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minicalosim/include/ActionInitialization.hh
T
Jan Kieseler d3fa0d60cb fixes
2023-09-09 02:07:05 +02:00

78 lines
2.9 KiB
C++

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/// \file B4/B4a/include/ActionInitialization.hh
/// \brief Definition of the B4a::ActionInitialization class
#ifndef B4aActionInitialization_h
#define B4aActionInitialization_h 1
#include "G4VUserActionInitialization.hh"
#include "PrimaryGeneratorAction.hh"
namespace B4
{
class DetectorConstruction;
}
namespace B4a
{
/// Action initialization class.
class ActionInitialization : public G4VUserActionInitialization
{
public:
ActionInitialization(B4::DetectorConstruction*);
~ActionInitialization() override = default;
void BuildForMaster() const override;
void Build() const override;
void setGeneratorProperties(G4double minEnergy, G4double maxEnergy, G4String partSpecies){
if(gen==nullptr){
throw std::runtime_error("PrimaryGeneratorAction not found");
}
gen->setMinPartEnergy(minEnergy);
gen->setMaxPartEnergy(maxEnergy);
gen->setPartSpecies(partSpecies);
G4cout << "ActionInitialization: Setting particle species to " << partSpecies << G4endl;
}
private:
B4::DetectorConstruction* fDetConstruction = nullptr;
mutable B4::PrimaryGeneratorAction * gen = nullptr;
G4double minEnergy=1000;
G4double maxEnergy=1000;
G4String partSpecies="e-";
};
}
#endif