126 lines
4.6 KiB
C++
126 lines
4.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4UnionSolid.hh 110069 2018-05-15 09:32:07Z gcosmo $
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//
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//
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// class G4UnionSolid
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//
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// Class description:
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//
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// Class for description of union of two CSG solids.
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// History:
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//
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// 12.09.98 V.Grichine: created
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//
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// --------------------------------------------------------------------
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#ifndef G4UNIONSOLID_HH
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#define G4UNIONSOLID_HH
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#include "G4BooleanSolid.hh"
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#include "G4VSolid.hh"
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#include "G4RotationMatrix.hh"
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#include "G4ThreeVector.hh"
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#include "G4Transform3D.hh"
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#include "G4AffineTransform.hh"
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class G4UnionSolid : public G4BooleanSolid
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{
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public: // with description
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G4UnionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ) ;
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G4UnionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ,
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G4RotationMatrix* rotMatrix,
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const G4ThreeVector& transVector ) ;
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G4UnionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ,
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const G4Transform3D& transform ) ;
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virtual ~G4UnionSolid() ;
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G4GeometryType GetEntityType() const ;
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G4VSolid* Clone() const;
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public: // without description
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G4UnionSolid(__void__&);
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// Fake default constructor for usage restricted to direct object
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// persistency for clients requiring preallocation of memory for
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// persistifiable objects.
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G4UnionSolid(const G4UnionSolid& rhs);
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G4UnionSolid& operator=(const G4UnionSolid& rhs);
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// Copy constructor and assignment operator.
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void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
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G4bool CalculateExtent( const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax ) const ;
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EInside Inside( const G4ThreeVector& p ) const ;
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G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
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G4double DistanceToIn( const G4ThreeVector& p,
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const G4ThreeVector& v ) const ;
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G4double DistanceToIn( const G4ThreeVector& p ) const ;
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G4double DistanceToOut( const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,
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G4ThreeVector *n=0 ) const ;
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G4double DistanceToOut( const G4ThreeVector& p ) const ;
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep ) ;
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
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G4Polyhedron* CreatePolyhedron () const ;
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private:
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G4ThreeVector fPMin, fPMax; // bounding box extended by half-tolerance
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};
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#endif
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