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geant4/source/processes/hadronic/models/de_excitation/handler/src/G4ExcitationHandler.cc
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//
// Hadronic Process: Nuclear De-excitations
// by V. Lara (May 1998)
//
//
// Modif (September 2009) by J. M. Quesada:
// according to Igor Pshenichnov, SMM will be applied (just in case) only once .
//
// Modif (September 2008) by J. M. Quesada. External choices have been added for :
// -inverse cross section option (default OPTxs=3)
// -superimposed Coulomb barrier (if useSICB is set true, by default it is false)
//
// Modif (24 Jul 2008) by M. A. Cortes Giraldo:
// -Max Z,A for Fermi Break-Up turns to 9,17 by default
// -BreakItUp() reorganised and bug in Evaporation loop fixed
// -Transform() optimised
// Modif (30 June 1998) by V. Lara:
// -Modified the Transform method for use G4ParticleTable and
// therefore G4IonTable. It makes possible to convert all kind
// of fragments (G4Fragment) produced in deexcitation to
// G4DynamicParticle
// -It uses default algorithms for:
// Evaporation: G4Evaporation
// MultiFragmentation: G4StatMF
// Fermi Breakup model: G4FermiBreakUp
//
#include "G4ExcitationHandler.hh"
#include "globals.hh"
#include "G4LorentzVector.hh"
#include <list>
//#define debugphoton
G4ExcitationHandler::G4ExcitationHandler():
// JMQ 160909 Fermi BreakUp & MultiFrag are on by default
// This is needed for activation of such models when G4BinaryLightIonReaction is used
// since no interface (for external activation via macro input file) is still available in this case.
//maxZForFermiBreakUp(9),maxAForFermiBreakUp(17),minEForMultiFrag(3.0*MeV),
maxZForFermiBreakUp(1),maxAForFermiBreakUp(1),minEForMultiFrag(4.0*GeV),
MyOwnEvaporationClass(true), MyOwnMultiFragmentationClass(true),MyOwnFermiBreakUpClass(true),
MyOwnPhotonEvaporationClass(true),OPTxs(3),useSICB(false)
{
theTableOfParticles = G4ParticleTable::GetParticleTable();
theEvaporation = new G4Evaporation;
theMultiFragmentation = new G4StatMF;
theFermiModel = new G4FermiBreakUp;
thePhotonEvaporation = new G4PhotonEvaporation;
}
G4ExcitationHandler::G4ExcitationHandler(const G4ExcitationHandler &)
{
throw G4HadronicException(__FILE__, __LINE__, "G4ExcitationHandler::copy_constructor: is meant to not be accessable! ");
}
G4ExcitationHandler::~G4ExcitationHandler()
{
if (MyOwnEvaporationClass) delete theEvaporation;
if (MyOwnMultiFragmentationClass) delete theMultiFragmentation;
if (MyOwnFermiBreakUpClass) delete theFermiModel;
if (MyOwnPhotonEvaporationClass) delete thePhotonEvaporation;
}
const G4ExcitationHandler & G4ExcitationHandler::operator=(const G4ExcitationHandler &)
{
throw G4HadronicException(__FILE__, __LINE__, "G4ExcitationHandler::operator=: is meant to not be accessable! ");
return *this;
}
G4bool G4ExcitationHandler::operator==(const G4ExcitationHandler &) const
{
throw G4HadronicException(__FILE__, __LINE__, "G4ExcitationHandler::operator==: is meant to not be accessable! ");
return false;
}
G4bool G4ExcitationHandler::operator!=(const G4ExcitationHandler &) const
{
throw G4HadronicException(__FILE__, __LINE__, "G4ExcitationHandler::operator!=: is meant to not be accessable! ");
return true;
}
////////////////////////////////////////////////////////////////////////////////////////////////
/// 25/07/08 16:45 Proposed by MAC ////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////
G4ReactionProductVector * G4ExcitationHandler::BreakItUp(const G4Fragment & theInitialState) const
{
//for inverse cross section choice
theEvaporation->SetOPTxs(OPTxs);
//for the choice of superimposed Coulomb Barrier for inverse cross sections
theEvaporation->UseSICB(useSICB);
// Pointer which will be used to return the final production vector
//G4FragmentVector * theResult = new G4FragmentVector;
// Variables existing until end of method
//G4Fragment * theInitialStatePtr = const_cast<G4Fragment*>(&theInitialState);
G4Fragment * theInitialStatePtr = new G4Fragment(theInitialState);
G4FragmentVector * theTempResult = 0; // pointer which receives temporal results
std::list<G4Fragment*> theEvapList; // list to apply Evaporation, SMF or Fermi Break-Up
std::list<G4Fragment*> theEvapStableList; // list to apply PhotonEvaporation
std::list<G4Fragment*> theResults; // list to store final result
std::list<G4Fragment*>::iterator iList;
//
//G4cout << "@@@@@@@@@@ Start G4Exitation Handler @@@@@@@@@@@@@" << G4endl;
//G4cout << theInitialState << G4endl;
// Variables to describe the excited configuration
G4double exEnergy = theInitialState.GetExcitationEnergy();
G4int A = static_cast<G4int>( theInitialState.GetA() +0.5 );
G4int Z = static_cast<G4int>( theInitialState.GetZ() +0.5 );
// JMQ 150909: first step in de-excitation chain (SMM will be used only here)
// In case A <= 4 the fragment will not perform any nucleon emission
if (A <= 4)
{
// I store G4Fragment* in theEvapStableList to apply thePhotonEvaporation later
theEvapStableList.push_back( theInitialStatePtr );
}
else // If A > 4 we try to apply theFermiModel, theMultiFragmentation or theEvaporation
{
// JMQ 150909: first step in de-excitation is treated separately
// Fragments after the first step are stored in theEvapList
// Statistical Multifragmentation will take place (just in case) only here
//
// Test applicability
// Initial State De-Excitation
if(A<GetMaxA()&&Z<GetMaxZ())
{
theTempResult = theFermiModel->BreakItUp(theInitialState);
}
else if (exEnergy>GetMinE()*A)
{
theTempResult = theMultiFragmentation->BreakItUp(theInitialState);
}
else
{
theTempResult = theEvaporation->BreakItUp(theInitialState);
}
G4bool deletePrimary = true;
if(theTempResult->size() > 0)
{
// Store original state in theEvapList
G4FragmentVector::iterator j;
for (j = theTempResult->begin(); j != theTempResult->end(); ++j)
{
if((*j) == theInitialStatePtr) { deletePrimary = false; }
A = static_cast<G4int>((*j)->GetA()+0.5); // +0.5 to avoid bad truncation
if(A <= 1) { theResults.push_back(*j); } // gamma, p, n
else if(A <= 4) { theEvapStableList.push_back(*j); } // evaporation is not possible
else { theEvapList.push_back(*j); } // evaporation is possible
}
}
if( deletePrimary ) { delete theInitialStatePtr; }
delete theTempResult;
}
//
// JMQ 150909: Further steps in de-excitation chain follow ..
//G4cout << "## After first step " << theEvapList.size() << " for evap; "
// << theEvapStableList.size() << " for photo-evap; "
// << theResults.size() << " results. " << G4endl;
// ------------------------------
// De-excitation loop
// ------------------------------
for (iList = theEvapList.begin(); iList != theEvapList.end(); ++iList)
{
A = static_cast<G4int>((*iList)->GetA()+0.5); // +0.5 to avoid bad truncation
Z = static_cast<G4int>((*iList)->GetZ()+0.5);
// In case A <= 4 the fragment will not perform any nucleon emission
if (A <= 4)
{
// storing G4Fragment* in theEvapStableList to apply thePhotonEvaporation later
theEvapStableList.push_back(*iList );
}
else // If A > 4 we try to apply theFermiModel or theEvaporation
{
// stable fragment
if ((*iList)->GetExcitationEnergy() <= 0.1*eV)
{
theResults.push_back(*iList);
}
else
{
if ( A < GetMaxA() && Z < GetMaxZ() ) // if satisfied apply Fermi Break-Up
{
theTempResult = theFermiModel->BreakItUp(*(*iList));
}
else // apply Evaporation in another case
{
theTempResult = theEvaporation->BreakItUp(*(*iList));
}
// New configuration is stored in theTempResult, so we can free
// the memory where the previous configuration is
G4bool deletePrimary = true;
G4int nsec = theTempResult->size();
// The number of secondaries tells us if the configuration has changed
if ( nsec > 0 )
{
G4FragmentVector::iterator j;
for (j = theTempResult->begin(); j != theTempResult->end(); ++j)
{
if((*j) == (*iList)) { deletePrimary = false; }
A = static_cast<G4int>((*j)->GetA()+0.5); // +0.5 to avoid bad truncation
if(A <= 1) { theResults.push_back(*j); } // gamma, p, n
else if(A <= 4 || 1 == nsec) { theEvapStableList.push_back(*j); } // no evaporation
else { theEvapList.push_back(*j); }
}
}
if( deletePrimary ) { delete (*iList); }
delete theTempResult;
}
} // endif (A <=4)
} // end of the loop over theEvapList
//G4cout << "## After 2nd step " << theEvapList.size() << " was evap; "
// << theEvapStableList.size() << " for photo-evap; "
// << theResults.size() << " results. " << G4endl;
// -----------------------
// Photon-Evaporation loop
// -----------------------
for (iList = theEvapStableList.begin(); iList != theEvapStableList.end(); ++iList)
{
// take out stable particles and fragments
A = static_cast<G4int>((*iList)->GetA()+0.5);
if ( A <= 1 ) { theResults.push_back(*iList); }
else if ((*iList)->GetExcitationEnergy() <= 0.1*eV) { theResults.push_back(*iList); }
else
{
// photon-evaporation is applied
theTempResult = thePhotonEvaporation->BreakItUp(*(*iList));
G4bool deletePrimary = true;
G4int nsec = theTempResult->size();
// if there is a gamma emission then
if (nsec > 1)
{
G4FragmentVector::iterator j;
for (j = theTempResult->begin(); j != theTempResult->end(); ++j)
{
if((*j) == (*iList)) { deletePrimary = false; }
A = static_cast<G4int>((*j)->GetA()+0.5); // +0.5 to avoid bad truncation
if(A <= 1) { theResults.push_back(*j); } // gamma, p, n
else if((*j)->GetExcitationEnergy() <= 0.1*eV) { theResults.push_back(*j); } // stable fragment
else { theEvapStableList.push_back(*j); }
}
}
else if(1 == nsec)
{
G4FragmentVector::iterator j = theTempResult->begin();
if((*j) == (*iList)) { deletePrimary = false; }
// Let's create a G4Fragment pointer representing the gamma emmited
G4LorentzVector lv = (*j)->GetMomentum();
G4double Mass = (*j)->GetGroundStateMass();
G4double Ecm = lv.m();
if(Ecm - Mass > 0.1*eV)
{
G4ThreeVector bst = lv.boostVector();
G4double GammaEnergy = 0.5*(Ecm - Mass)*(Ecm + Mass)/Ecm;
G4double cosTheta = 1. - 2. * G4UniformRand();
G4double sinTheta = std::sqrt(1. - cosTheta * cosTheta);
G4double phi = twopi * G4UniformRand();
G4LorentzVector Gamma4P(GammaEnergy * sinTheta * std::cos(phi),
GammaEnergy * sinTheta * std::sin(phi),
GammaEnergy * cosTheta,
GammaEnergy);
Gamma4P.boost(bst);
G4Fragment * theHandlerPhoton = new G4Fragment(Gamma4P,G4Gamma::GammaDefinition());
theResults.push_back(theHandlerPhoton);
// And now we update momentum and energy for the nucleus
lv -= Gamma4P;
(*j)->SetMomentum(lv); // Now this fragment has been deexcited!
}
// we store the deexcited fragment
theResults.push_back(*j);
}
if( deletePrimary ) { delete (*iList); }
delete theTempResult;
}
} // end of photon-evaporation loop
//G4cout << "## After 3d step " << theEvapList.size() << " was evap; "
// << theEvapStableList.size() << " was photo-evap; "
// << theResults.size() << " results. " << G4endl;
#ifdef debug
CheckConservation(theInitialState,*theResults);
#endif
G4ReactionProductVector * theReactionProductVector = new G4ReactionProductVector;
// MAC (24/07/08)
// To optimise the storing speed, we reserve space in memory for the vector
theReactionProductVector->reserve( theResults.size() );
G4int theFragmentA, theFragmentZ;
G4LorentzVector theFragmentMomentum;
std::list<G4Fragment*>::iterator i;
for (i = theResults.begin(); i != theResults.end(); ++i)
{
theFragmentA = static_cast<G4int>((*i)->GetA());
theFragmentZ = static_cast<G4int>((*i)->GetZ());
theFragmentMomentum = (*i)->GetMomentum();
G4ParticleDefinition* theKindOfFragment = 0;
if (theFragmentA == 0 && theFragmentZ == 0) { // photon
theKindOfFragment = G4Gamma::GammaDefinition();
} else if (theFragmentA == 1 && theFragmentZ == 0) { // neutron
theKindOfFragment = G4Neutron::NeutronDefinition();
} else if (theFragmentA == 1 && theFragmentZ == 1) { // proton
theKindOfFragment = G4Proton::ProtonDefinition();
} else if (theFragmentA == 2 && theFragmentZ == 1) { // deuteron
theKindOfFragment = G4Deuteron::DeuteronDefinition();
} else if (theFragmentA == 3 && theFragmentZ == 1) { // triton
theKindOfFragment = G4Triton::TritonDefinition();
} else if (theFragmentA == 3 && theFragmentZ == 2) { // helium3
theKindOfFragment = G4He3::He3Definition();
} else if (theFragmentA == 4 && theFragmentZ == 2) { // alpha
theKindOfFragment = G4Alpha::AlphaDefinition();;
} else {
theKindOfFragment = theTableOfParticles->FindIon(theFragmentZ,theFragmentA,0,theFragmentZ);
}
if (theKindOfFragment != 0)
{
G4ReactionProduct * theNew = new G4ReactionProduct(theKindOfFragment);
theNew->SetMomentum(theFragmentMomentum.vect());
theNew->SetTotalEnergy(theFragmentMomentum.e());
theNew->SetFormationTime((*i)->GetCreationTime());
theReactionProductVector->push_back(theNew);
}
delete (*i);
}
return theReactionProductVector;
}
G4ReactionProductVector *
G4ExcitationHandler::Transform(G4FragmentVector * theFragmentVector) const
{
if (theFragmentVector == 0) return 0;
// Conversion from G4FragmentVector to G4ReactionProductVector
G4ParticleDefinition *theGamma = G4Gamma::GammaDefinition();
G4ParticleDefinition *theNeutron = G4Neutron::NeutronDefinition();
G4ParticleDefinition *theProton = G4Proton::ProtonDefinition();
G4ParticleDefinition *theDeuteron = G4Deuteron::DeuteronDefinition();
G4ParticleDefinition *theTriton = G4Triton::TritonDefinition();
G4ParticleDefinition *theHelium3 = G4He3::He3Definition();
G4ParticleDefinition *theAlpha = G4Alpha::AlphaDefinition();
G4ParticleDefinition *theKindOfFragment = 0;
theNeutron->SetVerboseLevel(2);
G4ReactionProductVector * theReactionProductVector = new G4ReactionProductVector;
// MAC (24/07/08)
// To optimise the storing speed, we reserve space in memory for the vector
theReactionProductVector->reserve( theFragmentVector->size() * sizeof(G4ReactionProduct*) );
G4int theFragmentA, theFragmentZ;
G4LorentzVector theFragmentMomentum;
G4FragmentVector::iterator i;
for (i = theFragmentVector->begin(); i != theFragmentVector->end(); i++) {
// std::cout << (*i) <<'\n';
theFragmentA = static_cast<G4int>((*i)->GetA());
theFragmentZ = static_cast<G4int>((*i)->GetZ());
theFragmentMomentum = (*i)->GetMomentum();
theKindOfFragment = 0;
if (theFragmentA == 0 && theFragmentZ == 0) { // photon
theKindOfFragment = theGamma;
} else if (theFragmentA == 1 && theFragmentZ == 0) { // neutron
theKindOfFragment = theNeutron;
} else if (theFragmentA == 1 && theFragmentZ == 1) { // proton
theKindOfFragment = theProton;
} else if (theFragmentA == 2 && theFragmentZ == 1) { // deuteron
theKindOfFragment = theDeuteron;
} else if (theFragmentA == 3 && theFragmentZ == 1) { // triton
theKindOfFragment = theTriton;
} else if (theFragmentA == 3 && theFragmentZ == 2) { // helium3
theKindOfFragment = theHelium3;
} else if (theFragmentA == 4 && theFragmentZ == 2) { // alpha
theKindOfFragment = theAlpha;
} else {
theKindOfFragment = theTableOfParticles->FindIon(theFragmentZ,theFragmentA,0,theFragmentZ);
}
if (theKindOfFragment != 0)
{
G4ReactionProduct * theNew = new G4ReactionProduct(theKindOfFragment);
theNew->SetMomentum(theFragmentMomentum.vect());
theNew->SetTotalEnergy(theFragmentMomentum.e());
theNew->SetFormationTime((*i)->GetCreationTime());
#ifdef PRECOMPOUND_TEST
theNew->SetCreatorModel((*i)->GetCreatorModel());
#endif
theReactionProductVector->push_back(theNew);
}
}
if (theFragmentVector != 0)
{
std::for_each(theFragmentVector->begin(), theFragmentVector->end(), DeleteFragment());
delete theFragmentVector;
}
G4ReactionProductVector::iterator debugit;
for(debugit=theReactionProductVector->begin();
debugit!=theReactionProductVector->end(); debugit++)
{
if((*debugit)->GetTotalEnergy()<1.*eV)
{
if(getenv("G4DebugPhotonevaporationData"))
{
G4cerr << "G4ExcitationHandler: Warning: Photonevaporation data not exact."<<G4endl;
G4cerr << "G4ExcitationHandler: Warning: Found gamma with energy = "
<< (*debugit)->GetTotalEnergy()/MeV << "MeV"
<< G4endl;
}
delete (*debugit);
*debugit = 0;
}
}
G4ReactionProduct* tmpPtr=0;
theReactionProductVector->erase(std::remove_if(theReactionProductVector->begin(),
theReactionProductVector->end(),
std::bind2nd(std::equal_to<G4ReactionProduct*>(),
tmpPtr)),
theReactionProductVector->end());
return theReactionProductVector;
}
#ifdef debug
void G4ExcitationHandler::CheckConservation(const G4Fragment & theInitialState,
G4FragmentVector * Result) const
{
G4double ProductsEnergy =0;
G4ThreeVector ProductsMomentum;
G4int ProductsA = 0;
G4int ProductsZ = 0;
G4FragmentVector::iterator h;
for (h = Result->begin(); h != Result->end(); h++) {
G4LorentzVector tmp = (*h)->GetMomentum();
ProductsEnergy += tmp.e();
ProductsMomentum += tmp.vect();
ProductsA += static_cast<G4int>((*h)->GetA());
ProductsZ += static_cast<G4int>((*h)->GetZ());
}
if (ProductsA != theInitialState.GetA()) {
G4cout << "!!!!!!!!!! Baryonic Number Conservation Violation !!!!!!!!!!" << G4endl;
G4cout << "G4ExcitationHandler.cc: Barionic Number Conservation test for deexcitation fragments"
<< G4endl;
G4cout << "Initial A = " << theInitialState.GetA()
<< " Fragments A = " << ProductsA << " Diference --> "
<< theInitialState.GetA() - ProductsA << G4endl;
}
if (ProductsZ != theInitialState.GetZ()) {
G4cout << "!!!!!!!!!! Charge Conservation Violation !!!!!!!!!!" << G4endl;
G4cout << "G4ExcitationHandler.cc: Charge Conservation test for deexcitation fragments"
<< G4endl;
G4cout << "Initial Z = " << theInitialState.GetZ()
<< " Fragments Z = " << ProductsZ << " Diference --> "
<< theInitialState.GetZ() - ProductsZ << G4endl;
}
if (std::abs(ProductsEnergy-theInitialState.GetMomentum().e()) > 1.0*keV) {
G4cout << "!!!!!!!!!! Energy Conservation Violation !!!!!!!!!!" << G4endl;
G4cout << "G4ExcitationHandler.cc: Energy Conservation test for deexcitation fragments"
<< G4endl;
G4cout << "Initial E = " << theInitialState.GetMomentum().e()/MeV << " MeV"
<< " Fragments E = " << ProductsEnergy/MeV << " MeV Diference --> "
<< (theInitialState.GetMomentum().e() - ProductsEnergy)/MeV << " MeV" << G4endl;
}
if (std::abs(ProductsMomentum.x()-theInitialState.GetMomentum().x()) > 1.0*keV ||
std::abs(ProductsMomentum.y()-theInitialState.GetMomentum().y()) > 1.0*keV ||
std::abs(ProductsMomentum.z()-theInitialState.GetMomentum().z()) > 1.0*keV) {
G4cout << "!!!!!!!!!! Momentum Conservation Violation !!!!!!!!!!" << G4endl;
G4cout << "G4ExcitationHandler.cc: Momentum Conservation test for deexcitation fragments"
<< G4endl;
G4cout << "Initial P = " << theInitialState.GetMomentum().vect() << " MeV"
<< " Fragments P = " << ProductsMomentum << " MeV Diference --> "
<< theInitialState.GetMomentum().vect() - ProductsMomentum << " MeV" << G4endl;
}
return;
}
#endif