added multi particles

This commit is contained in:
Jan Kieseler
2024-10-09 13:05:18 +02:00
parent b7946e2e37
commit 7410049a72
7 changed files with 184 additions and 125 deletions
+2 -6
View File
@@ -162,16 +162,12 @@ void G4System::run_gui(){
}
}
void G4System::run_batch(int nEvents,const std::string& partSpecies, double minEnergy,
void G4System::run_batch(int nEvents, const std::vector<std::string>& partSpecies, double minEnergy,
double maxEnergy, std::string filename){
check();
G4String partSpec = partSpecies;
G4cout << "running with particle species " << partSpec << G4endl;
UImanager->ApplyCommand("/run/initialize");
UImanager->ApplyCommand("/vis/disable");
actionInitialization->setGeneratorProperties(minEnergy, maxEnergy, partSpec);
actionInitialization->setGeneratorProperties(minEnergy, maxEnergy, partSpecies);
actionInitialization->setFileName(filename);
runManager->BeamOn(nEvents);
}
+74 -52
View File
@@ -55,7 +55,7 @@ PrimaryGeneratorAction::PrimaryGeneratorAction()
G4int nofParticles = 1;
fParticleGun = new G4ParticleGun(nofParticles);
partSpecies = "e-";
partSpecies = std::vector<std::string>{"e-"};
minPartEnergy = 1000;
maxPartEnergy = 1000;
@@ -84,62 +84,84 @@ void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
rand = G4INCL::Random::shoot();
partEnergy = rand*(maxPartEnergy-minPartEnergy)+minPartEnergy;
//G4cout << "shooting with " << partEnergy << " GeV" << G4endl;
auto particleDefinition
= G4ParticleTable::GetParticleTable()->FindParticle(partSpecies);
if(particleDefinition == nullptr){
G4cout << "Particle " << partSpecies << " not found" << G4endl;
throw std::runtime_error("Particle not found");
return;
//create fractions for each entry in the partSpecies vector such that the partEnergy can be distributed
//according to the fractions
std::vector<G4double> part_energies;
G4double sum = 0;
for(const auto& part : partSpecies){
G4double randfrac = 0;
while(randfrac > 1 || randfrac <= 0)
randfrac = G4INCL::Random::shoot();
part_energies.push_back(randfrac);
sum += randfrac;
}
fParticleGun->SetParticleDefinition(particleDefinition);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
fParticleGun->SetParticleEnergy(partEnergy*GeV);
// In order to avoid dependence of PrimaryGeneratorAction
// on DetectorConstruction class we get world volume
// from G4LogicalVolumeStore
//
G4double worldZHalfLength = 0.;
auto worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
// Check that the world volume has box shape
G4Box* worldBox = nullptr;
if ( worldLV ) {
worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
//normalise w.r.t total
for(auto& en : part_energies){
en /= sum;
en *= partEnergy;
}
if ( worldBox ) {
worldZHalfLength = worldBox->GetZHalfLength();
}
else {
G4ExceptionDescription msg;
msg << "World volume of box shape not found." << G4endl;
msg << "Perhaps you have changed geometry." << G4endl;
msg << "The gun will be place in the center.";
G4Exception("PrimaryGeneratorAction::GeneratePrimaries()",
"MyCode0002", JustWarning, msg);
}
if(false){
//draw particle position from a unit distribution in x-y with +-3 cm around the center
G4double x = -1000;
G4double y = -1000;
G4double x_width = 6;
G4double y_width = 6;
while(x < -x_width/2. || x > x_width/2. || y < -y_width/2. || y > y_width/2.){
x = G4INCL::Random::shoot()*x_width - x_width/2;
y = G4INCL::Random::shoot()*y_width - y_width/2;
// now create a vertex for every particle
for (size_t i = 0; i < partSpecies.size(); i++){
G4String single_partType = partSpecies[i];
G4double single_partEnergy = part_energies[i];
//create a vertex for the particle
auto particleDefinition
= G4ParticleTable::GetParticleTable()->FindParticle(single_partType);
if(particleDefinition == nullptr){
G4cout << "Particle " << single_partType << " not found" << G4endl;
throw std::runtime_error("Particle not found");
return;
}
fParticleGun->SetParticlePosition(G4ThreeVector(x*cm, y*cm, -worldZHalfLength));
fParticleGun->SetParticleDefinition(particleDefinition);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
fParticleGun->SetParticleEnergy(single_partEnergy*GeV);
// In order to avoid dependence of PrimaryGeneratorAction
// on DetectorConstruction class we get world volume
// from G4LogicalVolumeStore
//
G4double worldZHalfLength = 0.;
auto worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
// Check that the world volume has box shape
G4Box* worldBox = nullptr;
if ( worldLV ) {
worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
}
if ( worldBox ) {
worldZHalfLength = worldBox->GetZHalfLength();
}
else {
G4ExceptionDescription msg;
msg << "World volume of box shape not found." << G4endl;
msg << "Perhaps you have changed geometry." << G4endl;
msg << "The gun will be place in the center.";
G4Exception("PrimaryGeneratorAction::GeneratePrimaries()",
"MyCode0002", JustWarning, msg);
}
if(partSpecies.size()){ //only change impact point if there are multiple particles
//draw particle position from a unit distribution in x-y with +-5 cm around the center
G4double x = -1000;
G4double y = -1000;
G4double x_width = 10;
G4double y_width = 10;
while(x < -x_width/2. || x > x_width/2. || y < -y_width/2. || y > y_width/2.){
x = G4INCL::Random::shoot()*x_width - x_width/2;
y = G4INCL::Random::shoot()*y_width - y_width/2;
}
fParticleGun->SetParticlePosition(G4ThreeVector(x*cm, y*cm, -worldZHalfLength));
}
else{
fParticleGun->SetParticlePosition(G4ThreeVector(0.*cm, 0.*cm, -worldZHalfLength));
}
//printout for checking
fParticleGun->GeneratePrimaryVertex(anEvent);
}
else{
fParticleGun->SetParticlePosition(G4ThreeVector(0.*cm, 0.*cm, -worldZHalfLength));
}
//printout for checking
//G4cout << "shooting at " << x << " " << y << " " << -worldZHalfLength << G4endl;
fParticleGun->GeneratePrimaryVertex(anEvent);
}