112 lines
3.0 KiB
C++
112 lines
3.0 KiB
C++
// This code implementation is the intellectual property of
|
|
// the GEANT4 collaboration.
|
|
//
|
|
// By copying, distributing or modifying the Program (or any work
|
|
// based on the Program) you indicate your acceptance of this statement,
|
|
// and all its terms.
|
|
//
|
|
// $Id: G4OpenGLImmediateSceneHandler.cc,v 1.3 1999/12/15 14:54:07 gunter Exp $
|
|
// GEANT4 tag $Name: geant4-01-01 $
|
|
//
|
|
//
|
|
// Andrew Walkden 10th February 1997
|
|
// OpenGL immediate scene - draws immediately to buffer
|
|
// (saving space on server).
|
|
|
|
#ifdef G4VIS_BUILD_OPENGL_DRIVER
|
|
|
|
// Included here - problems with HP compiler if not before other includes?
|
|
#include "G4NURBS.hh"
|
|
|
|
// Here follows a special for Mesa, the OpenGL emulator. Does not affect
|
|
// other OpenGL's, as far as I'm aware. John Allison 18/9/96.
|
|
#define CENTERLINE_CLPP /* CenterLine C++ workaround: */
|
|
// Also seems to be required for HP's CC and AIX xlC, at least.
|
|
|
|
#include <GL/gl.h>
|
|
#include <GL/glx.h>
|
|
#include <GL/glu.h>
|
|
|
|
#include "G4OpenGLSceneHandler.hh"
|
|
#include "G4OpenGLViewer.hh"
|
|
#include "G4OpenGLTransform3D.hh"
|
|
#include "G4Point3D.hh"
|
|
#include "G4Normal3D.hh"
|
|
#include "G4Transform3D.hh"
|
|
#include "G4Polyline.hh"
|
|
#include "G4Text.hh"
|
|
#include "G4Circle.hh"
|
|
#include "G4Square.hh"
|
|
#include "G4Polyhedron.hh"
|
|
#include "G4VisAttributes.hh"
|
|
|
|
#include "G4OpenGLImmediateSceneHandler.hh"
|
|
|
|
G4OpenGLImmediateSceneHandler::G4OpenGLImmediateSceneHandler (G4VGraphicsSystem& system,
|
|
const G4String& name):
|
|
G4OpenGLSceneHandler (system, fSceneIdCount++, name)
|
|
{
|
|
fSceneCount++;
|
|
}
|
|
|
|
G4OpenGLImmediateSceneHandler::~G4OpenGLImmediateSceneHandler ()
|
|
{
|
|
fSceneCount--;
|
|
}
|
|
|
|
#include "g4std/iomanip"
|
|
|
|
void G4OpenGLImmediateSceneHandler::BeginPrimitives
|
|
(const G4Transform3D& objectTransformation) {
|
|
G4VSceneHandler::BeginPrimitives (objectTransformation);
|
|
glPushMatrix();
|
|
G4OpenGLTransform3D oglt (objectTransformation);
|
|
|
|
/*************************** Check matrix.
|
|
const GLdouble* m = oglt.GetGLMatrix ();
|
|
G4cout << "G4OpenGLTransform3D matrix:";
|
|
for (int i = 0; i < 16; i++) {
|
|
if ((i % 4) == 0) G4cout << '\n';
|
|
G4cout << G4std::setw (15) << m[i];
|
|
}
|
|
G4cout << G4endl;
|
|
*****************************************/
|
|
|
|
glMultMatrixd (oglt.GetGLMatrix ());
|
|
}
|
|
|
|
void G4OpenGLImmediateSceneHandler::EndPrimitives () {
|
|
glPopMatrix();
|
|
if (fReadyForTransients) {
|
|
glFlush ();
|
|
}
|
|
G4VSceneHandler::EndPrimitives ();
|
|
}
|
|
|
|
void G4OpenGLImmediateSceneHandler::BeginModeling () {
|
|
|
|
if (fpViewer -> GetViewParameters ().GetDrawingStyle() == G4ViewParameters::hlr) {
|
|
initialize_hlr = true;
|
|
}
|
|
G4VSceneHandler::BeginModeling();
|
|
}
|
|
|
|
void G4OpenGLImmediateSceneHandler::EndModeling () {
|
|
G4VSceneHandler::EndModeling ();
|
|
if (fpViewer -> GetViewParameters ().GetDrawingStyle() == G4ViewParameters::hlr) {
|
|
initialize_hlr = true;
|
|
// glDisable (GL_POLYGON_OFFSET_FILL);
|
|
}
|
|
}
|
|
|
|
G4int G4OpenGLImmediateSceneHandler::GetSceneCount () {
|
|
return fSceneCount;
|
|
}
|
|
|
|
G4int G4OpenGLImmediateSceneHandler::fSceneIdCount = 0;
|
|
|
|
G4int G4OpenGLImmediateSceneHandler::fSceneCount = 0;
|
|
|
|
#endif
|
|
|