removed printout
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@@ -132,7 +132,7 @@ void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
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}
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fParticleGun->SetParticlePosition(G4ThreeVector(x*cm, y*cm, -worldZHalfLength));
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//printout for checking
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G4cout << "shooting at " << x << " " << y << " " << -worldZHalfLength << G4endl;
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//G4cout << "shooting at " << x << " " << y << " " << -worldZHalfLength << G4endl;
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fParticleGun->GeneratePrimaryVertex(anEvent);
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