Import Geant4 3.1.0 source tree
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@@ -5,28 +5,104 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4PhysicsTable.hh,v 1.3 1999/11/16 17:40:42 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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// $Id: G4PhysicsTable.hh,v 1.10 2001/04/03 07:26:38 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// History: first implementation, based on object model of
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// 2nd December 1995, G.Cosmo
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// Class description:
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//
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// Modified 01 March 1996, K. Amako
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// G4PhysicsTable is an utility class for storage of pointers
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// to G4PhysicsVector containers. It derives all functionalities
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// of STL vector containers with the addition of few methods for
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// compatibility with previous implementation based on Rogue-Wave
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// pointer collections.
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// The constructor given the 'capacity' of the table, pre-allocates
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// memory for the specified value by invoking the STL's reserve()
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// function, in order to avoid reallocation during insertions.
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// ------------------------------------------------------------
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//
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// History:
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// -------
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// - First implementation, based on object model of
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// 2nd December 1995. G.Cosmo
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// - 1st March 1996, modified. K.Amako
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// - 24th February 2001, migration to STL vectors. H.Kurashige
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// - 9th March 2001, added Store/RetrievePhysicsTable. H.Kurashige
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//-------------------------------------
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#ifndef G4PhysicsTable_h
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#define G4PhysicsTable_h 1
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#include "g4rw/tpordvec.h"
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#include "g4std/vector"
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#include "globals.hh"
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#include "G4PhysicsVector.hh"
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#include "G4ios.hh"
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typedef G4RWTPtrOrderedVector<G4PhysicsVector> G4PhysicsTable;
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class G4PhysicsVector;
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class G4PhysicsTable : public G4std::vector<G4PhysicsVector*>
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{
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typedef G4std::vector<G4PhysicsVector*> G4PhysCollection;
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public: // with description
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G4PhysicsTable();
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// Default constructor.
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G4PhysicsTable(size_t capacity);
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// Constructor with capacity. Reserves memory for the
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// specified capacity.
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virtual ~G4PhysicsTable();
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// Destructor.
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// Does not invoke deletion of contained pointed collections.
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G4PhysicsVector*& operator()(size_t);
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G4PhysicsVector* const& operator()(size_t) const;
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// Access operators.
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void clearAndDestroy();
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// Removes all items and deletes them at the same time.
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void insert (G4PhysicsVector*);
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// Pushes new element to collection.
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void insertAt (size_t, G4PhysicsVector*);
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// Inserts element at the specified position in the collection.
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size_t entries() const;
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size_t length() const;
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// Return collection's size.
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G4bool isEmpty() const;
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// Flags if collection is empty or not.
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G4bool StorePhysicsTable(const G4String& filename, G4bool ascii=false);
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// Stores PhysicsTable in a file (returns false in case of failure).
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G4bool RetrievePhysicsTable(const G4String& filename, G4bool ascii=false);
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// Retrieves Physics from a file (returns false in case of failure).
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friend G4std::ostream& operator<<(G4std::ostream& out, G4PhysicsTable& table);
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protected:
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G4PhysicsVector* CreatePhysicsVector(G4int type);
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private:
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G4PhysicsTable(const G4PhysicsTable&);
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G4PhysicsTable& operator=(const G4PhysicsTable&);
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// Private copy constructor and assignment operator.
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};
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typedef G4PhysicsTable::iterator G4PhysicsTableIterator;
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#include "G4PhysicsVector.hh"
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#include "G4PhysicsTable.icc"
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#endif
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