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geant4/examples/extended/exoticphysics/channeling/include/SensitiveDetectorHit.hh
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2017-06-30 10:49:55 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
// --------------------------------------------------------------
//
#ifndef SensitiveDetectorHit_h
#define SensitiveDetectorHit_h 1
#include "G4VHit.hh"
#include "G4THitsCollection.hh"
#include "G4Allocator.hh"
#include "G4ThreeVector.hh"
#include "G4LogicalVolume.hh"
#include "G4Transform3D.hh"
#include "G4RotationMatrix.hh"
class G4AttDef;
class G4AttValue;
class SensitiveDetectorHit : public G4VHit
{
public:
SensitiveDetectorHit();
SensitiveDetectorHit(G4int z);
virtual ~SensitiveDetectorHit();
SensitiveDetectorHit(
const SensitiveDetectorHit &right);
const SensitiveDetectorHit& operator=(
const SensitiveDetectorHit &right);
int operator==(const SensitiveDetectorHit &right) const;
inline void *operator new(size_t);
inline void operator delete(void *aHit);
virtual void Draw();
virtual const std::map<G4String,G4AttDef>* GetAttDefs() const;
virtual std::vector<G4AttValue>* CreateAttValues() const;
virtual void Print();
private:
G4int fLayerID;
G4ThreeVector fWorldPos;
public:
inline void SetLayerID(G4int z) { fLayerID = z; }
inline G4int GetLayerID() const { return fLayerID; }
inline void SetWorldPos(G4ThreeVector xyz) { fWorldPos = xyz; }
inline G4ThreeVector GetWorldPos() const { return fWorldPos; }
};
typedef G4THitsCollection<SensitiveDetectorHit>
SensitiveDetectorHitsCollection;
#ifdef G4MULTITHREADED
extern G4ThreadLocal G4Allocator<SensitiveDetectorHit>*
SensitiveDetectorHitAllocator;
#else
extern G4Allocator<SensitiveDetectorHit>
SensitiveDetectorHitAllocator;
#endif
inline void* SensitiveDetectorHit::operator new(size_t)
{
#ifdef G4MULTITHREADED
if(!SensitiveDetectorHitAllocator)
SensitiveDetectorHitAllocator =
new G4Allocator<SensitiveDetectorHit>;
return (void *) SensitiveDetectorHitAllocator->MallocSingle();
#else
void* aHit;
aHit = (void*)SensitiveDetectorHitAllocator.MallocSingle();
return aHit;
#endif
}
inline void SensitiveDetectorHit::operator delete(void* aHit)
{
#ifdef G4MULTITHREADED
SensitiveDetectorHitAllocator->FreeSingle((
SensitiveDetectorHit*) aHit);
#else
SensitiveDetectorHitAllocator.FreeSingle((
SensitiveDetectorHit*) aHit);
#endif
}
#endif