Import Geant4 3.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:03:00 +02:00
parent cfcb558cfe
commit 137e303ecc
2843 changed files with 37082 additions and 38426 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4OpenGLSceneHandler.hh,v 1.5 1999/12/16 17:25:05 johna Exp $
// GEANT4 tag $Name: geant4-03-00 $
// $Id: G4OpenGLSceneHandler.hh,v 1.7 2001/01/18 11:59:00 johna Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
//
// Andrew Walkden 27th March 1996
@@ -53,13 +53,29 @@ public:
protected:
G4OpenGLSceneHandler (G4VGraphicsSystem& system,
G4int id,
const G4String& name = "");
G4int id,
const G4String& name = "");
virtual ~G4OpenGLSceneHandler ();
G4bool initialize_hlr;
private:
void AddCircleSquare (const G4VMarker&, G4int nSides);
/**************************************************
Not needed - but see note on future development in .cc.
void DrawScreenPolygon (G4double size,
const G4Point3D& centre,
G4int nSides);
// Draws in screen coordinates.
*********************************/
void DrawXYPolygon (G4double size,
const G4Point3D& centre,
G4int nSides);
// Draws in world coordinates a polygon in the screen plane knowing
// viewpoint direction and up vector.
GLdouble clear_colour[4];
static const GLubyte fStippleMaskHashed [128];
};
#include "G4OpenGLSceneHandler.icc"