Import Geant4 9.3.0 source tree
This commit is contained in:
+220
-201
@@ -27,8 +27,13 @@
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// Hadronic Process: Nuclear De-excitations
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// by V. Lara (May 1998)
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//
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// Modif (03 September 2008) by J. M. Quesada for external choice of inverse
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// cross section option
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//
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// Modif (September 2009) by J. M. Quesada:
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// according to Igor Pshenichnov, SMM will be applied (just in case) only once .
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//
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// Modif (September 2008) by J. M. Quesada. External choices have been added for :
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// -inverse cross section option (default OPTxs=3)
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// -superimposed Coulomb barrier (if useSICB is set true, by default it is false)
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//
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// Modif (24 Jul 2008) by M. A. Cortes Giraldo:
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// -Max Z,A for Fermi Break-Up turns to 9,17 by default
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@@ -44,20 +49,20 @@
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// MultiFragmentation: G4StatMF
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// Fermi Breakup model: G4FermiBreakUp
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//
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// Modif (03 September 2008) by J. M. Quesada for external choice of inverse
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// cross section option (default OPTxs=3)
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// JMQ (06 September 2008) Also external choices have been added for
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// superimposed Coulomb barrier (if useSICBis set true, by default is false)
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#include "G4ExcitationHandler.hh"
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#include "globals.hh"
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#include "G4LorentzVector.hh"
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#include <list>
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//#define debugphoton
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G4ExcitationHandler::G4ExcitationHandler():
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// Fermi BreakUp is on and MultiFrag is off by default
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// maxZForFermiBreakUp(9),maxAForFermiBreakUp(17),minEForMultiFrag(4.0*GeV),
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// JMQ 160909 Fermi BreakUp & MultiFrag are on by default
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// This is needed for activation of such models when G4BinaryLightIonReaction is used
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// since no interface (for external activation via macro input file) is still available in this case.
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//maxZForFermiBreakUp(9),maxAForFermiBreakUp(17),minEForMultiFrag(3.0*MeV),
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maxZForFermiBreakUp(1),maxAForFermiBreakUp(1),minEForMultiFrag(4.0*GeV),
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MyOwnEvaporationClass(true), MyOwnMultiFragmentationClass(true),MyOwnFermiBreakUpClass(true),
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MyOwnPhotonEvaporationClass(true),OPTxs(3),useSICB(false)
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@@ -88,7 +93,7 @@ G4ExcitationHandler::~G4ExcitationHandler()
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const G4ExcitationHandler & G4ExcitationHandler::operator=(const G4ExcitationHandler &)
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{
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throw G4HadronicException(__FILE__, __LINE__, "G4ExcitationHandler::operator=: is meant to not be accessable! ");
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return *this;
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}
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@@ -115,256 +120,270 @@ G4ReactionProductVector * G4ExcitationHandler::BreakItUp(const G4Fragment & theI
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theEvaporation->SetOPTxs(OPTxs);
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//for the choice of superimposed Coulomb Barrier for inverse cross sections
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theEvaporation->UseSICB(useSICB);
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// Pointer which will be used to return the final production vector
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G4FragmentVector * theResult = 0;
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//G4FragmentVector * theResult = new G4FragmentVector;
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// Variables existing until end of method
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//G4Fragment * theInitialStatePtr = const_cast<G4Fragment*>(&theInitialState);
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G4Fragment * theInitialStatePtr = new G4Fragment(theInitialState);
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G4Fragment theExcitedNucleus; // object to be passed in BreakItUp methods
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G4FragmentVector * theTempResult = 0; // pointer which receives temporal results
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std::list<G4Fragment*> theEvapList; // list to apply Evaporation, SMF or Fermi Break-Up
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std::list<G4Fragment*> theEvapStableList; // list to apply PhotonEvaporation
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std::list<G4Fragment*> theFinalStableList; // list to store final result
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std::list<G4Fragment*> theResults; // list to store final result
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std::list<G4Fragment*>::iterator iList;
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//
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//G4cout << "@@@@@@@@@@ Start G4Exitation Handler @@@@@@@@@@@@@" << G4endl;
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//G4cout << theInitialState << G4endl;
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// Variables to describe the excited configuration
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G4double exEnergy = theInitialState.GetExcitationEnergy();
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G4int A = static_cast<G4int>( theInitialState.GetA() +0.5 );
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G4int Z = static_cast<G4int>( theInitialState.GetZ() +0.5 );
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// JMQ 150909: first step in de-excitation chain (SMM will be used only here)
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// In case A <= 4 the fragment will not perform any nucleon emission
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if (A <= 4)
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{
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// I store G4Fragment* in theEvapStableList to apply thePhotonEvaporation later
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// I store G4Fragment* in theEvapStableList to apply thePhotonEvaporation later
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theEvapStableList.push_back( theInitialStatePtr );
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}
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else // If A > 4 we try to apply theFermiModel, theMultiFragmentation or theEvaporation
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{
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// JMQ 150909: first step in de-excitation is treated separately
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// Fragments after the first step are stored in theEvapList
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// Statistical Multifragmentation will take place (just in case) only here
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//
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// Test applicability
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// Initial State De-Excitation
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if(A<GetMaxA()&&Z<GetMaxZ())
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{
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theTempResult = theFermiModel->BreakItUp(theInitialState);
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}
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else if (exEnergy>GetMinE()*A)
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{
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theTempResult = theMultiFragmentation->BreakItUp(theInitialState);
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}
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else
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{
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theTempResult = theEvaporation->BreakItUp(theInitialState);
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}
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G4bool deletePrimary = true;
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if(theTempResult->size() > 0)
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{
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// Store original state in theEvapList
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G4FragmentVector::iterator j;
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for (j = theTempResult->begin(); j != theTempResult->end(); ++j)
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{
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if((*j) == theInitialStatePtr) { deletePrimary = false; }
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A = static_cast<G4int>((*j)->GetA()+0.5); // +0.5 to avoid bad truncation
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// Store original state in theEvapList
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theEvapList.push_back( theInitialStatePtr );
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if(A <= 1) { theResults.push_back(*j); } // gamma, p, n
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else if(A <= 4) { theEvapStableList.push_back(*j); } // evaporation is not possible
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else { theEvapList.push_back(*j); } // evaporation is possible
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}
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}
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if( deletePrimary ) { delete theInitialStatePtr; }
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delete theTempResult;
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}
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//
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// JMQ 150909: Further steps in de-excitation chain follow ..
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//G4cout << "## After first step " << theEvapList.size() << " for evap; "
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// << theEvapStableList.size() << " for photo-evap; "
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// << theResults.size() << " results. " << G4endl;
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// ------------------------------
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// De-excitation loop
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// ------------------------------
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for (iList = theEvapList.begin(); iList != theEvapList.end(); iList++)
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// ------------------------------
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// De-excitation loop
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// ------------------------------
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for (iList = theEvapList.begin(); iList != theEvapList.end(); ++iList)
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{
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A = static_cast<G4int>((*iList)->GetA()+0.5); // +0.5 to avoid bad truncation
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Z = static_cast<G4int>((*iList)->GetZ()+0.5);
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// In case A <= 4 the fragment will not perform any nucleon emission
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if (A <= 4)
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{
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exEnergy = (*iList)->GetExcitationEnergy();
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if (exEnergy > 0.0)
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// storing G4Fragment* in theEvapStableList to apply thePhotonEvaporation later
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theEvapStableList.push_back(*iList );
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}
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else // If A > 4 we try to apply theFermiModel or theEvaporation
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{
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// stable fragment
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if ((*iList)->GetExcitationEnergy() <= 0.1*eV)
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{
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theResults.push_back(*iList);
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}
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else
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{
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// Check conditions for each model
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theExcitedNucleus = *(*iList);
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A = static_cast<G4int>((*iList)->GetA()+0.5); // +0.5 to avoid bad truncation
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Z = static_cast<G4int>((*iList)->GetZ()+0.5);
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if ( A < GetMaxA() && Z < GetMaxZ() ) // if satisfied apply Fermi Break-Up
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{
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theTempResult = theFermiModel->BreakItUp(theExcitedNucleus);
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}
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else if (exEnergy > GetMinE()*A) // if satisfied apply SMF
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{
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theTempResult = theMultiFragmentation->BreakItUp(theExcitedNucleus);
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theTempResult = theFermiModel->BreakItUp(*(*iList));
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}
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else // apply Evaporation in another case
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{
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theTempResult = theEvaporation->BreakItUp(theExcitedNucleus);
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theTempResult = theEvaporation->BreakItUp(*(*iList));
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}
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// New configuration is stored in theTempResult, so we can free
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// the memory where the previous configuration is
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delete (*iList);
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// And now the theTempResult->size() tells us if the configuration has changed
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if ( theTempResult->size() > 1 )
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G4bool deletePrimary = true;
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G4int nsec = theTempResult->size();
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// The number of secondaries tells us if the configuration has changed
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if ( nsec > 0 )
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{
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// push_back the result to the end of theEvapList (this same list)
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for (G4FragmentVector::iterator j = theTempResult->begin();
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j != theTempResult->end(); j++)
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G4FragmentVector::iterator j;
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for (j = theTempResult->begin(); j != theTempResult->end(); ++j)
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{
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theEvapList.push_back(*j);
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if((*j) == (*iList)) { deletePrimary = false; }
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A = static_cast<G4int>((*j)->GetA()+0.5); // +0.5 to avoid bad truncation
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if(A <= 1) { theResults.push_back(*j); } // gamma, p, n
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else if(A <= 4 || 1 == nsec) { theEvapStableList.push_back(*j); } // no evaporation
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else { theEvapList.push_back(*j); }
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}
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}
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else
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{
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// push_back the result to theEvapStableList, because
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// is still excited, but cannot emmit more nucleons
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for (G4FragmentVector::iterator j = theTempResult->begin();
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j != theTempResult->end(); j++)
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{
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theEvapStableList.push_back(*j);
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}
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}
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// after working with theTempResult, clear and delete it
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theTempResult->clear();
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if( deletePrimary ) { delete (*iList); }
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delete theTempResult;
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}
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else // exEnergy = 0.0
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{
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// if this fragment is at ground state,
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// store it in theFinalStableList
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theFinalStableList.push_back(*iList);
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} // endif (exEnergy > 0.0)
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} // end of the loop over theEvapList
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theEvapList.clear(); // clear all the list and do not free memory pointed by
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// each element because this have been done before!
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}
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// Now we try to deexcite by means of PhotonEvaporation those fragments
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// which are still excited.
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} // endif (A <=4)
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} // end of the loop over theEvapList
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//G4cout << "## After 2nd step " << theEvapList.size() << " was evap; "
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// << theEvapStableList.size() << " for photo-evap; "
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// << theResults.size() << " results. " << G4endl;
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// -----------------------
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// Photon-Evaporation loop
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// -----------------------
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for (iList = theEvapStableList.begin(); iList != theEvapStableList.end(); iList++)
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for (iList = theEvapStableList.begin(); iList != theEvapStableList.end(); ++iList)
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{
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// take out stable particles and fragments
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A = static_cast<G4int>((*iList)->GetA()+0.5);
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exEnergy = (*iList)->GetExcitationEnergy();
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if ( A <= 1 ) { theResults.push_back(*iList); }
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else if ((*iList)->GetExcitationEnergy() <= 0.1*eV) { theResults.push_back(*iList); }
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if ( A > 1 && exEnergy > 0.1*eV ) // if so, photon-evaporation is applied
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else
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{
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theExcitedNucleus = *(*iList);
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theTempResult = thePhotonEvaporation->BreakItUp(theExcitedNucleus);
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// photon-evaporation is applied
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theTempResult = thePhotonEvaporation->BreakItUp(*(*iList));
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G4bool deletePrimary = true;
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G4int nsec = theTempResult->size();
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// if there is a gamma emission then
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if (theTempResult->size() > 1)
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if (nsec > 1)
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{
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// first free the memory occupied by the previous state
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delete (*iList);
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// and now add the final state from gamma emission to the end of
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// theEvapStableList
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for (G4FragmentVector::reverse_iterator ri = theTempResult->rbegin();
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ri != theTempResult->rend(); ++ri)
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// reversed is applied in order to have residual nucleus in first position
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G4FragmentVector::iterator j;
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for (j = theTempResult->begin(); j != theTempResult->end(); ++j)
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{
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if((*j) == (*iList)) { deletePrimary = false; }
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A = static_cast<G4int>((*j)->GetA()+0.5); // +0.5 to avoid bad truncation
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#ifdef PRECOMPOUND_TEST
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if ((*ri)->GetA() == 0)
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(*ri)->SetCreatorModel(G4String("G4PhotonEvaporation"));
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else
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(*ri)->SetCreatorModel(G4String("ResidualNucleus"));
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#endif
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theEvapStableList.push_back(*ri);
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if(A <= 1) { theResults.push_back(*j); } // gamma, p, n
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else if((*j)->GetExcitationEnergy() <= 0.1*eV) { theResults.push_back(*j); } // stable fragment
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else { theEvapStableList.push_back(*j); }
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}
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// now we clean and remove the temporal vector
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theTempResult->clear();
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delete theTempResult;
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}
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else // if theTempResult->size() = 1
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else if(1 == nsec)
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{
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// if there is not any gamma emission from this excited fragment
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// we have to emmit a gamma which forces the deexcitation
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// First I clean completely theTempResult
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for (G4FragmentVector::iterator j = theTempResult->begin();
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j != theTempResult->end(); j++)
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{
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delete (*j);
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}
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theTempResult->clear();
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delete theTempResult;
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#ifdef debugphoton
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G4cout << "G4ExcitationHandler: Gamma Evaporation could not deexcite the nucleus: \n"
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<< "-----------------------------------------------------------------------\n"
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<< theExcitedNucleus << '\n'
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<< "-----------------------------------------------------------------------\n";
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#endif
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G4FragmentVector::iterator j = theTempResult->begin();
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if((*j) == (*iList)) { deletePrimary = false; }
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// Let's create a G4Fragment pointer representing the gamma emmited
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G4double GammaEnergy = (*iList)->GetExcitationEnergy();
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G4double cosTheta = 1. - 2. * G4UniformRand();
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G4double sinTheta = std::sqrt(1. - cosTheta * cosTheta);
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G4double phi = twopi * G4UniformRand();
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G4ThreeVector GammaP(GammaEnergy * sinTheta * std::cos(phi),
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GammaEnergy * sinTheta * std::sin(phi),
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GammaEnergy * cosTheta );
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G4LorentzVector Gamma4P(GammaP,GammaEnergy);
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G4Fragment * theHandlerPhoton = new G4Fragment(Gamma4P,G4Gamma::GammaDefinition());
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// And now we update momentum and energy for the nucleus
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G4double Mass = (*iList)->GetGroundStateMass();
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G4ThreeVector ResidualP((*iList)->GetMomentum().vect() - GammaP);
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G4double ResidualE = std::sqrt(ResidualP*ResidualP + Mass*Mass);
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G4LorentzVector Residual4P(ResidualP,ResidualE);
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(*iList)->SetMomentum(Residual4P); // Now this fragment has been deexcited!
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// we store the deexcited fragment in theFinalStableList
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theFinalStableList.push_back(*iList);
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#ifdef PRECOMPOUND_TEST
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theHandlerPhoton->SetCreatorModel("G4ExcitationHandler");
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#endif
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// Finally, we add theHandlerPhoton to theFinalStableList
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theFinalStableList.push_back(theHandlerPhoton);
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#ifdef debugphoton
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G4cout << "Emmited photon:\n"
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<< theFinalStableList.back() << '\n'
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<< "Residual nucleus after photon emission:\n"
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<< *(*iList) << '\n'
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<< "-----------------------------------------------------------------------\n";
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#endif
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G4LorentzVector lv = (*j)->GetMomentum();
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G4double Mass = (*j)->GetGroundStateMass();
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G4double Ecm = lv.m();
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if(Ecm - Mass > 0.1*eV)
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{
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G4ThreeVector bst = lv.boostVector();
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G4double GammaEnergy = 0.5*(Ecm - Mass)*(Ecm + Mass)/Ecm;
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G4double cosTheta = 1. - 2. * G4UniformRand();
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G4double sinTheta = std::sqrt(1. - cosTheta * cosTheta);
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G4double phi = twopi * G4UniformRand();
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G4LorentzVector Gamma4P(GammaEnergy * sinTheta * std::cos(phi),
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GammaEnergy * sinTheta * std::sin(phi),
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GammaEnergy * cosTheta,
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GammaEnergy);
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Gamma4P.boost(bst);
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G4Fragment * theHandlerPhoton = new G4Fragment(Gamma4P,G4Gamma::GammaDefinition());
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theResults.push_back(theHandlerPhoton);
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// And now we update momentum and energy for the nucleus
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lv -= Gamma4P;
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(*j)->SetMomentum(lv); // Now this fragment has been deexcited!
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}
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// we store the deexcited fragment
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theResults.push_back(*j);
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}
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}
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else // case of a nucleon, gamma or very small excitation energy
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||||
{
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// we don't have to do anything, just store the fragment in theFinalStableList
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||||
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||||
theFinalStableList.push_back(*iList);
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||||
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} // A > 1 && exEnergy > 0.1*eV
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if( deletePrimary ) { delete (*iList); }
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delete theTempResult;
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}
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||||
} // end of photon-evaporation loop
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||||
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||||
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// The deexcitation from fragments inside theEvapStableList has been finished, so...
|
||||
theEvapStableList.clear();
|
||||
|
||||
// Now the final state is in theFinalStableList, and we have to send it to theResult vector
|
||||
|
||||
theResult = new G4FragmentVector;
|
||||
theResult->reserve( theFinalStableList.size() * sizeof(G4Fragment*) );
|
||||
// We reserve enough memory to optimise the storing speed
|
||||
|
||||
for (iList = theFinalStableList.begin(); iList != theFinalStableList.end(); iList++)
|
||||
{
|
||||
theResult->push_back(*iList);
|
||||
}
|
||||
|
||||
// After storing the final state , we can clear theFinalStableList
|
||||
theFinalStableList.clear();
|
||||
|
||||
//G4cout << "## After 3d step " << theEvapList.size() << " was evap; "
|
||||
// << theEvapStableList.size() << " was photo-evap; "
|
||||
// << theResults.size() << " results. " << G4endl;
|
||||
|
||||
#ifdef debug
|
||||
CheckConservation(theInitialState,theResult);
|
||||
CheckConservation(theInitialState,*theResults);
|
||||
#endif
|
||||
|
||||
// Change G4FragmentVector* to G4ReactionProductVector*
|
||||
return Transform(theResult);
|
||||
G4ReactionProductVector * theReactionProductVector = new G4ReactionProductVector;
|
||||
|
||||
// MAC (24/07/08)
|
||||
// To optimise the storing speed, we reserve space in memory for the vector
|
||||
theReactionProductVector->reserve( theResults.size() );
|
||||
|
||||
G4int theFragmentA, theFragmentZ;
|
||||
G4LorentzVector theFragmentMomentum;
|
||||
|
||||
std::list<G4Fragment*>::iterator i;
|
||||
for (i = theResults.begin(); i != theResults.end(); ++i)
|
||||
{
|
||||
theFragmentA = static_cast<G4int>((*i)->GetA());
|
||||
theFragmentZ = static_cast<G4int>((*i)->GetZ());
|
||||
theFragmentMomentum = (*i)->GetMomentum();
|
||||
G4ParticleDefinition* theKindOfFragment = 0;
|
||||
if (theFragmentA == 0 && theFragmentZ == 0) { // photon
|
||||
theKindOfFragment = G4Gamma::GammaDefinition();
|
||||
} else if (theFragmentA == 1 && theFragmentZ == 0) { // neutron
|
||||
theKindOfFragment = G4Neutron::NeutronDefinition();
|
||||
} else if (theFragmentA == 1 && theFragmentZ == 1) { // proton
|
||||
theKindOfFragment = G4Proton::ProtonDefinition();
|
||||
} else if (theFragmentA == 2 && theFragmentZ == 1) { // deuteron
|
||||
theKindOfFragment = G4Deuteron::DeuteronDefinition();
|
||||
} else if (theFragmentA == 3 && theFragmentZ == 1) { // triton
|
||||
theKindOfFragment = G4Triton::TritonDefinition();
|
||||
} else if (theFragmentA == 3 && theFragmentZ == 2) { // helium3
|
||||
theKindOfFragment = G4He3::He3Definition();
|
||||
} else if (theFragmentA == 4 && theFragmentZ == 2) { // alpha
|
||||
theKindOfFragment = G4Alpha::AlphaDefinition();;
|
||||
} else {
|
||||
theKindOfFragment = theTableOfParticles->FindIon(theFragmentZ,theFragmentA,0,theFragmentZ);
|
||||
}
|
||||
if (theKindOfFragment != 0)
|
||||
{
|
||||
G4ReactionProduct * theNew = new G4ReactionProduct(theKindOfFragment);
|
||||
theNew->SetMomentum(theFragmentMomentum.vect());
|
||||
theNew->SetTotalEnergy(theFragmentMomentum.e());
|
||||
theNew->SetFormationTime((*i)->GetCreationTime());
|
||||
theReactionProductVector->push_back(theNew);
|
||||
}
|
||||
delete (*i);
|
||||
}
|
||||
|
||||
return theReactionProductVector;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user