275 lines
13 KiB
C++
275 lines
13 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4ViewParameters.hh,v 1.25 2006/09/19 16:02:31 allison Exp $
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// GEANT4 tag $Name: geant4-08-02 $
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//
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//
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// John Allison 19th July 1996
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//
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// Class description
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//
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// View parameters and options.
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//
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// THE STANDARD VIEW AND ALL THAT.
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//
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// In GEANT4 visualization, we have the concept of a "Standard
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// View". This is the view when the complete set of objects being
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// viewed is comfortably in view from any viewpoint. It is defined by
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// the "Bounding Sphere" of "visible" objects when initially
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// registered in the scene, and by the View Parameters.
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//
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// There is also the "Standard Target Point", which is the centre of
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// the Bounding Sphere (note that this belongs to the scene and is
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// stored in the G4Scene object). The "Current Target Point", defined
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// relative to the Standard Target Point, is changed by the
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// "dolly" and "zoom" commands, and can be reset to the Standard
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// Target Point with the "/vis/viewer/reset" command.
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//
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// Also, the "Standard Camera Position" is the "Standard Camera
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// Distance" along the Viewpoint Direction vector from the Standard
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// Target Point. The Standard Camera Distance is the radius of the
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// Bounding Sphere divided by fFieldHalfAngle. It is not stored
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// explicitly because of the singularity at fFieldHalfAngle = 0,
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// which implies parallel projection.
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//
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// Similarly, the "Current Camera Position" is the "Current Camera
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// Distance" along the Viewpoint Direction vector from the Current
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// Target Point. The Current Camera Distance is given by the formulae
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// below, but note that it can be negative, meaning that the camera
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// has moved *beyond* the Current Target Point, which is
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// conceptually possible, but which might give some problems when
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// setting up the view matrix - see, for example, G4OpenGLView::SetView ().
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//
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// All viewers are expected to keep the "Up Vector" vertical.
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//
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// Finally, the view is magnified by the "Zoom Factor" which is
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// reset to 1 by the "/vis/viewer/reset" command.
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//
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// The algorithms for calculating various useful quantities from the
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// View Parameters, such as GetCameraDistance, are described below.
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#ifndef G4VIEWPARAMETERS_HH
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#define G4VIEWPARAMETERS_HH
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#include <vector>
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#include "G4Vector3D.hh"
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#include "G4Point3D.hh"
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#include "G4Plane3D.hh"
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#include "G4VisAttributes.hh"
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#include "G4VMarker.hh"
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typedef std::vector<G4Plane3D> G4Planes;
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class G4ViewParameters {
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public: // With description
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enum DrawingStyle {
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wireframe, // Draw edges - no hidden line removal.
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hlr, // Draw edges - hidden lines removed.
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hsr, // Draw surfaces - hidden surfaces removed.
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hlhsr // Draw surfaces and edges - hidden removed.
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};
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enum RepStyle {
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polyhedron, // Use G4Polyhedron.
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nurbs // Use G4NURBS.
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};
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enum CutawayMode {
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cutawayUnion, // Union (addition) of result of each cutaway plane.
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cutawayIntersection // Intersection (multiplication) " .
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};
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friend std::ostream& operator << (std::ostream&,
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const DrawingStyle&);
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friend std::ostream& operator << (std::ostream&,
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const G4ViewParameters&);
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G4ViewParameters ();
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~G4ViewParameters ();
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// Note: uses default assignment operator and copy constructor.
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G4bool operator != (const G4ViewParameters&) const;
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// Get and Is functions.
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DrawingStyle GetDrawingStyle () const;
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G4bool IsAuxEdgeVisible () const;
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RepStyle GetRepStyle () const;
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G4bool IsCulling () const;
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G4bool IsCullingInvisible () const;
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G4bool IsDensityCulling () const;
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G4double GetVisibleDensity () const;
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G4bool IsCullingCovered () const;
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G4bool IsSection () const;
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const G4Plane3D& GetSectionPlane () const;
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G4bool IsCutaway () const;
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CutawayMode GetCutawayMode () const;
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const G4Planes& GetCutawayPlanes () const;
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G4bool IsExplode () const;
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G4double GetExplodeFactor () const;
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const G4Point3D& GetExplodeCentre () const;
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G4int GetNoOfSides () const;
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const G4Vector3D& GetViewpointDirection () const;
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const G4Vector3D& GetUpVector () const;
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G4double GetFieldHalfAngle () const;
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G4double GetZoomFactor () const;
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const G4Vector3D& GetScaleFactor () const;
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const G4Point3D& GetCurrentTargetPoint () const;
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G4double GetDolly () const;
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G4bool GetLightsMoveWithCamera () const;
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const G4Vector3D& GetLightpointDirection () const; // Relative...
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G4Vector3D& GetActualLightpointDirection (); // Actual...
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// ... depending on GetLightsMoveWithCamera.
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const G4VisAttributes* GetDefaultVisAttributes () const;
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const G4VisAttributes* GetDefaultTextVisAttributes () const;
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const G4VMarker& GetDefaultMarker () const;
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G4double GetGlobalMarkerScale () const;
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G4double GetGlobalLineWidthScale () const;
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G4bool IsMarkerNotHidden () const;
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G4int GetWindowSizeHintX () const;
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G4int GetWindowSizeHintY () const;
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const G4String& GetXGeometryString () const;
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// If non-null, can be interpreted with XParseGeometry (see man
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// pages). Supercedes GetWindowSizeHintX/Y.
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G4bool IsAutoRefresh () const;
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const G4Colour& GetBackgroundColour () const;
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// Here Follow functions to evaluate the above algorithms as a
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// function of the radius of the Bounding Sphere of the object being
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// viewed. Call them in the order given - for efficiency, later
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// functions depend on the results of earlier ones (Store the
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// results of earlier functions in your own temporary variables -
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// see, for example, G4OpenGLView::SetView ().)
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G4double GetCameraDistance (G4double radius) const;
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G4double GetNearDistance (G4double cameraDistance, G4double radius) const;
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G4double GetFarDistance (G4double cameraDistance,
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G4double nearDistance, G4double radius) const;
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G4double GetFrontHalfHeight (G4double nearDistance, G4double radius) const;
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// Set, Add, Multiply, Increment, Unset and Clear functions.
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void SetDrawingStyle (G4ViewParameters::DrawingStyle style);
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void SetAuxEdgeVisible (G4bool);
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void SetRepStyle (G4ViewParameters::RepStyle style);
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void SetCulling (G4bool);
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void SetCullingInvisible (G4bool);
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void SetDensityCulling (G4bool);
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void SetVisibleDensity (G4double visibleDensity);
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void SetCullingCovered (G4bool);
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void SetSectionPlane (const G4Plane3D& sectionPlane);
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void UnsetSectionPlane ();
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void SetCutawayMode (CutawayMode);
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void AddCutawayPlane (const G4Plane3D& cutawayPlane);
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void ChangeCutawayPlane (size_t index, const G4Plane3D& cutawayPlane);
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void ClearCutawayPlanes ();
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void SetExplodeFactor (G4double explodeFactor);
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void UnsetExplodeFactor ();
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void SetExplodeCentre (const G4Point3D& explodeCentre);
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G4int SetNoOfSides (G4int nSides); // Returns actual number set.
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void SetViewpointDirection (const G4Vector3D& viewpointDirection);
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// Calls the following to get lightpoint direction right too.
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void SetViewAndLights (const G4Vector3D& viewpointDirection);
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// Also sets lightpoint direction according to G4bool fLightsMoveWithCamera.
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void SetUpVector (const G4Vector3D& upVector);
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void SetFieldHalfAngle (G4double fieldHalfAngle);
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void SetZoomFactor (G4double zoomFactor);
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void MultiplyZoomFactor (G4double zoomFactorMultiplier);
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void SetScaleFactor (const G4Vector3D& scaleFactor);
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void MultiplyScaleFactor (const G4Vector3D& scaleFactorMultiplier);
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void SetCurrentTargetPoint (const G4Point3D& currentTargetPoint);
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void SetDolly (G4double dolly);
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void IncrementDolly (G4double dollyIncrement);
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void SetLightpointDirection (const G4Vector3D& lightpointDirection);
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void SetLightsMoveWithCamera (G4bool moves);
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void SetPan (G4double right, G4double up);
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void IncrementPan (G4double right, G4double up);
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void SetDefaultVisAttributes (const G4VisAttributes&);
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void SetDefaultTextVisAttributes (const G4VisAttributes&);
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void SetDefaultMarker (const G4VMarker& defaultMarker);
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void SetGlobalMarkerScale (G4double globalMarkerScale);
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void SetGlobalLineWidthScale (G4double globalLineWidthScale);
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void SetMarkerHidden ();
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void SetMarkerNotHidden ();
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void SetWindowSizeHint (G4int xHint, G4int yHint);
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void SetXGeometryString (const G4String&);
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void SetAutoRefresh (G4bool);
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void SetBackgroundColour (const G4Colour&);
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void PrintDifferences (const G4ViewParameters& v) const;
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private:
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DrawingStyle fDrawingStyle; // Drawing style.
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G4bool fAuxEdgeVisible; // Auxiliary edge visibility.
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RepStyle fRepStyle; // Representation style.
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G4bool fCulling; // Culling requested.
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G4bool fCullInvisible; // Cull (don't Draw) invisible objects.
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G4bool fDensityCulling; // Density culling requested. If so...
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G4double fVisibleDensity; // ...density lower than this not drawn.
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G4bool fCullCovered; // Cull daughters covered by opaque mothers.
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G4bool fSection; // Section drawing requested (DCUT in GEANT3).
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G4Plane3D fSectionPlane; // Cut plane for section drawing (DCUT).
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CutawayMode fCutawayMode; // Cutaway mode.
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G4Planes fCutawayPlanes; // Set of planes used for cutaway.
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G4double fExplodeFactor; // Explode along radius by this factor...
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G4Point3D fExplodeCentre; // ...about this centre.
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G4int fNoOfSides; // ...if polygon approximates circle.
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G4Vector3D fViewpointDirection;
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G4Vector3D fUpVector; // Up vector. (Warning: MUST NOT be parallel
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// to fViewpointDirection!)
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G4double fFieldHalfAngle; // Radius / camara distance, 0 for parallel.
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G4double fZoomFactor; // Magnification relative to Standard View.
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G4Vector3D fScaleFactor; // (Non-uniform) scale/magnification factor.
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G4Point3D fCurrentTargetPoint; // Relative to standard target point.
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G4double fDolly; // Distance towards current target point.
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G4bool fLightsMoveWithCamera;
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G4Vector3D fRelativeLightpointDirection;
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// i.e., rel. to object or camera accoding to G4bool fLightsMoveWithCamera.
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G4Vector3D fActualLightpointDirection;
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G4VisAttributes fDefaultVisAttributes;
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G4VisAttributes fDefaultTextVisAttributes;
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G4VMarker fDefaultMarker;
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G4double fGlobalMarkerScale;
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G4double fGlobalLineWidthScale;
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G4bool fMarkerNotHidden;
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// True if transients are to be drawn and not hidden by
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// hidden-line-hidden-surface removal algorithms, e.g., z-buffer
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// testing; false if they are to be hidden-line-hidden-surface
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// removed.
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G4int fWindowSizeHintX; // Size hints for pixel-based window systems.
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G4int fWindowSizeHintY;
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G4String fXGeometryString; // If non-null, geometry string for X Windows.
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G4bool fAutoRefresh; // ...after change of view parameters.
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G4Colour fBackgroundColour;
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};
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#include "G4ViewParameters.icc"
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#endif
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