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geant4/source/run/include/G4WorkerRunManager.hh
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2020-06-26 10:23:25 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// class description:
//
// This is a class for run control in GEANT4 for multi-threaded runs
// It extends G4RunManager re-implementing multi-threaded behavior in
// key methods. See documentation for G4RunManager
// User should never initialize instances of this class, that are usually
// handled by G4MTRunManager. There exists one instance of this class for each
// worker in a MT application.
#ifndef G4WorkerRunManager_h
#define G4WorkerRunManager_h 1
#include "G4RNGHelper.hh"
#include "G4RunManager.hh"
class G4WorkerThread;
class G4WorkerRunManagerKernel;
class G4WorkerRunManager : public G4RunManager
{
public:
static G4WorkerRunManager* GetWorkerRunManager();
static G4WorkerRunManagerKernel* GetWorkerRunManagerKernel();
G4WorkerRunManager();
~G4WorkerRunManager();
// Modified for worker behavior
////////virtual void BeamOn(G4int n_event,const char* macroFile=0,G4int
///n_select=-1);
virtual void InitializeGeometry();
virtual void RunInitialization();
virtual void DoEventLoop(G4int n_event, const char* macroFile = 0,
G4int n_select = -1);
virtual void ProcessOneEvent(G4int i_event);
virtual G4Event* GenerateEvent(G4int i_event);
// G4int NewCommands( const std::vector<G4String>& newCmdsToExecute ,
// G4String& currentCmd ); Called by the MTRunManager when new UI commands are
// to be executed. It is not assumed method is not thread-safe: i.e. should be
// called sequentially Returns 0 if commands are executed corrected, otherwise
// returns error code (see G4UImanager::ApplyCommand) In case of error
// currentCmd is set to the command that gave the problem
virtual void RunTermination();
virtual void TerminateEventLoop();
// This function is called by the thread function: it should loop until some
// work is requested
virtual void DoWork();
protected:
virtual void ConstructScoringWorlds();
virtual void StoreRNGStatus(const G4String& filenamePrefix);
virtual void MergePartialResults();
// This method will merge (reduce) the results of this run into the
// global run
public:
//! Sets the worker context
void SetWorkerThread(G4WorkerThread* wc) { workerContext = wc; }
protected:
G4WorkerThread* workerContext;
#ifdef G4MULTITHREADED
G4bool visIsSetUp;
#endif
private:
void SetupDefaultRNGEngine();
public:
virtual void SetUserInitialization(G4VUserPhysicsList* userInit);
virtual void SetUserInitialization(G4VUserDetectorConstruction* userInit);
virtual void SetUserInitialization(G4VUserActionInitialization* userInit);
virtual void SetUserInitialization(G4UserWorkerInitialization* userInit);
virtual void SetUserInitialization(
G4UserWorkerThreadInitialization* userInit);
virtual void SetUserAction(G4UserRunAction* userAction);
virtual void SetUserAction(G4VUserPrimaryGeneratorAction* userAction);
virtual void SetUserAction(G4UserEventAction* userAction);
virtual void SetUserAction(G4UserStackingAction* userAction);
virtual void SetUserAction(G4UserTrackingAction* userAction);
virtual void SetUserAction(G4UserSteppingAction* userAction);
protected:
G4bool eventLoopOnGoing;
G4bool runIsSeeded;
G4int nevModulo;
G4int currEvID;
G4int luxury;
G4SeedsQueue seedsQueue;
G4bool readStatusFromFile;
public:
virtual void RestoreRndmEachEvent(G4bool flag) { readStatusFromFile = flag; }
};
#endif // G4WorkerRunManager_h