Import Geant4 10.7.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2020-06-26 10:23:25 +02:00
parent c02c370437
commit 67ba86d073
1871 changed files with 174422 additions and 131884 deletions
+72 -64
View File
@@ -32,9 +32,9 @@
// This is a class for run control in GEANT4 for multi-threaded runs
// It extends G4RunManager re-implementing multi-threaded behavior in
// key methods. See documentation for G4RunManager
// User should never initialize instances of this class, that are usually handled
// by G4MTRunManager.
// There exists one instance of this class for each worker in a MT application.
// User should never initialize instances of this class, that are usually
// handled by G4MTRunManager. There exists one instance of this class for each
// worker in a MT application.
#ifndef G4WorkerRunManager_h
#define G4WorkerRunManager_h 1
@@ -44,71 +44,79 @@
class G4WorkerThread;
class G4WorkerRunManagerKernel;
class G4WorkerRunManager : public G4RunManager {
public:
static G4WorkerRunManager* GetWorkerRunManager();
static G4WorkerRunManagerKernel* GetWorkerRunManagerKernel();
G4WorkerRunManager();
~G4WorkerRunManager();
//Modified for worker behavior
////////virtual void BeamOn(G4int n_event,const char* macroFile=0,G4int n_select=-1);
virtual void InitializeGeometry();
virtual void RunInitialization();
virtual void DoEventLoop(G4int n_event,const char* macroFile=0,G4int n_select=-1);
virtual void ProcessOneEvent(G4int i_event);
virtual G4Event* GenerateEvent(G4int i_event);
//G4int NewCommands( const std::vector<G4String>& newCmdsToExecute , G4String& currentCmd );
//Called by the MTRunManager when new UI commands are to be executed.
//It is not assumed method is not thread-safe: i.e. should be called sequentially
//Returns 0 if commands are executed corrected, otherwise returns error code (see G4UImanager::ApplyCommand)
//In case of error currentCmd is set to the command that gave the problem
virtual void RunTermination();
virtual void TerminateEventLoop();
class G4WorkerRunManager : public G4RunManager
{
public:
static G4WorkerRunManager* GetWorkerRunManager();
static G4WorkerRunManagerKernel* GetWorkerRunManagerKernel();
G4WorkerRunManager();
~G4WorkerRunManager();
// Modified for worker behavior
////////virtual void BeamOn(G4int n_event,const char* macroFile=0,G4int
///n_select=-1);
virtual void InitializeGeometry();
virtual void RunInitialization();
virtual void DoEventLoop(G4int n_event, const char* macroFile = 0,
G4int n_select = -1);
virtual void ProcessOneEvent(G4int i_event);
virtual G4Event* GenerateEvent(G4int i_event);
// G4int NewCommands( const std::vector<G4String>& newCmdsToExecute ,
// G4String& currentCmd ); Called by the MTRunManager when new UI commands are
// to be executed. It is not assumed method is not thread-safe: i.e. should be
// called sequentially Returns 0 if commands are executed corrected, otherwise
// returns error code (see G4UImanager::ApplyCommand) In case of error
// currentCmd is set to the command that gave the problem
virtual void RunTermination();
virtual void TerminateEventLoop();
//This function is called by the thread function: it should loop until some
//work is requested
virtual void DoWork();
protected:
virtual void ConstructScoringWorlds();
virtual void StoreRNGStatus(const G4String& filenamePrefix );
virtual void MergePartialResults();
//This method will merge (reduce) the results of this run into the
//global run
public:
//! Sets the worker context
void SetWorkerThread( G4WorkerThread* wc ) { workerContext = wc; }
private:
G4WorkerThread* workerContext;
void SetupDefaultRNGEngine();
// This function is called by the thread function: it should loop until some
// work is requested
virtual void DoWork();
public:
virtual void SetUserInitialization(G4VUserPhysicsList* userInit);
virtual void SetUserInitialization(G4VUserDetectorConstruction* userInit);
virtual void SetUserInitialization(G4VUserActionInitialization* userInit);
virtual void SetUserInitialization(G4UserWorkerInitialization* userInit);
virtual void SetUserInitialization(G4UserWorkerThreadInitialization* userInit);
virtual void SetUserAction(G4UserRunAction* userAction);
virtual void SetUserAction(G4VUserPrimaryGeneratorAction* userAction);
virtual void SetUserAction(G4UserEventAction* userAction);
virtual void SetUserAction(G4UserStackingAction* userAction);
virtual void SetUserAction(G4UserTrackingAction* userAction);
virtual void SetUserAction(G4UserSteppingAction* userAction);
protected:
virtual void ConstructScoringWorlds();
virtual void StoreRNGStatus(const G4String& filenamePrefix);
virtual void MergePartialResults();
// This method will merge (reduce) the results of this run into the
// global run
public:
//! Sets the worker context
void SetWorkerThread(G4WorkerThread* wc) { workerContext = wc; }
protected:
G4bool eventLoopOnGoing;
G4bool runIsSeeded;
G4int nevModulo;
G4int currEvID;
G4int luxury;
G4SeedsQueue seedsQueue;
G4bool readStatusFromFile;
public:
virtual void RestoreRndmEachEvent(G4bool flag) { readStatusFromFile = flag; }
protected:
G4WorkerThread* workerContext;
#ifdef G4MULTITHREADED
private:
G4bool visIsSetUp;
G4bool visIsSetUp;
#endif
private:
void SetupDefaultRNGEngine();
public:
virtual void SetUserInitialization(G4VUserPhysicsList* userInit);
virtual void SetUserInitialization(G4VUserDetectorConstruction* userInit);
virtual void SetUserInitialization(G4VUserActionInitialization* userInit);
virtual void SetUserInitialization(G4UserWorkerInitialization* userInit);
virtual void SetUserInitialization(
G4UserWorkerThreadInitialization* userInit);
virtual void SetUserAction(G4UserRunAction* userAction);
virtual void SetUserAction(G4VUserPrimaryGeneratorAction* userAction);
virtual void SetUserAction(G4UserEventAction* userAction);
virtual void SetUserAction(G4UserStackingAction* userAction);
virtual void SetUserAction(G4UserTrackingAction* userAction);
virtual void SetUserAction(G4UserSteppingAction* userAction);
protected:
G4bool eventLoopOnGoing;
G4bool runIsSeeded;
G4int nevModulo;
G4int currEvID;
G4int luxury;
G4SeedsQueue seedsQueue;
G4bool readStatusFromFile;
public:
virtual void RestoreRndmEachEvent(G4bool flag) { readStatusFromFile = flag; }
};
#endif //G4WorkerRunManager_h
#endif // G4WorkerRunManager_h