81 lines
3.1 KiB
C++
81 lines
3.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4XXXSceneHandler.hh,v 1.21 2006/06/29 21:27:00 gunter Exp $
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// GEANT4 tag $Name: geant4-08-02 $
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//
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//
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// John Allison 5th April 2001
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// A template for a simplest possible graphics driver.
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//?? Lines or sections marked like this require specialisation for your driver.
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#ifndef G4XXXSCENEHANDLER_HH
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#define G4XXXSCENEHANDLER_HH
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//#define G4XXXDEBUG // Comment this out to suppress debug code.
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#include "G4VSceneHandler.hh"
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class G4XXXSceneHandler: public G4VSceneHandler {
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friend class G4XXXViewer;
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public:
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G4XXXSceneHandler(G4VGraphicsSystem& system,
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const G4String& name);
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virtual ~G4XXXSceneHandler();
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////////////////////////////////////////////////////////////////
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// Required implementation of pure virtual functions...
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void AddPrimitive(const G4Polyline&);
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void AddPrimitive(const G4Text&);
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void AddPrimitive(const G4Circle&);
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void AddPrimitive(const G4Square&);
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void AddPrimitive(const G4Polyhedron&);
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void AddPrimitive(const G4NURBS&);
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// Further optional AddPrimitive methods. Explicitly invoke base
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// class methods if not otherwise defined to avoid warnings about
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// hiding of base class methods.
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void AddPrimitive(const G4Polymarker& polymarker)
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{G4VSceneHandler::AddPrimitive (polymarker);}
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void AddPrimitive(const G4Scale& scale)
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{G4VSceneHandler::AddPrimitive (scale);}
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protected:
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static G4int fSceneIdCount; // Counter for XXX scene handlers.
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private:
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#ifdef G4XXXDEBUG
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void PrintThings();
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#endif
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};
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#endif
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