Import Geant4 10.4.0.beta source tree
This commit is contained in:
@@ -1,105 +0,0 @@
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
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||||
// ********************************************************************
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//
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//
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// $Id:$
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//
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//
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// --------------------------------------------------------------------
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// GEANT 4 class header file
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//
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//
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// G4UMultiUnion
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//
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// Class description:
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//
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// Wrapper class for G4UMultiUnion to make use of it from USolids module.
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// History:
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// 30.10.13 G.Cosmo, T.Nikitina, CERN/PH
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// --------------------------------------------------------------------
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#ifndef G4UMULTIUNION_HH
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#define G4UMULTIUNION_HH
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#include <CLHEP/Vector/Rotation.h>
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#if defined(G4GEOM_USE_USOLIDS)
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#include "G4USolid.hh"
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#include "UMultiUnion.hh"
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#include "G4Transform3D.hh"
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#include "G4RotationMatrix.hh"
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#include "HepPolyhedronProcessor.h"
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class G4UMultiUnion : public G4USolid
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{
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public: // with description
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G4UMultiUnion(const G4String& name);
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~G4UMultiUnion();
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inline UMultiUnion* GetShape() const;
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void AddNode(G4VSolid& solid, G4Transform3D& trans);
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// Build the multiple union by adding nodes
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G4Transform3D* GetTransformation(G4int index) const;
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G4VSolid* GetSolid(G4int index) const;
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G4int GetNumberOfSolids()const;
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void Voxelize();
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public: // without description
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G4UMultiUnion(__void__&);
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// Fake default constructor for usage restricted to direct object
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// persistency for clients requiring preallocation of memory for
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// persistifiable objects.
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G4UMultiUnion( const G4UMultiUnion& source );
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G4UMultiUnion& operator=(const G4UMultiUnion& source);
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// Copy constructor and assignment operator.
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void Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
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G4bool CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const;
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G4Polyhedron* CreatePolyhedron() const;
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// Called by visualization engine
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};
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// --------------------------------------------------------------------
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// Inline methods
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// --------------------------------------------------------------------
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inline UMultiUnion* G4UMultiUnion::GetShape() const
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{
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return (UMultiUnion*) fShape;
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}
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#endif // G4GEOM_USE_USOLIDS
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#endif
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@@ -1,228 +0,0 @@
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//
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// ********************************************************************
|
||||
// * License and Disclaimer *
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||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
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||||
//
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//
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// $Id:$
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//
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//
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// Implementation of G4UMultiUnion wrapper class
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// --------------------------------------------------------------------
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#include "G4UMultiUnion.hh"
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#if defined(G4GEOM_USE_USOLIDS)
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#include "G4VoxelLimits.hh"
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#include "G4BoundingEnvelope.hh"
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#include "G4Polyhedron.hh"
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#include "G4DisplacedSolid.hh"
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#include "G4RotationMatrix.hh"
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////////////////////////////////////////////////////////////////////////
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//
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// Constructor (generic parameters)
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//
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G4UMultiUnion::G4UMultiUnion(const G4String& name)
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: G4USolid(name, new UMultiUnion(name))
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{
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}
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////////////////////////////////////////////////////////////////////////
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//
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// Fake default constructor - sets only member data and allocates memory
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// for usage restricted to object persistency.
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//
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G4UMultiUnion::G4UMultiUnion(__void__& a)
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: G4USolid(a)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Destructor
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//
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G4UMultiUnion::~G4UMultiUnion()
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{
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Copy constructor
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//
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G4UMultiUnion::G4UMultiUnion(const G4UMultiUnion &source)
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: G4USolid(source)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Assignment operator
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//
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G4UMultiUnion& G4UMultiUnion::operator=(const G4UMultiUnion &source)
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{
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if (this == &source) return *this;
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G4USolid::operator=( source );
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return *this;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Accessors & modifiers
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//
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void G4UMultiUnion::AddNode(G4VSolid& solid, G4Transform3D& trans)
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{
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HepGeom::Rotate3D rot;
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HepGeom::Translate3D transl ;
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HepGeom::Scale3D scale;
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trans.getDecomposition(scale,rot,transl);
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G4ThreeVector pos = transl.getTranslation();
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UTransform3D tr;
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tr.fRot[0] = rot.xx(); tr.fRot[1] = rot.xy(); tr.fRot[2] = rot.xz();
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tr.fRot[3] = rot.yx(); tr.fRot[4] = rot.yy(); tr.fRot[5] = rot.yz();
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tr.fRot[6] = rot.zx(); tr.fRot[7] = rot.zy(); tr.fRot[8] = rot.zz();
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tr.fTr = UVector3(pos.x(), pos.y(), pos.z());
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GetShape()->AddNode(*(static_cast<G4USolid&>(solid).GetSolid()), tr);
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}
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G4Transform3D* G4UMultiUnion::GetTransformation(G4int index) const
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{
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UTransform3D tr = GetShape()->GetTransformation(index);
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G4RotationMatrix
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rot(CLHEP::HepRep3x3(tr.fRot[0], tr.fRot[1], tr.fRot[2],
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tr.fRot[3], tr.fRot[4], tr.fRot[5],
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tr.fRot[6], tr.fRot[7], tr.fRot[8]));
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G4ThreeVector transl(tr.fTr.x(), tr.fTr.y(), tr.fTr.z());
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return new G4Transform3D(rot, transl);
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}
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G4VSolid* G4UMultiUnion::GetSolid(G4int index) const
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{
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VUSolid* solid = GetShape()->GetSolid(index);
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return new G4USolid(solid->GetName(), solid);
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}
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G4int G4UMultiUnion::GetNumberOfSolids()const
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{
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return GetShape()->GetNumberOfSolids();
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}
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void G4UMultiUnion::Voxelize()
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{
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GetShape()->Voxelize();
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Get bounding box
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void G4UMultiUnion::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
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{
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UVector3 vmin, vmax;
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GetShape()->Extent(vmin,vmax);
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pMin.set(vmin.x(),vmin.y(),vmin.z());
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pMax.set(vmax.x(),vmax.y(),vmax.z());
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// Check correctness of the bounding box
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//
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if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
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{
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std::ostringstream message;
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message << "Bad bounding box (min >= max) for solid: "
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<< GetName() << " !"
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<< "\npMin = " << pMin
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<< "\npMax = " << pMax;
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G4Exception("G4UMultiUnion::Extent()", "GeomMgt0001", JustWarning, message);
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DumpInfo();
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}
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Calculate extent under transform and specified limit
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G4bool
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G4UMultiUnion::CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const
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{
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G4ThreeVector bmin, bmax;
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// Get bounding box
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Extent(bmin,bmax);
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// Find extent
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G4BoundingEnvelope bbox(bmin,bmax);
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return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// CreatePolyhedron
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//
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G4Polyhedron* G4UMultiUnion::CreatePolyhedron() const
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{
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HepPolyhedronProcessor processor;
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HepPolyhedronProcessor::Operation operation = HepPolyhedronProcessor::UNION;
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G4VSolid* solidA = GetSolid(0);
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const G4Transform3D* transform0=GetTransformation(0);
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G4RotationMatrix rot0=(*transform0).getRotation();
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const G4ThreeVector transl0 = (*transform0).getTranslation();
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G4DisplacedSolid dispSolidA("placedA",solidA,&rot0,transl0);
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delete transform0;
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G4Polyhedron* top = new G4Polyhedron(*dispSolidA.GetPolyhedron());
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for(G4int i=1; i<GetNumberOfSolids(); ++i)
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{
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G4VSolid* solidB = GetSolid(i);
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const G4Transform3D* transform=GetTransformation(i);
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G4RotationMatrix rot=(*transform).getRotation();
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const G4ThreeVector transl = (*transform).getTranslation();
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G4DisplacedSolid dispSolidB("placedB",solidB,&rot,transl);
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G4Polyhedron* operand = dispSolidB.GetPolyhedron();
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processor.push_back (operation, *operand);
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delete transform;
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}
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if (processor.execute(*top)) { return top; }
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else { return 0; }
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}
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#endif // G4GEOM_USE_USOLIDS
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@@ -1,255 +0,0 @@
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//
|
||||
// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
// $Id: G4SurfaceVoxelizer.hh 91755 2015-08-05 08:17:56Z gcosmo $
|
||||
// GEANT4 tag $Name: not supported by cvs2svn $
|
||||
//
|
||||
// --------------------------------------------------------------------
|
||||
// GEANT 4 class header file
|
||||
//
|
||||
// G4SurfaceVoxelizer
|
||||
//
|
||||
// Class description:
|
||||
//
|
||||
// Voxelizer for tessellated surfaces, used in G4TessellatedSolid.
|
||||
|
||||
// History:
|
||||
// 19.10.12 Marek Gayer, created
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
#ifndef G4SurfaceVoxelizer_HH
|
||||
#define G4SurfaceVoxelizer_HH
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
#include "G4SurfBits.hh"
|
||||
#include "G4Box.hh"
|
||||
#include "G4VFacet.hh"
|
||||
|
||||
struct G4VoxelBox
|
||||
{
|
||||
G4ThreeVector hlen; // half length of the box
|
||||
G4ThreeVector pos; // position of the box
|
||||
};
|
||||
|
||||
struct G4VoxelInfo
|
||||
{
|
||||
G4int count;
|
||||
G4int previous;
|
||||
G4int next;
|
||||
};
|
||||
|
||||
class G4SurfaceVoxelizer
|
||||
{
|
||||
public:
|
||||
|
||||
template <typename T>
|
||||
static inline G4int BinarySearch(const std::vector<T> &vec, T value);
|
||||
|
||||
void Voxelize(std::vector<G4VFacet *> &facets);
|
||||
|
||||
void DisplayVoxelLimits();
|
||||
void DisplayBoundaries();
|
||||
void DisplayListNodes() const;
|
||||
|
||||
G4SurfaceVoxelizer();
|
||||
~G4SurfaceVoxelizer();
|
||||
|
||||
void GetCandidatesVoxel(std::vector<G4int> &voxels);
|
||||
// Method displaying the nodes located in a voxel characterized
|
||||
// by its three indexes.
|
||||
|
||||
G4int GetCandidatesVoxelArray(const G4ThreeVector &point,
|
||||
std::vector<G4int> &list,
|
||||
G4SurfBits *crossed=0) const;
|
||||
// Method returning in a vector container the nodes located in a voxel
|
||||
// characterized by its three indexes.
|
||||
G4int GetCandidatesVoxelArray(const std::vector<G4int> &voxels,
|
||||
const G4SurfBits bitmasks[],
|
||||
std::vector<G4int> &list,
|
||||
G4SurfBits *crossed=0) const;
|
||||
G4int GetCandidatesVoxelArray(const std::vector<G4int> &voxels,
|
||||
std::vector<G4int> &list,
|
||||
G4SurfBits *crossed=0)const;
|
||||
|
||||
inline const std::vector<G4VoxelBox> &GetBoxes() const;
|
||||
// Method returning the pointer to the array containing the
|
||||
// characteristics of each box.
|
||||
|
||||
inline const std::vector<G4double> &GetBoundary(G4int index) const;
|
||||
|
||||
G4bool UpdateCurrentVoxel(const G4ThreeVector &point,
|
||||
const G4ThreeVector &direction,
|
||||
std::vector<G4int> &curVoxel) const;
|
||||
|
||||
inline void GetVoxel(std::vector<G4int> &curVoxel,
|
||||
const G4ThreeVector &point) const;
|
||||
|
||||
inline G4int GetBitsPerSlice () const;
|
||||
|
||||
G4bool Contains(const G4ThreeVector &point) const;
|
||||
|
||||
G4double DistanceToNext(const G4ThreeVector &point,
|
||||
const G4ThreeVector &direction,
|
||||
const std::vector<G4int> &curVoxel) const;
|
||||
|
||||
G4double DistanceToFirst(const G4ThreeVector &point,
|
||||
const G4ThreeVector &direction) const;
|
||||
|
||||
G4double DistanceToBoundingBox(const G4ThreeVector &point) const;
|
||||
|
||||
inline G4int GetVoxelsIndex(G4int x, G4int y, G4int z) const;
|
||||
inline G4int GetVoxelsIndex(const std::vector<G4int> &voxels) const;
|
||||
|
||||
inline G4int GetPointIndex(const G4ThreeVector &p) const;
|
||||
|
||||
inline const G4SurfBits &Empty() const;
|
||||
inline G4bool IsEmpty(G4int index) const;
|
||||
|
||||
void SetMaxVoxels(G4int max);
|
||||
void SetMaxVoxels(const G4ThreeVector &reductionRatio);
|
||||
|
||||
inline G4int GetMaxVoxels(G4ThreeVector &ratioOfReduction);
|
||||
|
||||
G4int AllocatedMemory();
|
||||
|
||||
inline long long GetCountOfVoxels() const;
|
||||
|
||||
inline long long CountVoxels(std::vector<G4double> boundaries[]) const;
|
||||
|
||||
inline const std::vector<G4int> &
|
||||
GetCandidates(std::vector<G4int> &curVoxel) const;
|
||||
|
||||
inline G4int GetVoxelBoxesSize() const;
|
||||
|
||||
inline const G4VoxelBox &GetVoxelBox(G4int i) const;
|
||||
|
||||
inline const std::vector<G4int> &GetVoxelBoxCandidates(G4int i) const;
|
||||
|
||||
inline G4int GetTotalCandidates() const;
|
||||
|
||||
static G4double MinDistanceToBox (const G4ThreeVector &aPoint,
|
||||
const G4ThreeVector &f);
|
||||
|
||||
static G4int SetDefaultVoxelsCount(G4int count);
|
||||
|
||||
static G4int GetDefaultVoxelsCount();
|
||||
|
||||
private:
|
||||
|
||||
class G4VoxelComparator
|
||||
{
|
||||
public:
|
||||
|
||||
std::vector<G4VoxelInfo> &fVoxels;
|
||||
|
||||
G4VoxelComparator(std::vector<G4VoxelInfo> &voxels) : fVoxels(voxels) {}
|
||||
|
||||
G4bool operator()(const G4int& l, const G4int& r) const
|
||||
{
|
||||
G4VoxelInfo &lv = fVoxels[l], &rv = fVoxels[r];
|
||||
G4int left = lv.count + fVoxels[lv.next].count;
|
||||
G4int right = rv.count + fVoxels[rv.next].count;
|
||||
return (left == right) ? l < r : left < right;
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
static G4ThreadLocal G4int fDefaultVoxelsCount;
|
||||
|
||||
void BuildEmpty ();
|
||||
|
||||
G4String GetCandidatesAsString(const G4SurfBits &bits) const;
|
||||
|
||||
void CreateSortedBoundary(std::vector<G4double> &boundaryRaw, G4int axis);
|
||||
|
||||
void BuildBoundaries();
|
||||
|
||||
void BuildReduceVoxels(std::vector<G4double> fBoundaries[],
|
||||
G4ThreeVector reductionRatio);
|
||||
void BuildReduceVoxels2(std::vector<G4double> fBoundaries[],
|
||||
G4ThreeVector reductionRatio);
|
||||
|
||||
void BuildVoxelLimits(std::vector<G4VFacet *> &facets);
|
||||
|
||||
void DisplayBoundaries(std::vector<G4double> &fBoundaries);
|
||||
|
||||
void BuildBitmasks(std::vector<G4double> fBoundaries[],
|
||||
G4SurfBits bitmasks[], G4bool countsOnly=false);
|
||||
|
||||
void BuildBoundingBox();
|
||||
|
||||
void SetReductionRatio(G4int maxVoxels, G4ThreeVector &reductionRatio);
|
||||
|
||||
void CreateMiniVoxels(std::vector<G4double> fBoundaries[],
|
||||
G4SurfBits bitmasks[]);
|
||||
static void FindComponentsFastest(unsigned int mask,
|
||||
std::vector<G4int> &list, G4int i);
|
||||
|
||||
private:
|
||||
|
||||
std::vector<G4VoxelBox> fVoxelBoxes;
|
||||
std::vector<std::vector<G4int> > fVoxelBoxesCandidates;
|
||||
mutable std::map<G4int, std::vector<G4int> > fCandidates;
|
||||
|
||||
const std::vector<G4int> fNoCandidates;
|
||||
|
||||
long long fCountOfVoxels;
|
||||
|
||||
G4int fNPerSlice;
|
||||
|
||||
std::vector<G4VoxelBox> fBoxes;
|
||||
// Array of box limits on the 3 cartesian axis
|
||||
|
||||
std::vector<G4double> fBoundaries[3];
|
||||
// Sorted and if need skimmed fBoundaries along X,Y,Z axis
|
||||
|
||||
std::vector<G4int> fCandidatesCounts[3];
|
||||
|
||||
G4int fTotalCandidates;
|
||||
|
||||
G4SurfBits fBitmasks[3];
|
||||
|
||||
G4ThreeVector fBoundingBoxCenter;
|
||||
|
||||
G4Box fBoundingBox;
|
||||
|
||||
G4ThreeVector fBoundingBoxSize;
|
||||
|
||||
G4ThreeVector fReductionRatio;
|
||||
|
||||
G4int fMaxVoxels;
|
||||
|
||||
G4double fTolerance;
|
||||
|
||||
G4SurfBits fEmpty;
|
||||
};
|
||||
|
||||
#include "G4SurfaceVoxelizer.icc"
|
||||
|
||||
#endif
|
||||
@@ -1,182 +0,0 @@
|
||||
//
|
||||
// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
// $Id: G4SurfaceVoxelizer.icc 91755 2015-08-05 08:17:56Z gcosmo $
|
||||
// GEANT4 tag $Name: not supported by cvs2svn $
|
||||
//
|
||||
// --------------------------------------------------------------------
|
||||
// GEANT 4 class header file
|
||||
//
|
||||
// G4SurfaceVoxelizer inline methods
|
||||
//
|
||||
// History:
|
||||
// 19.10.12 Marek Gayer, created
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
|
||||
template <typename T> inline
|
||||
G4int G4SurfaceVoxelizer::BinarySearch(const std::vector<T> &vec, T value)
|
||||
{
|
||||
typename std::vector<T>::const_iterator begin=vec.begin(), end=vec.end();
|
||||
G4int res = std::upper_bound(begin, end, value) - begin - 1;
|
||||
return res;
|
||||
}
|
||||
|
||||
inline
|
||||
const std::vector<G4VoxelBox> &G4SurfaceVoxelizer::GetBoxes() const
|
||||
{
|
||||
return fBoxes;
|
||||
}
|
||||
|
||||
inline
|
||||
const std::vector<G4double> &G4SurfaceVoxelizer::GetBoundary(G4int index) const
|
||||
{
|
||||
return fBoundaries[index];
|
||||
}
|
||||
|
||||
inline
|
||||
void G4SurfaceVoxelizer::GetVoxel(std::vector<G4int> &curVoxel,
|
||||
const G4ThreeVector &point) const
|
||||
{
|
||||
for (G4int i=0; i<=2; ++i)
|
||||
{
|
||||
const std::vector<double> &boundary = GetBoundary(i);
|
||||
G4int n = BinarySearch(boundary, point[i]);
|
||||
if (n == -1)
|
||||
{ n = 0; }
|
||||
else if (n == G4int(boundary.size()) - 1)
|
||||
{ n--; }
|
||||
curVoxel[i] = n;
|
||||
}
|
||||
}
|
||||
|
||||
inline
|
||||
G4int G4SurfaceVoxelizer::GetBitsPerSlice () const
|
||||
{
|
||||
return fNPerSlice*8*sizeof(unsigned int);
|
||||
}
|
||||
|
||||
inline
|
||||
G4int G4SurfaceVoxelizer::GetVoxelsIndex(G4int x, G4int y, G4int z) const
|
||||
{
|
||||
if (x < 0 || y < 0 || z < 0) { return -1; }
|
||||
G4int maxX = fBoundaries[0].size();
|
||||
G4int maxY = fBoundaries[1].size();
|
||||
G4int index = x + y*maxX + z*maxX*maxY;
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
inline
|
||||
G4int G4SurfaceVoxelizer::GetVoxelsIndex(const std::vector<G4int> &voxels) const
|
||||
{
|
||||
return GetVoxelsIndex(voxels[0], voxels[1], voxels[2]);
|
||||
}
|
||||
|
||||
inline
|
||||
G4int G4SurfaceVoxelizer::GetPointIndex(const G4ThreeVector &p) const
|
||||
{
|
||||
G4int maxX = fBoundaries[0].size();
|
||||
G4int maxY = fBoundaries[1].size();
|
||||
G4int x = BinarySearch(fBoundaries[0], p[0]);
|
||||
G4int y = BinarySearch(fBoundaries[1], p[1]);
|
||||
G4int z = BinarySearch(fBoundaries[2], p[2]);
|
||||
G4int index = x + y*maxX + z*maxX*maxY;
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
inline
|
||||
const G4SurfBits &G4SurfaceVoxelizer::Empty() const
|
||||
{
|
||||
return fEmpty;
|
||||
}
|
||||
|
||||
inline
|
||||
G4bool G4SurfaceVoxelizer::IsEmpty(G4int index) const
|
||||
{
|
||||
return fEmpty[index];
|
||||
}
|
||||
|
||||
inline
|
||||
G4int G4SurfaceVoxelizer::GetMaxVoxels(G4ThreeVector &ratioOfReduction)
|
||||
{
|
||||
ratioOfReduction = fReductionRatio;
|
||||
return fMaxVoxels;
|
||||
}
|
||||
|
||||
inline
|
||||
long long G4SurfaceVoxelizer::GetCountOfVoxels() const
|
||||
{
|
||||
return fCountOfVoxels;
|
||||
}
|
||||
|
||||
inline
|
||||
long long G4SurfaceVoxelizer::CountVoxels(std::vector<G4double> boundaries[]) const
|
||||
{
|
||||
long long sx = boundaries[0].size() - 1;
|
||||
long long sy = boundaries[1].size() - 1;
|
||||
long long sz = boundaries[2].size() - 1;
|
||||
|
||||
return sx * sy *sz;
|
||||
}
|
||||
|
||||
inline
|
||||
const std::vector<G4int>&
|
||||
G4SurfaceVoxelizer::GetCandidates(std::vector<G4int> &curVoxel) const
|
||||
{
|
||||
G4int voxelsIndex = GetVoxelsIndex(curVoxel);
|
||||
|
||||
if (voxelsIndex >= 0 && !fEmpty[voxelsIndex])
|
||||
{
|
||||
return fCandidates[voxelsIndex];
|
||||
}
|
||||
return fNoCandidates;
|
||||
}
|
||||
|
||||
inline
|
||||
G4int G4SurfaceVoxelizer::GetTotalCandidates() const
|
||||
{
|
||||
return fTotalCandidates;
|
||||
}
|
||||
|
||||
inline
|
||||
G4int G4SurfaceVoxelizer::GetVoxelBoxesSize() const
|
||||
{
|
||||
return fVoxelBoxes.size();
|
||||
}
|
||||
|
||||
inline
|
||||
const G4VoxelBox &G4SurfaceVoxelizer::GetVoxelBox(G4int i) const
|
||||
{
|
||||
return fVoxelBoxes[i];
|
||||
}
|
||||
|
||||
inline
|
||||
const std::vector<G4int>&
|
||||
G4SurfaceVoxelizer::GetVoxelBoxCandidates(G4int i) const
|
||||
{
|
||||
return fVoxelBoxesCandidates[i];
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user