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geant4/source/global/management/include/G4PhysicsTable.hh
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2016-06-08 16:03:00 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4PhysicsTable.hh,v 1.10 2001/04/03 07:26:38 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// Class description:
//
// G4PhysicsTable is an utility class for storage of pointers
// to G4PhysicsVector containers. It derives all functionalities
// of STL vector containers with the addition of few methods for
// compatibility with previous implementation based on Rogue-Wave
// pointer collections.
// The constructor given the 'capacity' of the table, pre-allocates
// memory for the specified value by invoking the STL's reserve()
// function, in order to avoid reallocation during insertions.
// ------------------------------------------------------------
//
// History:
// -------
// - First implementation, based on object model of
// 2nd December 1995. G.Cosmo
// - 1st March 1996, modified. K.Amako
// - 24th February 2001, migration to STL vectors. H.Kurashige
// - 9th March 2001, added Store/RetrievePhysicsTable. H.Kurashige
//-------------------------------------
#ifndef G4PhysicsTable_h
#define G4PhysicsTable_h 1
#include "g4std/vector"
#include "globals.hh"
#include "G4ios.hh"
class G4PhysicsVector;
class G4PhysicsTable : public G4std::vector<G4PhysicsVector*>
{
typedef G4std::vector<G4PhysicsVector*> G4PhysCollection;
public: // with description
G4PhysicsTable();
// Default constructor.
G4PhysicsTable(size_t capacity);
// Constructor with capacity. Reserves memory for the
// specified capacity.
virtual ~G4PhysicsTable();
// Destructor.
// Does not invoke deletion of contained pointed collections.
G4PhysicsVector*& operator()(size_t);
G4PhysicsVector* const& operator()(size_t) const;
// Access operators.
void clearAndDestroy();
// Removes all items and deletes them at the same time.
void insert (G4PhysicsVector*);
// Pushes new element to collection.
void insertAt (size_t, G4PhysicsVector*);
// Inserts element at the specified position in the collection.
size_t entries() const;
size_t length() const;
// Return collection's size.
G4bool isEmpty() const;
// Flags if collection is empty or not.
G4bool StorePhysicsTable(const G4String& filename, G4bool ascii=false);
// Stores PhysicsTable in a file (returns false in case of failure).
G4bool RetrievePhysicsTable(const G4String& filename, G4bool ascii=false);
// Retrieves Physics from a file (returns false in case of failure).
friend G4std::ostream& operator<<(G4std::ostream& out, G4PhysicsTable& table);
protected:
G4PhysicsVector* CreatePhysicsVector(G4int type);
private:
G4PhysicsTable(const G4PhysicsTable&);
G4PhysicsTable& operator=(const G4PhysicsTable&);
// Private copy constructor and assignment operator.
};
typedef G4PhysicsTable::iterator G4PhysicsTableIterator;
#include "G4PhysicsVector.hh"
#include "G4PhysicsTable.icc"
#endif