Import Geant4 11.0.0.beta source tree
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@@ -38,7 +38,7 @@ class G4LogicalVolume;
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/// Detector construction class to define materials and geometry.
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///
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/// Crystals are positioned in Ring, with an appropriate rotation matrix.
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/// Crystals are positioned in Ring, with an appropriate rotation matrix.
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/// Several copies of Ring are placed in the full detector.
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class B3DetectorConstruction : public G4VUserDetectorConstruction
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@@ -50,7 +50,7 @@ class B3DetectorConstruction : public G4VUserDetectorConstruction
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public:
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virtual G4VPhysicalVolume* Construct();
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virtual void ConstructSDandField();
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private:
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void DefineMaterials();
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@@ -39,20 +39,20 @@ class G4Event;
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/// The primary generator action class with particle gum.
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///
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/// It defines an ion (F18), at rest, randomly distribued within a zone
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/// in a patient defined in GeneratePrimaries(). Ion F18 can be changed
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/// It defines an ion (F18), at rest, randomly distribued within a zone
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/// in a patient defined in GeneratePrimaries(). Ion F18 can be changed
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/// with the G4ParticleGun commands (see run2.mac).
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class B3PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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B3PrimaryGeneratorAction();
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B3PrimaryGeneratorAction();
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virtual ~B3PrimaryGeneratorAction();
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virtual void GeneratePrimaries(G4Event*);
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virtual void GeneratePrimaries(G4Event*);
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const G4ParticleGun* GetParticleGun() const { return fParticleGun; }
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private:
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G4ParticleGun* fParticleGun;
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};
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@@ -35,7 +35,7 @@
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/// Stacking action class : manage the newly generated particles
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///
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/// One wishes do not track secondary neutrino.Therefore one kills it
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/// One wishes do not track secondary neutrino.Therefore one kills it
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/// immediately, before created particles will put in a stack.
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class B3StackingAction : public G4UserStackingAction
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@@ -43,8 +43,8 @@ class B3StackingAction : public G4UserStackingAction
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public:
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B3StackingAction();
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virtual ~B3StackingAction();
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virtual G4ClassificationOfNewTrack ClassifyNewTrack(const G4Track*);
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virtual G4ClassificationOfNewTrack ClassifyNewTrack(const G4Track*);
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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@@ -52,4 +52,4 @@ class B3aActionInitialization : public G4VUserActionInitialization
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#endif
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@@ -37,8 +37,8 @@ class B3aRunAction;
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/// Event action class
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///
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/// In EndOfEventAction() there is collected information event per event
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/// from Hits Collections, and accumulated statistic for
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/// In EndOfEventAction() there is collected information event per event
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/// from Hits Collections, and accumulated statistic for
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/// B3RunAction::EndOfRunAction().
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class B3aEventAction : public G4UserEventAction
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@@ -49,15 +49,15 @@ class B3aEventAction : public G4UserEventAction
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virtual void BeginOfEventAction(const G4Event*);
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virtual void EndOfEventAction(const G4Event*);
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private:
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B3aRunAction* fRunAction;
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G4int fCollID_cryst;
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G4int fCollID_patient;
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G4int fCollID_patient;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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@@ -41,16 +41,16 @@ class B3aRunAction : public G4UserRunAction
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public:
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B3aRunAction();
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virtual ~B3aRunAction();
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virtual void BeginOfRunAction(const G4Run*);
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virtual void EndOfRunAction(const G4Run*);
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void CountEvent() { fGoodEvents += 1; };
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void SumDose(G4double dose) { fSumDose += dose; };
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void SumDose(G4double dose) { fSumDose += dose; };
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private:
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G4Accumulable<G4int> fGoodEvents;
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G4Accumulable<G4double> fSumDose;
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G4Accumulable<G4double> fSumDose;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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