76 lines
3.0 KiB
C++
76 lines
3.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4XXXStored.cc,v 1.2 2006/06/29 21:27:46 gunter Exp $
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// GEANT4 tag $Name: geant4-08-01 $
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//
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//
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// John Allison 7th March 2006
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// A template for a graphics driver with a store/database.
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//?? Lines beginning like this require specialisation for your driver.
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#include "G4XXXStored.hh"
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#include "G4XXXStoredSceneHandler.hh"
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#include "G4XXXStoredViewer.hh"
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G4XXXStored::G4XXXStored():
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G4VGraphicsSystem("G4XXXStored",
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"XXXStored",
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"Graphics driver with a store/database",
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G4VGraphicsSystem::threeD //?? Your functionality
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)
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{}
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G4XXXStored::~G4XXXStored() {}
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G4VSceneHandler* G4XXXStored::CreateSceneHandler(const G4String& name) {
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G4VSceneHandler* pScene = new G4XXXStoredSceneHandler(*this, name);
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return pScene;
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}
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G4VViewer* G4XXXStored::CreateViewer(G4VSceneHandler& scene,
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const G4String& name) {
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G4VViewer* pView =
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new G4XXXStoredViewer((G4XXXStoredSceneHandler&) scene, name);
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if (pView) {
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if (pView->GetViewId() < 0) {
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G4cout <<
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"G4XXXStored::CreateViewer: ERROR flagged by negative"
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" view id in G4XXXStoredViewer creation."
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"\n Destroying view and returning null pointer."
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<< G4endl;
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delete pView;
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pView = 0;
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}
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}
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else {
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G4cout <<
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"G4XXXStored::CreateViewer: ERROR: null pointer on new G4XXXStoredViewer."
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<< G4endl;
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}
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return pView;
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}
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