63 lines
2.6 KiB
C++
63 lines
2.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file B3PrimaryGeneratorAction.hh
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/// \brief Definition of the B3PrimaryGeneratorAction class
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#ifndef B3PrimaryGeneratorAction_h
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#define B3PrimaryGeneratorAction_h 1
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#include "G4VUserPrimaryGeneratorAction.hh"
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#include "G4ParticleGun.hh"
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#include "globals.hh"
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class G4ParticleGun;
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class G4Event;
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/// The primary generator action class with particle gum.
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///
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/// It defines an ion (F18), at rest, randomly distribued within a zone
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/// in a patient defined in GeneratePrimaries(). Ion F18 can be changed
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/// with the G4ParticleGun commands (see run2.mac).
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class B3PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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B3PrimaryGeneratorAction();
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virtual ~B3PrimaryGeneratorAction();
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virtual void GeneratePrimaries(G4Event*);
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const G4ParticleGun* GetParticleGun() const { return fParticleGun; }
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private:
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G4ParticleGun* fParticleGun;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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