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geant4/source/visualization/modeling/include/G4TrajectoriesModel.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4TrajectoriesModel.hh 78838 2014-01-28 08:46:17Z gcosmo $
//
//
// John Allison 26th August 1998.
//
// Class Description:
//
// Model which knows how to draw GEANT4 trajectories.
//
// For access to base class information, e.g., modeling parameters,
// use GetModelingParameters() inherited from G4VModel. See Class
// Description of the base class G4VModel.
#ifndef G4TRAJECTORIESMODEL_HH
#define G4TRAJECTORIESMODEL_HH
#include "G4VModel.hh"
#include <vector>
#include <map>
class G4VTrajectory;
class G4AttDef;
class G4AttValue;
class G4TrajectoriesModel: public G4VModel {
public: // With description
G4TrajectoriesModel ();
virtual ~G4TrajectoriesModel ();
virtual void DescribeYourselfTo (G4VGraphicsScene&);
// The main task of a model is to describe itself to the graphics scene.
const G4VTrajectory* GetCurrentTrajectory() const
{return fpCurrentTrajectory;}
void SetCurrentTrajectory(const G4VTrajectory* pTraj)
{fpCurrentTrajectory = pTraj;}
void SetRunID(G4int runID)
{fRunID = runID;}
void SetEventID(G4int eventID)
{fEventID = eventID;}
const std::map<G4String,G4AttDef>* GetAttDefs() const;
std::vector<G4AttValue>* CreateCurrentAttValues() const;
private:
const G4VTrajectory* fpCurrentTrajectory;
G4int fRunID;
G4int fEventID;
};
#endif