proposedSafety = fGhostSafety;
if (eLimited == kUnique || eLimited == kSharedOther) *selection = CandidateForSelection;
else if (eLimited == kSharedTransport) returnedStep *= (1.0 + 1.0e-9); // -- Expand to disable its selection in Step Manager comparison
}
if (fIsGhostGeometry) {
static G4ThreadLocal G4FieldTrack* endTrack_G4MT_TLS_ = nullptr;
if (endTrack_G4MT_TLS_ == nullptr) endTrack_G4MT_TLS_ = new G4FieldTrack('0');
G4FieldTrack& endTrack = *endTrack_G4MT_TLS_;
static G4ThreadLocal ELimited* eLimited_G4MT_TLS_ = nullptr;
if (eLimited_G4MT_TLS_ == nullptr) eLimited_G4MT_TLS_ = new ELimited;
ELimited& eLimited = *eLimited_G4MT_TLS_;
if (previousStepSize > 0.) fGhostSafety -= previousStepSize;
if (fGhostSafety < 0.) fGhostSafety = 0.0;
// ------------------------------------------
// Determination of the proposed step length:
// ------------------------------------------
if (currentMinimumStep <= fGhostSafety && currentMinimumStep > 0.) {
// -- No chance to limit the step, as proposed move inside safety
returnedStep = currentMinimumStep;
proposedSafety = fGhostSafety - currentMinimumStep;
}
else {
// -- Proposed move exceeds safety, need to state
G4FieldTrackUpdator::Update(&fFieldTrack, &track);
returnedStep = fPathFinder->ComputeStep(fFieldTrack, currentMinimumStep, fGhostNavigatorIndex,
track.GetCurrentStepNumber(), fGhostSafety, eLimited,
endTrack, track.GetVolume());
if (eLimited == kDoNot)
fGhostSafety =
fGhostNavigator->ComputeSafety(endTrack.GetPosition()); // -- step no limited by ghost
proposedSafety = fGhostSafety;
if (eLimited == kUnique || eLimited == kSharedOther)
*selection = CandidateForSelection;
else if (eLimited == kSharedTransport)
returnedStep *=
(1.0 + 1.0e-9); // -- Expand to disable its selection in Step Manager comparison
}
}
// ----------------------------------------------
// Returns the fGhostSafety as the proposedSafety
@@ -357,42 +322,39 @@ AlongStepGetPhysicalInteractionLength(const G4Track& track,
return returnedStep;
}
G4VParticleChange*
G4FastSimulationManagerProcess::
AlongStepDoIt(const G4Track& track,
const G4Step&)
G4VParticleChange* G4FastSimulationManagerProcess::AlongStepDoIt(const G4Track& track,
const G4Step&)
{
fDummyParticleChange.Initialize(track);
return &fDummyParticleChange;
}
//--------------------------------------------
// At Rest parameterisation:
//--------------------------------------------
// AtRestGetPhysiscalInteractionLength:
//--------------------------------------------
G4double
G4FastSimulationManagerProcess::
AtRestGetPhysicalInteractionLength(const G4Track& track,
G4ForceCondition* condition)
G4double
G4FastSimulationManagerProcess::AtRestGetPhysicalInteractionLength(const G4Track& track,
G4ForceCondition* condition)
{
const G4VPhysicalVolume* currentVolume(0);
if ( fIsGhostGeometry ) currentVolume = fPathFinder->GetLocatedVolume(fGhostNavigatorIndex);
else currentVolume = track.GetVolume();
const G4VPhysicalVolume* currentVolume(nullptr);
if (fIsGhostGeometry)
currentVolume = fPathFinder->GetLocatedVolume(fGhostNavigatorIndex);
else
currentVolume = track.GetVolume();
fFastSimulationManager = currentVolume->GetLogicalVolume()->GetFastSimulationManager();
if( fFastSimulationManager )
{
// Ask for trigger:
fFastSimulationTrigger = fFastSimulationManager->AtRestGetFastSimulationManagerTrigger(track, fGhostNavigator);
if( fFastSimulationTrigger )
{
// Dirty trick to take control over stepping. Does anyone will ever use that ?
*condition = NotForced;
return -1.0;
}
if (fFastSimulationManager != nullptr) {
// Ask for trigger:
fFastSimulationTrigger =
fFastSimulationManager->AtRestGetFastSimulationManagerTrigger(track, fGhostNavigator);
if (fFastSimulationTrigger) {
// Dirty trick to take control over stepping. Does anyone will ever use that ?
*condition = NotForced;
return -1.0;
}
}
// -- no fast simulation occuring there:
*condition = NotForced;
return DBL_MAX;
@@ -405,32 +367,3 @@ G4VParticleChange* G4FastSimulationManagerProcess::AtRestDoIt(const G4Track&, co
{
return fFastSimulationManager->InvokeAtRestDoIt();
}
void G4FastSimulationManagerProcess::Verbose() const
{
/* G4cout << " >>>>> Trigger Status : ";
switch(fFastSimulationManager->GetTriggerStatus())
{
case NoModel:
G4cout << "NoModel" << G4endl;
break;
case OnBoundaryButLeaving:
G4cout << "OnBoundaryButLeaving" << G4endl;
break;
case OneModelTrigger:
G4cout << "OneModelTrigger" << G4endl;
break;
case NoModelTrigger:
G4cout << "NoModelTrigger" << G4endl;
break;
case Undefined:
G4cout << "Undefined" << G4endl;
break;
default:
G4cout << " Bizarre..." << G4endl;
break;
}*/
}
@@ -27,21 +27,19 @@
//
#include "G4FastSimulationMessenger.hh"
#include "G4UIdirectory.hh"
#include "G4UIcmdWithAString.hh"
#include "G4UIcmdWithoutParameter.hh"
#include "G4UIdirectory.hh"
#include "G4ios.hh"
G4FastSimulationMessenger::
G4FastSimulationMessenger(G4GlobalFastSimulationManager* theGFSM)
G4FastSimulationMessenger::G4FastSimulationMessenger(G4GlobalFastSimulationManager* theGFSM)
: fGlobalFastSimulationManager(theGFSM)
{
fFSDirectory = new G4UIdirectory("/param/");
fFSDirectory->SetGuidance("Fast Simulation print/control commands.");
fShowSetupCmd =
new G4UIcmdWithoutParameter("/param/showSetup", this);
fShowSetupCmd = new G4UIcmdWithoutParameter("/param/showSetup", this);
fShowSetupCmd->SetGuidance("Show fast simulation setup:");
fShowSetupCmd->SetGuidance(" - for each world region:");
fShowSetupCmd->SetGuidance(" 1) fast simulation manager process attached;");
@@ -50,77 +48,61 @@ G4FastSimulationMessenger(G4GlobalFastSimulationManager* theGFSM)
fShowSetupCmd->SetGuidance(" - with for each the fast simulation models attached;");
fShowSetupCmd->AvailableForStates(G4State_Idle, G4State_GeomClosed);
fListEnvelopesCmd =
new G4UIcmdWithAString("/param/listEnvelopes", this);
fListEnvelopesCmd->SetParameterName("ParticleName",true);
fListEnvelopesCmd = new G4UIcmdWithAString("/param/listEnvelopes", this);
fListEnvelopesCmd->SetParameterName("ParticleName", true);
fListEnvelopesCmd->SetDefaultValue("all");
fListEnvelopesCmd->SetGuidance("List all the envelope names for a given Particle");
fListEnvelopesCmd->SetGuidance("(or for all particles if without parameters).");
fListEnvelopesCmd->AvailableForStates(G4State_PreInit,G4State_Idle);
fListModelsCmd =
new G4UIcmdWithAString("/param/listModels", this);
fListModelsCmd->SetParameterName("EnvelopeName",true);
fListEnvelopesCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
fListModelsCmd = new G4UIcmdWithAString("/param/listModels", this);
fListModelsCmd->SetParameterName("EnvelopeName", true);
fListModelsCmd->SetDefaultValue("all");
fListModelsCmd->SetGuidance("List all the Model names for a given Envelope");
fListModelsCmd->SetGuidance("(or for all envelopes if without parameters).");
fListModelsCmd->AvailableForStates(G4State_PreInit,G4State_Idle);
fListIsApplicableCmd =
new G4UIcmdWithAString("/param/listIsApplicable", this);
fListIsApplicableCmd->SetParameterName("ModelName",true);
fListModelsCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
fListIsApplicableCmd = new G4UIcmdWithAString("/param/listIsApplicable", this);
fListIsApplicableCmd->SetParameterName("ModelName", true);
fListIsApplicableCmd->SetDefaultValue("all");
fListIsApplicableCmd->SetGuidance("List all the Particle names a given Model is applicable");
fListIsApplicableCmd->SetGuidance("(or for all Models if without parameters).");
fActivateModel =
new G4UIcmdWithAString("/param/ActivateModel", this);
fActivateModel->SetParameterName("ModelName",false);
fActivateModel = new G4UIcmdWithAString("/param/ActivateModel", this);
fActivateModel->SetParameterName("ModelName", false);
fActivateModel->SetGuidance("Activate a given Model.");
fInActivateModel =
new G4UIcmdWithAString("/param/InActivateModel", this);
fInActivateModel->SetParameterName("ModelName",false);
fInActivateModel = new G4UIcmdWithAString("/param/InActivateModel", this);
fInActivateModel->SetParameterName("ModelName", false);
fInActivateModel->SetGuidance("InActivate a given Model.");
}
G4FastSimulationMessenger::~G4FastSimulationMessenger()
{
delete fShowSetupCmd;
fShowSetupCmd = 0;
delete fListIsApplicableCmd;
fListIsApplicableCmd = 0;
delete fActivateModel;
fActivateModel = 0;
delete fInActivateModel;
fInActivateModel = 0;
delete fListModelsCmd;
fListModelsCmd = 0;
delete fListEnvelopesCmd;
fListEnvelopesCmd = 0;
delete fFSDirectory;
fFSDirectory = 0;
}
void G4FastSimulationMessenger::SetNewValue(G4UIcommand * command,G4String newValue)
void G4FastSimulationMessenger::SetNewValue(G4UIcommand* command, G4String newValue)
{
if (command == fShowSetupCmd)
fGlobalFastSimulationManager->ShowSetup();
if( command == fListEnvelopesCmd)
{
if(newValue == "all")
if (command == fShowSetupCmd) fGlobalFastSimulationManager->ShowSetup();
if (command == fListEnvelopesCmd) {
if (newValue == "all")
fGlobalFastSimulationManager->ListEnvelopes();
else
fGlobalFastSimulationManager->
ListEnvelopes(G4ParticleTable::GetParticleTable()->
FindParticle(newValue));
else
fGlobalFastSimulationManager->ListEnvelopes(
G4ParticleTable::GetParticleTable()->FindParticle(newValue));
}
if( command == fListModelsCmd)
fGlobalFastSimulationManager->ListEnvelopes(newValue, MODELS);
if( command == fListIsApplicableCmd)
if (command == fListModelsCmd) fGlobalFastSimulationManager->ListEnvelopes(newValue, MODELS);
if (command == fListIsApplicableCmd)
fGlobalFastSimulationManager->ListEnvelopes(newValue, ISAPPLICABLE);
if( command == fActivateModel)
if (command == fActivateModel)
fGlobalFastSimulationManager->ActivateFastSimulationModel(newValue);
if( command == fInActivateModel)
if (command == fInActivateModel)
fGlobalFastSimulationManager->InActivateFastSimulationModel(newValue);
}
@@ -31,7 +31,7 @@
//
// Description:
// Encapsulates a G4ParticleChange and insure friendly interface
// methods to manage the primary/secondaries final state for
// methods to manage the primary/secondaries final state for
// Fast Simulation Models.
//
// History:
@@ -43,17 +43,17 @@
#include "G4FastStep.hh"
#include "G4SystemOfUnits.hh"
#include "G4UnitsTable.hh"
#include "G4Track.hh"
#include "G4Step.hh"
#include "G4TrackFastVector.hh"
#include "G4DynamicParticle.hh"
#include "G4Step.hh"
#include "G4SystemOfUnits.hh"
#include "G4Track.hh"
#include "G4TrackFastVector.hh"
#include "G4UnitsTable.hh"
void G4FastStep::Initialize(const G4FastTrack& fastTrack)
{
// keeps the fastTrack reference
fFastTrack=&fastTrack;
fFastTrack = &fastTrack;
// currentTrack will be used to Initialize the other data members
const G4Track& currentTrack = *(fFastTrack->GetPrimaryTrack());
@@ -62,22 +62,22 @@ void G4FastStep::Initialize(const G4FastTrack& fastTrack)
G4VParticleChange::Initialize(currentTrack);
// set Energy/Momentum etc. equal to those of the parent particle
const G4DynamicParticle* pParticle = currentTrack.GetDynamicParticle();
theEnergyChange = pParticle->GetKineticEnergy();
theMomentumChange = pParticle->GetMomentumDirection();
thePolarizationChange = pParticle->GetPolarization();
theProperTimeChange = pParticle->GetProperTime();
const G4DynamicParticle* pParticle = currentTrack.GetDynamicParticle();
theEnergyChange = pParticle->GetKineticEnergy();
theMomentumChange = pParticle->GetMomentumDirection();
thePolarizationChange = pParticle->GetPolarization();
theProperTimeChange = pParticle->GetProperTime();
// set Position/Time etc. equal to those of the parent track
thePositionChange = currentTrack.GetPosition();
theTimeChange = currentTrack.GetGlobalTime();
thePositionChange = currentTrack.GetPosition();
theTimeChange = currentTrack.GetGlobalTime();
// switch off stepping hit invokation by default:
theSteppingControlFlag = AvoidHitInvocation;
// event biasing weigth:
theWeightChange = currentTrack.GetWeight();
}
theWeightChange = currentTrack.GetWeight();
}
//----------------------------------------
// -- Set the StopAndKilled signal
@@ -86,32 +86,27 @@ void G4FastStep::Initialize(const G4FastTrack& fastTrack)
//----------------------------------------
void G4FastStep::KillPrimaryTrack()
{
SetPrimaryTrackFinalKineticEnergy(0.) ;
ProposeTrackStatus(fStopAndKill) ;
ProposePrimaryTrackFinalKineticEnergy(0.);
ProposeTrackStatus(fStopAndKill);
}
//--------------------
//
//--------------------
void
G4FastStep::
ProposePrimaryTrackFinalPosition(const G4ThreeVector &position,
G4bool localCoordinates)
void G4FastStep::ProposePrimaryTrackFinalPosition(const G4ThreeVector& position,
G4bool localCoordinates)
{
// Compute the position coordinate in global
// reference system if needed ...
G4ThreeVector globalPosition = position;
if (localCoordinates)
globalPosition = fFastTrack->GetInverseAffineTransformation()->
TransformPoint(position);
if (localCoordinates)
globalPosition = fFastTrack->GetInverseAffineTransformation()->TransformPoint(position);
// ...and feed the globalPosition:
thePositionChange = globalPosition;
}
void
G4FastStep::
SetPrimaryTrackFinalPosition(const G4ThreeVector &position,
G4bool localCoordinates)
void G4FastStep::SetPrimaryTrackFinalPosition(const G4ThreeVector& position,
G4bool localCoordinates)
{
ProposePrimaryTrackFinalPosition(position, localCoordinates);
}
@@ -119,25 +114,20 @@ SetPrimaryTrackFinalPosition(const G4ThreeVector &position,
//--------------------
//
//--------------------
void
G4FastStep::
ProposePrimaryTrackFinalMomentumDirection(const G4ThreeVector &momentum,
G4bool localCoordinates)
void G4FastStep::ProposePrimaryTrackFinalMomentumDirection(const G4ThreeVector& momentum,
G4bool localCoordinates)
{
// Compute the momentum in global reference
// system if needed ...
G4ThreeVector globalMomentum = momentum;
if (localCoordinates)
globalMomentum = fFastTrack->GetInverseAffineTransformation()->
TransformAxis(momentum);
globalMomentum = fFastTrack->GetInverseAffineTransformation()->TransformAxis(momentum);
// ...and feed the globalMomentum (ensuring unitarity)
SetMomentumChange(globalMomentum.unit());
}
void
G4FastStep::
SetPrimaryTrackFinalMomentum(const G4ThreeVector &momentum,
G4bool localCoordinates)
void G4FastStep::SetPrimaryTrackFinalMomentum(const G4ThreeVector& momentum,
G4bool localCoordinates)
{
ProposePrimaryTrackFinalMomentumDirection(momentum, localCoordinates);
}
@@ -145,27 +135,22 @@ SetPrimaryTrackFinalMomentum(const G4ThreeVector &momentum,
//--------------------
//
//--------------------
void
G4FastStep::
ProposePrimaryTrackFinalKineticEnergyAndDirection(G4double kineticEnergy,
const G4ThreeVector &direction,
G4bool localCoordinates)
void G4FastStep::ProposePrimaryTrackFinalKineticEnergyAndDirection(G4double kineticEnergy,
const G4ThreeVector& direction,
G4bool localCoordinates)
{
// Compute global direction if needed...
G4ThreeVector globalDirection = direction;
if (localCoordinates)
globalDirection =fFastTrack->GetInverseAffineTransformation()->
TransformAxis(direction);
globalDirection = fFastTrack->GetInverseAffineTransformation()->TransformAxis(direction);
// ...and feed the globalMomentum (ensuring unitarity)
SetMomentumChange(globalDirection.unit());
SetPrimaryTrackFinalKineticEnergy(kineticEnergy);
ProposePrimaryTrackFinalKineticEnergy(kineticEnergy);
}
void
G4FastStep::
SetPrimaryTrackFinalKineticEnergyAndDirection(G4double kineticEnergy,
const G4ThreeVector &direction,
G4bool localCoordinates)
void G4FastStep::SetPrimaryTrackFinalKineticEnergyAndDirection(G4double kineticEnergy,
const G4ThreeVector& direction,
G4bool localCoordinates)
{
ProposePrimaryTrackFinalKineticEnergyAndDirection(kineticEnergy, direction, localCoordinates);
}
@@ -173,24 +158,20 @@ SetPrimaryTrackFinalKineticEnergyAndDirection(G4double kineticEnergy,
//--------------------
//
//--------------------
void
G4FastStep::
ProposePrimaryTrackFinalPolarization(const G4ThreeVector &polarization,
G4bool localCoordinates)
void G4FastStep::ProposePrimaryTrackFinalPolarization(const G4ThreeVector& polarization,
G4bool localCoordinates)
{
// Compute polarization in global system if needed:
G4ThreeVector globalPolarization(polarization);
if (localCoordinates)
globalPolarization = fFastTrack->GetInverseAffineTransformation()->
TransformAxis(globalPolarization);
globalPolarization =
fFastTrack->GetInverseAffineTransformation()->TransformAxis(globalPolarization);
// Feed the particle globalPolarization:
thePolarizationChange = globalPolarization;
}
void
G4FastStep::
SetPrimaryTrackFinalPolarization(const G4ThreeVector &polarization,
G4bool localCoordinates)
void G4FastStep::SetPrimaryTrackFinalPolarization(const G4ThreeVector& polarization,
G4bool localCoordinates)
{
ProposePrimaryTrackFinalPolarization(polarization, localCoordinates);
}
@@ -198,83 +179,64 @@ SetPrimaryTrackFinalPolarization(const G4ThreeVector &polarization,
//--------------------
//
//--------------------
G4Track* G4FastStep::
CreateSecondaryTrack(const G4DynamicParticle& dynamics,
G4ThreeVector polarization,
G4ThreeVector position,
G4double time,
G4bool localCoordinates )
G4Track* G4FastStep::CreateSecondaryTrack(const G4DynamicParticle& dynamics,
G4ThreeVector polarization, G4ThreeVector position,
G4double time, G4bool localCoordinates)
{
G4DynamicParticle dummyDynamics(dynamics);
// ------------------------------------------
// Add the polarization to the dummyDynamics:
// ------------------------------------------
dummyDynamics.SetPolarization(polarization.x(),
polarization.y(),
polarization.z());
dummyDynamics.SetPolarization(polarization.x(), polarization.y(), polarization.z());
return CreateSecondaryTrack(dummyDynamics, position, time, localCoordinates);
}
//--------------------
//
//--------------------
G4Track* G4FastStep::
CreateSecondaryTrack(const G4DynamicParticle& dynamics,
G4ThreeVector position,
G4double time,
G4bool localCoordinates )
G4Track* G4FastStep::CreateSecondaryTrack(const G4DynamicParticle& dynamics, G4ThreeVector position,
G4double time, G4bool localCoordinates)
{
// ----------------------------------------
// Quantities in global coordinates system.
//
//
// The allocated globalDynamics is deleted
// by the destructor of the G4Track.
// ----------------------------------------
G4DynamicParticle* globalDynamics =
new G4DynamicParticle(dynamics);
auto globalDynamics = new G4DynamicParticle(dynamics);
G4ThreeVector globalPosition(position);
// -----------------------------------
// Convert to global system if needed:
// -----------------------------------
if (localCoordinates)
{
// -- Momentum Direction:
globalDynamics->SetMomentumDirection(fFastTrack->
GetInverseAffineTransformation()->
TransformAxis(globalDynamics->
GetMomentumDirection()));
// -- Polarization:
G4ThreeVector globalPolarization;
globalPolarization = fFastTrack->GetInverseAffineTransformation()->
TransformAxis(globalDynamics->GetPolarization());
globalDynamics->SetPolarization(
globalPolarization.x(),
globalPolarization.y(),
globalPolarization.z()
);
// -- Position:
globalPosition = fFastTrack->GetInverseAffineTransformation()->
TransformPoint(globalPosition);
}
if (localCoordinates) {
// -- Momentum Direction:
globalDynamics->SetMomentumDirection(
fFastTrack->GetInverseAffineTransformation()->TransformAxis(
globalDynamics->GetMomentumDirection()));
// -- Polarization:
G4ThreeVector globalPolarization;
globalPolarization = fFastTrack->GetInverseAffineTransformation()->TransformAxis(
globalDynamics->GetPolarization());
globalDynamics->SetPolarization(globalPolarization.x(), globalPolarization.y(),
globalPolarization.z());
// -- Position:
globalPosition = fFastTrack->GetInverseAffineTransformation()->TransformPoint(globalPosition);
}
//-------------------------------------
// Create the G4Track of the secondary:
//-------------------------------------
G4Track* secondary = new G4Track(
globalDynamics,
time,
globalPosition
);
auto secondary = new G4Track(globalDynamics, time, globalPosition);
//-------------------------------
// and feed the changes:
//-------------------------------
AddSecondary(secondary);
//--------------------------------------
// returns the pointer on the secondary:
//--------------------------------------
@@ -285,129 +247,112 @@ CreateSecondaryTrack(const G4DynamicParticle& dynamics,
// but we must define it to avoid warnings.
void G4FastStep::Initialize(const G4Track&)
{
G4ExceptionDescription tellWhatIsWrong;
tellWhatIsWrong << "G4FastStep can be initialised only through G4FastTrack."
<< G4endl;
G4Exception("G4FastStep::Initialize(const G4Track&)",
"FastSim005",
FatalException,
tellWhatIsWrong);
}
G4FastStep::G4FastStep()
: G4VParticleChange()
{
if (verboseLevel>2)
{
G4cerr << "G4FastStep::G4FastStep()" << G4endl;
}
}
G4FastStep::~G4FastStep()
{
if (verboseLevel>2)
{
G4cerr << "G4FastStep::~G4FastStep()" << G4endl;
}
G4ExceptionDescription tellWhatIsWrong;
tellWhatIsWrong << "G4FastStep can be initialised only through G4FastTrack." << G4endl;
G4Exception("G4FastStep::Initialize(const G4Track&)", "FastSim005", FatalException,
tellWhatIsWrong);
}
//----------------------------------------------------------------
// methods for updating G4Step
// methods for updating G4Step
//
G4Step* G4FastStep::UpdateStepForPostStep(G4Step* pStep)
{
{
// A physics process always calculates the final state of the particle
// Take note that the return type of GetMomentumChange is a
// pointer to G4ParticleMometum. Also it is a normalized
// pointer to G4ParticleMometum. Also it is a normalized
// momentum vector.
// G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
G4Track* aTrack = pStep->GetTrack();
// G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
G4Track* aTrack = pStep->GetTrack();
// G4double mass = aTrack->GetDynamicParticle()->GetMass();
// update kinetic energy and momentum direction
pPostStepPoint->SetMomentumDirection(theMomentumChange);
pPostStepPoint->SetKineticEnergy( theEnergyChange );
pPostStepPoint->SetKineticEnergy(theEnergyChange);
// update polarization
pPostStepPoint->SetPolarization(thePolarizationChange);
// update polarization
pPostStepPoint->SetPolarization( thePolarizationChange );
// update position and time
pPostStepPoint->SetPosition( thePositionChange );
pPostStepPoint->SetGlobalTime( theTimeChange );
pPostStepPoint->AddLocalTime( theTimeChange
- aTrack->GetGlobalTime());
pPostStepPoint->SetProperTime( theProperTimeChange );
pPostStepPoint->SetPosition(thePositionChange);
pPostStepPoint->SetGlobalTime(theTimeChange);
pPostStepPoint->AddLocalTime(theTimeChange - aTrack->GetGlobalTime());
pPostStepPoint->SetProperTime(theProperTimeChange);
// update weight
pPostStepPoint->SetWeight( theWeightChange );
pPostStepPoint->SetWeight(theWeightChange);
if (debugFlag) CheckIt(*aTrack);
// Update the G4Step specific attributes
// Update the G4Step specific attributes
return UpdateStepInfo(pStep);
}
G4Step* G4FastStep::UpdateStepForAtRest(G4Step* pStep)
{
{
// A physics process always calculates the final state of the particle
// G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
G4Track* aTrack = pStep->GetTrack();
// G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
G4Track* aTrack = pStep->GetTrack();
// G4double mass = aTrack->GetDynamicParticle()->GetMass();
// update kinetic energy and momentum direction
pPostStepPoint->SetMomentumDirection(theMomentumChange);
pPostStepPoint->SetKineticEnergy( theEnergyChange );
pPostStepPoint->SetKineticEnergy(theEnergyChange);
// update polarization
pPostStepPoint->SetPolarization( thePolarizationChange );
pPostStepPoint->SetPolarization(thePolarizationChange);
// update position and time
pPostStepPoint->SetPosition( thePositionChange );
pPostStepPoint->SetGlobalTime( theTimeChange );
pPostStepPoint->AddLocalTime( theTimeChange
- aTrack->GetGlobalTime());
pPostStepPoint->SetProperTime( theProperTimeChange );
pPostStepPoint->SetPosition(thePositionChange);
pPostStepPoint->SetGlobalTime(theTimeChange);
pPostStepPoint->AddLocalTime(theTimeChange - aTrack->GetGlobalTime());
pPostStepPoint->SetProperTime(theProperTimeChange);
// update weight
pPostStepPoint->SetWeight( theWeightChange );
pPostStepPoint->SetWeight(theWeightChange);
if (debugFlag) CheckIt(*aTrack);
// Update the G4Step specific attributes
// Update the G4Step specific attributes
return UpdateStepInfo(pStep);
}
//----------------------------------------------------------------
// methods for printing messages
// methods for printing messages
//
void G4FastStep::DumpInfo() const
{
// use base-class DumpInfo
// use base-class DumpInfo
G4VParticleChange::DumpInfo();
G4cout << " Position - x (mm) : " << G4BestUnit( thePositionChange.x(), "Length" ) << G4endl;
G4cout << " Position - y (mm) : " << G4BestUnit( thePositionChange.y(), "Length" ) << G4endl;
G4cout << " Position - z (mm) : " << G4BestUnit( thePositionChange.z(), "Length" ) << G4endl;
G4cout << " Time (ns) : " << G4BestUnit( theTimeChange, "Time" ) << G4endl;
G4cout << " Proper Time (ns) : " << G4BestUnit( theProperTimeChange, "Time" ) << G4endl;
G4cout << " Position - x (mm) : " << G4BestUnit(thePositionChange.x(), "Length")
<< G4endl;
G4cout << " Position - y (mm) : " << G4BestUnit(thePositionChange.y(), "Length")
<< G4endl;
G4cout << " Position - z (mm) : " << G4BestUnit(thePositionChange.z(), "Length")
<< G4endl;
G4cout << " Time (ns) : " << G4BestUnit(theTimeChange, "Time") << G4endl;
G4cout << " Proper Time (ns) : " << G4BestUnit(theProperTimeChange, "Time") << G4endl;
G4long olprc = G4cout.precision(3);
G4cout << " Momentum Direct - x : " << std::setw(20) << theMomentumChange.x() << G4endl;
G4cout << " Momentum Direct - y : " << std::setw(20) << theMomentumChange.y() << G4endl;
G4cout << " Momentum Direct - z : " << std::setw(20) << theMomentumChange.z() << G4endl;
G4cout.precision(olprc);
G4cout << " Kinetic Energy (MeV): " << G4BestUnit( theEnergyChange, "Energy" ) << G4endl;
G4cout << " Kinetic Energy (MeV): " << G4BestUnit(theEnergyChange, "Energy") << G4endl;
G4cout.precision(3);
G4cout << " Polarization - x : " << std::setw(20) << thePolarizationChange.x() << G4endl;
G4cout << " Polarization - y : " << std::setw(20) << thePolarizationChange.y() << G4endl;
G4cout << " Polarization - z : " << std::setw(20) << thePolarizationChange.z() << G4endl;
G4cout << " Polarization - x : " << std::setw(20) << thePolarizationChange.x()
<< G4endl;
G4cout << " Polarization - y : " << std::setw(20) << thePolarizationChange.y()
<< G4endl;
G4cout << " Polarization - z : " << std::setw(20) << thePolarizationChange.z()
<< G4endl;
G4cout.precision(olprc);
}
@@ -416,7 +361,7 @@ G4bool G4FastStep::CheckIt(const G4Track& aTrack)
//
// In the G4FastStep::CheckIt
// We only check a bit
//
//
// If the user violates the energy,
// We don't care, we agree.
//
@@ -431,84 +376,72 @@ G4bool G4FastStep::CheckIt(const G4Track& aTrack)
// and it corrects it because it could cause problems for the ulterior
// tracking.For the rest, only warning are issued.
G4bool itsOK = true;
G4bool exitWithError = false;
G4double accuracy;
G4bool itsOK = true;
G4bool exitWithError = false;
G4double accuracy;
// Energy should not be larger than the initial value
accuracy = ( theEnergyChange - aTrack.GetKineticEnergy())/MeV;
if (accuracy > GetAccuracyForWarning())
{
G4ExceptionDescription ed;
ed << "The energy becomes larger than the initial value, difference = " << accuracy << " MeV" << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)",
"FastSim006",
JustWarning, ed);
itsOK = false;
if (accuracy > GetAccuracyForException()) {exitWithError = true;}
accuracy = (theEnergyChange - aTrack.GetKineticEnergy()) / MeV;
if (accuracy > GetAccuracyForWarning()) {
G4ExceptionDescription ed;
ed << "The energy becomes larger than the initial value, difference = " << accuracy << " MeV"
<< G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)", "FastSim006", JustWarning, ed);
itsOK = false;
if (accuracy > GetAccuracyForException()) {
exitWithError = true;
}
}
G4bool itsOKforMomentum = true;
if ( theEnergyChange >0.)
{
accuracy = std::abs(theMomentumChange.mag2()-1.0);
if (accuracy > GetAccuracyForWarning())
{
G4ExceptionDescription ed;
ed << "The Momentum Change is not a unit vector, difference = " << accuracy << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)",
"FastSim007",
JustWarning, ed);
itsOK = itsOKforMomentum = false;
if (accuracy > GetAccuracyForException()) {exitWithError = true;}
}
}
accuracy = (aTrack.GetGlobalTime()- theTimeChange)/ns;
if (accuracy > GetAccuracyForWarning())
{
if (theEnergyChange > 0.) {
accuracy = std::abs(theMomentumChange.mag2() - 1.0);
if (accuracy > GetAccuracyForWarning()) {
G4ExceptionDescription ed;
ed << "The global time is getting backward, difference = " << accuracy << " ns" << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)",
"FastSim008",
JustWarning, ed);
itsOK = false;
ed << "The Momentum Change is not a unit vector, difference = " << accuracy << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)", "FastSim007", JustWarning, ed);
itsOK = itsOKforMomentum = false;
if (accuracy > GetAccuracyForException()) {
exitWithError = true;
}
}
accuracy = (aTrack.GetProperTime() - theProperTimeChange )/ns;
if (accuracy > GetAccuracyForWarning())
{
G4ExceptionDescription ed;
ed << "The proper time is getting backward, difference = " << accuracy << " ns" << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)",
"FastSim009",
JustWarning, ed);
itsOK = false;
}
if (!itsOK)
{
G4cout << "ERROR - G4FastStep::CheckIt() " << G4endl;
G4cout << " Pointer : " << this << G4endl ;
DumpInfo();
}
}
accuracy = (aTrack.GetGlobalTime() - theTimeChange) / ns;
if (accuracy > GetAccuracyForWarning()) {
G4ExceptionDescription ed;
ed << "The global time is getting backward, difference = " << accuracy << " ns" << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)", "FastSim008", JustWarning, ed);
itsOK = false;
}
accuracy = (aTrack.GetProperTime() - theProperTimeChange) / ns;
if (accuracy > GetAccuracyForWarning()) {
G4ExceptionDescription ed;
ed << "The proper time is getting backward, difference = " << accuracy << " ns" << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)", "FastSim009", JustWarning, ed);
itsOK = false;
}
if (!itsOK) {
G4cout << "ERROR - G4FastStep::CheckIt() " << G4endl;
G4cout << " Pointer : " << this << G4endl;
DumpInfo();
}
// Exit with error
if (exitWithError)
{
G4ExceptionDescription ed;
ed << "An inaccuracy in G4FastStep is beyond tolerance." << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)",
"FastSim010",
FatalException, ed);
}
//correction for Momentum only.
if (exitWithError) {
G4ExceptionDescription ed;
ed << "An inaccuracy in G4FastStep is beyond tolerance." << G4endl;
G4Exception("G4FastStep::CheckIt(const G4Track& aTrack)", "FastSim010", FatalException, ed);
}
// correction for Momentum only.
if (!itsOKforMomentum) {
G4double vmag = theMomentumChange.mag();
theMomentumChange = (1./vmag)*theMomentumChange;
theMomentumChange = (1. / vmag) * theMomentumChange;
}
itsOK = (itsOK) && G4VParticleChange::CheckIt(aTrack);
itsOK = (itsOK) && G4VParticleChange::CheckIt(aTrack);
return itsOK;
}
@@ -38,52 +38,39 @@
//
//---------------------------------------------------------------
#include "G4ios.hh"
#include "G4FastTrack.hh"
#include "G4TouchableHandle.hh"
#include "G4TransportationManager.hh"
#include "G4TouchableHistoryHandle.hh"
#include "G4ios.hh"
// -----------
// Constructor
// -----------
//
G4FastTrack::G4FastTrack(G4Envelope *anEnvelope, G4bool IsUnique)
: fTrack ( nullptr ),
fAffineTransformationDefined( false ),
fEnvelope ( anEnvelope ),
fIsUnique ( IsUnique ),
fEnvelopeLogicalVolume ( nullptr ),
fEnvelopePhysicalVolume ( nullptr ),
fEnvelopeSolid ( nullptr )
{}
// -----------
// Destructor:
// -----------
G4FastTrack::~G4FastTrack()
G4FastTrack::G4FastTrack(G4Envelope* anEnvelope, G4bool IsUnique)
: fEnvelope(anEnvelope), fIsUnique(IsUnique)
{}
//------------------------------------------------------------
// The parameterised simulation manager uses the SetCurrentTrack
// method to setup the current G4FastTrack object
// method to setup the current G4FastTrack object
//------------------------------------------------------------
void G4FastTrack::SetCurrentTrack(const G4Track& track,
const G4Navigator* theNavigator)
void G4FastTrack::SetCurrentTrack(const G4Track& track, const G4Navigator* theNavigator)
{
// -- Register track pointer (used everywhere):
fTrack = &track;
//-----------------------------------------------------
// First time the track enters the volume or if the
// Logical Volume was placed n-Times in the geometry :
//
//
// Records the Rotation+Translation for the Envelope !
// When the particle is inside or on the boundary, the
// When the particle is inside or on the boundary, the
// NavigationHistory IS UP TO DATE.
//------------------------------------------------------
if (!fAffineTransformationDefined || !fIsUnique) FRecordsAffineTransformation(theNavigator);
//-------------------------------------------
// Records local position/momentum/direction
// of the Track.
@@ -107,10 +94,8 @@ void G4FastTrack::SetCurrentTrack(const G4Track& track,
// This is Done only one time.
//
//------------------------------------
void
G4FastTrack::FRecordsAffineTransformation(const G4Navigator* theNavigator)
void G4FastTrack::FRecordsAffineTransformation(const G4Navigator* theNavigator)
{
//--------------------------------------------------------
// Get the touchable history which represents the current
// volume hierachy the particle is in.
@@ -118,27 +103,27 @@ G4FastTrack::FRecordsAffineTransformation(const G4Navigator* theNavigator)
// must be deleted by G4FastTrack.
//--------------------------------------------------------
const G4Navigator* NavigatorToUse;
if(theNavigator != nullptr ) NavigatorToUse = theNavigator;
else NavigatorToUse = G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking();
G4TouchableHistoryHandle history = NavigatorToUse->CreateTouchableHistoryHandle();
if (theNavigator != nullptr)
NavigatorToUse = theNavigator;
else
NavigatorToUse = G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking();
G4TouchableHandle history = NavigatorToUse->CreateTouchableHistoryHandle();
//-----------------------------------------------------
// Run accross the hierarchy to find the physical volume
// associated with the envelope
//-----------------------------------------------------
G4int depth = (G4int)history->GetHistory()->GetDepth();
auto depth = (G4int)history->GetHistory()->GetDepth();
G4int idepth;
G4bool Done = false;
for (idepth = 0; idepth <= depth; ++idepth)
{
for (idepth = 0; idepth <= depth; ++idepth) {
G4VPhysicalVolume* currPV = history->GetHistory()->GetVolume(idepth);
G4LogicalVolume* currLV = currPV->GetLogicalVolume();
if ( (currLV->GetRegion() == fEnvelope) && (currLV->IsRootRegion()) )
{
G4LogicalVolume* currLV = currPV->GetLogicalVolume();
if ((currLV->GetRegion() == fEnvelope) && (currLV->IsRootRegion())) {
fEnvelopePhysicalVolume = currPV;
fEnvelopeLogicalVolume = currLV;
fEnvelopeSolid = currLV->GetSolid();
fEnvelopeLogicalVolume = currLV;
fEnvelopeSolid = currLV->GetSolid();
Done = true;
break;
}
@@ -146,22 +131,18 @@ G4FastTrack::FRecordsAffineTransformation(const G4Navigator* theNavigator)
//---------------------------------------------
//-- Verification: should be removed in future:
//---------------------------------------------
if ( Done == false )
{
G4ExceptionDescription ed;
ed << "Can't find transformation for `" << fEnvelopePhysicalVolume->GetName() << "'" << G4endl;
G4Exception("G4FastTrack::FRecordsAffineTransformation()",
"FastSim011",
JustWarning, ed);
}
else
{
//-------------------------------------------------------
// Records the transformation and inverse transformation:
//-------------------------------------------------------
fAffineTransformation = history->GetHistory()->GetTransform(idepth);
fInverseAffineTransformation = fAffineTransformation.Inverse();
fAffineTransformationDefined = true;
}
if (!Done) {
G4ExceptionDescription ed;
ed << "Can't find transformation for `" << fEnvelopePhysicalVolume->GetName() << "'" << G4endl;
G4Exception("G4FastTrack::FRecordsAffineTransformation()", "FastSim011", JustWarning, ed);
}
else {
//-------------------------------------------------------
// Records the transformation and inverse transformation:
//-------------------------------------------------------
fAffineTransformation = history->GetHistory()->GetTransform(idepth);
fInverseAffineTransformation = fAffineTransformation.Inverse();
fAffineTransformationDefined = true;
}
}
@@ -25,19 +25,19 @@
//
//
//
//
//
//---------------------------------------------------------------
//
// G4GlobalFastSimulationManager.cc
//
// Description:
// A singleton class which manages the Fast Simulation managers
// A singleton class which manages the Fast Simulation managers
// attached to envelopes. Implementation.
//
// History:
// June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
// "G4FlavoredParallelWorld"; some method name changes;
// GetFlavoredWorldForThis now returns a
// GetFlavoredWorldForThis now returns a
// G4FlavoredParallelWorld pointer.
// Feb 98: Verderi && MoraDeFreitas - First Implementation.
// March 98: correction to instanciate dynamically the manager
@@ -46,36 +46,29 @@
//---------------------------------------------------------------
#include "G4GlobalFastSimulationManager.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4Material.hh"
#include "G4ThreeVector.hh"
#include "G4PVPlacement.hh"
#include "G4TransportationManager.hh"
#include "G4FastSimulationMessenger.hh"
#include "G4RegionStore.hh"
#include "G4ProcessVector.hh"
#include "G4ProcessManager.hh"
#include "G4Material.hh"
#include "G4PVPlacement.hh"
#include "G4ParticleDefinition.hh"
#include "G4ParticleTable.hh"
#include "G4PhysicalVolumeStore.hh"
// ------------------------------------------
// -- static instance pointer initialisation:
// ------------------------------------------
G4ThreadLocal G4GlobalFastSimulationManager* G4GlobalFastSimulationManager::fGlobalFastSimulationManager = 0;
#include "G4ProcessManager.hh"
#include "G4ProcessVector.hh"
#include "G4RegionStore.hh"
#include "G4ThreadLocalSingleton.hh"
#include "G4ThreeVector.hh"
#include "G4TransportationManager.hh"
// --------------------------------------------------
// -- static methods to retrieve the manager pointer:
// --------------------------------------------------
G4GlobalFastSimulationManager* G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()
{
if(!fGlobalFastSimulationManager)
fGlobalFastSimulationManager = new G4GlobalFastSimulationManager;
return fGlobalFastSimulationManager;
static G4ThreadLocalSingleton<G4GlobalFastSimulationManager> instance;
return instance.Instance();
}
G4GlobalFastSimulationManager* G4GlobalFastSimulationManager::GetInstance()
{
return G4GlobalFastSimulationManager::GetGlobalFastSimulationManager();
@@ -95,20 +88,17 @@ G4GlobalFastSimulationManager::G4GlobalFastSimulationManager()
G4GlobalFastSimulationManager::~G4GlobalFastSimulationManager()
{
delete fTheFastSimulationMessenger;
fTheFastSimulationMessenger = 0;
}
// ----------------------
// -- management methods:
// ----------------------
void G4GlobalFastSimulationManager::
AddFastSimulationManager(G4FastSimulationManager* fsmanager)
void G4GlobalFastSimulationManager::AddFastSimulationManager(G4FastSimulationManager* fsmanager)
{
ManagedManagers.push_back(fsmanager);
}
void G4GlobalFastSimulationManager::
RemoveFastSimulationManager(G4FastSimulationManager* fsmanager)
void G4GlobalFastSimulationManager::RemoveFastSimulationManager(G4FastSimulationManager* fsmanager)
{
ManagedManagers.remove(fsmanager);
}
@@ -126,32 +116,26 @@ void G4GlobalFastSimulationManager::RemoveFSMP(G4FastSimulationManagerProcess* f
void G4GlobalFastSimulationManager::ActivateFastSimulationModel(const G4String& aName)
{
G4bool result = false;
for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
result = result || ManagedManagers[ifsm]->
ActivateFastSimulationModel(aName);
if(result)
G4cout << "Model " << aName << " activated.";
else
G4cout << "Model " << aName << " not found.";
G4cout << G4endl;
for (auto& ManagedManager : ManagedManagers)
result = result || ManagedManager->ActivateFastSimulationModel(aName);
G4cout << "Model " << aName << (result ? " activated." : " not found.") << G4endl;
}
void G4GlobalFastSimulationManager::InActivateFastSimulationModel(const G4String& aName)
{
G4bool result = false;
for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
result = result || ManagedManagers[ifsm]->
InActivateFastSimulationModel(aName);
if (result) G4cout << "Model " << aName << " inactivated.";
else G4cout << "Model " << aName << " not found.";
G4cout << G4endl;
for (auto& ManagedManager : ManagedManagers)
result = result || ManagedManager->InActivateFastSimulationModel(aName);
G4cout << "Model " << aName << (result ? " inactivated." : " not found.") << G4endl;
}
void G4GlobalFastSimulationManager::Flush()
{
// loop over all models (that need flushing?) and flush
for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
ManagedManagers[ifsm]->FlushModels();
for (auto& ManagedManager : ManagedManagers)
ManagedManager->FlushModels();
}
// ---------------------------------
@@ -166,156 +150,153 @@ void G4GlobalFastSimulationManager::ShowSetup()
// -- loop on regions to get the list of world volumes:
// ----------------------------------------------------
G4cout << "\nFast simulation setup:" << G4endl;
for (size_t i=0; i<regions->size(); i++)
for (auto& region : *regions) {
world = region->GetWorldPhysical();
if (world == nullptr) // region does not belong to any (existing) world
{
world = (*regions)[i]->GetWorldPhysical();
if (world == nullptr) // region does not belong to any (existing) world
{
continue;
}
G4bool newWorld = true;
for (size_t ii=0; ii<worldDone.size(); ii++) if (worldDone[ii] == world) {newWorld = false; break;}
if (newWorld)
{
worldDone.push_back(world);
G4Region* worldRegion = world->GetLogicalVolume()->GetRegion();
// -- preambule: print physical volume and region names...
if (world == G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking()->GetWorldVolume())
G4cout << "\n * Mass Geometry with ";
else
G4cout << "\n * Parallel Geometry with ";
G4cout << "world volume: `" << world->GetName() << "' [region : `" << worldRegion->GetName() << "']" << G4endl;
// -- ... and print G4FSMP(s) attached to this world volume:
G4bool findG4FSMP(false);
// -- show to what particles this G4FSMP is attached to:
std::vector<G4ParticleDefinition*> particlesKnown;
for (size_t ip=0; ip<fFSMPVector.size(); ip++)
if (fFSMPVector[ip]->GetWorldVolume() == world)
{
G4cout << " o G4FastSimulationProcess: '" << fFSMPVector[ip]->GetProcessName() << "'" << G4endl;
G4cout << " Attached to:";
G4ParticleTable* particles = G4ParticleTable::GetParticleTable();
for (G4int iParticle=0; iParticle<particles->entries(); iParticle++)
{
G4ParticleDefinition* particle = particles->GetParticle(iParticle);
G4ProcessVector* processes = particle->GetProcessManager()->GetProcessList();
if (processes->contains(fFSMPVector[ip])) {G4cout << " " << particle->GetParticleName(); findG4FSMP = true; particlesKnown.push_back(particle);}
}
G4cout << G4endl;
}
if (!findG4FSMP) G4cout << " o G4FastSimulationProcess: (none)" << G4endl;
// -- now display the regions in this world volume, with mother<->daughter link shown by indentation:
G4cout << " o Region(s) and model(s) setup:" << G4endl;
DisplayRegion(worldRegion, 1, particlesKnown);
}
continue;
}
G4bool newWorld = true;
for (auto& ii : worldDone)
if (ii == world) {
newWorld = false;
break;
}
if (newWorld) {
worldDone.push_back(world);
G4Region* worldRegion = world->GetLogicalVolume()->GetRegion();
// -- preambule: print physical volume and region names...
if (world
== G4TransportationManager::GetTransportationManager()
->GetNavigatorForTracking()
->GetWorldVolume())
G4cout << "\n * Mass Geometry with ";
else
G4cout << "\n * Parallel Geometry with ";
G4cout << "world volume: `" << world->GetName() << "' [region : `" << worldRegion->GetName()
<< "']" << G4endl;
// -- ... and print G4FSMP(s) attached to this world volume:
G4bool findG4FSMP(false);
// -- show to what particles this G4FSMP is attached to:
std::vector<G4ParticleDefinition*> particlesKnown;
for (auto& ip : fFSMPVector)
if (ip->GetWorldVolume() == world) {
G4cout << " o G4FastSimulationProcess: '" << ip->GetProcessName() << "'" << G4endl;
G4cout << " Attached to:";
G4ParticleTable* particles = G4ParticleTable::GetParticleTable();
for (G4int iParticle = 0; iParticle < particles->entries(); iParticle++) {
G4ParticleDefinition* particle = particles->GetParticle(iParticle);
G4ProcessVector* processes = particle->GetProcessManager()->GetProcessList();
if (processes->contains(ip)) {
G4cout << " " << particle->GetParticleName();
findG4FSMP = true;
particlesKnown.push_back(particle);
}
}
G4cout << G4endl;
}
if (!findG4FSMP) G4cout << " o G4FastSimulationProcess: (none)" << G4endl;
// -- now display the regions in this world volume, with mother<->daughter link shown by
// indentation:
G4cout << " o Region(s) and model(s) setup:" << G4endl;
DisplayRegion(worldRegion, 1, particlesKnown);
}
}
}
void G4GlobalFastSimulationManager::DisplayRegion(G4Region* region, G4int depth, std::vector<G4ParticleDefinition*>& particlesKnown) const
void G4GlobalFastSimulationManager::DisplayRegion(
G4Region* region, G4int depth, std::vector<G4ParticleDefinition*>& particlesKnown) const
{
G4String indent = " ";
for (G4int I=0; I<depth; I++) indent += " ";
G4cout << indent << "Region: `" << region->GetName() <<"'" << G4endl;
for (G4int I = 0; I < depth; I++)
indent += " ";
G4cout << indent << "Region: `" << region->GetName() << "'" << G4endl;
G4FastSimulationManager* fastSimManager = region->GetFastSimulationManager();
if (fastSimManager)
{
indent += " ";
G4cout << indent << "Model(s):" << G4endl;
indent += " ";
for (size_t im=0; im<fastSimManager->GetFastSimulationModelList().size(); im++)
{
G4cout << indent << "`" << (fastSimManager->GetFastSimulationModelList())[im]->GetName() << "'";
G4cout << " ; applicable to:";
G4ParticleTable* particles = G4ParticleTable::GetParticleTable();
for (G4int iParticle=0; iParticle<particles->entries(); iParticle++)
{
if ((fastSimManager->GetFastSimulationModelList())[im]->IsApplicable(*(particles->GetParticle(iParticle))))
{
G4cout << " " << particles->GetParticle(iParticle)->GetParticleName();
G4bool known(false);
for (size_t l=0; l<particlesKnown.size();l++) if(particlesKnown[l] == particles->GetParticle(iParticle)) {known = true; break;}
if (!known) G4cout << "[!!]";
}
}
G4cout << G4endl;
}
if (fastSimManager != nullptr) {
indent += " ";
G4cout << indent << "Model(s):" << G4endl;
indent += " ";
for (auto im : fastSimManager->GetFastSimulationModelList()) {
G4cout << indent << "`" << im->GetName() << "'";
G4cout << " ; applicable to:";
G4ParticleTable* particles = G4ParticleTable::GetParticleTable();
for (G4int iParticle = 0; iParticle < particles->entries(); iParticle++) {
if (im->IsApplicable(*(particles->GetParticle(iParticle)))) {
G4cout << " " << particles->GetParticle(iParticle)->GetParticleName();
G4bool known(false);
for (auto& l : particlesKnown)
if (l == particles->GetParticle(iParticle)) {
known = true;
break;
}
if (!known) G4cout << "[!!]";
}
}
G4cout << G4endl;
}
}
// -- all that to check mothership of "region"
G4PhysicalVolumeStore* physVolStore = G4PhysicalVolumeStore::GetInstance();
for (size_t ip=0; ip<physVolStore->size(); ip++)
{
G4VPhysicalVolume* physVol = (*physVolStore)[ip];
if (physVol->GetLogicalVolume()->IsRootRegion())
if (physVol->GetMotherLogical())
{
G4Region* thisVolMotherRegion = physVol->GetMotherLogical()->GetRegion();
if (thisVolMotherRegion == region)
DisplayRegion(physVol->GetLogicalVolume()->GetRegion(), depth+1, particlesKnown);
}
}
for (auto physVol : *physVolStore) {
if (physVol->GetLogicalVolume()->IsRootRegion())
if (physVol->GetMotherLogical() != nullptr) {
G4Region* thisVolMotherRegion = physVol->GetMotherLogical()->GetRegion();
if (thisVolMotherRegion == region)
DisplayRegion(physVol->GetLogicalVolume()->GetRegion(), depth + 1, particlesKnown);
}
}
}
// ----------------------------
// -- management methods : list
// ----------------------------
void G4GlobalFastSimulationManager::ListEnvelopes(const G4String& aName,
listType theType)
void G4GlobalFastSimulationManager::ListEnvelopes(const G4String& aName, listType theType)
{
if (theType == ISAPPLICABLE)
{
for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++) ManagedManagers[ifsm]->ListModels(aName);
return;
}
if(aName == "all")
{
G4int titled = 0;
for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
{
if(theType == NAMES_ONLY)
{
if(!(titled++))
G4cout << "Current Envelopes for Fast Simulation:\n";
G4cout << " ";
ManagedManagers[ifsm]->ListTitle();
G4cout << G4endl;
}
else ManagedManagers[ifsm]->ListModels();
}
}
else
{
for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
if(aName == ManagedManagers[ifsm]-> GetEnvelope()->GetName())
{
ManagedManagers[ifsm]->ListModels();
break;
}
if (theType == ISAPPLICABLE) {
for (auto& ManagedManager : ManagedManagers)
ManagedManager->ListModels(aName);
return;
}
if (aName == "all") {
G4int titled = 0;
for (auto& ManagedManager : ManagedManagers) {
if (theType == NAMES_ONLY) {
if ((titled++) == 0) G4cout << "Current Envelopes for Fast Simulation:\n";
G4cout << " ";
ManagedManager->ListTitle();
G4cout << G4endl;
}
else
ManagedManager->ListModels();
}
}
else {
for (auto& ManagedManager : ManagedManagers)
if (aName == ManagedManager->GetEnvelope()->GetName()) {
ManagedManager->ListModels();
break;
}
}
}
void G4GlobalFastSimulationManager::ListEnvelopes(const G4ParticleDefinition* aPD)
{
for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
ManagedManagers[ifsm]->ListModels(aPD);
for (auto& ManagedManager : ManagedManagers)
ManagedManager->ListModels(aPD);
}
G4VFastSimulationModel* G4GlobalFastSimulationManager::GetFastSimulationModel(const G4String& modelName,
const G4VFastSimulationModel* previousFound) const
G4VFastSimulationModel* G4GlobalFastSimulationManager::GetFastSimulationModel(
const G4String& modelName, const G4VFastSimulationModel* previousFound) const
{
G4VFastSimulationModel* model = 0;
G4VFastSimulationModel* model = nullptr;
// -- flag used to navigate accross the various managers;
bool foundPrevious(false);
for (size_t ifsm=0; ifsm<ManagedManagers.size(); ifsm++)
{
model = ManagedManagers[ifsm]->
GetFastSimulationModel(modelName, previousFound, foundPrevious);
if (model) break;
}
for (auto ManagedManager : ManagedManagers) {
model = ManagedManager->GetFastSimulationModel(modelName, previousFound, foundPrevious);
if (model != nullptr) break;
}
return model;
}
@@ -37,28 +37,26 @@
//
//---------------------------------------------------------------
#include "G4VFastSimulationModel.hh"
#include "G4FastSimulationManager.hh"
// ----------------------
// -- Simple constructor:
// ----------------------
G4VFastSimulationModel::G4VFastSimulationModel(const G4String& aName)
: theModelName(aName) {}
G4VFastSimulationModel::G4VFastSimulationModel(const G4String& aName) : theModelName(aName) {}
// ----------------------------------------------------------------------------------------------
// -- Constructor with automatic G4FastSimulationManager constructed if needed fo given envelope:
// ----------------------------------------------------------------------------------------------
G4VFastSimulationModel::G4VFastSimulationModel(const G4String& aName,
G4Envelope* anEnvelope,
G4bool IsUnique)
: theModelName(aName)
G4VFastSimulationModel::G4VFastSimulationModel(const G4String& aName, G4Envelope* anEnvelope,
G4bool IsUnique)
: theModelName(aName)
{
// Retrieves the Fast Simulation Manager ou creates one if needed.
G4FastSimulationManager* theFastSimulationManager;
if ((theFastSimulationManager = anEnvelope->GetFastSimulationManager()) == 0)
theFastSimulationManager = new G4FastSimulationManager(anEnvelope,IsUnique);
if ((theFastSimulationManager = anEnvelope->GetFastSimulationManager()) == nullptr)
theFastSimulationManager = new G4FastSimulationManager(anEnvelope, IsUnique);
// adds this model to the Fast Simulation Manager.
theFastSimulationManager->AddFastSimulationModel(this);
}