321 lines
11 KiB
C++
321 lines
11 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file B4/B4a/src/DetectorConstruction.cc
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/// \brief Implementation of the B4::DetectorConstruction class
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#include "DetectorConstruction.hh"
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#include "GeometryDescriptor.hh"
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#include "G4Material.hh"
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#include "G4NistManager.hh"
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#include "G4Box.hh"
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#include "G4LogicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4PVReplica.hh"
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#include "G4GlobalMagFieldMessenger.hh"
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#include "G4AutoDelete.hh"
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#include "G4GeometryManager.hh"
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#include "G4PhysicalVolumeStore.hh"
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#include "G4LogicalVolumeStore.hh"
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#include "G4SolidStore.hh"
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#include "G4VisAttributes.hh"
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#include "G4Colour.hh"
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#include "G4PhysicalConstants.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4PVParameterised.hh"
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#include "G4VPVParameterisation.hh"
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#include "G4GeometryManager.hh"
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#include "G4PhysicalVolumeStore.hh"
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#include "G4LogicalVolumeStore.hh"
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#include "G4SolidStore.hh"
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namespace B4
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{
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DetectorConstruction* DetectorConstruction::_global_detector_construction=nullptr;
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//helper
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class LayerParametrisation: public G4VPVParameterisation{
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public:
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LayerParametrisation(Layer layer, G4double position = 0): G4VPVParameterisation(), layer(layer), position(position){
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}
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~LayerParametrisation() = default;
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void ComputeTransformation(const G4int copyNo, G4VPhysicalVolume* physVol) const{
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G4double x = 0;
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G4double y = 0;
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G4double z = 0;
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if(layer.nx > 1){
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x = (copyNo % layer.nx) * layer.sens_xwidth*cm;
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}
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if(layer.ny > 1){
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y = (copyNo / layer.nx) * layer.sens_ywidth*cm;
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}
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G4ThreeVector origin(x, y, z);
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origin -= G4ThreeVector(layer.sens_xwidth * ((float)layer.nx-1) / 2.*cm, layer.sens_ywidth * ((float)layer.ny-1) / 2.*cm, 0);
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origin += G4ThreeVector(0., 0., position);
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physVol->SetTranslation(origin);
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}
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void ComputeDimensions(G4Box& box, const G4int copyNo, const G4VPhysicalVolume* physVol) const{
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box.SetXHalfLength(layer.sens_xwidth/2*cm);
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box.SetYHalfLength(layer.sens_ywidth/2*cm);
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box.SetZHalfLength(layer.thickness/2*cm);
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}
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private:
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Layer layer;
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G4double position;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4ThreadLocal
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G4GlobalMagFieldMessenger* DetectorConstruction::fMagFieldMessenger = nullptr;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VPhysicalVolume* DetectorConstruction::Construct()
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{
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fCheckOverlaps=true;
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// Define materials
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DefineMaterials();
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// Define volumes
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return DefineVolumes();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void DetectorConstruction::DefineMaterials()
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{
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// Lead material defined using NIST Manager
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auto nistManager = G4NistManager::Instance();
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nistManager->FindOrBuildMaterial("G4_AIR");
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auto cwLayers = cw->getLayers();
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for(auto layer : cwLayers){
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nistManager->FindOrBuildMaterial(layer.material);
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}
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// Print materials
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G4cout << *(G4Material::GetMaterialTable()) << G4endl;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VPhysicalVolume* DetectorConstruction::DefineVolumes()
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{
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G4GeometryManager::GetInstance()->OpenGeometry();
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G4PhysicalVolumeStore::GetInstance()->Clean();
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G4LogicalVolumeStore::GetInstance()->Clean();
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G4SolidStore::GetInstance()->Clean();
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// Geometry parameters
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auto & cwLayers = cw->getLayers();
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G4int nofLayers = cwLayers.size();
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G4double caloLength = 0;
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for(auto layer : cwLayers){
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caloLength += layer.thickness * cm;
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}
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G4double calorSizeXY = cw->getXYWidth() * cm;
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auto worldSizeXY = 1.2 * calorSizeXY;
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auto worldSizeZ = 1.2 * caloLength;
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// Get materials
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auto defaultMaterial = G4Material::GetMaterial("G4_AIR");
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//
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// World
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//
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auto worldS
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= new G4Box("World", // its name
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worldSizeXY/2, worldSizeXY/2, worldSizeZ/2); // its size
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auto worldLV
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= new G4LogicalVolume(
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worldS, // its solid
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defaultMaterial, // its material
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"World"); // its name
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auto worldPV = new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(), // at (0,0,0)
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worldLV, // its logical volume
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"World", // its name
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nullptr, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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//
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// Calorimeter
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//
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auto calorimeterS
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= new G4Box("Calorimeter", // its name
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calorSizeXY/2, calorSizeXY/2, caloLength/2); // its size
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auto calorLV
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= new G4LogicalVolume(
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calorimeterS, // its solid
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defaultMaterial, // its material
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"Calorimeter"); // its name
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new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(0,0,0), // at (0,0,0)
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calorLV, // its logical volume
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"Calorimeter", // its name
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worldLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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//
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// construct layers here; this is where the layers are added to the calorimeter
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// they will be flagged active or inactive based on the isActive flag later in
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// the ActionInitialization by passing the ConstructioWrapper to the EventAction class.
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//
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G4double position = -caloLength/2;
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int layerNumber = 0;
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for(auto& layer : cwLayers){
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layer.name = "Layer_"+std::to_string(layerNumber);
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layerNumber++;
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G4cout << "building layer " << layer.name << G4endl;
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position += layer.thickness / 2 *cm;
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auto layerS
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= new G4Box(layer.name, // its name
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calorSizeXY/2, calorSizeXY/2, layer.thickness/2 *cm); // its size
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auto layerLV
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= new G4LogicalVolume(
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layerS, // its solid
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defaultMaterial, //G4Material::GetMaterial(layer.material), // its material
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layer.name); // its name
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//set layerLV to be visible and green if active and transparent otherwise
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if(layer.isActive){
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auto layerVisAtt = new G4VisAttributes(G4Colour(0.0,1.0,0.0));
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layerVisAtt->SetVisibility(true);
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layerVisAtt->SetForceSolid(true);
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layerLV->SetVisAttributes(layerVisAtt);
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} //else set the absorbers to be transparent
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else{
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auto layerVisAtt = new G4VisAttributes(G4Colour(1.0,1.0,1.0,0.1));
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layerVisAtt->SetVisibility(true);
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layerVisAtt->SetForceSolid(true);
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layerLV->SetVisAttributes(layerVisAtt);
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}
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auto sensorLV = new G4LogicalVolume(
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new G4Box("sensor", layer.sens_xwidth/2*cm, layer.sens_ywidth/2*cm, layer.thickness/2*cm),
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G4Material::GetMaterial(layer.material),
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"sensor");
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//needs RepeatPlacement for xy granularity
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//use G4PVParameterised to create a grid of sensitive detectors
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auto ppv = new G4PVParameterised(layer.name,
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sensorLV,
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layerLV, kUndefined,
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layer.nx*layer.ny, new LayerParametrisation(layer,0.));
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auto pv = new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(0,0,position), // at (0,0,0)
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layerLV, // its logical volume
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layer.name, // its name
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calorLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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layer.assignPhysicalVolume(ppv); //maybe this needs to be ppv - check
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// assign sensors to layer by copyNumber; access the copyNumber of the volumes
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if(layer.isActive){
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for(int i = 0; i < layer.nx*layer.ny; i++){
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Sensor sensor;
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sensor.position = G4ThreeVector(layer.sens_xwidth * (i % layer.nx) - layer.sens_xwidth * ((float)layer.nx-1) / 2.*cm,
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layer.sens_ywidth * (i / layer.nx) - layer.sens_ywidth * ((float)layer.ny-1) / 2.*cm, position);
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sensor.size = G4ThreeVector(layer.sens_xwidth, layer.sens_ywidth, layer.thickness);
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sensor.energy = 0;
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layer.sensors.push_back(sensor);//this should now be aligned with copy number
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}
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}
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position += layer.thickness / 2 *cm; //assign the physical volume to the layer
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}
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//
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// Visualization attributes
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//
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worldLV->SetVisAttributes (G4VisAttributes::GetInvisible());
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auto simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0,0.));
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simpleBoxVisAtt->SetVisibility(true);
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calorLV->SetVisAttributes(simpleBoxVisAtt);
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//
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// Always return the physical World
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//
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return worldPV;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void DetectorConstruction::ConstructSDandField()
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{
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// Create global magnetic field messenger.
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// Uniform magnetic field is then created automatically if
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// the field value is not zero.
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G4ThreeVector fieldValue;
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fMagFieldMessenger = new G4GlobalMagFieldMessenger(fieldValue);
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fMagFieldMessenger->SetVerboseLevel(1);
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// Register the field messenger for deleting
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G4AutoDelete::Register(fMagFieldMessenger);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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}
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