Import Geant4 1.1.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4OpenGLImmediateSceneHandler.cc,v 1.2.8.1 1999/12/07 20:53:22 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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// $Id: G4OpenGLImmediateSceneHandler.cc,v 1.3 1999/12/15 14:54:07 gunter Exp $
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// GEANT4 tag $Name: geant4-01-01 $
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//
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//
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// Andrew Walkden 10th February 1997
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@@ -54,7 +54,7 @@ G4OpenGLImmediateSceneHandler::~G4OpenGLImmediateSceneHandler ()
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fSceneCount--;
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}
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#include <iomanip.h>
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#include "g4std/iomanip"
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void G4OpenGLImmediateSceneHandler::BeginPrimitives
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(const G4Transform3D& objectTransformation) {
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@@ -67,9 +67,9 @@ void G4OpenGLImmediateSceneHandler::BeginPrimitives
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G4cout << "G4OpenGLTransform3D matrix:";
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for (int i = 0; i < 16; i++) {
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if ((i % 4) == 0) G4cout << '\n';
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G4cout << setw (15) << m[i];
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G4cout << G4std::setw (15) << m[i];
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}
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G4cout << endl;
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G4cout << G4endl;
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*****************************************/
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glMultMatrixd (oglt.GetGLMatrix ());
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