Files
minicalosim/src/SystemBuilder.cc
T
Jan Kieseler d3fa0d60cb fixes
2023-09-09 02:07:05 +02:00

69 lines
1.9 KiB
C++

#include "SystemBuilder.hh"
void SystemBuilder::init(ConstructionWrapper &CW, bool gui){
char* argv[]={(char*)"dummy"};
// Construct the default run manager
//
runManager =
G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
runManager->SetNumberOfThreads(1);
G4String session;
ui = nullptr;
if ( gui ) {
ui = new G4UIExecutive((int)1, argv, session);
}
// Set mandatory initialization classes
//
detConstruction = new B4::DetectorConstruction(&CW);
runManager->SetUserInitialization(detConstruction);
auto physicsList = new FTFP_BERT;
runManager->SetUserInitialization(physicsList);
actionInitialization = new B4a::ActionInitialization(detConstruction);
runManager->SetUserInitialization(actionInitialization);
//actionInitialization->setGeneratorProperties(100, 10000, "e-");
// Initialize visualization
//
visManager = new G4VisExecutive;
// G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
// G4VisManager* visManager = new G4VisExecutive("Quiet");
visManager->Initialize();
// Get the pointer to the User Interface manager
UImanager = G4UImanager::GetUIpointer();
// Process macro or start UI session
//
}
void SystemBuilder::run_gui(){
if(ui == nullptr){
throw std::runtime_error("GUI not initialized");
}
if ( true ) {
// interactive mode : define UI session
UImanager->ApplyCommand("/control/execute init_vis.mac");
if (ui->IsGUI()) {
UImanager->ApplyCommand("/control/execute gui.mac");
}
ui->SessionStart();
}
}
void SystemBuilder::run_batch(int nEvents,const std::string& partSpecies, double minEnergy, double maxEnergy){
G4String partSpec = partSpecies;
G4cout << "running with particle species " << partSpec << G4endl;
UImanager->ApplyCommand("/run/initialize");
actionInitialization->setGeneratorProperties(minEnergy, maxEnergy, partSpec);
runManager->BeamOn(nEvents);
}