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geant4/source/geometry/solids/Boolean/include/G4UMultiUnion.hh
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2016-12-09 12:35:28 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
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// * technical work of the GEANT4 collaboration. *
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//
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// $Id:$
//
//
// --------------------------------------------------------------------
// GEANT 4 class header file
//
//
// G4UMultiUnion
//
// Class description:
//
// Wrapper class for G4UMultiUnion to make use of it from USolids module.
// History:
// 30.10.13 G.Cosmo, T.Nikitina, CERN/PH
// --------------------------------------------------------------------
#ifndef G4UMULTIUNION_HH
#define G4UMULTIUNION_HH
#include <CLHEP/Vector/Rotation.h>
#if defined(G4GEOM_USE_USOLIDS)
#include "G4USolid.hh"
#include "UMultiUnion.hh"
#include "G4Transform3D.hh"
#include "G4RotationMatrix.hh"
#include "HepPolyhedronProcessor.h"
class G4UMultiUnion : public G4USolid
{
public: // with description
G4UMultiUnion(const G4String& name);
~G4UMultiUnion();
inline UMultiUnion* GetShape() const;
void AddNode(G4VSolid& solid, G4Transform3D& trans);
// Build the multiple union by adding nodes
G4Transform3D* GetTransformation(G4int index) const;
G4VSolid* GetSolid(G4int index) const;
G4int GetNumberOfSolids()const;
void Voxelize();
public: // without description
G4UMultiUnion(__void__&);
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
G4UMultiUnion( const G4UMultiUnion& source );
G4UMultiUnion& operator=(const G4UMultiUnion& source);
// Copy constructor and assignment operator.
void Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const;
G4Polyhedron* CreatePolyhedron() const;
// Called by visualization engine
};
// --------------------------------------------------------------------
// Inline methods
// --------------------------------------------------------------------
inline UMultiUnion* G4UMultiUnion::GetShape() const
{
return (UMultiUnion*) fShape;
}
#endif // G4GEOM_USE_USOLIDS
#endif