Import Geant4 8.1.0 source tree
This commit is contained in:
@@ -1,32 +1,36 @@
|
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//
|
||||
// ********************************************************************
|
||||
// * DISCLAIMER *
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The following disclaimer summarizes all the specific disclaimers *
|
||||
// * of contributors to this software. The specific disclaimers,which *
|
||||
// * govern, are listed with their locations in: *
|
||||
// * http://cern.ch/geant4/license *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the intellectual property of the *
|
||||
// * GEANT4 collaboration. *
|
||||
// * By copying, distributing or modifying the Program (or any work *
|
||||
// * based on the Program) you indicate your acceptance of this *
|
||||
// * statement, and all its terms. *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
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||||
//
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||||
// $Id: G4XXX.cc,v 1.4 2005/06/02 17:00:11 allison Exp $
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// GEANT4 tag $Name: geant4-08-00 $
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// $Id: G4XXX.cc,v 1.6 2006/06/29 21:27:22 gunter Exp $
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// GEANT4 tag $Name: geant4-08-01 $
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//
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//
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// John Allison 5th April 2001
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// A graphics system to dump geometry hierarchy.
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// A template for a simplest possible graphics driver.
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//?? Lines or sections marked like this require specialisation for your driver.
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#include "G4XXX.hh"
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#include "G4XXXSceneHandler.hh"
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@@ -35,8 +39,10 @@
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G4XXX::G4XXX():
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G4VGraphicsSystem("G4XXX",
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"XXX",
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"A template graphics driver",
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G4VGraphicsSystem::noFunctionality) {}
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"Simplest possible graphics driver",
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G4VGraphicsSystem::noFunctionality //?? Your functionality
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)
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{}
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G4XXX::~G4XXX() {}
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@@ -0,0 +1,75 @@
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//
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// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
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//
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//
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// $Id: G4XXXFile.cc,v 1.2 2006/06/29 21:27:24 gunter Exp $
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// GEANT4 tag $Name: geant4-08-01 $
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//
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//
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// John Allison 7th March 2006
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// A template for a file-writing graphics driver.
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//?? Lines beginning like this require specialisation for your driver.
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#include "G4XXXFile.hh"
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#include "G4XXXFileSceneHandler.hh"
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#include "G4XXXFileViewer.hh"
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G4XXXFile::G4XXXFile():
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G4VGraphicsSystem("G4XXXFile",
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"XXXFile",
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"File-writing graphics driver",
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G4VGraphicsSystem::threeD //?? Your functionality
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)
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{}
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G4XXXFile::~G4XXXFile() {}
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G4VSceneHandler* G4XXXFile::CreateSceneHandler(const G4String& name) {
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G4VSceneHandler* pScene = new G4XXXFileSceneHandler(*this, name);
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return pScene;
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}
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G4VViewer* G4XXXFile::CreateViewer(G4VSceneHandler& scene,
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const G4String& name) {
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G4VViewer* pView =
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new G4XXXFileViewer((G4XXXFileSceneHandler&) scene, name);
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if (pView) {
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if (pView->GetViewId() < 0) {
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G4cout <<
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"G4XXXFile::CreateViewer: ERROR flagged by negative"
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" view id in G4XXXFileViewer creation."
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"\n Destroying view and returning null pointer."
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<< G4endl;
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delete pView;
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pView = 0;
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}
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}
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else {
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G4cout <<
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"G4XXXFile::CreateViewer: ERROR: null pointer on new G4XXXFileViewer."
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<< G4endl;
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}
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return pView;
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}
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@@ -0,0 +1,284 @@
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//
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||||
// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
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||||
//
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||||
// $Id: G4XXXFileSceneHandler.cc,v 1.4 2006/06/29 21:27:26 gunter Exp $
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// GEANT4 tag $Name: geant4-08-01 $
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//
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//
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// John Allison 7th March 2006
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// A template for a file-writing graphics driver.
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//?? Lines beginning like this require specialisation for your driver.
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#include "G4XXXFileSceneHandler.hh"
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#include "G4XXXFileViewer.hh"
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#include "G4PhysicalVolumeModel.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4LogicalVolume.hh"
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#include "G4Box.hh"
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#include "G4Polyline.hh"
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#include "G4Text.hh"
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#include "G4Circle.hh"
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#include "G4Square.hh"
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#include "G4Polyhedron.hh"
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#include "G4NURBS.hh"
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#include "G4VTrajectory.hh"
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#include "G4AttDef.hh"
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#include "G4AttValue.hh"
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#include "G4UnitsTable.hh"
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#include <sstream>
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G4int G4XXXFileSceneHandler::fSceneIdCount = 0;
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// Counter for XXX scene handlers.
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G4XXXFileSceneHandler::G4XXXFileSceneHandler(G4VGraphicsSystem& system,
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const G4String& name):
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G4VSceneHandler(system, fSceneIdCount++, name)
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{}
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G4XXXFileSceneHandler::~G4XXXFileSceneHandler() {}
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#ifdef G4XXXFileDEBUG
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// Useful function...
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void G4XXXFileSceneHandler::PrintThings() {
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G4cout <<
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" with transformation "
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<< (void*)fpObjectTransformation;
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if (fpModel) {
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G4cout << " from " << fpModel->GetCurrentDescription()
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<< " (tag " << fpModel->GetCurrentTag()
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<< ')';
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} else {
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G4cout << "(not from a model)";
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}
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G4PhysicalVolumeModel* pPVModel =
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dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
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if (pPVModel) {
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G4cout <<
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"\n current physical volume: "
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<< pPVModel->GetCurrentPV()->GetName() <<
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"\n current logical volume: "
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<< pPVModel->GetCurrentLV()->GetName() <<
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"\n current depth of geometry tree: "
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<< pPVModel->GetCurrentDepth();
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}
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G4cout << G4endl;
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}
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#endif
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// Note: This function overrides G4VSceneHandler::AddSolid(const
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// G4Box&). You may not want to do this, but this is how it's done if
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// you do. Certain other specific solids may be treated this way -
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// see G4VSceneHandler.hh. The simplest possible driver would *not*
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// implement these polymorphic functions, with the effect that the
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// default versions in G4VSceneHandler are used, which simply call
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// G4VSceneHandler::RequestPrimitives to turn the solid into a
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// G4Polyhedron usually.
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void G4XXXFileSceneHandler::AddSolid(const G4Box& box) {
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#ifdef G4XXXFileDEBUG
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G4cout <<
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"G4XXXFileSceneHandler::AddSolid(const G4Box& box) called for "
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<< box.GetName()
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<< G4endl;
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#endif
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//?? Process your box...
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std::ostringstream oss;
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oss << "G4Box(" <<
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G4String
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(G4BestUnit
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(G4ThreeVector
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(box.GetXHalfLength(), box.GetYHalfLength(), box.GetZHalfLength()),
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"Length")).strip() << ')';
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dynamic_cast<G4XXXFileViewer*>(fpViewer)->
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GetFileWriter().WriteItem(oss.str());
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}
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void G4XXXFileSceneHandler::AddPrimitive(const G4Polyline& polyline) {
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#ifdef G4XXXFileDEBUG
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G4cout <<
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"G4XXXFileSceneHandler::AddPrimitive(const G4Polyline& polyline) called.\n"
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<< polyline
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<< G4endl;
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#endif
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// Get vis attributes - pick up defaults if none.
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//const G4VisAttributes* pVA =
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// fpViewer -> GetApplicableVisAttributes (polyline.GetVisAttributes ());
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//?? Process polyline.
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std::ostringstream oss;
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oss << polyline;
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dynamic_cast<G4XXXFileViewer*>(fpViewer)->
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GetFileWriter().WriteItem(oss.str());
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}
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void G4XXXFileSceneHandler::AddPrimitive(const G4Text& text) {
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#ifdef G4XXXFileDEBUG
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G4cout <<
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"G4XXXFileSceneHandler::AddPrimitive(const G4Text& text) called.\n"
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<< text
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<< G4endl;
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#endif
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// Get text colour - special method since default text colour is
|
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// determined by the default text vis attributes, which may be
|
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// specified independent of default vis attributes of other types of
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// visible objects.
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//const G4Colour& c = GetTextColour (text); // Picks up default if none.
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//?? Process text.
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std::ostringstream oss;
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oss << text;
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dynamic_cast<G4XXXFileViewer*>(fpViewer)->
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GetFileWriter().WriteItem(oss.str());
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}
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||||
|
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void G4XXXFileSceneHandler::AddPrimitive(const G4Circle& circle) {
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#ifdef G4XXXFileDEBUG
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G4cout <<
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"G4XXXFileSceneHandler::AddPrimitive(const G4Circle& circle) called.\n "
|
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<< circle
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<< G4endl;
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||||
MarkerSizeType sizeType;
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G4double size = GetMarkerSize (circle, sizeType);
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||||
switch (sizeType) {
|
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default:
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case screen:
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// Draw in screen coordinates.
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G4cout << "screen";
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break;
|
||||
case world:
|
||||
// Draw in world coordinates.
|
||||
G4cout << "world";
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break;
|
||||
}
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G4cout << " size: " << size << G4endl;
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#endif
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// Get vis attributes - pick up defaults if none.
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||||
//const G4VisAttributes* pVA =
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// fpViewer -> GetApplicableVisAttributes (circle.GetVisAttributes ());
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//?? Process circle.
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std::ostringstream oss;
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oss << circle;
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dynamic_cast<G4XXXFileViewer*>(fpViewer)->
|
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GetFileWriter().WriteItem(oss.str());
|
||||
}
|
||||
|
||||
void G4XXXFileSceneHandler::AddPrimitive(const G4Square& square) {
|
||||
#ifdef G4XXXFileDEBUG
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||||
G4cout <<
|
||||
"G4XXXFileSceneHandler::AddPrimitive(const G4Square& square) called.\n"
|
||||
<< square
|
||||
<< G4endl;
|
||||
MarkerSizeType sizeType;
|
||||
G4double size = GetMarkerSize (square, sizeType);
|
||||
switch (sizeType) {
|
||||
default:
|
||||
case screen:
|
||||
// Draw in screen coordinates.
|
||||
G4cout << "screen";
|
||||
break;
|
||||
case world:
|
||||
// Draw in world coordinates.
|
||||
G4cout << "world";
|
||||
break;
|
||||
}
|
||||
G4cout << " size: " << size << G4endl;
|
||||
#endif
|
||||
// Get vis attributes - pick up defaults if none.
|
||||
//const G4VisAttributes* pVA =
|
||||
// fpViewer -> GetApplicableVisAttributes (square.GetVisAttributes ());
|
||||
//?? Process square.
|
||||
std::ostringstream oss;
|
||||
oss << square;
|
||||
dynamic_cast<G4XXXFileViewer*>(fpViewer)->
|
||||
GetFileWriter().WriteItem(oss.str());
|
||||
}
|
||||
|
||||
void G4XXXFileSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) {
|
||||
#ifdef G4XXXFileDEBUG
|
||||
G4cout <<
|
||||
"G4XXXFileSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) called.\n"
|
||||
<< polyhedron
|
||||
<< G4endl;
|
||||
#endif
|
||||
//?? Process polyhedron.
|
||||
std::ostringstream oss;
|
||||
oss << polyhedron;
|
||||
dynamic_cast<G4XXXFileViewer*>(fpViewer)->
|
||||
GetFileWriter().WriteItem(oss.str());
|
||||
|
||||
//?? Or... here are some ideas for decomposing into polygons...
|
||||
//Assume all facets are convex quadrilaterals.
|
||||
//Draw each G4Facet individually
|
||||
|
||||
//Get colour, etc..
|
||||
if (polyhedron.GetNoFacets() == 0) return;
|
||||
|
||||
// Get vis attributes - pick up defaults if none.
|
||||
const G4VisAttributes* pVA =
|
||||
fpViewer -> GetApplicableVisAttributes (polyhedron.GetVisAttributes ());
|
||||
|
||||
// Get view parameters that the user can force through the vis
|
||||
// attributes, thereby over-riding the current view parameter.
|
||||
G4ViewParameters::DrawingStyle drawing_style = GetDrawingStyle (pVA);
|
||||
//G4bool isAuxEdgeVisible = GetAuxEdgeVisible (pVA);
|
||||
|
||||
//Get colour, etc..
|
||||
//const G4Colour& c = pVA -> GetColour ();
|
||||
|
||||
// Initial action depending on drawing style.
|
||||
switch (drawing_style) {
|
||||
case (G4ViewParameters::hsr):
|
||||
{
|
||||
break;
|
||||
}
|
||||
case (G4ViewParameters::hlr):
|
||||
{
|
||||
break;
|
||||
}
|
||||
case (G4ViewParameters::wireframe):
|
||||
{
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Loop through all the facets...
|
||||
|
||||
// Look at G4OpenGLSceneHandler::AddPrimitive(const G4Polyhedron&)
|
||||
// for an example of how to get facets out of a G4Polyhedron,
|
||||
// including how to cope with triangles if that's a problem.
|
||||
}
|
||||
|
||||
void G4XXXFileSceneHandler::AddPrimitive(const G4NURBS&) {
|
||||
#ifdef G4XXXFileDEBUG
|
||||
G4cout <<
|
||||
"G4XXXFileSceneHandler::AddPrimitive(const G4NURBS& nurbs) called."
|
||||
<< G4endl;
|
||||
#endif
|
||||
//?? Don't bother implementing this. NURBS are not functional.
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
//
|
||||
// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4XXXFileViewer.cc,v 1.2 2006/06/29 21:27:28 gunter Exp $
|
||||
// GEANT4 tag $Name: geant4-08-01 $
|
||||
//
|
||||
//
|
||||
// John Allison 7th March 2006
|
||||
// A template for a file-writing graphics driver.
|
||||
//?? Lines beginning like this require specialisation for your driver.
|
||||
|
||||
#include "G4XXXFileViewer.hh"
|
||||
|
||||
#include "G4VSceneHandler.hh"
|
||||
#include "G4XXXFileSceneHandler.hh"
|
||||
|
||||
G4XXXFileViewer::G4XXXFileViewer
|
||||
(G4VSceneHandler& sceneHandler, const G4String& name):
|
||||
G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name),
|
||||
fFileWriter(name + ".out")
|
||||
{}
|
||||
|
||||
G4XXXFileViewer::~G4XXXFileViewer() {}
|
||||
|
||||
void G4XXXFileViewer::SetView() {
|
||||
#ifdef G4XXXFileDEBUG
|
||||
G4cout << "G4XXXFileViewer::SetView() called." << G4endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
void G4XXXFileViewer::ClearView() {
|
||||
#ifdef G4XXXFileDEBUG
|
||||
G4cout << "G4XXXFileViewer::ClearView() called." << G4endl;
|
||||
#endif
|
||||
fFileWriter.Rewind();
|
||||
}
|
||||
|
||||
void G4XXXFileViewer::DrawView() {
|
||||
#ifdef G4XXXFileDEBUG
|
||||
G4cout << "G4XXXFileViewer::DrawView() called." << G4endl;
|
||||
#endif
|
||||
|
||||
// First, a view should decide when to re-visit the G4 kernel.
|
||||
// Sometimes it might not be necessary, e.g., if the scene is stored
|
||||
// in a graphical database (e.g., OpenGL's display lists) and only
|
||||
// the viewing angle has changed. But graphics systems without a
|
||||
// graphical database will always need to visit the G4 kernel.
|
||||
|
||||
NeedKernelVisit (); // Default is - always visit G4 kernel.
|
||||
// Note: this routine sets the fNeedKernelVisit flag of *all* the
|
||||
// views of the scene.
|
||||
|
||||
ProcessView (); // The basic logic is here.
|
||||
|
||||
// Then a view may have more to do, e.g., display the graphical
|
||||
// database. That code should come here...
|
||||
|
||||
// ...before finally...
|
||||
FinishView (); // Flush streams and/or swap buffers.
|
||||
}
|
||||
|
||||
void G4XXXFileViewer::ShowView() {
|
||||
#ifdef G4XXXFileDEBUG
|
||||
G4cout << "G4XXXFileViewer::ShowView() called." << G4endl;
|
||||
#endif
|
||||
fFileWriter.Close();
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
//
|
||||
// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4XXXSG.cc,v 1.2 2006/06/29 21:27:33 gunter Exp $
|
||||
// GEANT4 tag $Name: geant4-08-01 $
|
||||
//
|
||||
//
|
||||
// John Allison 10th March 2005
|
||||
// A template for a sophisticated graphics driver with a scene graph.
|
||||
//?? Lines or sections marked like this require specialisation for your driver.
|
||||
|
||||
#ifdef G4VIS_BUILD_XXXSG_DRIVER
|
||||
|
||||
#include "G4XXXSG.hh"
|
||||
#include "G4XXXSGSceneHandler.hh"
|
||||
#include "G4XXXSGViewer.hh"
|
||||
|
||||
G4XXXSG::G4XXXSG():
|
||||
G4VGraphicsSystem("G4XXXSG",
|
||||
"XXXSG",
|
||||
"Graphics driver with scene graph",
|
||||
G4VGraphicsSystem::threeD) {} //?? Your functionality.
|
||||
|
||||
G4XXXSG::~G4XXXSG() {}
|
||||
|
||||
G4VSceneHandler* G4XXXSG::CreateSceneHandler(const G4String& name) {
|
||||
G4VSceneHandler* pScene = new G4XXXSGSceneHandler(*this, name);
|
||||
return pScene;
|
||||
}
|
||||
|
||||
G4VViewer* G4XXXSG::CreateViewer(G4VSceneHandler& scene,
|
||||
const G4String& name) {
|
||||
G4VViewer* pView =
|
||||
new G4XXXSGViewer((G4XXXSGSceneHandler&) scene, name);
|
||||
if (pView) {
|
||||
if (pView->GetViewId() < 0) {
|
||||
G4cout <<
|
||||
"G4XXXSG::CreateViewer: ERROR flagged by negative"
|
||||
" view id in G4XXXSGViewer creation."
|
||||
"\n Destroying view and returning null pointer."
|
||||
<< G4endl;
|
||||
delete pView;
|
||||
pView = 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
G4cout <<
|
||||
"G4XXXSG::CreateViewer: ERROR: null pointer on new G4XXXSGViewer."
|
||||
<< G4endl;
|
||||
}
|
||||
return pView;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,423 @@
|
||||
//
|
||||
// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4XXXSGSceneHandler.cc,v 1.3 2006/06/29 21:27:39 gunter Exp $
|
||||
// GEANT4 tag $Name: geant4-08-01 $
|
||||
//
|
||||
//
|
||||
// John Allison 10th March 2006
|
||||
// A template for a sophisticated graphics driver with a scene graph.
|
||||
//?? Lines beginning like this require specialisation for your driver.
|
||||
|
||||
#ifdef G4VIS_BUILD_XXXSG_DRIVER
|
||||
|
||||
#include "G4XXXSGSceneHandler.hh"
|
||||
|
||||
#include "G4XXXSGViewer.hh"
|
||||
#include "G4PhysicalVolumeModel.hh"
|
||||
#include "G4VPhysicalVolume.hh"
|
||||
#include "G4LogicalVolume.hh"
|
||||
#include "G4Box.hh"
|
||||
#include "G4Polyline.hh"
|
||||
#include "G4Text.hh"
|
||||
#include "G4Circle.hh"
|
||||
#include "G4Square.hh"
|
||||
#include "G4Polyhedron.hh"
|
||||
#include "G4NURBS.hh"
|
||||
#include "G4VTrajectory.hh"
|
||||
#include "G4AttDef.hh"
|
||||
#include "G4AttValue.hh"
|
||||
#include "G4UnitsTable.hh"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
G4int G4XXXSGSceneHandler::fSceneIdCount = 0;
|
||||
// Counter for XXX scene handlers.
|
||||
|
||||
G4XXXSGSceneHandler::G4XXXSGSceneHandler(G4VGraphicsSystem& system,
|
||||
const G4String& name):
|
||||
G4VSceneHandler(system, fSceneIdCount++, name)
|
||||
{
|
||||
fRoot = fSceneGraph.setRoot("root");
|
||||
fPermanentsRoot = fRoot.push_back("permanentsRoot");
|
||||
fTransientsRoot = fRoot.push_back("transientsRoot");
|
||||
}
|
||||
|
||||
G4XXXSGSceneHandler::~G4XXXSGSceneHandler() {}
|
||||
|
||||
#ifdef G4XXXSGDEBUG
|
||||
// Useful function...
|
||||
void G4XXXSGSceneHandler::PrintThings() {
|
||||
G4cout <<
|
||||
" with transformation "
|
||||
<< (void*)fpObjectTransformation;
|
||||
if (fpModel) {
|
||||
G4cout << " from " << fpModel->GetCurrentDescription()
|
||||
<< " (tag " << fpModel->GetCurrentTag()
|
||||
<< ')';
|
||||
} else {
|
||||
G4cout << "(not from a model)";
|
||||
}
|
||||
G4PhysicalVolumeModel* pPVModel =
|
||||
dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
|
||||
if (pPVModel) {
|
||||
G4cout <<
|
||||
"\n current physical volume: "
|
||||
<< pPVModel->GetCurrentPV()->GetName() <<
|
||||
"\n current logical volume: "
|
||||
<< pPVModel->GetCurrentLV()->GetName() <<
|
||||
"\n current depth of geometry tree: "
|
||||
<< pPVModel->GetCurrentDepth();
|
||||
}
|
||||
G4cout << G4endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
void G4XXXSGSceneHandler::CreateCurrentItem(const G4String& header) {
|
||||
// Utility for PreAddSolid and BeginPrimitives.
|
||||
|
||||
G4PhysicalVolumeModel* pPVModel =
|
||||
dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
|
||||
|
||||
if (pPVModel) {
|
||||
|
||||
// This call comes from a G4PhysicalVolumeModel. drawnPVPath is
|
||||
// the path of the current drawn (non-culled) volume in terms of
|
||||
// drawn (non-culled) ancesters. Each node is identified by a
|
||||
// PVNodeID object, which is a physical volume and copy number. It
|
||||
// is a vector of PVNodeIDs corresponding to the geometry hierarchy
|
||||
// actually selected, i.e., not culled.
|
||||
typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID;
|
||||
typedef std::vector<PVNodeID> PVPath;
|
||||
const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath();
|
||||
//G4int currentDepth = pPVModel->GetCurrentDepth();
|
||||
//G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV();
|
||||
G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV();
|
||||
//G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial();
|
||||
|
||||
// The simplest algorithm, used by the Open Inventor Driver
|
||||
// developers, is to rely on the fact the G4PhysicalVolumeModel
|
||||
// traverses the geometry hierarchy in an orderly manner. The last
|
||||
// mother, if any, will be the node to which the volume should be
|
||||
// added. So it is enough to keep a map of scene graph nodes keyed
|
||||
// on the volume path ID. Actually, it is enough to use the logical
|
||||
// volume as the key. (An alternative would be to keep the PVNodeID
|
||||
// in the tree and match the PVPath from the root down.)
|
||||
|
||||
// Find mother. ri points to drawn mother, if any.
|
||||
PVPath::const_reverse_iterator ri = ++drawnPVPath.rbegin();
|
||||
if (ri != drawnPVPath.rend()) {
|
||||
// This volume has a mother.
|
||||
G4LogicalVolume* drawnMotherLV =
|
||||
ri->GetPhysicalVolume()->GetLogicalVolume();
|
||||
LVMapIterator mother = fLVMap.find(drawnMotherLV);
|
||||
if (mother != fLVMap.end()) {
|
||||
// This adds a child in Troy's tree...
|
||||
fCurrentItem = mother->second.push_back(header);
|
||||
} else {
|
||||
// Mother not previously encountered. Shouldn't happen, since
|
||||
// G4PhysicalVolumeModel sends volumes as it encounters them,
|
||||
// i.e., mothers before daughters, in its descent of the
|
||||
// geometry tree. Error!
|
||||
G4cout << "ERROR: G4XXXSGSceneHandler::PreAddSolid: Mother "
|
||||
<< ri->GetPhysicalVolume()->GetName()
|
||||
<< ':' << ri->GetCopyNo()
|
||||
<< " not previously encountered."
|
||||
"\nShouldn't happen! Please report to visualization coordinator."
|
||||
<< G4endl;
|
||||
// Continue anyway. Add to root of scene graph tree...
|
||||
fCurrentItem = fPermanentsRoot.push_back(header);
|
||||
}
|
||||
} else {
|
||||
// This volume has no mother. Must be a top level un-culled
|
||||
// volume. Add to root of scene graph tree...
|
||||
fCurrentItem = fPermanentsRoot.push_back(header);
|
||||
}
|
||||
|
||||
std::ostringstream oss;
|
||||
oss << "Path of drawn PVs: ";
|
||||
for (PVPath::const_iterator i = drawnPVPath.begin();
|
||||
i != drawnPVPath.end(); ++i) {
|
||||
oss << '/' << i->GetPhysicalVolume()->GetName()
|
||||
<< ':' << i->GetCopyNo();
|
||||
}
|
||||
oss << std::endl;
|
||||
*fCurrentItem += oss.str();
|
||||
|
||||
// Store for future searches. Overwrites previous entries for this
|
||||
// LV, so entry is always the *last* LV.
|
||||
fLVMap[pCurrentLV] = fCurrentItem;
|
||||
|
||||
} else { // Not from a G4PhysicalVolumeModel.
|
||||
|
||||
// Create a place for current solid in root...
|
||||
if (fReadyForTransients) {
|
||||
fCurrentItem = fTransientsRoot.push_back(header);
|
||||
} else {
|
||||
fCurrentItem = fPermanentsRoot.push_back(header);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void G4XXXSGSceneHandler::PreAddSolid
|
||||
(const G4Transform3D& objectTransformation,
|
||||
const G4VisAttributes& visAttribs)
|
||||
{
|
||||
G4VSceneHandler::PreAddSolid(objectTransformation, visAttribs);
|
||||
CreateCurrentItem(G4String("\nPreAddSolid:\n"));
|
||||
}
|
||||
|
||||
void G4XXXSGSceneHandler::PostAddSolid()
|
||||
{
|
||||
*fCurrentItem += "EndSolid\n";
|
||||
G4VSceneHandler::PostAddSolid();
|
||||
}
|
||||
|
||||
void G4XXXSGSceneHandler::BeginPrimitives
|
||||
(const G4Transform3D& objectTransformation)
|
||||
{
|
||||
G4VSceneHandler::BeginPrimitives(objectTransformation);
|
||||
|
||||
// If thread of control has already passed through PreAddSolid,
|
||||
// avoid opening a graphical data base component again.
|
||||
if (!fProcessingSolid) {
|
||||
CreateCurrentItem(G4String("\nBeginPrimitives:\n"));
|
||||
}
|
||||
}
|
||||
|
||||
void G4XXXSGSceneHandler::EndPrimitives ()
|
||||
{
|
||||
if (!fProcessingSolid) { // Already done if so.
|
||||
*fCurrentItem += "EndPrimitives\n";
|
||||
}
|
||||
G4VSceneHandler::EndPrimitives ();
|
||||
}
|
||||
|
||||
// Note: This function overrides G4VSceneHandler::AddSolid(const
|
||||
// G4Box&). You may not want to do this, but this is how it's done if
|
||||
// you do. Certain other specific solids may be treated this way -
|
||||
// see G4VSceneHandler.hh. The simplest possible driver would *not*
|
||||
// implement these polymorphic functions, with the effect that the
|
||||
// default versions in G4VSceneHandler are used, which simply call
|
||||
// G4VSceneHandler::RequestPrimitives to turn the solid into a
|
||||
// G4Polyhedron usually.
|
||||
// Don't forget, solids can be transients too (e.g., representing a hit).
|
||||
void G4XXXSGSceneHandler::AddSolid(const G4Box& box) {
|
||||
#ifdef G4XXXSGDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSGSceneHandler::AddSolid(const G4Box& box) called for "
|
||||
<< box.GetName()
|
||||
<< G4endl;
|
||||
#endif
|
||||
//?? Process your box...
|
||||
std::ostringstream oss;
|
||||
oss << "G4Box(" <<
|
||||
G4String
|
||||
(G4BestUnit
|
||||
(G4ThreeVector
|
||||
(box.GetXHalfLength(), box.GetYHalfLength(), box.GetZHalfLength()),
|
||||
"Length")).strip() << ')' << std::endl;
|
||||
*fCurrentItem += oss.str();
|
||||
}
|
||||
|
||||
void G4XXXSGSceneHandler::AddPrimitive(const G4Polyline& polyline) {
|
||||
#ifdef G4XXXSGDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSGSceneHandler::AddPrimitive(const G4Polyline& polyline) called.\n"
|
||||
<< polyline
|
||||
<< G4endl;
|
||||
#endif
|
||||
// Get vis attributes - pick up defaults if none.
|
||||
//const G4VisAttributes* pVA =
|
||||
// fpViewer -> GetApplicableVisAttributes (polyline.GetVisAttributes ());
|
||||
//?? Process polyline.
|
||||
std::ostringstream oss;
|
||||
oss << polyline << std::endl;
|
||||
*fCurrentItem += oss.str();
|
||||
}
|
||||
|
||||
void G4XXXSGSceneHandler::AddPrimitive(const G4Text& text) {
|
||||
#ifdef G4XXXSGDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSGSceneHandler::AddPrimitive(const G4Text& text) called.\n"
|
||||
<< text
|
||||
<< G4endl;
|
||||
#endif
|
||||
// Get text colour - special method since default text colour is
|
||||
// determined by the default text vis attributes, which may be
|
||||
// specified independent of default vis attributes of other types of
|
||||
// visible objects.
|
||||
//const G4Colour& c = GetTextColour (text); // Picks up default if none.
|
||||
//?? Process text.
|
||||
std::ostringstream oss;
|
||||
oss << text << std::endl;
|
||||
*fCurrentItem += oss.str();
|
||||
}
|
||||
|
||||
void G4XXXSGSceneHandler::AddPrimitive(const G4Circle& circle) {
|
||||
#ifdef G4XXXSGDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSGSceneHandler::AddPrimitive(const G4Circle& circle) called.\n"
|
||||
<< circle
|
||||
<< G4endl;
|
||||
MarkerSizeType sizeType;
|
||||
G4double size = GetMarkerSize (circle, sizeType);
|
||||
switch (sizeType) {
|
||||
default:
|
||||
case screen:
|
||||
// Draw in screen coordinates.
|
||||
G4cout << "screen";
|
||||
break;
|
||||
case world:
|
||||
// Draw in world coordinates.
|
||||
G4cout << "world";
|
||||
break;
|
||||
}
|
||||
G4cout << " size: " << size << G4endl;
|
||||
#endif
|
||||
// Get vis attributes - pick up defaults if none.
|
||||
//const G4VisAttributes* pVA =
|
||||
// fpViewer -> GetApplicableVisAttributes (circle.GetVisAttributes ());
|
||||
//?? Process circle.
|
||||
std::ostringstream oss;
|
||||
oss << circle << std::endl;
|
||||
*fCurrentItem += oss.str();
|
||||
}
|
||||
|
||||
void G4XXXSGSceneHandler::AddPrimitive(const G4Square& square) {
|
||||
#ifdef G4XXXSGDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSGSceneHandler::AddPrimitive(const G4Square& square) called.\n"
|
||||
<< square
|
||||
<< G4endl;
|
||||
MarkerSizeType sizeType;
|
||||
G4double size = GetMarkerSize (square, sizeType);
|
||||
switch (sizeType) {
|
||||
default:
|
||||
case screen:
|
||||
// Draw in screen coordinates.
|
||||
G4cout << "screen";
|
||||
break;
|
||||
case world:
|
||||
// Draw in world coordinates.
|
||||
G4cout << "world";
|
||||
break;
|
||||
}
|
||||
G4cout << " size: " << size << G4endl;
|
||||
#endif
|
||||
// Get vis attributes - pick up defaults if none.
|
||||
//const G4VisAttributes* pVA =
|
||||
// fpViewer -> GetApplicableVisAttributes (square.GetVisAttributes ());
|
||||
//?? Process square.
|
||||
std::ostringstream oss;
|
||||
oss << square << std::endl;
|
||||
*fCurrentItem += oss.str();
|
||||
}
|
||||
|
||||
void G4XXXSGSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) {
|
||||
#ifdef G4XXXSGDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSGSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) called.\n"
|
||||
<< polyhedron
|
||||
<< G4endl;
|
||||
#endif
|
||||
//?? Process polyhedron.
|
||||
std::ostringstream oss;
|
||||
oss << polyhedron;
|
||||
*fCurrentItem += oss.str();
|
||||
|
||||
//?? Or... here are some ideas for decomposing into polygons...
|
||||
//Assume all facets are convex quadrilaterals.
|
||||
//Draw each G4Facet individually
|
||||
|
||||
//Get colour, etc..
|
||||
if (polyhedron.GetNoFacets() == 0) return;
|
||||
|
||||
// Get vis attributes - pick up defaults if none.
|
||||
const G4VisAttributes* pVA =
|
||||
fpViewer -> GetApplicableVisAttributes (polyhedron.GetVisAttributes ());
|
||||
|
||||
// Get view parameters that the user can force through the vis
|
||||
// attributes, thereby over-riding the current view parameter.
|
||||
G4ViewParameters::DrawingStyle drawing_style = GetDrawingStyle (pVA);
|
||||
//G4bool isAuxEdgeVisible = GetAuxEdgeVisible (pVA);
|
||||
|
||||
//Get colour, etc..
|
||||
//const G4Colour& c = pVA -> GetColour ();
|
||||
|
||||
// Initial action depending on drawing style.
|
||||
switch (drawing_style) {
|
||||
case (G4ViewParameters::hsr):
|
||||
{
|
||||
break;
|
||||
}
|
||||
case (G4ViewParameters::hlr):
|
||||
{
|
||||
break;
|
||||
}
|
||||
case (G4ViewParameters::wireframe):
|
||||
{
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Loop through all the facets...
|
||||
|
||||
// Look at G4OpenGLSceneHandler::AddPrimitive(const G4Polyhedron&)
|
||||
// for an example of how to get facets out of a G4Polyhedron,
|
||||
// including how to cope with triangles if that's a problem.
|
||||
}
|
||||
|
||||
void G4XXXSGSceneHandler::AddPrimitive(const G4NURBS& nurbs) {
|
||||
#ifdef G4XXXSGDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSGSceneHandler::AddPrimitive(const G4NURBS& nurbs) called."
|
||||
<< G4endl;
|
||||
#endif
|
||||
//?? Don't bother implementing this. NURBS are not functional.
|
||||
}
|
||||
|
||||
void G4XXXSGSceneHandler::ClearStore () {
|
||||
|
||||
G4VSceneHandler::ClearStore (); // Sets need kernel visit, etc.
|
||||
|
||||
fPermanentsRoot.clear();
|
||||
fTransientsRoot.clear();
|
||||
fLVMap.clear();
|
||||
}
|
||||
|
||||
void G4XXXSGSceneHandler::ClearTransientStore () {
|
||||
|
||||
G4VSceneHandler::ClearTransientStore ();
|
||||
|
||||
fTransientsRoot.clear();
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,175 @@
|
||||
//
|
||||
// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4XXXSGViewer.cc,v 1.3 2006/06/29 21:27:42 gunter Exp $
|
||||
// GEANT4 tag $Name: geant4-08-01 $
|
||||
//
|
||||
//
|
||||
// John Allison 10th March 2006
|
||||
// A template for a sophisticated graphics driver with a scene graph.
|
||||
//?? Lines beginning like this require specialisation for your driver.
|
||||
|
||||
#ifdef G4VIS_BUILD_XXXSG_DRIVER
|
||||
|
||||
#include "G4XXXSGViewer.hh"
|
||||
|
||||
#include "G4VSceneHandler.hh"
|
||||
#include "G4XXXSGSceneHandler.hh"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
G4XXXSGViewer::G4XXXSGViewer
|
||||
(G4VSceneHandler& sceneHandler, const G4String& name):
|
||||
G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
|
||||
{}
|
||||
|
||||
G4XXXSGViewer::~G4XXXSGViewer() {}
|
||||
|
||||
void G4XXXSGViewer::SetView() {
|
||||
//#ifdef G4XXXSGDEBUG
|
||||
G4cout << "G4XXXSGViewer::SetView() called." << G4endl;
|
||||
//#endif
|
||||
}
|
||||
|
||||
void G4XXXSGViewer::ClearView() {
|
||||
//#ifdef G4XXXSGDEBUG
|
||||
G4cout << "G4XXXSGViewer::ClearView() called." << G4endl;
|
||||
//#endif
|
||||
}
|
||||
|
||||
void G4XXXSGViewer::DrawView() {
|
||||
//#ifdef G4XXXSGDEBUG
|
||||
G4cout << "G4XXXSGViewer::DrawView() called." << G4endl;
|
||||
//#endif
|
||||
|
||||
// First, a view should decide when to re-visit the G4 kernel.
|
||||
// Sometimes it might not be necessary, e.g., if the scene is stored
|
||||
// in a graphical database (e.g., OpenGL's display lists) and only
|
||||
// the viewing angle has changed. But graphics systems without a
|
||||
// graphical database will always need to visit the G4 kernel.
|
||||
|
||||
// The fNeedKernelVisit flag might have been set by the user in
|
||||
// /vis/viewer/rebuild, but if not, make decision and set flag only
|
||||
// if necessary...
|
||||
if (!fNeedKernelVisit) KernelVisitDecision();
|
||||
G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
|
||||
|
||||
ProcessView (); // Clears store and processes scene only if necessary.
|
||||
|
||||
if (kernelVisitWasNeeded) {
|
||||
// Some systems, notably OpenGL, can draw while re-building, so
|
||||
// there might not be a need to draw from store again here. But
|
||||
// in this case...
|
||||
DrawFromStore("G4XXXSGViewer::DrawView");
|
||||
} else {
|
||||
DrawFromStore("G4XXXSGViewer::DrawView");
|
||||
}
|
||||
|
||||
// ...before finally...
|
||||
FinishView (); // Flush streams and/or swap buffers.
|
||||
}
|
||||
|
||||
void G4XXXSGViewer::ShowView() {
|
||||
//#ifdef G4XXXSGDEBUG
|
||||
G4cout << "G4XXXSGViewer::ShowView() called." << G4endl;
|
||||
//#endif
|
||||
// This is what you should see...
|
||||
DrawFromStore("G4XXXSGViewer::ShowView");
|
||||
}
|
||||
|
||||
void G4XXXSGViewer::KernelVisitDecision () {
|
||||
|
||||
// If there's a significant difference with the last view parameters
|
||||
// of either the scene handler or this viewer, trigger a rebuild.
|
||||
|
||||
typedef taj::tree<G4String> SceneGraph;
|
||||
typedef taj::tree<G4String>::iterator SceneGraphIterator;
|
||||
SceneGraph& sceneGraph =
|
||||
static_cast<G4XXXSGSceneHandler&>(fSceneHandler).fSceneGraph;
|
||||
if (sceneGraph.size() == 3 // I.e., only the root nodes.
|
||||
|| CompareForKernelVisit(fLastVP)) {
|
||||
NeedKernelVisit (); // Sets fNeedKernelVisit.
|
||||
}
|
||||
fLastVP = fVP;
|
||||
}
|
||||
|
||||
G4bool G4XXXSGViewer::CompareForKernelVisit(G4ViewParameters& lastVP)
|
||||
{
|
||||
// Typical comparison. Taken from OpenGL.
|
||||
if (
|
||||
(lastVP.GetDrawingStyle () != fVP.GetDrawingStyle ()) ||
|
||||
(lastVP.GetRepStyle () != fVP.GetRepStyle ()) ||
|
||||
(lastVP.IsCulling () != fVP.IsCulling ()) ||
|
||||
(lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
|
||||
(lastVP.IsDensityCulling () != fVP.IsDensityCulling ()) ||
|
||||
(lastVP.IsCullingCovered () != fVP.IsCullingCovered ()) ||
|
||||
(lastVP.IsSection () != fVP.IsSection ()) ||
|
||||
// No need to visit kernel if section plane changes.
|
||||
(lastVP.IsCutaway () != fVP.IsCutaway ()) ||
|
||||
(lastVP.GetCutawayPlanes ().size () !=
|
||||
fVP.GetCutawayPlanes ().size ()) ||
|
||||
// No need to visit kernel if cutaway planes change.
|
||||
(lastVP.IsExplode () != fVP.IsExplode ()) ||
|
||||
(lastVP.GetNoOfSides () != fVP.GetNoOfSides ()) ||
|
||||
(lastVP.GetBackgroundColour ()!= fVP.GetBackgroundColour ())
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (lastVP.IsDensityCulling () &&
|
||||
(lastVP.GetVisibleDensity () != fVP.GetVisibleDensity ()))
|
||||
return true;
|
||||
|
||||
if (lastVP.IsExplode () &&
|
||||
(lastVP.GetExplodeFactor () != fVP.GetExplodeFactor ()))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void G4XXXSGViewer::DrawFromStore(const G4String& source) {
|
||||
typedef taj::tree<G4String> SceneGraph;
|
||||
typedef taj::tree<G4String>::preorder_iterator SceneGraphPreIterator;
|
||||
SceneGraph& sceneGraph =
|
||||
static_cast<G4XXXSGSceneHandler&>(fSceneHandler).fSceneGraph;
|
||||
// Write to a file for testing...
|
||||
static G4int iCount = 0;
|
||||
std::ostringstream oss;
|
||||
oss << source << '.' << fName << '.' << iCount++ << ".out";
|
||||
G4cout << "Writing " << oss.str() << G4endl;
|
||||
std::ofstream ofs(oss.str().c_str());
|
||||
for (SceneGraphPreIterator i = sceneGraph.beginPre();
|
||||
i != sceneGraph.endPre(); ++i) {
|
||||
G4int depth = 0;
|
||||
SceneGraphPreIterator j = i;
|
||||
while (j != sceneGraph.getRoot()) {j = j.parent(); ++depth;}
|
||||
ofs << "\nDepth: " << depth;
|
||||
ofs << *i;
|
||||
}
|
||||
ofs.close();
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,59 +1,54 @@
|
||||
//
|
||||
// ********************************************************************
|
||||
// * DISCLAIMER *
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The following disclaimer summarizes all the specific disclaimers *
|
||||
// * of contributors to this software. The specific disclaimers,which *
|
||||
// * govern, are listed with their locations in: *
|
||||
// * http://cern.ch/geant4/license *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the intellectual property of the *
|
||||
// * GEANT4 collaboration. *
|
||||
// * By copying, distributing or modifying the Program (or any work *
|
||||
// * based on the Program) you indicate your acceptance of this *
|
||||
// * statement, and all its terms. *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4XXXSceneHandler.cc,v 1.25 2005/11/22 16:25:07 allison Exp $
|
||||
// GEANT4 tag $Name: geant4-08-00 $
|
||||
// $Id: G4XXXSceneHandler.cc,v 1.31 2006/06/29 21:27:44 gunter Exp $
|
||||
// GEANT4 tag $Name: geant4-08-01 $
|
||||
//
|
||||
//
|
||||
// John Allison 5th April 2001
|
||||
// A base class for a scene handler to dump geometry hierarchy.
|
||||
// Based on a provisional G4XXXGraphicsScene (was in modeling).
|
||||
// A template for a simplest possible graphics driver.
|
||||
//?? Lines or sections marked like this require specialisation for your driver.
|
||||
|
||||
#include "G4XXXSceneHandler.hh"
|
||||
|
||||
#include "G4Box.hh"
|
||||
#include "G4Cons.hh"
|
||||
#include "G4Tubs.hh"
|
||||
#include "G4Trd.hh"
|
||||
#include "G4Trap.hh"
|
||||
#include "G4Sphere.hh"
|
||||
#include "G4Para.hh"
|
||||
#include "G4Torus.hh"
|
||||
#include "G4Polycone.hh"
|
||||
#include "G4Polyhedra.hh"
|
||||
#include "G4PhysicalVolumeModel.hh"
|
||||
#include "G4VPhysicalVolume.hh"
|
||||
#include "G4LogicalVolume.hh"
|
||||
#include "G4ModelingParameters.hh"
|
||||
#include "G4Polyline.hh"
|
||||
#include "G4Text.hh"
|
||||
#include "G4Circle.hh"
|
||||
#include "G4Square.hh"
|
||||
#include "G4Polyhedron.hh"
|
||||
/*
|
||||
#include "G4NURBS.hh"
|
||||
#include "G4VTrajectory.hh"
|
||||
#include "G4AttDef.hh"
|
||||
#include "G4AttValue.hh"
|
||||
*/
|
||||
#include "G4UnitsTable.hh"
|
||||
|
||||
G4int G4XXXSceneHandler::fSceneIdCount = 0;
|
||||
// Counter for XXX scene handlers.
|
||||
@@ -69,269 +64,56 @@ G4XXXSceneHandler::~G4XXXSceneHandler() {}
|
||||
void G4XXXSceneHandler::PrintThings() {
|
||||
G4cout <<
|
||||
" with transformation "
|
||||
<< (void*)fpObjectTransformation
|
||||
<< " from " << fpModel->GetCurrentDescription()
|
||||
<< " (tag " << fpModel->GetCurrentTag()
|
||||
<< ')';
|
||||
if (fpCurrentPV) {
|
||||
<< (void*)fpObjectTransformation;
|
||||
if (fpModel) {
|
||||
G4cout << " from " << fpModel->GetCurrentDescription()
|
||||
<< " (tag " << fpModel->GetCurrentTag()
|
||||
<< ')';
|
||||
} else {
|
||||
G4cout << "(not from a model)";
|
||||
}
|
||||
G4PhysicalVolumeModel* pPVModel =
|
||||
dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
|
||||
if (pPVModel) {
|
||||
G4cout <<
|
||||
"\n current physical volume: "
|
||||
<< fpCurrentPV->GetName() <<
|
||||
<< pPVModel->GetCurrentPV()->GetName() <<
|
||||
"\n current logical volume: "
|
||||
<< fpCurrentLV->GetName() <<
|
||||
<< pPVModel->GetCurrentLV()->GetName() <<
|
||||
"\n current depth of geometry tree: "
|
||||
<< fCurrentDepth;
|
||||
<< pPVModel->GetCurrentDepth();
|
||||
}
|
||||
G4cout << G4endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <vector>
|
||||
std::vector<std::pair<G4VPhysicalVolume*, G4int> > fPVPath;
|
||||
typedef
|
||||
std::vector<std::pair<G4VPhysicalVolume*, G4int> >::const_iterator
|
||||
PVPath_const_iterator;
|
||||
|
||||
void G4XXXSceneHandler::PreAddSolid
|
||||
(const G4Transform3D&, const G4VisAttributes&) {
|
||||
using namespace std;
|
||||
G4cout <<
|
||||
"Current PV/LV/depth: "
|
||||
<< fpCurrentPV->GetName() <<
|
||||
"/"
|
||||
<< fpCurrentLV->GetName() <<
|
||||
"/"
|
||||
<< fCurrentDepth
|
||||
<< G4endl;
|
||||
// How to establish a tree (even when some volumes have been
|
||||
// culled)...
|
||||
static G4int lastDepth = 0;
|
||||
static G4LogicalVolume* lastMotherLV = 0;
|
||||
G4int copyNo = fpCurrentPV->GetCopyNo();
|
||||
if (fCurrentDepth > lastDepth) {
|
||||
while (fCurrentDepth > lastDepth++) {
|
||||
fPVPath.push_back(make_pair((G4VPhysicalVolume*)0,0));
|
||||
}
|
||||
fPVPath.back() = make_pair(fpCurrentPV,copyNo);
|
||||
} else if (fCurrentDepth == lastDepth) {
|
||||
fPVPath.back() = make_pair(fpCurrentPV,copyNo);
|
||||
} else {
|
||||
while (fCurrentDepth < lastDepth--) {
|
||||
fPVPath.pop_back();
|
||||
}
|
||||
fPVPath.back() = make_pair(fpCurrentPV,copyNo);
|
||||
}
|
||||
lastDepth = fCurrentDepth;
|
||||
lastMotherLV = fpCurrentPV->GetMotherLogical();
|
||||
|
||||
// Debug printing...
|
||||
for (PVPath_const_iterator i = fPVPath.begin(); i != fPVPath.end(); ++i) {
|
||||
if ((*i).first) {
|
||||
G4cout << '/' << (*i).first->GetName();
|
||||
} else {
|
||||
G4cout << 0;
|
||||
}
|
||||
G4cout << ':' << (*i).second;
|
||||
}
|
||||
G4cout << G4endl;
|
||||
|
||||
/***********************************************
|
||||
fLVSet.insert(fpCurrentLV);
|
||||
G4LogicalVolume* motherLV = fpCurrentPV->GetMotherLogical();
|
||||
if (motherLV) {
|
||||
if (fLVSet.find(motherLV) == fLVSet.end()) {
|
||||
// Mother not previously encountered - must have been culled.
|
||||
G4cout << "Mother LV \"" << motherLV->GetName()
|
||||
<< "\" not found." << G4endl;
|
||||
// Search back up hierarchy...
|
||||
do {
|
||||
G4LogicalVolume* possibleMotherLV = 0;
|
||||
G4LogicalVolumeStore* Store = G4LogicalVolumeStore::GetInstance();
|
||||
for ( size_t LV=0; LV < Store->size(); LV++ ) {
|
||||
G4LogicalVolume* aLogVol = (*Store)[LV];
|
||||
if(aLogVol != this) { // Don't look for it inside itself!
|
||||
for (G4int daughter=0; daughter < aLogVol->GetNoDaughters(); daughter++ ) {
|
||||
if( aLogVol->GetDaughter(daughter)->GetLogicalVolume()==this )
|
||||
{
|
||||
// aLogVol is the mother !!!
|
||||
//
|
||||
motherLogVol = aLogVol;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
motherLV = motherLV->GetPhysicalVolume()->GetMotherLogical();
|
||||
} while (motherLV && fLVSet.find(motherLV) == fLVSet.end());
|
||||
G4cout << "Mother LV \"" << motherLV->GetName()
|
||||
<< "\" found." << G4endl;
|
||||
}
|
||||
}
|
||||
****************************************/
|
||||
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddSolid(const G4Box& box) {
|
||||
void G4XXXSceneHandler::AddPrimitive(const G4Polyline&
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddSolid(const G4Box& box) called for "
|
||||
<< box.GetName()
|
||||
<< G4endl;
|
||||
PrintThings();
|
||||
polyline
|
||||
#endif
|
||||
G4VSceneHandler::AddSolid(box); // Invoke default action.
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddSolid(const G4Cons& cons) {
|
||||
) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddSolid(const G4Cons& cons) called for "
|
||||
<< cons.GetName()
|
||||
<< G4endl;
|
||||
PrintThings();
|
||||
#endif
|
||||
G4VSceneHandler::AddSolid(cons); // Invoke default action.
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddSolid(const G4Tubs& tubs) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddSolid(const G4Tubs& tubs) called for "
|
||||
<< tubs.GetName()
|
||||
<< G4endl;
|
||||
PrintThings();
|
||||
#endif
|
||||
G4VSceneHandler::AddSolid(tubs); // Invoke default action.
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddSolid(const G4Trd& trd) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddSolid(const G4Trd& trd) called for "
|
||||
<< trd.GetName()
|
||||
<< G4endl;
|
||||
PrintThings();
|
||||
#endif
|
||||
G4VSceneHandler::AddSolid(trd); // Invoke default action.
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddSolid(const G4Trap& trap) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddSolid(const G4Trap& trap) called for "
|
||||
<< trap.GetName()
|
||||
<< G4endl;
|
||||
PrintThings();
|
||||
#endif
|
||||
G4VSceneHandler::AddSolid(trap); // Invoke default action.
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddSolid(const G4Sphere& sphere) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddSolid(const G4Sphere& sphere) called for "
|
||||
<< sphere.GetName()
|
||||
<< G4endl;
|
||||
PrintThings();
|
||||
#endif
|
||||
G4VSceneHandler::AddSolid(sphere); // Invoke default action.
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddSolid(const G4Para& para) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddSolid(const G4Para& para) called for "
|
||||
<< para.GetName()
|
||||
<< G4endl;
|
||||
PrintThings();
|
||||
#endif
|
||||
G4VSceneHandler::AddSolid(para); // Invoke default action.
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddSolid(const G4Torus& torus) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddSolid(const G4Torus& torus) called for "
|
||||
<< torus.GetName()
|
||||
<< G4endl;
|
||||
PrintThings();
|
||||
#endif
|
||||
G4VSceneHandler::AddSolid(torus); // Invoke default action.
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddSolid(const G4Polycone& polycone) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddSolid(const G4Polycone& polycone) called for "
|
||||
<< polycone.GetName()
|
||||
<< G4endl;
|
||||
PrintThings();
|
||||
#endif
|
||||
G4VSceneHandler::AddSolid(polycone); // Invoke default action.
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddSolid(const G4Polyhedra& polyhedra) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddSolid(const G4Polyhedra& polyhedra) called for "
|
||||
<< polyhedra.GetName()
|
||||
<< G4endl;
|
||||
PrintThings();
|
||||
#endif
|
||||
G4VSceneHandler::AddSolid(polyhedra); // Invoke default action.
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddSolid(const G4VSolid& solid) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddSolid(const G4Solid& solid) called for "
|
||||
<< solid.GetName()
|
||||
<< G4endl;
|
||||
PrintThings();
|
||||
#endif
|
||||
G4VSceneHandler::AddSolid(solid); // Invoke default action.
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddCompound(const G4VTrajectory& traj) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddCompound(const G4VTrajectory& traj) called."
|
||||
<< G4endl;
|
||||
#endif
|
||||
|
||||
G4VSceneHandler::AddCompound(traj); // Draw trajectory in good old way for now.
|
||||
|
||||
traj.ShowTrajectory();
|
||||
G4cout << G4endl;
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddCompound(const G4VHit& hit) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddCompound(const G4VHit& hit) called."
|
||||
<< G4endl;
|
||||
#endif
|
||||
G4VSceneHandler::AddCompound(hit); // Invoke default action.
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddPrimitive(const G4Polyline& polyline) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddPrimitive(const G4Polyline& polyline) called:"
|
||||
"\n polyline: " << polyline
|
||||
"G4XXXSceneHandler::AddPrimitive(const G4Polyline& polyline) called.\n"
|
||||
<< polyline
|
||||
<< G4endl;
|
||||
PrintThings();
|
||||
#endif
|
||||
// Get vis attributes - pick up defaults if none.
|
||||
//const G4VisAttributes* pVA =
|
||||
// fpViewer -> GetApplicableVisAttributes (polyline.GetVisAttributes ());
|
||||
//?? Process polyline.
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddPrimitive(const G4Text& text) {
|
||||
void G4XXXSceneHandler::AddPrimitive(const G4Text&
|
||||
#ifdef G4XXXDEBUG
|
||||
text
|
||||
#endif
|
||||
) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddPrimitive(const G4Text& text) called:"
|
||||
"\n text: " << text.GetText()
|
||||
"G4XXXSceneHandler::AddPrimitive(const G4Text& text) called.\n"
|
||||
<< text
|
||||
<< G4endl;
|
||||
PrintThings();
|
||||
#endif
|
||||
@@ -340,12 +122,19 @@ void G4XXXSceneHandler::AddPrimitive(const G4Text& text) {
|
||||
// specified independent of default vis attributes of other types of
|
||||
// visible objects.
|
||||
//const G4Colour& c = GetTextColour (text); // Picks up default if none.
|
||||
//?? Process text.
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddPrimitive(const G4Circle& circle) {
|
||||
void G4XXXSceneHandler::AddPrimitive(const G4Circle&
|
||||
#ifdef G4XXXDEBUG
|
||||
circle
|
||||
#endif
|
||||
) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddPrimitive(const G4Circle& circle) called:\n ";
|
||||
"G4XXXSceneHandler::AddPrimitive(const G4Circle& circle) called.\n"
|
||||
<< circle
|
||||
<< G4endl;
|
||||
MarkerSizeType sizeType;
|
||||
G4double size = GetMarkerSize (circle, sizeType);
|
||||
switch (sizeType) {
|
||||
@@ -365,12 +154,19 @@ void G4XXXSceneHandler::AddPrimitive(const G4Circle& circle) {
|
||||
// Get vis attributes - pick up defaults if none.
|
||||
//const G4VisAttributes* pVA =
|
||||
// fpViewer -> GetApplicableVisAttributes (circle.GetVisAttributes ());
|
||||
//?? Process circle.
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddPrimitive(const G4Square& square) {
|
||||
void G4XXXSceneHandler::AddPrimitive(const G4Square&
|
||||
#ifdef G4XXXDEBUG
|
||||
square
|
||||
#endif
|
||||
) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddPrimitive(const G4Square& square) called:\n ";
|
||||
"G4XXXSceneHandler::AddPrimitive(const G4Square& square) called.\n"
|
||||
<< square
|
||||
<< G4endl;
|
||||
MarkerSizeType sizeType;
|
||||
G4double size = GetMarkerSize (square, sizeType);
|
||||
switch (sizeType) {
|
||||
@@ -390,16 +186,18 @@ void G4XXXSceneHandler::AddPrimitive(const G4Square& square) {
|
||||
// Get vis attributes - pick up defaults if none.
|
||||
//const G4VisAttributes* pVA =
|
||||
// fpViewer -> GetApplicableVisAttributes (square.GetVisAttributes ());
|
||||
//?? Process square.
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout <<
|
||||
"G4XXXSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) called."
|
||||
"G4XXXSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) called.\n"
|
||||
<< polyhedron
|
||||
<< G4endl;
|
||||
PrintThings();
|
||||
#endif
|
||||
|
||||
//?? Process polyhedron. Here are some ideas...
|
||||
//Assume all facets are convex quadrilaterals.
|
||||
//Draw each G4Facet individually
|
||||
|
||||
@@ -438,12 +236,11 @@ void G4XXXSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) {
|
||||
}
|
||||
}
|
||||
|
||||
//Loop through all the facets...
|
||||
// Loop through all the facets...
|
||||
|
||||
// Look at G4OpenGLSceneHandler::AddPrimitive(const G4Polyhedron&)
|
||||
// for an example of how to get facets out of a G4Polyhedron,
|
||||
// including how to cope with triangles if that's a problem.
|
||||
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::AddPrimitive(const G4NURBS&) {
|
||||
@@ -453,20 +250,5 @@ void G4XXXSceneHandler::AddPrimitive(const G4NURBS&) {
|
||||
<< G4endl;
|
||||
PrintThings();
|
||||
#endif
|
||||
// Get vis attributes - pick up defaults if none.
|
||||
//const G4VisAttributes* pVA =
|
||||
// fpViewer -> GetApplicableVisAttributes (nurbs.GetVisAttributes ());
|
||||
}
|
||||
|
||||
void G4XXXSceneHandler::ClearTransientStore () {
|
||||
G4VSceneHandler::ClearTransientStore ();
|
||||
// This is typically called after an update and before drawing hits
|
||||
// of the next event. To simulate the clearing of "transients"
|
||||
// (hits, etc.) in a system without a graphical database, the
|
||||
// detector is redrawn...
|
||||
if (fpViewer) {
|
||||
fpViewer -> SetView ();
|
||||
fpViewer -> ClearView ();
|
||||
fpViewer -> DrawView ();
|
||||
}
|
||||
//?? Don't bother implementing this. NURBS are not functional.
|
||||
}
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
//
|
||||
// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4XXXStored.cc,v 1.2 2006/06/29 21:27:46 gunter Exp $
|
||||
// GEANT4 tag $Name: geant4-08-01 $
|
||||
//
|
||||
//
|
||||
// John Allison 7th March 2006
|
||||
// A template for a graphics driver with a store/database.
|
||||
//?? Lines beginning like this require specialisation for your driver.
|
||||
|
||||
#include "G4XXXStored.hh"
|
||||
#include "G4XXXStoredSceneHandler.hh"
|
||||
#include "G4XXXStoredViewer.hh"
|
||||
|
||||
G4XXXStored::G4XXXStored():
|
||||
G4VGraphicsSystem("G4XXXStored",
|
||||
"XXXStored",
|
||||
"Graphics driver with a store/database",
|
||||
G4VGraphicsSystem::threeD //?? Your functionality
|
||||
)
|
||||
{}
|
||||
|
||||
G4XXXStored::~G4XXXStored() {}
|
||||
|
||||
G4VSceneHandler* G4XXXStored::CreateSceneHandler(const G4String& name) {
|
||||
G4VSceneHandler* pScene = new G4XXXStoredSceneHandler(*this, name);
|
||||
return pScene;
|
||||
}
|
||||
|
||||
G4VViewer* G4XXXStored::CreateViewer(G4VSceneHandler& scene,
|
||||
const G4String& name) {
|
||||
G4VViewer* pView =
|
||||
new G4XXXStoredViewer((G4XXXStoredSceneHandler&) scene, name);
|
||||
if (pView) {
|
||||
if (pView->GetViewId() < 0) {
|
||||
G4cout <<
|
||||
"G4XXXStored::CreateViewer: ERROR flagged by negative"
|
||||
" view id in G4XXXStoredViewer creation."
|
||||
"\n Destroying view and returning null pointer."
|
||||
<< G4endl;
|
||||
delete pView;
|
||||
pView = 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
G4cout <<
|
||||
"G4XXXStored::CreateViewer: ERROR: null pointer on new G4XXXStoredViewer."
|
||||
<< G4endl;
|
||||
}
|
||||
return pView;
|
||||
}
|
||||
@@ -0,0 +1,357 @@
|
||||
//
|
||||
// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4XXXStoredSceneHandler.cc,v 1.4 2006/06/29 21:27:48 gunter Exp $
|
||||
// GEANT4 tag $Name: geant4-08-01 $
|
||||
//
|
||||
//
|
||||
// John Allison 7th March 2006
|
||||
// A template for a graphics driver with a store/database.
|
||||
//?? Lines beginning like this require specialisation for your driver.
|
||||
|
||||
#include "G4XXXStoredSceneHandler.hh"
|
||||
|
||||
#include "G4XXXStoredViewer.hh"
|
||||
#include "G4PhysicalVolumeModel.hh"
|
||||
#include "G4VPhysicalVolume.hh"
|
||||
#include "G4LogicalVolume.hh"
|
||||
#include "G4Box.hh"
|
||||
#include "G4Polyline.hh"
|
||||
#include "G4Text.hh"
|
||||
#include "G4Circle.hh"
|
||||
#include "G4Square.hh"
|
||||
#include "G4Polyhedron.hh"
|
||||
#include "G4NURBS.hh"
|
||||
#include "G4VTrajectory.hh"
|
||||
#include "G4AttDef.hh"
|
||||
#include "G4AttValue.hh"
|
||||
#include "G4UnitsTable.hh"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
G4int G4XXXStoredSceneHandler::fSceneIdCount = 0;
|
||||
// Counter for XXX scene handlers.
|
||||
|
||||
G4XXXStoredSceneHandler::G4XXXStoredSceneHandler(G4VGraphicsSystem& system,
|
||||
const G4String& name):
|
||||
G4VSceneHandler(system, fSceneIdCount++, name)
|
||||
{}
|
||||
|
||||
G4XXXStoredSceneHandler::~G4XXXStoredSceneHandler() {}
|
||||
|
||||
#ifdef G4XXXStoredDEBUG
|
||||
// Useful function...
|
||||
void G4XXXStoredSceneHandler::PrintThings() {
|
||||
G4cout <<
|
||||
" with transformation "
|
||||
<< (void*)fpObjectTransformation;
|
||||
if (fpModel) {
|
||||
G4cout << " from " << fpModel->GetCurrentDescription()
|
||||
<< " (tag " << fpModel->GetCurrentTag()
|
||||
<< ')';
|
||||
} else {
|
||||
G4cout << "(not from a model)";
|
||||
}
|
||||
G4PhysicalVolumeModel* pPVModel =
|
||||
dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
|
||||
if (pPVModel) {
|
||||
G4cout <<
|
||||
"\n current physical volume: "
|
||||
<< pPVModel->GetCurrentPV()->GetName() <<
|
||||
"\n current logical volume: "
|
||||
<< pPVModel->GetCurrentLV()->GetName() <<
|
||||
"\n current depth of geometry tree: "
|
||||
<< pPVModel->GetCurrentDepth();
|
||||
}
|
||||
G4cout << G4endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
void G4XXXStoredSceneHandler::PreAddSolid
|
||||
(const G4Transform3D& objectTransformation,
|
||||
const G4VisAttributes& visAttribs)
|
||||
{
|
||||
G4VSceneHandler::PreAddSolid(objectTransformation, visAttribs);
|
||||
|
||||
// Create a place for current solid...
|
||||
fCurrentItem = fStore.insert(fStore.end(), G4String("\nPreAddSolid:\n"));
|
||||
if (fReadyForTransients) {
|
||||
fTransients.push_back(fCurrentItem);
|
||||
} else {
|
||||
fPermanents.push_back(fCurrentItem);
|
||||
}
|
||||
}
|
||||
|
||||
void G4XXXStoredSceneHandler::PostAddSolid()
|
||||
{
|
||||
*fCurrentItem += "\nEndSolid\n";
|
||||
G4VSceneHandler::PostAddSolid();
|
||||
}
|
||||
|
||||
void G4XXXStoredSceneHandler::BeginPrimitives
|
||||
(const G4Transform3D& objectTransformation)
|
||||
{
|
||||
G4VSceneHandler::BeginPrimitives(objectTransformation);
|
||||
|
||||
// If thread of control has already passed through PreAddSolid,
|
||||
// avoid opening a graphical data base component again.
|
||||
if (!fProcessingSolid) {
|
||||
// Create a place for current primitive...
|
||||
fCurrentItem = fStore.insert(fStore.end(),
|
||||
G4String("\nBeginPrimitives:\n"));
|
||||
if (fReadyForTransients) {
|
||||
fTransients.push_back(fCurrentItem);
|
||||
} else {
|
||||
fPermanents.push_back(fCurrentItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void G4XXXStoredSceneHandler::EndPrimitives ()
|
||||
{
|
||||
if (!fProcessingSolid) { // Already done if so.
|
||||
*fCurrentItem += "\nEndPrimitives\n";
|
||||
}
|
||||
G4VSceneHandler::EndPrimitives ();
|
||||
}
|
||||
|
||||
// Note: This function overrides G4VSceneHandler::AddSolid(const
|
||||
// G4Box&). You may not want to do this, but this is how it's done if
|
||||
// you do. Certain other specific solids may be treated this way -
|
||||
// see G4VSceneHandler.hh. The simplest possible driver would *not*
|
||||
// implement these polymorphic functions, with the effect that the
|
||||
// default versions in G4VSceneHandler are used, which simply call
|
||||
// G4VSceneHandler::RequestPrimitives to turn the solid into a
|
||||
// G4Polyhedron usually.
|
||||
// Don't forget, solids can be transients too (e.g., representing a hit).
|
||||
void G4XXXStoredSceneHandler::AddSolid(const G4Box& box) {
|
||||
#ifdef G4XXXStoredDEBUG
|
||||
G4cout <<
|
||||
"G4XXXStoredSceneHandler::AddSolid(const G4Box& box) called for "
|
||||
<< box.GetName()
|
||||
<< G4endl;
|
||||
#endif
|
||||
//?? Process your box...
|
||||
std::ostringstream oss;
|
||||
oss << "G4Box(" <<
|
||||
G4String
|
||||
(G4BestUnit
|
||||
(G4ThreeVector
|
||||
(box.GetXHalfLength(), box.GetYHalfLength(), box.GetZHalfLength()),
|
||||
"Length")).strip() << ')';
|
||||
*fCurrentItem += oss.str();
|
||||
}
|
||||
|
||||
void G4XXXStoredSceneHandler::AddPrimitive(const G4Polyline& polyline) {
|
||||
#ifdef G4XXXStoredDEBUG
|
||||
G4cout <<
|
||||
"G4XXXStoredSceneHandler::AddPrimitive(const G4Polyline& polyline) called.\n"
|
||||
<< polyline
|
||||
<< G4endl;
|
||||
#endif
|
||||
// Get vis attributes - pick up defaults if none.
|
||||
//const G4VisAttributes* pVA =
|
||||
// fpViewer -> GetApplicableVisAttributes (polyline.GetVisAttributes ());
|
||||
//?? Process polyline.
|
||||
std::ostringstream oss;
|
||||
oss << polyline;
|
||||
*fCurrentItem += oss.str();
|
||||
}
|
||||
|
||||
void G4XXXStoredSceneHandler::AddPrimitive(const G4Text& text) {
|
||||
#ifdef G4XXXStoredDEBUG
|
||||
G4cout <<
|
||||
"G4XXXStoredSceneHandler::AddPrimitive(const G4Text& text) called.|n"
|
||||
<< text
|
||||
<< G4endl;
|
||||
#endif
|
||||
// Get text colour - special method since default text colour is
|
||||
// determined by the default text vis attributes, which may be
|
||||
// specified independent of default vis attributes of other types of
|
||||
// visible objects.
|
||||
//const G4Colour& c = GetTextColour (text); // Picks up default if none.
|
||||
//?? Process text.
|
||||
std::ostringstream oss;
|
||||
oss << text;
|
||||
*fCurrentItem += oss.str();
|
||||
}
|
||||
|
||||
void G4XXXStoredSceneHandler::AddPrimitive(const G4Circle& circle) {
|
||||
#ifdef G4XXXStoredDEBUG
|
||||
G4cout <<
|
||||
"G4XXXStoredSceneHandler::AddPrimitive(const G4Circle& circle) called.\n"
|
||||
<< circle
|
||||
<< G4endl;
|
||||
MarkerSizeType sizeType;
|
||||
G4double size = GetMarkerSize (circle, sizeType);
|
||||
switch (sizeType) {
|
||||
default:
|
||||
case screen:
|
||||
// Draw in screen coordinates.
|
||||
G4cout << "screen";
|
||||
break;
|
||||
case world:
|
||||
// Draw in world coordinates.
|
||||
G4cout << "world";
|
||||
break;
|
||||
}
|
||||
G4cout << " size: " << size << G4endl;
|
||||
#endif
|
||||
// Get vis attributes - pick up defaults if none.
|
||||
//const G4VisAttributes* pVA =
|
||||
// fpViewer -> GetApplicableVisAttributes (circle.GetVisAttributes ());
|
||||
//?? Process circle.
|
||||
std::ostringstream oss;
|
||||
oss << circle;
|
||||
*fCurrentItem += oss.str();
|
||||
}
|
||||
|
||||
void G4XXXStoredSceneHandler::AddPrimitive(const G4Square& square) {
|
||||
#ifdef G4XXXStoredDEBUG
|
||||
G4cout <<
|
||||
"G4XXXStoredSceneHandler::AddPrimitive(const G4Square& square) called.\n"
|
||||
<< square
|
||||
<< G4endl;
|
||||
MarkerSizeType sizeType;
|
||||
G4double size = GetMarkerSize (square, sizeType);
|
||||
switch (sizeType) {
|
||||
default:
|
||||
case screen:
|
||||
// Draw in screen coordinates.
|
||||
G4cout << "screen";
|
||||
break;
|
||||
case world:
|
||||
// Draw in world coordinates.
|
||||
G4cout << "world";
|
||||
break;
|
||||
}
|
||||
G4cout << " size: " << size << G4endl;
|
||||
#endif
|
||||
// Get vis attributes - pick up defaults if none.
|
||||
//const G4VisAttributes* pVA =
|
||||
// fpViewer -> GetApplicableVisAttributes (square.GetVisAttributes ());
|
||||
//?? Process square.
|
||||
std::ostringstream oss;
|
||||
oss << square;
|
||||
*fCurrentItem += oss.str();
|
||||
}
|
||||
|
||||
void G4XXXStoredSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) {
|
||||
#ifdef G4XXXStoredDEBUG
|
||||
G4cout <<
|
||||
"G4XXXStoredSceneHandler::AddPrimitive(const G4Polyhedron&) called.\n"
|
||||
<< polyhedron
|
||||
<< G4endl;
|
||||
#endif
|
||||
//?? Process polyhedron.
|
||||
std::ostringstream oss;
|
||||
oss << polyhedron;
|
||||
*fCurrentItem += oss.str();
|
||||
|
||||
//?? Or... here are some ideas for decomposing into polygons...
|
||||
//Assume all facets are convex quadrilaterals.
|
||||
//Draw each G4Facet individually
|
||||
|
||||
//Get colour, etc..
|
||||
if (polyhedron.GetNoFacets() == 0) return;
|
||||
|
||||
// Get vis attributes - pick up defaults if none.
|
||||
const G4VisAttributes* pVA =
|
||||
fpViewer -> GetApplicableVisAttributes (polyhedron.GetVisAttributes ());
|
||||
|
||||
// Get view parameters that the user can force through the vis
|
||||
// attributes, thereby over-riding the current view parameter.
|
||||
G4ViewParameters::DrawingStyle drawing_style = GetDrawingStyle (pVA);
|
||||
//G4bool isAuxEdgeVisible = GetAuxEdgeVisible (pVA);
|
||||
|
||||
//Get colour, etc..
|
||||
//const G4Colour& c = pVA -> GetColour ();
|
||||
|
||||
// Initial action depending on drawing style.
|
||||
switch (drawing_style) {
|
||||
case (G4ViewParameters::hsr):
|
||||
{
|
||||
break;
|
||||
}
|
||||
case (G4ViewParameters::hlr):
|
||||
{
|
||||
break;
|
||||
}
|
||||
case (G4ViewParameters::wireframe):
|
||||
{
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Loop through all the facets...
|
||||
|
||||
// Look at G4OpenGLSceneHandler::AddPrimitive(const G4Polyhedron&)
|
||||
// for an example of how to get facets out of a G4Polyhedron,
|
||||
// including how to cope with triangles if that's a problem.
|
||||
}
|
||||
|
||||
void G4XXXStoredSceneHandler::AddPrimitive(const G4NURBS&) {
|
||||
#ifdef G4XXXStoredDEBUG
|
||||
G4cout <<
|
||||
"G4XXXStoredSceneHandler::AddPrimitive(const G4NURBS& nurbs) called."
|
||||
<< G4endl;
|
||||
#endif
|
||||
//?? Don't bother implementing this. NURBS are not functional.
|
||||
}
|
||||
|
||||
void G4XXXStoredSceneHandler::ClearStore () {
|
||||
|
||||
G4VSceneHandler::ClearStore (); // Sets need kernel visit, etc.
|
||||
|
||||
fStore.clear();
|
||||
fPermanents.clear();
|
||||
fTransients.clear();
|
||||
}
|
||||
|
||||
void G4XXXStoredSceneHandler::ClearTransientStore () {
|
||||
|
||||
G4VSceneHandler::ClearTransientStore ();
|
||||
|
||||
typedef std::list<G4String> Store;
|
||||
typedef std::list<G4String>::iterator StoreIterator;
|
||||
typedef std::vector<StoreIterator>::iterator StoreIteratorIterator;
|
||||
for (StoreIteratorIterator i = fTransients.begin();
|
||||
i != fTransients.end(); ++i) {
|
||||
fStore.erase(*i);
|
||||
}
|
||||
fTransients.clear();
|
||||
|
||||
// Make sure screen corresponds to graphical database...
|
||||
if (fpViewer) {
|
||||
fpViewer -> SetView ();
|
||||
fpViewer -> ClearView ();
|
||||
fpViewer -> DrawView ();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,163 @@
|
||||
//
|
||||
// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4XXXStoredViewer.cc,v 1.4 2006/06/29 21:27:50 gunter Exp $
|
||||
// GEANT4 tag $Name: geant4-08-01 $
|
||||
//
|
||||
//
|
||||
// John Allison 7th March 2006
|
||||
// A template for a graphics driver with a store/database.
|
||||
//?? Lines beginning like this require specialisation for your driver.
|
||||
|
||||
#include "G4XXXStoredViewer.hh"
|
||||
|
||||
#include "G4VSceneHandler.hh"
|
||||
#include "G4XXXStoredSceneHandler.hh"
|
||||
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
G4XXXStoredViewer::G4XXXStoredViewer
|
||||
(G4VSceneHandler& sceneHandler, const G4String& name):
|
||||
G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
|
||||
{}
|
||||
|
||||
G4XXXStoredViewer::~G4XXXStoredViewer() {}
|
||||
|
||||
void G4XXXStoredViewer::SetView() {
|
||||
#ifdef G4XXXStoredDEBUG
|
||||
G4cout << "G4XXXStoredViewer::SetView() called." << G4endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
void G4XXXStoredViewer::ClearView() {
|
||||
#ifdef G4XXXStoredDEBUG
|
||||
G4cout << "G4XXXStoredViewer::ClearView() called." << G4endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
void G4XXXStoredViewer::DrawView() {
|
||||
#ifdef G4XXXStoredDEBUG
|
||||
G4cout << "G4XXXStoredViewer::DrawView() called." << G4endl;
|
||||
#endif
|
||||
|
||||
// First, a view should decide when to re-visit the G4 kernel.
|
||||
// Sometimes it might not be necessary, e.g., if the scene is stored
|
||||
// in a graphical database (e.g., OpenGL's display lists) and only
|
||||
// the viewing angle has changed. But graphics systems without a
|
||||
// graphical database will always need to visit the G4 kernel.
|
||||
|
||||
// The fNeedKernelVisit flag might have been set by the user in
|
||||
// /vis/viewer/rebuild, but if not, make decision and set flag only
|
||||
// if necessary...
|
||||
if (!fNeedKernelVisit) KernelVisitDecision();
|
||||
G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
|
||||
|
||||
ProcessView (); // Clears store and processes scene only if necessary.
|
||||
|
||||
if (kernelVisitWasNeeded) {
|
||||
// Some systems, notably OpenGL, can draw while re-building, so
|
||||
// there might not be a need to draw from store again here. But
|
||||
// in this case...
|
||||
DrawFromStore();
|
||||
} else {
|
||||
DrawFromStore();
|
||||
}
|
||||
|
||||
// ...before finally...
|
||||
FinishView (); // Flush streams and/or swap buffers.
|
||||
}
|
||||
|
||||
void G4XXXStoredViewer::ShowView() {
|
||||
#ifdef G4XXXStoredDEBUG
|
||||
G4cout << "G4XXXStoredViewer::ShowView() called." << G4endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
void G4XXXStoredViewer::KernelVisitDecision () {
|
||||
|
||||
// If there's a significant difference with the last view parameters
|
||||
// of either the scene handler or this viewer, trigger a rebuild.
|
||||
|
||||
typedef std::list<G4String> Store;
|
||||
typedef std::list<G4String>::iterator StoreIterator;
|
||||
Store& store =
|
||||
static_cast<G4XXXStoredSceneHandler&>(fSceneHandler).fStore;
|
||||
if (store.empty() || CompareForKernelVisit(fLastVP)) {
|
||||
NeedKernelVisit (); // Sets fNeedKernelVisit.
|
||||
}
|
||||
fLastVP = fVP;
|
||||
}
|
||||
|
||||
G4bool G4XXXStoredViewer::CompareForKernelVisit(G4ViewParameters& lastVP)
|
||||
{
|
||||
// Typical comparison. Taken from OpenGL.
|
||||
if (
|
||||
(lastVP.GetDrawingStyle () != fVP.GetDrawingStyle ()) ||
|
||||
(lastVP.GetRepStyle () != fVP.GetRepStyle ()) ||
|
||||
(lastVP.IsCulling () != fVP.IsCulling ()) ||
|
||||
(lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
|
||||
(lastVP.IsDensityCulling () != fVP.IsDensityCulling ()) ||
|
||||
(lastVP.IsCullingCovered () != fVP.IsCullingCovered ()) ||
|
||||
(lastVP.IsSection () != fVP.IsSection ()) ||
|
||||
// No need to visit kernel if section plane changes.
|
||||
(lastVP.IsCutaway () != fVP.IsCutaway ()) ||
|
||||
(lastVP.GetCutawayPlanes ().size () !=
|
||||
fVP.GetCutawayPlanes ().size ()) ||
|
||||
// No need to visit kernel if cutaway planes change.
|
||||
(lastVP.IsExplode () != fVP.IsExplode ()) ||
|
||||
(lastVP.GetNoOfSides () != fVP.GetNoOfSides ()) ||
|
||||
(lastVP.GetBackgroundColour ()!= fVP.GetBackgroundColour ())
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (lastVP.IsDensityCulling () &&
|
||||
(lastVP.GetVisibleDensity () != fVP.GetVisibleDensity ()))
|
||||
return true;
|
||||
|
||||
if (lastVP.IsExplode () &&
|
||||
(lastVP.GetExplodeFactor () != fVP.GetExplodeFactor ()))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void G4XXXStoredViewer::DrawFromStore() {
|
||||
typedef std::list<G4String> Store;
|
||||
typedef std::list<G4String>::iterator StoreIterator;
|
||||
Store& store =
|
||||
static_cast<G4XXXStoredSceneHandler&>(fSceneHandler).fStore;
|
||||
// Write to a file for testing...
|
||||
static G4int iCount = 0;
|
||||
std::ostringstream oss;
|
||||
oss << fName << '.' << iCount++ << ".out";
|
||||
std::ofstream ofs(oss.str().c_str());
|
||||
for (StoreIterator i = store.begin(); i != store.end(); ++i) {
|
||||
ofs << *i;
|
||||
}
|
||||
ofs.close();
|
||||
}
|
||||
@@ -1,32 +1,41 @@
|
||||
//
|
||||
// ********************************************************************
|
||||
// * DISCLAIMER *
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The following disclaimer summarizes all the specific disclaimers *
|
||||
// * of contributors to this software. The specific disclaimers,which *
|
||||
// * govern, are listed with their locations in: *
|
||||
// * http://cern.ch/geant4/license *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the intellectual property of the *
|
||||
// * GEANT4 collaboration. *
|
||||
// * By copying, distributing or modifying the Program (or any work *
|
||||
// * based on the Program) you indicate your acceptance of this *
|
||||
// * statement, and all its terms. *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4XXXViewer.cc,v 1.7 2005/10/13 17:45:52 allison Exp $
|
||||
// GEANT4 tag $Name: geant4-08-00 $
|
||||
// $Id: G4XXXViewer.cc,v 1.9 2006/06/29 21:27:52 gunter Exp $
|
||||
// GEANT4 tag $Name: geant4-08-01 $
|
||||
//
|
||||
//
|
||||
// John Allison 5th April 2001
|
||||
// A template for a simplest possible graphics driver.
|
||||
//?? Lines or sections marked like this require specialisation for your driver.
|
||||
|
||||
#include "G4XXXViewer.hh"
|
||||
|
||||
#include "G4VSceneHandler.hh"
|
||||
#include "G4XXXSceneHandler.hh"
|
||||
|
||||
G4XXXViewer::G4XXXViewer
|
||||
(G4VSceneHandler& sceneHandler, const G4String& name):
|
||||
@@ -64,7 +73,15 @@ void G4XXXViewer::DrawView() {
|
||||
ProcessView (); // The basic logic is here.
|
||||
|
||||
// Then a view may have more to do, e.g., display the graphical
|
||||
// database. That code should come here before finally...
|
||||
// database. That code should come here...
|
||||
|
||||
// ...before finally...
|
||||
FinishView (); // Flush streams and/or swap buffers.
|
||||
}
|
||||
|
||||
void G4XXXViewer::ShowView() {
|
||||
#ifdef G4XXXDEBUG
|
||||
G4cout << "G4XXXViewer::ShowView() called." << G4endl;
|
||||
static_cast<G4XXXSceneHandler&>(fSceneHandler).PrintStores();
|
||||
#endif
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user