added multi particles

This commit is contained in:
Jan Kieseler
2024-10-09 13:05:18 +02:00
parent b7946e2e37
commit 7410049a72
7 changed files with 184 additions and 125 deletions
+61 -35
View File
@@ -32,7 +32,7 @@ class __G4System(_G4System):
def run_batch(
self,
nEvents: int,
particleSpec: str,
particleSpec ,
minEnergy_GeV: float,
maxEnergy_GeV: float = -1.0,
filename: str = "",
@@ -41,6 +41,17 @@ class __G4System(_G4System):
if maxEnergy_GeV < 0:
maxEnergy_GeV = minEnergy_GeV
#check if particleSpec is a list of strings or a single string and assert
if not isinstance(particleSpec, str):
assert isinstance(particleSpec, list), "particleSpec must be a string or a list of strings"
for p in particleSpec:
assert isinstance(p, str), "particleSpec must be a string or a list of strings"
if isinstance(particleSpec, str):
particleSpec = [particleSpec]
save_file = len(filename) > 0
# filename without file ending(!)
filename = "._" + str(time.perf_counter_ns()) + ".root"
@@ -141,7 +152,7 @@ def index_out_of_bounds_workaround(tbranch):
def _run_mini_batch(
cw : GeometryDescriptor,
nEvents: int,
particleSpec: str,
particleSpec ,
minEnergy_GeV: float,
maxEnergy_GeV: float = -1.0,
batch_seed : int = 0,
@@ -173,7 +184,7 @@ def init_g4calo_threading_lock():
def run_batch(
gd : GeometryDescriptor,
nEvents: int,
particleSpec: str,
particleSpec ,
minEnergy_GeV: float,
maxEnergy_GeV: float = -1.0,
filename: str = "",
@@ -184,6 +195,11 @@ def run_batch(
assert nEvents > 0
assert minEnergy_GeV > 0
if not isinstance(particleSpec, str):
assert isinstance(particleSpec, list), "particleSpec must be a string or a list of strings"
for p in particleSpec:
assert isinstance(p, str), "particleSpec must be a string or a list of strings"
nCores = multiprocessing.cpu_count()
#make sure to adjust cores such that at least 80 events are run per core
nCores = min(nCores, nEvents // 80 + 1)
@@ -230,7 +246,7 @@ def run_batch(
return alldf
def _fill_event(gd : GeometryDescriptor,
particleSpec: str,
particleSpec,
energy: float,
seed: int = -1):
@@ -241,27 +257,34 @@ def _fill_event(gd : GeometryDescriptor,
return gd
def display_event(gd : GeometryDescriptor,
particleSpec: str,
particleSpec,
energy: float,
logE = False, renderer=None, seed = -1):
logE = False, renderer=None, seed = -1, outfile : str = ""):
#run _fill_event in forked mode using 1-core multiprocessing to avoid G4 singletons to interfere
with multiprocessing.Pool(1) as pool:
gd = pool.apply(_fill_event, (gd, particleSpec, energy))
print('creating plot')
#use gd to plot
# for loop over all layers
to_plot = []
material_dict = {}
z0=0
# sum up total deposited energy
# sum up total deposited energy, this is just a normalization factor
total_dep_energy = 0
max_dep_energy = 0
for layer in gd.getLayers():
for sensor in layer.sensors:
total_dep_energy += sensor.getEnergy()
max_dep_energy = max(max_dep_energy, sensor.getEnergy())
if total_dep_energy == 0:
print("No energy deposited in calorimeter!")
total_dep_energy = 10**-8 # to avoid division by zero
if max_dep_energy == 0:
print("No energy deposited in any sensor!")
max_dep_energy = 10**-8
# loop over layers, invert order
for layer in gd.getLayers()[::-1]:
@@ -282,7 +305,7 @@ def display_event(gd : GeometryDescriptor,
'color': col_dict[layer_material],
'showlegend': False,
'flatshading': True,
'opacity': 0.2 * 20. / len(gd.getLayers())}
'opacity': min(0.2 * 20. / len(gd.getLayers()) + 1e-3, 0.2)}
# add legend entry
to_plot.append(go.Mesh3d(x=[None], y=[None], z=[None], i=[0], j=[0], k=[0],
color=material_dict[layer_material]['color'],
@@ -310,7 +333,7 @@ def display_event(gd : GeometryDescriptor,
y_center = sensor.getY() - corr
hwidth = sensor.getdx() /2.
energy = sensor.getEnergy()
use_energy = float(energy / total_dep_energy)
use_energy = float(energy / max_dep_energy)
if logE:
raise NotImplementedError
use_energy = np.log(use_energy+1.) # - np.log(total_dep_energy)
@@ -343,7 +366,7 @@ def display_event(gd : GeometryDescriptor,
cmin=0,
cmax=1,
colorbar=dict(
title='Fraction of total deposited Energy',
title='Energy/max(Energy)',
tickvals=[0, 1],
ticktext=['0', '1'],
ticks='outside',
@@ -366,26 +389,27 @@ def display_event(gd : GeometryDescriptor,
name='Incoming particle',
showlegend=True,
)
# Calculate the direction vector for the arrow
direction_vector = [(end_point[0] - start_point[0]), (end_point[1] - start_point[1]), (end_point[2] - start_point[2])]
# Create the arrowhead at the start point with the opposite direction
arrowhead_trace = go.Cone(
x=[end_point[0]],
z=[end_point[1]],
y=[end_point[2]],
u=[direction_vector[0]],
w=[direction_vector[1]],
v=[direction_vector[2]],
sizemode='scaled',
sizeref=0.8,
showscale=False,
colorscale='Reds',
opacity=1.0,
anchor='tail',
)
# Create the 3D scatter plot with both traces
to_plot.append(line_trace)
to_plot.append(arrowhead_trace)
if (not isinstance(particleSpec, list)) or len(particleSpec) == 1:
# Calculate the direction vector for the arrow
direction_vector = [(end_point[0] - start_point[0]), (end_point[1] - start_point[1]), (end_point[2] - start_point[2])]
# Create the arrowhead at the start point with the opposite direction
arrowhead_trace = go.Cone(
x=[end_point[0]],
z=[end_point[1]],
y=[end_point[2]],
u=[direction_vector[0]],
w=[direction_vector[1]],
v=[direction_vector[2]],
sizemode='scaled',
sizeref=0.8,
showscale=False,
colorscale='Reds',
opacity=1.0,
anchor='tail',
)
# Create the 3D scatter plot with both traces
to_plot.append(line_trace)
to_plot.append(arrowhead_trace)
#
# finally show plot
#
@@ -403,12 +427,14 @@ def display_event(gd : GeometryDescriptor,
#name the axes in the HEP way, so y and z switch names
fig.update_layout(scene=dict(xaxis_title='x [mm]', yaxis_title='z [mm]', zaxis_title='y [mm]'))
#fig.write_html("temp.html")
#exit()
if renderer is not None:
fig.show(renderer=renderer)
if len(outfile) > 0:
fig.write_html(outfile)
else:
fig.show()
if renderer is not None:
fig.show(renderer=renderer)
else:
fig.show()
+2 -1
View File
@@ -273,7 +273,8 @@ int main(){
G4System builder(true);
builder.init(cw);
//builder.run_gui();
builder.run_batch(10000, ((std::string)"e-").data(), 1, 100);
std::vector<std::string> parts = {"e-"};
builder.run_batch(10000,parts , 1, 100);
//run(cw, 1000, "e-", 1, 100, true);
+13 -3
View File
@@ -53,15 +53,25 @@ class ActionInitialization : public G4VUserActionInitialization
void BuildForMaster() const override;
void Build() const override;
void setGeneratorProperties(G4double minEnergy, G4double maxEnergy, G4String partSpecies){
void setGeneratorProperties(G4double minEnergy, G4double maxEnergy, const std::vector<std::string>& partSpecies){
if(gen==nullptr){
throw std::runtime_error("PrimaryGeneratorAction not found");
}
gen->setMinPartEnergy(minEnergy);
gen->setMaxPartEnergy(maxEnergy);
gen->setPartSpecies(partSpecies);
G4cout << "ActionInitialization: Setting particle species to " << partSpecies << G4endl;
G4cout << "ActionInitialization: Setting particle species to " ;
for(const auto& p : partSpecies){
G4cout << p << " ";
}
G4cout << G4endl;
}
void setGeneratorProperties(G4double minEnergy, G4double maxEnergy, const std::string& partSpecies){
setGeneratorProperties(minEnergy, maxEnergy, std::vector<std::string>{partSpecies});
}
void setDetectorConstruction(B4::DetectorConstruction* det){
fDetConstruction = det;
@@ -80,7 +90,7 @@ class ActionInitialization : public G4VUserActionInitialization
mutable B4::RunAction * runact = nullptr;
G4double minEnergy=1000;
G4double maxEnergy=1000;
G4String partSpecies="e-";
std::vector<std::string> partSpecies;
G4String filename="";
};
+2 -1
View File
@@ -17,6 +17,7 @@
#include "FTFP_BERT.hh"
#include "Randomize.hh"
#include <vector>
class G4System{
friend class GeometryDescriptor;
@@ -39,7 +40,7 @@ void init(GeometryDescriptor &cw, int seed=0);
void run_visualize(const std::string& partSpecies, double minEnergy_GeV, double maxEnergy_GeV);
//runs the whole gui if available
void run_gui();
void run_batch(int nEvents, const std::string& partSpecies, double minEnergy_GeV,
void run_batch(int nEvents, const std::vector<std::string>& partSpecies, double minEnergy_GeV,
double maxEnergy_GeV, std::string filename="_1234567890_Hits.root");
void applyUICommand(const std::string& command){
+30 -27
View File
@@ -59,32 +59,35 @@ public:
G4double getPartEnergy() const{return partEnergy;}
void setMinPartEnergy(G4double value){minPartEnergy = value;}
void setMaxPartEnergy(G4double value){maxPartEnergy = value;}
void setPartSpecies(G4String value){
partSpecies = value;
if(partSpecies == "e-"){
G4cout << "Particle species set to electron" << G4endl;
}
else if(partSpecies == "e+"){
G4cout << "Particle species set to positron" << G4endl;
}
else if(partSpecies == "gamma"){
G4cout << "Particle species set to gamma" << G4endl;
}
else if(partSpecies == "proton"){
G4cout << "Particle species set to proton" << G4endl;
}
else if(partSpecies == "neutron"){
G4cout << "Particle species set to neutron" << G4endl;
}
else if(partSpecies == "pi+"){
G4cout << "Particle species set to charged pion" << G4endl;
}
else if(partSpecies == "pi-"){
G4cout << "Particle species set to charged pion" << G4endl;
}
else{
G4cout << "Particle species "<< partSpecies << " not recognized" << G4endl;
throw std::invalid_argument("Particle species not recognized");
void setPartSpecies(const std::vector<std::string>& values){
partSpecies = values;
for(const auto value : values){
G4String val = value;
if(val == "e-"){
G4cout << "Particle species set to electron" << G4endl;
}
else if(val == "e+"){
G4cout << "Particle species set to positron" << G4endl;
}
else if(val == "gamma"){
G4cout << "Particle species set to gamma" << G4endl;
}
else if(val == "proton"){
G4cout << "Particle species set to proton" << G4endl;
}
else if(val == "neutron"){
G4cout << "Particle species set to neutron" << G4endl;
}
else if(val == "pi+"){
G4cout << "Particle species set to charged pion" << G4endl;
}
else if(val == "pi-"){
G4cout << "Particle species set to charged pion" << G4endl;
}
else{
G4cout << "Particle species "<< val << " not recognized" << G4endl;
throw std::invalid_argument("Particle species not recognized");
}
}
}
private:
@@ -92,7 +95,7 @@ private:
G4double partEnergy;
G4double minPartEnergy=100; //MeV
G4double maxPartEnergy=100;
G4String partSpecies="e-";
std::vector<std::string> partSpecies;
};
+2 -6
View File
@@ -162,16 +162,12 @@ void G4System::run_gui(){
}
}
void G4System::run_batch(int nEvents,const std::string& partSpecies, double minEnergy,
void G4System::run_batch(int nEvents, const std::vector<std::string>& partSpecies, double minEnergy,
double maxEnergy, std::string filename){
check();
G4String partSpec = partSpecies;
G4cout << "running with particle species " << partSpec << G4endl;
UImanager->ApplyCommand("/run/initialize");
UImanager->ApplyCommand("/vis/disable");
actionInitialization->setGeneratorProperties(minEnergy, maxEnergy, partSpec);
actionInitialization->setGeneratorProperties(minEnergy, maxEnergy, partSpecies);
actionInitialization->setFileName(filename);
runManager->BeamOn(nEvents);
}
+74 -52
View File
@@ -55,7 +55,7 @@ PrimaryGeneratorAction::PrimaryGeneratorAction()
G4int nofParticles = 1;
fParticleGun = new G4ParticleGun(nofParticles);
partSpecies = "e-";
partSpecies = std::vector<std::string>{"e-"};
minPartEnergy = 1000;
maxPartEnergy = 1000;
@@ -84,62 +84,84 @@ void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
rand = G4INCL::Random::shoot();
partEnergy = rand*(maxPartEnergy-minPartEnergy)+minPartEnergy;
//G4cout << "shooting with " << partEnergy << " GeV" << G4endl;
auto particleDefinition
= G4ParticleTable::GetParticleTable()->FindParticle(partSpecies);
if(particleDefinition == nullptr){
G4cout << "Particle " << partSpecies << " not found" << G4endl;
throw std::runtime_error("Particle not found");
return;
//create fractions for each entry in the partSpecies vector such that the partEnergy can be distributed
//according to the fractions
std::vector<G4double> part_energies;
G4double sum = 0;
for(const auto& part : partSpecies){
G4double randfrac = 0;
while(randfrac > 1 || randfrac <= 0)
randfrac = G4INCL::Random::shoot();
part_energies.push_back(randfrac);
sum += randfrac;
}
fParticleGun->SetParticleDefinition(particleDefinition);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
fParticleGun->SetParticleEnergy(partEnergy*GeV);
// In order to avoid dependence of PrimaryGeneratorAction
// on DetectorConstruction class we get world volume
// from G4LogicalVolumeStore
//
G4double worldZHalfLength = 0.;
auto worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
// Check that the world volume has box shape
G4Box* worldBox = nullptr;
if ( worldLV ) {
worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
//normalise w.r.t total
for(auto& en : part_energies){
en /= sum;
en *= partEnergy;
}
if ( worldBox ) {
worldZHalfLength = worldBox->GetZHalfLength();
}
else {
G4ExceptionDescription msg;
msg << "World volume of box shape not found." << G4endl;
msg << "Perhaps you have changed geometry." << G4endl;
msg << "The gun will be place in the center.";
G4Exception("PrimaryGeneratorAction::GeneratePrimaries()",
"MyCode0002", JustWarning, msg);
}
if(false){
//draw particle position from a unit distribution in x-y with +-3 cm around the center
G4double x = -1000;
G4double y = -1000;
G4double x_width = 6;
G4double y_width = 6;
while(x < -x_width/2. || x > x_width/2. || y < -y_width/2. || y > y_width/2.){
x = G4INCL::Random::shoot()*x_width - x_width/2;
y = G4INCL::Random::shoot()*y_width - y_width/2;
// now create a vertex for every particle
for (size_t i = 0; i < partSpecies.size(); i++){
G4String single_partType = partSpecies[i];
G4double single_partEnergy = part_energies[i];
//create a vertex for the particle
auto particleDefinition
= G4ParticleTable::GetParticleTable()->FindParticle(single_partType);
if(particleDefinition == nullptr){
G4cout << "Particle " << single_partType << " not found" << G4endl;
throw std::runtime_error("Particle not found");
return;
}
fParticleGun->SetParticlePosition(G4ThreeVector(x*cm, y*cm, -worldZHalfLength));
fParticleGun->SetParticleDefinition(particleDefinition);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
fParticleGun->SetParticleEnergy(single_partEnergy*GeV);
// In order to avoid dependence of PrimaryGeneratorAction
// on DetectorConstruction class we get world volume
// from G4LogicalVolumeStore
//
G4double worldZHalfLength = 0.;
auto worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
// Check that the world volume has box shape
G4Box* worldBox = nullptr;
if ( worldLV ) {
worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
}
if ( worldBox ) {
worldZHalfLength = worldBox->GetZHalfLength();
}
else {
G4ExceptionDescription msg;
msg << "World volume of box shape not found." << G4endl;
msg << "Perhaps you have changed geometry." << G4endl;
msg << "The gun will be place in the center.";
G4Exception("PrimaryGeneratorAction::GeneratePrimaries()",
"MyCode0002", JustWarning, msg);
}
if(partSpecies.size()){ //only change impact point if there are multiple particles
//draw particle position from a unit distribution in x-y with +-5 cm around the center
G4double x = -1000;
G4double y = -1000;
G4double x_width = 10;
G4double y_width = 10;
while(x < -x_width/2. || x > x_width/2. || y < -y_width/2. || y > y_width/2.){
x = G4INCL::Random::shoot()*x_width - x_width/2;
y = G4INCL::Random::shoot()*y_width - y_width/2;
}
fParticleGun->SetParticlePosition(G4ThreeVector(x*cm, y*cm, -worldZHalfLength));
}
else{
fParticleGun->SetParticlePosition(G4ThreeVector(0.*cm, 0.*cm, -worldZHalfLength));
}
//printout for checking
fParticleGun->GeneratePrimaryVertex(anEvent);
}
else{
fParticleGun->SetParticlePosition(G4ThreeVector(0.*cm, 0.*cm, -worldZHalfLength));
}
//printout for checking
//G4cout << "shooting at " << x << " " << y << " " << -worldZHalfLength << G4endl;
fParticleGun->GeneratePrimaryVertex(anEvent);
}