towards vis
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#include "G4System.hh"
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void G4System::init(ConstructionWrapper &CW, bool gui){
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char* argv[]={(char*)"dummy"};
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// Construct the default run manager
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//
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runManager =
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G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
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runManager->SetNumberOfThreads(1);
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G4String session;
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ui = nullptr;
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if ( gui ) {
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ui = new G4UIExecutive((int)1, argv, session);
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}
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// Set mandatory initialization classes
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//
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detConstruction = new B4::DetectorConstruction(&CW);
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runManager->SetUserInitialization(detConstruction);
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auto physicsList = new FTFP_BERT;
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runManager->SetUserInitialization(physicsList);
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actionInitialization = new B4a::ActionInitialization(detConstruction);
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runManager->SetUserInitialization(actionInitialization);
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//actionInitialization->setGeneratorProperties(100, 10000, "e-");
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// Initialize visualization
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//
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visManager = new G4VisExecutive;
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// G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
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// G4VisManager* visManager = new G4VisExecutive("Quiet");
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visManager->Initialize();
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// Get the pointer to the User Interface manager
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UImanager = G4UImanager::GetUIpointer();
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// Process macro or start UI session
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//
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}
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void G4System::run_visualize(const std::string& partSpecies, double minEnergy, double maxEnergy){
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//most of it from https://gitlab.etp.kit.edu/Lehre/Teilchenphysik/-/blob/master/ws_2223/Uebung/geant4_simulation/vis.py
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// hard coded macro here
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check();
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std::vector<G4String> commands={
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"/vis/open DAWNFILE",
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"/vis/drawVolume",
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"/vis/modeling/trajectories/create/drawByParticleID",
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"/vis/modeling/trajectories/drawByParticleID-0/set gamma green",
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"/vis/modeling/trajectories/drawByParticleID-0/set e- blue",
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"/vis/modeling/trajectories/drawByParticleID-0/set e+ magenta",
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"/vis/modeling/trajectories/drawByParticleID-0/set mu- blue",
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"/vis/modeling/trajectories/drawByParticleID-0/set mu+ magenta",
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"/vis/modeling/trajectories/drawByParticleID-0/set tau- blue",
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"/vis/modeling/trajectories/drawByParticleID-0/set tau+ magenta",
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"/vis/modeling/trajectories/drawByParticleID-0/set nu_e red",
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"/vis/modeling/trajectories/drawByParticleID-0/set anti_nu_e red",
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"/vis/modeling/trajectories/drawByParticleID-0/set nu_mu red",
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"/vis/modeling/trajectories/drawByParticleID-0/set anti_nu_mu red",
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"/vis/modeling/trajectories/drawByParticleID-0/set nu_tau red",
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"/vis/modeling/trajectories/drawByParticleID-0/set anti_nu_tau red",
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"/vis/modeling/trajectories/drawByParticleID-0/set neutron grey",
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"/vis/modeling/trajectories/drawByParticleID-0/set pi- cyan",
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"/vis/modeling/trajectories/drawByParticleID-0/set pi+ red",
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"/vis/modeling/trajectories/drawByParticleID-0/set kaon+ red",
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"/vis/modeling/trajectories/drawByParticleID-0/set kaon- cyan",
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"/vis/modeling/trajectories/drawByParticleID-0/set proton red",
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"/vis/modeling/trajectories/drawByParticleID-0/set anti_proton cyan",
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"/vis/modeling/trajectories/drawByParticleID-0/set alpha red",
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"/vis/modeling/trajectories/select drawByParticleID-0",
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"/vis/scene/add/trajectories smooth",
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"/vis/scene/endOfRunAction refresh",
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"/vis/viewer/flush"
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};
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for(const auto& c : commands){
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UImanager->ApplyCommand(c);
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}
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run_batch(1, partSpecies, minEnergy, maxEnergy);
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}
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void G4System::run_gui(){
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if(ui == nullptr){
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throw std::runtime_error("GUI not initialized");
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}
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if ( true ) {
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// interactive mode : define UI session
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UImanager->ApplyCommand("/control/execute init_vis.mac");
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if (ui->IsGUI()) {
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UImanager->ApplyCommand("/control/execute gui.mac");
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}
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ui->SessionStart();
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}
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}
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void G4System::run_batch(int nEvents,const std::string& partSpecies, double minEnergy, double maxEnergy){
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G4String partSpec = partSpecies;
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G4cout << "running with particle species " << partSpec << G4endl;
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UImanager->ApplyCommand("/run/initialize");
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actionInitialization->setGeneratorProperties(minEnergy, maxEnergy, partSpec);
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runManager->BeamOn(nEvents);
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}
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void G4System::check()const{
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if(runManager == nullptr){
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throw std::runtime_error("runManager not found");
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}
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if(detConstruction == nullptr){
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throw std::runtime_error("DetectorConstruction not found");
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}
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if(actionInitialization == nullptr){
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throw std::runtime_error("ActionInitialization not found");
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}
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if(visManager == nullptr){
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throw std::runtime_error("VisManager not found");
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}
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if(UImanager == nullptr){
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throw std::runtime_error("UImanager not found");
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}
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if(ui == nullptr){
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throw std::runtime_error("UI not found");
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}
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}
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