Import Geant4 1.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:34:16 +02:00
parent ca1c8cb059
commit 103bda00c8
2654 changed files with 29719 additions and 20203 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4OpenGLImmediateSceneHandler.cc,v 1.2.8.1 1999/12/07 20:53:22 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
// $Id: G4OpenGLImmediateSceneHandler.cc,v 1.3 1999/12/15 14:54:07 gunter Exp $
// GEANT4 tag $Name: geant4-01-01 $
//
//
// Andrew Walkden 10th February 1997
@@ -54,7 +54,7 @@ G4OpenGLImmediateSceneHandler::~G4OpenGLImmediateSceneHandler ()
fSceneCount--;
}
#include <iomanip.h>
#include "g4std/iomanip"
void G4OpenGLImmediateSceneHandler::BeginPrimitives
(const G4Transform3D& objectTransformation) {
@@ -67,9 +67,9 @@ void G4OpenGLImmediateSceneHandler::BeginPrimitives
G4cout << "G4OpenGLTransform3D matrix:";
for (int i = 0; i < 16; i++) {
if ((i % 4) == 0) G4cout << '\n';
G4cout << setw (15) << m[i];
G4cout << G4std::setw (15) << m[i];
}
G4cout << endl;
G4cout << G4endl;
*****************************************/
glMultMatrixd (oglt.GetGLMatrix ());