Import Geant4 3.1.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4OpenGLSceneHandler.hh,v 1.5 1999/12/16 17:25:05 johna Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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// $Id: G4OpenGLSceneHandler.hh,v 1.7 2001/01/18 11:59:00 johna Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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//
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// Andrew Walkden 27th March 1996
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@@ -53,13 +53,29 @@ public:
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protected:
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G4OpenGLSceneHandler (G4VGraphicsSystem& system,
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G4int id,
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const G4String& name = "");
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G4int id,
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const G4String& name = "");
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virtual ~G4OpenGLSceneHandler ();
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G4bool initialize_hlr;
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private:
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void AddCircleSquare (const G4VMarker&, G4int nSides);
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/**************************************************
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Not needed - but see note on future development in .cc.
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void DrawScreenPolygon (G4double size,
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const G4Point3D& centre,
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G4int nSides);
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// Draws in screen coordinates.
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*********************************/
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void DrawXYPolygon (G4double size,
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const G4Point3D& centre,
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G4int nSides);
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// Draws in world coordinates a polygon in the screen plane knowing
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// viewpoint direction and up vector.
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GLdouble clear_colour[4];
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static const GLubyte fStippleMaskHashed [128];
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};
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#include "G4OpenGLSceneHandler.icc"
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