Import Geant4 10.4.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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// --------------------------------------------------------------
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//
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#ifndef SensitiveDetectorHit_h
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#define SensitiveDetectorHit_h 1
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#include "G4VHit.hh"
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#include "G4THitsCollection.hh"
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#include "G4Allocator.hh"
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#include "G4ThreeVector.hh"
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#include "G4LogicalVolume.hh"
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#include "G4Transform3D.hh"
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#include "G4RotationMatrix.hh"
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class G4AttDef;
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class G4AttValue;
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class SensitiveDetectorHit : public G4VHit
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{
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public:
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SensitiveDetectorHit();
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SensitiveDetectorHit(G4int z);
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virtual ~SensitiveDetectorHit();
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SensitiveDetectorHit(
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const SensitiveDetectorHit &right);
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const SensitiveDetectorHit& operator=(
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const SensitiveDetectorHit &right);
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int operator==(const SensitiveDetectorHit &right) const;
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inline void *operator new(size_t);
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inline void operator delete(void *aHit);
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virtual void Draw();
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virtual const std::map<G4String,G4AttDef>* GetAttDefs() const;
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virtual std::vector<G4AttValue>* CreateAttValues() const;
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virtual void Print();
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private:
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G4int fLayerID;
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G4ThreeVector fWorldPos;
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public:
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inline void SetLayerID(G4int z) { fLayerID = z; }
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inline G4int GetLayerID() const { return fLayerID; }
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inline void SetWorldPos(G4ThreeVector xyz) { fWorldPos = xyz; }
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inline G4ThreeVector GetWorldPos() const { return fWorldPos; }
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};
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typedef G4THitsCollection<SensitiveDetectorHit>
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SensitiveDetectorHitsCollection;
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#ifdef G4MULTITHREADED
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extern G4ThreadLocal G4Allocator<SensitiveDetectorHit>*
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SensitiveDetectorHitAllocator;
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#else
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extern G4Allocator<SensitiveDetectorHit>
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SensitiveDetectorHitAllocator;
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#endif
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inline void* SensitiveDetectorHit::operator new(size_t)
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{
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#ifdef G4MULTITHREADED
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if(!SensitiveDetectorHitAllocator)
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SensitiveDetectorHitAllocator =
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new G4Allocator<SensitiveDetectorHit>;
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return (void *) SensitiveDetectorHitAllocator->MallocSingle();
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#else
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void* aHit;
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aHit = (void*)SensitiveDetectorHitAllocator.MallocSingle();
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return aHit;
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#endif
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}
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inline void SensitiveDetectorHit::operator delete(void* aHit)
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{
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#ifdef G4MULTITHREADED
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SensitiveDetectorHitAllocator->FreeSingle((
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SensitiveDetectorHit*) aHit);
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#else
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SensitiveDetectorHitAllocator.FreeSingle((
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SensitiveDetectorHit*) aHit);
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#endif
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}
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#endif
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